I'd like to comment on the flying mount controversy if you don't mind.
I think a lot of the people bashing flying mounts are coming from WoW where they really did and continue to have a terrible impact on the world. WoW is fundamentally played on a 2D surface and while you move through 3 space going over a hill it's still just a curved surface. When flying mounts were introduced suddenly the entire game was tied to a surface, but players were able to leave that surface and totally circumvent the game world while also allowing the fastest form of
Other alternatives include limited flight (via a gas tank on your speederplane or w/e), mounts unlocked per zone (so that you can be a badass once you've unlocked the main quests, but that might feel too game-y) and more - we actually have a meeting later today to bounce the latest alternatives off of each other.
One thing to keep in mind also is that it takes people out of the game world itself if they're flying above the world. A game feels much more alive when you see everyone running around all around you. It makes a huge difference for not only immersion, but also feeling like you're not the only one playing the game. And from the perspective of a PvPer it's far more fun when people are actually in the game world instead of flying above it. Flying kills any OwPvP on PvP servers.
Personally I think the best option, and something I would love to see, if they go ships is actual armed ships. This would significantly help with "Flying to escape pvp" and having to worry about ammunition might make it fun.
Originally posted by Abefroman Not being able to fly in a sci-fi game breaks my immersion. If you don't want to fly then don't. Stop trying to force everyone to play the way you want.
Players being able to fly affects players who choose not to do so. Same to you as far as forcing others goes.
You have the choice to not fly. Flying fits the genre.
If the game is designed with flying in mind, you would then be punishing those who choose not to fly. Flying may fit the genre, but it also wouldn't be a large blow if flying was not included, and there would certainly be benefits for doing so.
I'd like to comment on the flying mount controversy if you don't mind.
I think a lot of the people bashing flying mounts are coming from WoW where they really did and continue to have a terrible impact on the world. WoW is fundamentally played on a 2D surface and while you move through 3 space going over a hill it's still just a curved surface. When flying mounts were introduced suddenly the entire game was tied to a surface, but players were able to leave that surface and totally circumvent the game world while also allowing the fastest form of
<clippy clippy for space>
Other alternatives include limited flight (via a gas tank on your speederplane or w/e), mounts unlocked per zone (so that you can be a badass once you've unlocked the main quests, but that might feel too game-y) and more - we actually have a meeting later today to bounce the latest alternatives off of each other.
An alternative would be to taxi your flight mount so that you can fly but every time you mount you have to speak to an NPC as well pay for it. It would still act like a flying mount and you could be on it as long as you want but once you land the mount flies away. This would promote settler viability (not that it likely isn't already) and it would keep people more down to earth, sort of speak. I wouldn't say it is the best answer while keeping flying in the game, but I think something in that direction.
Originally posted by Abefroman Not being able to fly in a sci-fi game breaks my immersion. If you don't want to fly then don't. Stop trying to force everyone to play the way you want.
How the heck does that break your immersion? o_o
Are we to believe that in a game with space ships, floating houses and space stations that people take ground transport everywhere?
Originally posted by Abefroman Not being able to fly in a sci-fi game breaks my immersion. If you don't want to fly then don't. Stop trying to force everyone to play the way you want.
Players being able to fly affects players who choose not to do so. Same to you as far as forcing others goes.
how does this affect you? If you don't want to fly DON'T.. Why on Earth do ppl think flying mounts in games ruins the game.. it didn't break wow, it wont break this game.
It most certainly doesn't break immersion NOT having it or do you think every single player is a pilot?
Let them do what they want with their game it will be great. They are listening to us and thats a good thing to see. It means those that left Blizzard have brains in their heads
Ok so I was wondering if you can spill ANY SMALL info on the new races.. like body type, humanoid, animal ect. Give us something to chew on please!
Other alternatives include limited flight (via a gas tank on your speederplane or w/e), mounts unlocked per zone (so that you can be a badass once you've unlocked the main quests, but that might feel too game-y) and more - we actually have a meeting later today to bounce the latest alternatives off of each other.
Feedback post:
Alternatives seem fine to me. No use resisting iteration on something. The concept of having to buy fuel (or something that would discourage unlimited flight) may be just what the MMO doctor ordered for those who are newly wary of flying. If you're looking for a in game excuse as to the whole "it feeling too gamey" when allowing for ships to be flown in zones you've cleared... Well, you could think of the context that (presumably) you won't allow ships in contested PvP area.
They could be in danger of being shot down, or suddenly gain authorization to do such (technological scans would be prudent to detect who is authorized in an area, I would think). The imagination one could employ with a tech 2+ civilization is nearly endless and existing sci-fi itself would support such things.
