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I had this idea for what to do with players that get caught cheating or using cheat programs. Instead of just banning their accounts or suspending them, the game companies should just transfer their characters to a “cheater server”. Of course the characters still appear to be on the original server, to the player. This will eliminate the cheater from simply rerolling another toon or creating another account right away. This method could take the cheater a lot longer to figure out he or she has been placed on a special server. With luck this could take them years to figure out and allow the righteous players to play without being bothered. I thought of this while watching the movie “The One” starring Jet Li. In this movie Jet Li is this super strong bad guy and the good guys simply send him to a dimension full of other douche bags, it’s the same thing pretty much.
Seriously though, some games seem to have a big problem with cheaters. I have come up with a “dam” theory; instead of taking on the impossible task of clogging the holes we should try to reroute the water flow because it’s going to get through no matter what.
"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."
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Yep
"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
well you kind of answered your own question.
Basically when you agree to play a game you "sign" an agreement with the company. anything past this is a cheat.
--> http://www.swtor.com/r/nBndbs <--
Several Unlocks and a few days game time to make the F2P considerably easier
Well as much as I agree with you Grunch this will never happen, ever. You have to take into account that about 80% of the population of PvP centric mmorpg's are using script programs to begin with so that's out the window.
mmorpg's have no way of being able to identify when players are using a script program. The only way to catch them is for a GM to be present and guess that they might be using one and that's murky at best. Bot programs are about the only thing developers can stop.
In the old days of Ultima Online players could use scripts to do a variety of chores not just PKing to automate working on skills for example like the cartographer skill. It took a GM to show up to the character's location and see for themselves if they were present or afk yet doing some automated task.
In case of PKing the player was at the keyboard playing their character so a GM showing up could do nothing to prove if a person was using a macro program or script program.
To this day no game company that releases a mmorpg has a sure fire way of detecting these type of cheaters. The technology is just not there to catch scriptors for example.
Most honest gamers feel the same as you do but cannot do anything about it. If you want to play mmorpg's or online FPS games you are going to be playing with people who cheat plain and simple. Co-op games are a good way out of playing with these dishonest coward gamers. Plus it's a breath of fresh air from the stale mmorpg market.
Out of all the mmorpg's I have ever played I can still say that Ultima Online had the most scriptors in it than any other. The fact is there were only two types of scriptors that ticked off other players, PKers and thieves simply aggravating. I think I was more ticked off with my thief doing dungeon runs to find rares when other thieves were using scripts to loot the items quicker than you could open the chest or take off the wall normally. Yeah alot of bad memories there.
If you read the specific game ToS should give you an idea what rules applies.
If it's not broken, you are not innovating.
Some game ToS rules allow for Third Party Mods even though a small minority of players for said games see them as cheats. So even though I am following the Terms of Service some players will still try to report me as a cheater.
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"