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What would make the "perfect" mmo in your opinion?

I keep finding great systems for various parts of mmos in different games yet I have never found a single mmo to incorporate all of these systems I find to be amazing. It's always lacking in some way. So what would make the perfect mmo? I know everyone's opinions are different so I want to hear any suggestion.

my current thoughts on what should be included (or excluded) are:

  • no more "invisibility" skills for  thieves or assassins unless they know magic so stealth mainly comes from hiding in the shadows and avoiding enemies
  • first person view or at least an option for it
  • no classes and unrestricted skills so anyone can learn and combine any skills
    • example: a mage with light armor who uses his magic to enchant his swords in combat
  • limited skill points so nobody becomes a master at everything and everyone must choose their own unique skill set
    • mainly to prevent unfair skill sets like a warrior with ridiculous dps as well as a master healer
  • NO CASH SHOP (pay to play, not pay to win)
  • smart enemies
  • NO (required) GRINDING
  • tactical positioning is possible, no invincibility to enemies just because their AI can't get to you
  • advanced combat
    • dodging, combined attacks, no auto attack, aiming required
  • massive pvp
    • castles, seige weapons, war machines
    • server vs server, guild vs guild, anything with 10v10 or more
  • small pvp
    • 1v1, 2v2, 3v3 duels; party vs party duels
  • meaningful pvp
    • I don't want to fight for points. You climb all the way to the top 10 in rankings and it means nothing but bragging rights. 
    • I'm not exactly sure how to achieve this one. territory wars maybe?
  • choose your own story: no, I don't want to help you fight a war I don't care about even if it is a main quest
  • sandbox
    • I want to be able to buy my own house or build my own castle. this is another one hard to achieve since with the hundreds of players, giving each one a house is not always easy.
  • dynamic events
    • I know GW2 did this but they didn't quite get it perfect as even these "dynamic" events usually have some sort of schedule where they repeat after a certain time
  • plenty of places to explore
This is all I can think of for now so let me know your thoughts on other "perfect" additions and how a real mmo could actually implement these.
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Comments

  • ShakyMoShakyMo Member CommonPosts: 7,207

    daoc PVE

    planetside PVP & combat 

    EVE economy and crafting

     

    NO INSTANCES

    NO STORY BOLLOX

     

  • JemcrystalJemcrystal Member UncommonPosts: 1,988
    One I made myself.


  • eye_meye_m Member UncommonPosts: 3,317

    For an mmo to be perfect it would have to not give anyone any sort of indication on what to do in the game, what it's about, or what the end goal may be.  Each person would be given a character that would be created in conjuction to some basic questions,  but there would be no class defining questions. 

    The player would step into the game world and have no idea what to do. No tutorial, no npc's saying "go here, and do this"  The only instructions are written on a sign where you first start. " Explore. Discover. Survive"

     

    People would have to break away from their preconceptions, and just emerge into this world with a mind ready for fresh concepts. That is the only way a game could be perfect. To be beyond comparison.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Not sure anymore...but for me...only the 3 main points...

     

    1- Multiples ways of playing and progressing your character meaningfully...dunno, perhaps if I can tradeskills with my android...turn based whatever when I am on a sucky computer...and somewhat cute and semi real-time(EQ style or less reflex even) on the fast computer/360...

     

    2- Endless...put all the caps, levels, stats, gears, you want under circumstance A, B and C, but why end, ever?  Hard to program and design, easy to play (the first time you have a bonus because above the cap you pick it, and it always apply unless you choose another...and next time you get an increase bonus)

     

    3- Sidekicking friends...so my level 3787 warlock is grouped with my friend who is level 8321 and my other friend who is level 40, we are all good and helping the team significantly and having a great time, and we are all progressing reasonnably for our main character...d

     

    All these points ask for 1 thing...freedom to play and advance my character any way I choose...

    - "If I understand you well, you are telling me until next time. " - Ren

  • robgyorgyrobgyorgy Member Posts: 105
    the perfect mmo for me would be a mmo where scrubs dont play. o wait thats impossible
  • SinsaiSinsai Member UncommonPosts: 405

    DAoC/Everquest PvE

    DAoC endgame progression,  Most of the best gear came from crafters(early on) with a roughly 5% increase in power from a couple of raid items(belt,cloak,shield  w/e is needed etc-- NOT having to raid for a  full set gear  ) for min/maxers.

    Mostly seemless world, I'm O.K. with instances(for Dungeons) done DAoC/AO style, anyone could enter until dungeon reached a certain number of people then a new instance was spawned to keep down overcrowding and allow more availability to good mob spawns.

    An economy that is driven by players with crafters items wanted/needed and raid items SELLABLE like they were in DAoC(respec stones anyone?).