Edit: One thing I would think within the context of a galactic empire is that, if I'm some sort of no nonsense machine, why wouldn't it go through my circuits that just bombing my enemies from the sky (with my ship) would be a good idea? Something like the above would need to be considered to prevent me from doing that.
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
That's nice, but consider this - you're using game mechanics to circumvent game mechanics. You have to go extremely far out of your way to to pull off and execute this - you'd be lucky to pull it off on an AFK player. AFK air ganking isn't the best way to go off about PvP.
If flying mounts are implemented, there needs to be a way to either begin an aerial fight and shoot the player down to encourage World-PvP or have some other system in place. We have the technology - we're flying space ships here, add aerial combat, at least. Flying mounts don't have to interact with ground units but we should at least be able to bring other players down to our level!
It's not even that though. Why create a beautiful game world if people never have to play in it? Where would I even ever see anyone if they fly above the world the whole time? They'd never be on the ground to even initiate any PVP to begin with. And what if I'm out on my main doing daily quests, or gathering, or doing some events or something. Is anyone else actually going to be out in the world or will it feel super empty and alone and sad (and boring, hello)? People sit in town all day until they need to leave and they fly above it all, never to be seen. That's not what an MMO is about.
Most MMOs are faced with leaks, but you've chosen to respond rather differently than other companies in similar circumstances. What was the reasoning behind taking a more proactive approach?
Our community team (and really Carbine as a whole) has a simple mantra: transparency transparency transparency. We figure if we're upfront on as much as humanly possible when we goof up and be transparent on something that then changes or turns out to the be the wrong plan, we'll have earned enough karma to survive looking like complete idiots. That is admittedly just a theory
But also we just like behaving in a rational fashion. Troy (community director) and I called each other the Saturday the CBT patch notes leak happened and said "well hell, we're proud of that stuff, why not just release it?" so we did. Pretty easy.
It helps that all the forum leaks and stuff that happens has been overwhelmingly positive, but we try to enforce the NDA on all that as well really so as not to punish those who behave well. Negative leaks will happen I'm sure at some point (hell, nobody's perfect and the game's been in beta for 5 weeks) but we're unstressed, we're proud of our game honestly.
If it weren't for queueing up exclusives for press etc. (which gets you better coverage and magazine covers and such) we likely wouldn't care about reveals much at all. But that's the biz, and we do care, because it hurts the ability somewhat to get the hype train rolling as we lead into launch.
We weren't really aiming for a ton of press/fans previously, but everything is starting to spike up (100K+ unique new non-spam non-duplicate beta applications just last month or so) so we'll just ride the wave and get the reveals going moving forward. Fans seem to want it. Hype us up, might as well get the train rolling towards launch.
(We kinda overshot, we only wanted about 20K beta keys at this point and we missed by about 15x that and growing RAPIDLY. Team is really geeked up about that)
Jeremy Gaffney Executive Producer, Carbine Studios (Wildstar Online)
Hey Jeremy. Doctor Yiggles here. My question is regarding customization of gear pieces.
Can you lets say use a skin of a certain tier set that you like and reskin your gear to look like that gear and use that skin as a costume? An example is somewhat like how other games let you use the look, but not benefit from the stats.
Thanks in advance for answering my question. Really looking forward to Wildstar.
Wildstar seems to be more focused on big raids at least on player wise, but will there be any challenging 4-6 man dungeons (same difficulty as the high-end raids)?
Originally posted by tr1age Very happy to hear you are considering alternatives to Flying Mounts. The immersion is so much thicker when on foot or mount. Frodo didn't fly to the mountain, it would have been a very short, uninteresting movie then!
I don't understand, how does flying break immersion? Forcing the player to walk to everywhere, forever, is a major annoyance, imo. I am going to assume, that you have flown on an airplane at some point - did it make you feel like the Earth is small, or that you are getting to your destination too fast? Probably not, so why would it be like that in Wildstar?
As long as flying mounts are a max lvl thing, it wouldn't be a problem, imo. At that point, you have already explored most of the game world, why force the players to go through that same area over and over, especially if they are just logging in to do some small task on their lunch break?
If I think back in time, back in Vanilla WoW, did I feel immersed in the game? Yes. After TBC came out, did I still feel immersed? Yes.
Gaining flying mounts from level 1 or max level does no difference imo as the effect will be the same in the end with players just flying past content and the negative effect on us world PvP lovers and exploring in general I'm all for flying mounts if done well i.e a world with flying islands or space flight.
I'm against everything that "removes" players from the world, it's an MMO after all, on that note i fear people will camp in their housing area and queue for everything, simular what happened to WoW and they had to actually implement a mechanic to bring players into the dead world.
That's what many of us fear/complain about. I do in no way know how it will work in Wildstar btw i hope for the best.
If you are given a flying mount at max level, then you are not flying past content that you have not gone through already (Open world elder game content excluded) While I do admit, that it could have a impact on World PvP, I still believe it can be worked around. You could add a ability that knocks people off their mounts. Since Wildstar is a scifi MMO, lets assume you can get a helicopter kind of mount. For example, you could have ability on your mount that shoots an EMP missile at the PvP flagged enemy. They would fall off their mounts. To counter the gankers who farm people flying high up in the sky, they could add a unique way of escaping fall dmg. For example: A parachute, escape pod etc. The possibilities are countless.
What you say about exploring is also true. But we already know there are lots and lots of flying rocks and islands to explore, wouldn't that make flying mounts a good thing?
Originally posted by Abefroman Not being able to fly in a sci-fi game breaks my immersion. If you don't want to fly then don't. Stop trying to force everyone to play the way you want.
Players being able to fly affects players who choose not to do so. Same to you as far as forcing others goes.
You have the choice to not fly. Flying fits the genre.
All scifi is not equal. Point me at the Wildstar lore which mentions single seater atmospheric flight.
Originally posted by Abefroman Not being able to fly in a sci-fi game breaks my immersion. If you don't want to fly then don't. Stop trying to force everyone to play the way you want.
I don't want anyone flying, there's a difference. But from the sounds of it, you won't be playing on my server anyway, so it's all good.
Once again you want to restrict what people can and can't do. I at least give you the choice not to fly. Making assumptions on what server I would play on from a username on a message board is short sided.
I guess the issue (aside from the belief that it makes the world feel small) is that pvpers want to be able to engage on the ground. Give ships missles and flares. Not ariel pvp but an ability to get someone to the ground to engage them and ways to escape. It would be its own fun little mini game without having to design an entirely new, in depth system.
What can you say about mounts? and what types there will be.
Will there be fishing in the game?
Mounts in game today: Temporary mounts (as quest mechaincs, quest rewards, rep rewards, via vendors in diff zones, and things settlers build), quest mounts, real normal mounts (with HP bars and sometimes ability bars), taxis, ground taxis, settler-build additions to the taxi node network, and probably other stuff I've forgotten.
Fishing: It's in game today - but I was just talking with the econ team and we don't like it (not fun enough yet). So we'll yank it out and it will either a) be in for launch and be fun or b) go in at some later point postlaunch and be fun or c) never exist outside of the dev code. So no promises on that one (sorry, downside of iterative development)
Jeremy Gaffney Executive Producer, Carbine Studios (Wildstar Online)
Originally posted by Abefroman Not being able to fly in a sci-fi game breaks my immersion. If you don't want to fly then don't. Stop trying to force everyone to play the way you want.
Players being able to fly affects players who choose not to do so. Same to you as far as forcing others goes.
You have the choice to not fly. Flying fits the genre.
All scifi is not equal. Point me at the Wildstar lore which mentions single seater atmospheric flight.
can you go in to detail about the in house game binball...or vinball(whatever its called)? will this be a mini game you can earn stuff through or will it be just for fun? also will there ever be an open beta period or will you be going from closed beta straight into launch like other games such as marvel heroes for example
Originally posted by Abefroman Not being able to fly in a sci-fi game breaks my immersion. If you don't want to fly then don't. Stop trying to force everyone to play the way you want.
Players being able to fly affects players who choose not to do so. Same to you as far as forcing others goes.
how does this affect you? If you don't want to fly DON'T.. Why on Earth do ppl think flying mounts in games ruins the game.. it didn't break wow, it wont break this game.
It most certainly doesn't break immersion NOT having it or do you think every single player is a pilot?
Let them do what they want with their game it will be great. They are listening to us and thats a good thing to see. It means those that left Blizzard have brains in their heads
Ok so I was wondering if you can spill ANY SMALL info on the new races.. like body type, humanoid, animal ect. Give us something to chew on please!
Flight affects me by allowing opposing players to swoop down upon me or mount up and fly away from me. How on earth could you think that the access to flight won't affect world pvp?
What can you say about mounts? and what types there will be.
Will there be fishing in the game?
Mounts in game today: Temporary mounts (as quest mechaincs, quest rewards, rep rewards, via vendors in diff zones, and things settlers build), quest mounts, real normal mounts (with HP bars and sometimes ability bars), taxis, ground taxis, settler-build additions to the taxi node network, and probably other stuff I've forgotten.