    NO auction house(again early on DAoC), crafted items/raid loot is sold face-to-face and *IF* need be, player ran shops for when the dedicated crafters/raiders are offline, but these are in major cities and NOT at any player housing.

    PvP, if included, DAoC style with UNIQUE classes(NO MIRROR) for each side of conflict a more Rock/Paper/Scissor approach. 

    LIMITED if any fast travel(again OLD DAoC teleport pads or Everquest style with classes having porting abilites)

     

    I have more but really tired ATM.

     

  • poringslasherporingslasher Member Posts: 59

    -maybe PvP can be meaningful if you are to get something when you are in the top 3. for example, top 1 dude will get a fairy that gives huge bonus to the holder. top 2 will get one that gives medium bonus etc. or maybe it can be like afro samurai? ya know, there will only be two PvP ranks. number 1 and number 2. only number 2 can challenge number 1 and he cannot decline the duel invite. the problem with number 2 is that, everybody can duel you.

    -believe it or not, there are players out there that are not fond of the action style gameplay.

    -giving every class the ability to craft boosts  the game's playability by a tremendous amount. just like what we had in war of angels. it is fun to PK but sometimes you just have to take a rest and enjoy different aspects of the game. sometimes i am entertained enough farming materials for my crafting mastery. but of course, to each his own.

    -for me, cash shop is OK as long as there will be no upgrade success enhancement/protect or whatnot. costumes provided in cash shop should only be for aesthetic purposes and shall not give any bonus whatsoever (well maybe a little EXP bonus is fine). EXP and DROP rate is also OK as it's the items that keeps the game alive. it doesn't matter much if the casher can reach level 50 in 2 days as long as you can reach it in 3 days.

    -STORY?! who plays MMOs for stories anyways? story and MMO don't blend. just take a look at SWTOR. sure it plays like its singleplayer predecessor but it gets bogged down. also, a lot of players usually don't like changes even if it is story related. helo WoW Cata :3

    -Rogues can be invisible. it's not overpowered as they instantly appear after the initial hit. then you can strike back. it's not that big of a deal.

  • SwampDragonsSwampDragons Member UncommonPosts: 352
    Farmville/Castleville fantasy MMORPG with L2 pvp and clan pvp :D
  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by ShakyMo

    daoc PVE

    planetside PVP & combat 

    EVE economy and crafting

     

    NO INSTANCES

    NO STORY BOLLOX

     

    I'm pretty much with this..  Even tho I don't remember much of DAoC, but EQ PvE works for me.. EVE's economy was good, however I liked original SWG better..  

    AND,

    definately NO instancing or storyline crap..

  • AdamantineAdamantine Member RarePosts: 5,093

    Vanguard with:

    - No more f2p shenannigans, they are annoying.

    - Much slower leveling.

    - Meaningfull large scale mass PvP events that have an influence on the status of the game, kind of like Lineage 2 castle sieges.

    - PvP hitpoints. Characters have much larger hitpoint pools just like mobs during PvP.

    - All races are initially KoS in most other areas. For entering such areas, you will have to work on faction, with diplomacy and questlines. You have to do the same with all areas that dont start off as KoS, in order to gain priviledges there, such as more fair prices.

    - A much better diplomacy minigame. Not a game thats basically about getting the best cards and then being bored out of your mind as you slaughter every NPC with ease.

    - Abilities dont change their name if they upgrade. Gaining abilities is more work than just running to a trainer.

    - Any player can party with any other player, however they will also automatically mentor when they party with players 5 or more levels below their own, downgrading their abilities. Buffing a player always works and automatically selects the highest version of that buff for the respective character. Buffy are not removed, but downgraded in this way, when you start mentoring.

     

     

  • BrucyBonusBrucyBonus Member Posts: 220

    No magic.  

     

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Rydeson
    They work pretty similar pve wise.
    The main difference is gear dependancy, you can take on the hardest pve with crafted / pvp gear in daoc, and the vertical progression is less strong.

    Both feature huge marathon non instanced raids where everyone can pile on though. Haven't seen that in mmos since I guess coh (in a more casual friendly form) and its something I miss, really builds community compared to everyone locked away in instanced guild only 20 man groups. I was hoping the dragon events in gw2 would be the modern equivelent but Meh.
  • Tylaron921Tylaron921 Member Posts: 1

    I agree with what you are saying.

    In my personal opinion, I'd like to see a more immersive experience.  This is just personal opinion, but my ideal MMO would be something akin to Vindictus as far as art style, and general theme is concerned. I would however like to see that, but in an open world, sandbox environment. 

    Also, I'd rather developers stay away from adding in those weapons and armors that just break reality with their appearance and size. Fantasy Good, Ridiculousness Bad - it just looks off and breaks immersion, for me at least.

    I agree with the whole building a castle/house, as that would solve a problem or two, but I'd like to see a system that enforces a certain amount of security, like insurance or even safe zones. Or at least putting in game systems where castles are fairly sturdy, and would survive a siege with realistic damage.