Fishing: It's in game today - but I was just talking with the econ team and we don't like it (not fun enough yet). So we'll yank it out and it will either a) be in for launch and be fun or b) go in at some later point postlaunch and be fun or c) never exist outside of the dev code. So no promises on that one (sorry, downside of iterative development)
IMO, flying mounts get you from point A to point B faster. That is their purpose - aside from being absolutely awesome. (IE: spaceships, dude) Comparing it to the real world is tricky, considering we wouldn't play MMOs if the real world were as interesting or engaging. By end game, hopefully you'll be able to say you've seen the content and fought the mobs and done the quests.
Players will use the most efficient method of travel, regardless of whether they like it or not. No one is going to run if they can fly, even if they'd rather that everyone be running. It's human nature and you can't change that. That is why we need to take out flying mounts entirely. If you're trying to make a game for everyone, you'll leave it out because it entirely kills OwPvP but it has no real effects on everyone else. They still have various other methods of fast travel.
How are you planning on releasing raiding content? Is it going to be immediately available, staggered release, some type of keying process?
Part of me hopes for it being immediately released so I can experience it right away. However, I know if that is done, I will skip over a lot of content and zerg my way to level cap to raid asap. Alts can always be used to go back and experience that content the way it was meant to be experienced I suppose.
Originally posted by Abefroman Not being able to fly in a sci-fi game breaks my immersion. If you don't want to fly then don't. Stop trying to force everyone to play the way you want.
Players being able to fly affects players who choose not to do so. Same to you as far as forcing others goes.
You have the choice to not fly. Flying fits the genre.
All scifi is not equal. Point me at the Wildstar lore which mentions single seater atmospheric flight.
Now you are just being silly.
I'm not the one talking about immersion while we have very little info about the lore. I was under the impression these devs are using fun as the big determinant for design choices, so I'd image the decision to allow flying mounts will be based on whether it's fun all around rather than they must be added because scifi.
That's nice, but consider this - you're using game mechanics to circumvent game mechanics. You have to go extremely far out of your way to to pull off and execute this - you'd be lucky to pull it off on an AFK player. AFK air ganking isn't the best way to go off about PvP.
If flying mounts are implemented, there needs to be a way to either begin an aerial fight and shoot the player down to encourage World-PvP or have some other system in place. We have the technology - we're flying space ships here, add aerial combat, at least. Flying mounts don't have to interact with ground units but we should at least be able to bring other players down to our level!
It's not even that though. Why create a beautiful game world if people never have to play in it? Where would I even ever see anyone if they fly above the world the whole time? They'd never be on the ground. And what if I'm out on my main doing daily quests, or gathering, or doing some events or something. Is anyone else actually going to be out in the world or will it feel super empty? People sit in town all day until they need to leave and they fly above it all, never to be seen. That's not what an MMO is about.
Someone here said it - and I agree with him, that this is a sci-fi game, and taking away the flight ability in a post-space era game would break immersion in the face of game mechanics. We need to embrace and change it, not reject it.
There needs to be a swift and good implementation to make aerial mounts viable. We'll consider the 2 major points here:
1. Flying kills PvP (operating under the assumption of PvP-server)
2. Flying trivializes the world, the art assets, and breaks community
We'll start with #1: They need to implement a system that encourages PvP, even in the air. There's no answer, so I'll through out suggestions: (a) Implement as a PvP reward a tracking module for your space ship. When active, you can see all enemy flying ships on the map. (b) Implement trapping from the ground - you can shoot down or bring down enemy flying ships with something. (c) Allow aerial combat, something that can shoot down / catch up to enemy ships. Make it interesting.
#2: I don't have an answer for this one. You'll always use flying as an ease-of-access. The only way to get more players into a zone and limit flying is to make flying Expensive. Make it a top-tier achievement for players. If I'm going to fly, I either gotta be a 1% raider, or rich. Wow trivialized the cost of mounts, and everybody bought them.
Honestly surprised by the fairly widespread amount of hate towards flying mounts - yes, they partially contributed to the demise of 'life' in certain places in Azeroth, however, the main reason was lack of replayability in those zones. Give me something to do on the ground, and I will be there, as an explorer, settler, scientist and lets see, soldier!
Unless your content is constantly floating around (I do hope some is! ), if there is stuff to discover, down below, there will be people. If there isn't, flying mounts or not, places will be deserted very quickly anyhow.
And the question - instead of reconsidering including flying in the game altogether, have you considered perhaps attaching a rather steep and lengthy skill acquisition process to obtaining it? Potentially rolled out in stages of some sort, past the initial ' Everyone is playing Wildstar' for the first few months period. Letting people focus on all the goodies around, and once we're all hooked on the 'explore the world' part, letting those that worked towards it, fly?