    This may be ludicrous but I like games to be fully voice acted, and I love a good cutscene. Maybe I'm just spoiled from my days as a console gamer, but they look great. Take Destiny, fair dues, it was wasn't really a true MMO, but was it a decent RPG? Yeah, sure, if you like that kind of thing. Did the cutscenes which fully incorporated your character plus amour and arms look insanely gorgeous? Yup, absolutely, I clap slowly, and grudgingly, but I clap nonetheless. Do that, with silent avatars, and whole parties and maybe armies incorporated? Sugoi desho?

    What I mean is, cinematics aids immersion, immersion is good, ergo cinematics are good.  

    I'd also like to see environmental factors beyond the simple breakable objects that can be made to fall on enemies and things you can pick up and beat things up with, though I want them to still be present. What I mean is I'd like it to be so that, if you get cold, you die, if you get hungry, you die, if you get dust thrown in your face by an opponent and get a blade wrenched through your all to mortal heart, you - wait for it - die. 

    Things like the suns position, the weather, the wind on arrows and flame, the dust, getting cold and being lethargic compared to the guy who's fresh out of bed, that could effect individuals parties and even armies, with meaningful impact.

    I'd like freedom too, play music, cook food, mine, be captured by angry trolls and made a terrified, yet masochistically willing (if that's your thing, I ain't gonna judge) slave because they didn't like your music and being thrown out as you were an accident prone miner, and your cooking was terrible.

    Elements like sailing, building siege engines and conquering territories in player controlled wars, with meaningful political systems behind it, with kings, earls, knights and gendarmes; incorporating relationships between and within nations. AI peasents could even be recruited as a kind of Fyrd, which I don't think has been done. Economics is also important, and it's important to strike a balance between it being player controlled, and having enough structure to it to be meaningful and realistic. Something that comes as close to middle ages economics as possible.

    I'd like there to be a fantasy element, though to keep it special, it has to be sparse. Like, making becoming a mage so challenging that there's only a handful, and making magic more subtle. No giant fireballs, and monsters should be rare and and interesting, with elements of mystery about them. This should be constantly tweaked and altered by the devs so that it doesn't grow stale.

    Vague I know, and most of it is pretty much impossible at present, but they're some of my rough Ideas that might make a game a bit closer to perfect.

  • joeadamjoeadam Member Posts: 31

    I haventfound a perfect mmo yet but if I was to find one, there would be 3 mandatory fundamentals.

     

    1. The most important fundamental would be no inspect ability or optional inspect ability because as long as inspect exists people wont have to make their own builds and will be able to copy others who are better than them. This would remove any need for building whatsoever turning the game into a 3rd person shooter and secondly it would remove 1/2 of the competition within the game because the rpgs are a combination or competition in character building and character playing.

     

    2. The character building system would have to be deep and complex like the system in NWN2 which had 30 classes which all had deep skill trees of multiple types and multiclasses with pre requisites. The best builds in most cases were 3 class multi class characters built around a particular theme of which there were many different ones so the choices were endless. Games of similar build complexity are ones such as wasteland 2 and divinity original and to a much lesser extent baldurs gate 2. This should give you an idea of the sort of complexity I am talking about when Baldurs gate 2 is a simple character building system compared to these games.

     

    3. Pve and PvP, mmos rpgs from single player rpgs because you compete with others. Pve competition is mandatory for me but so is PvP although to a lesser extent. To elaborate, there must be no system aka guild wars 2 where you don't have to level, you don't have to gear, you don't have to build  and you don't have to do any pve at all to pvp. Both must be mandatory for a min maxed character in my opinion with some of the best gear coming from multiple different sources including pve, pvp, faction choices (aka planescape torment), professions and any other way of customising gear there is in the game.

     

    So as you can see, the most important thing for me is depth in character building to compete in both pve and pbp but without a non optional inspect taking out the necessity for any character building competition. For rpgs, I need to compete in character building and character playing which is why a non optional inspect is so bad. If I just want to compete in just character playing then I would choose a 3rd person shooter because rpgs are all about customising your character.

  • deniterdeniter Member RarePosts: 1,435
    Originally posted by Rydeson
    Originally posted by ShakyMo

    daoc PVE

    planetside PVP & combat 

    EVE economy and crafting

     

    NO INSTANCES

    NO STORY BOLLOX

     

    I'm pretty much with this..  Even tho I don't remember much of DAoC, but EQ PvE works for me.. EVE's economy was good, however I liked original SWG better..  

    AND,

    definately NO instancing or storyline crap..

    /signed

  • KoroshiyaKoroshiya Member UncommonPosts: 265

    pretty easy for me to answer.

     

    Star Wars Game or Sci-Fi based anyway

     

    1 - SWG Pre CU Class system

    2 - NGE Sunsetting Feature list (Atmospheric flight, Bioengineering etc)

    3 - C9 Combat

    4 - Storybricks AI

    5 - Landmark Building 

    6 - Elite Dangerous Space Combat when launched into space

    7 - Pre EQ Planes of Power PVE difficulty with non instanced dungeons that have camps, crawls and decent fun raids

    8 - DAoC Mordred PVP system w/ Full Loot like EvE where some items can be destroyed by damage

    9 - EvE Market / Crafting / Political / Guild Management systems

    10 - Tera F2P system where freebies aren't limited in anyway, but paying customers get nice bonuses and monthly stipends of neat things.

    11 - World Exploration with SWG style rotating minerals / materials list and benefits for explorers

    “The people that are trying to make the world worse never take a day off , why should I. Light up the darkness” – Bob Marley

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    FFXI class system with FFXIV graphics, and no the class systems are not the same just because they both allow you to change classes. FFXI has better versatility with their classes and the "sub-job system" was better. Example, a Black Mage could sub White Mage or Red Mage and be able to heal people and other support from most of the spells that were under 49 of the class. This new thing in FFXIV is just sad and I do not understand why they didn't just keep it the same as FFXI.
  • iixviiiixiixviiiix Member RarePosts: 2,256

    Make maps >Throw monster on the map > Create hunting quests (gold reward only)

    PvP arena for tittles (1vs1) (team vs team) (guild vs guild)

    Special open PVP map and reason to fight

    No instance PVE

  • VelifaxVelifax Member UncommonPosts: 413

    1 - Massive world. You should be fighting the world (travel, weather effects, etc), rather than the world being a pretty backdrop.

    2 - immersion. I can handle a few silly things but they should fit with the mood.

    3 - realism. Obviously this can be taken too far but keeping track of little details is fun. I don't need permadeath if I forget food but a debuff is appropriate.

    4 - danger. This is a game. If I wanted to relax I'd watch a movie. Consequences for failure must be relevant.

    5 - complexity. If the game doesn't require thought I have to put on a lecture in the background or something. I may as well play candy crush.

     

    my ideal dream is to recreate EverQuest 1 (Classic through Luclinish) with the Just Cause 2 engine (or a similar procedural world)

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Nothing is perfect.

    But i wouldn't mind seeing a MMO like Diablo 3, or Marvel Heroes, in a sci-fi (starcraft 2?), steampunk, or cyberpunk setting.

     

  • ShaighShaigh Member EpicPosts: 2,150
    An mmo that brings a genuinely new experience instead of just rehashing different parts of existing MMO's. I have no ideas on how such a game would play like, and that's the very reason why it would be a perfect MMO.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • gideonvaldesgideonvaldes Member Posts: 148
    Long term/Short term quests and etc, balanced race, items and etc.
  • berenimberenim Member UncommonPosts: 162
    Mix Anarchy Online, Ryzom and TSW. That would pretty much be my dream MMO. Atmospheric, deep, complex, interdependend, RP-friendly, with great sound spheres, a lively enviroment and not just quest mobs, great crafting and foraging, loads of freedom, not so much story telling (I like the TSW atmosphere and setting. Say what you will but FC knows how to create atmosphere)... Yeah, that would be great.

    image

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by DMKano
    For me a perfect MMO would be one that plays itself. You create a character, and then can check in periodically to see what achievements, gear, skills, etc your character is getting as he is progressing. You can log in and take control if you wish but don't have to. HAve settings where the game will take screenshots or videos and can post them to social sites to keep everyone updated on your characters progress. Laugh about this now - but this is the future of MMOS

    YOu basically described EVE.. :)

    For me, SWG pre-cu post jtl was the ideal MMO.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • VonatarVonatar Member UncommonPosts: 723
    Originally posted by eyelolled

    For an mmo to be perfect it would have to not give anyone any sort of indication on what to do in the game, what it's about, or what the end goal may be.  Each person would be given a character that would be created in conjuction to some basic questions,  but there would be no class defining questions. 

    The player would step into the game world and have no idea what to do. No tutorial, no npc's saying "go here, and do this"  The only instructions are written on a sign where you first start. " Explore. Discover. Survive"

     

    People would have to break away from their preconceptions, and just emerge into this world with a mind ready for fresh concepts. That is the only way a game could be perfect. To be beyond comparison.

    There is really something to this idea. If I think back to my time in EQ1, and why I always remember it so fondly, it's because of this. No specific formula, no tutorial or guide, no same ofd boring mechanics hiding behind a glossy IP. It was an experience from spawning in the mage tower in Freeport and not having a clue, to figuring out that night time in Kithicor Forest was unpleasant.

     

    It would be amazing to see someone pull off something like this in the context of an MMO.

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