Potentially a silly idea but my heart's breaking just reading that a 'cowboys in space' themed game, effectively a sci-fi, will potentially not allow flying And I wonder, how did we all get to Nexus? How?! The Earth has exploded, we didn't know where we're going, can't teleport to a place you never heard off, can you? You must FLY!
Hey there! Got one question for you, are these invites for the supposed stress test or are these invites for the rest of the beta?
Also, can you let us know when invites will stop going out so we can stop refreshing Thanks!!!!
Keys going out now are for full CBT access.
Soon we'll send out about 15K keys for the stress test. After they hit the servers and we clean up the resulting rubble we'll add the folks who tried to log in and help blow up our servers - they will get access also likely during CBT2 (might be some in CBT3 depending how well our servers stressed out).
Jeremy Gaffney Executive Producer, Carbine Studios (Wildstar Online)
Comments
Personally I think the best option, and something I would love to see, if they go ships is actual armed ships. This would significantly help with "Flying to escape pvp" and having to worry about ammunition might make it fun.
If the game is designed with flying in mind, you would then be punishing those who choose not to fly. Flying may fit the genre, but it also wouldn't be a large blow if flying was not included, and there would certainly be benefits for doing so.
An alternative would be to taxi your flight mount so that you can fly but every time you mount you have to speak to an NPC as well pay for it. It would still act like a flying mount and you could be on it as long as you want but once you land the mount flies away. This would promote settler viability (not that it likely isn't already) and it would keep people more down to earth, sort of speak. I wouldn't say it is the best answer while keeping flying in the game, but I think something in that direction.
Are we to believe that in a game with space ships, floating houses and space stations that people take ground transport everywhere?
how does this affect you? If you don't want to fly DON'T.. Why on Earth do ppl think flying mounts in games ruins the game.. it didn't break wow, it wont break this game.
It most certainly doesn't break immersion NOT having it or do you think every single player is a pilot?
Let them do what they want with their game it will be great. They are listening to us and thats a good thing to see. It means those that left Blizzard have brains in their heads
Ok so I was wondering if you can spill ANY SMALL info on the new races.. like body type, humanoid, animal ect. Give us something to chew on please!
Feedback post:
Alternatives seem fine to me. No use resisting iteration on something. The concept of having to buy fuel (or something that would discourage unlimited flight) may be just what the MMO doctor ordered for those who are newly wary of flying. If you're looking for a in game excuse as to the whole "it feeling too gamey" when allowing for ships to be flown in zones you've cleared... Well, you could think of the context that (presumably) you won't allow ships in contested PvP area.
They could be in danger of being shot down, or suddenly gain authorization to do such (technological scans would be prudent to detect who is authorized in an area, I would think). The imagination one could employ with a tech 2+ civilization is nearly endless and existing sci-fi itself would support such things.
Edit: One thing I would think within the context of a galactic empire is that, if I'm some sort of no nonsense machine, why wouldn't it go through my circuits that just bombing my enemies from the sky (with my ship) would be a good idea? Something like the above would need to be considered to prevent me from doing that.
It's not even that though. Why create a beautiful game world if people never have to play in it? Where would I even ever see anyone if they fly above the world the whole time? They'd never be on the ground to even initiate any PVP to begin with. And what if I'm out on my main doing daily quests, or gathering, or doing some events or something. Is anyone else actually going to be out in the world or will it feel super empty and alone and sad (and boring, hello)? People sit in town all day until they need to leave and they fly above it all, never to be seen. That's not what an MMO is about.
Our community team (and really Carbine as a whole) has a simple mantra: transparency transparency transparency. We figure if we're upfront on as much as humanly possible when we goof up and be transparent on something that then changes or turns out to the be the wrong plan, we'll have earned enough karma to survive looking like complete idiots. That is admittedly just a theory
But also we just like behaving in a rational fashion. Troy (community director) and I called each other the Saturday the CBT patch notes leak happened and said "well hell, we're proud of that stuff, why not just release it?" so we did. Pretty easy.
It helps that all the forum leaks and stuff that happens has been overwhelmingly positive, but we try to enforce the NDA on all that as well really so as not to punish those who behave well. Negative leaks will happen I'm sure at some point (hell, nobody's perfect and the game's been in beta for 5 weeks) but we're unstressed, we're proud of our game honestly.
If it weren't for queueing up exclusives for press etc. (which gets you better coverage and magazine covers and such) we likely wouldn't care about reveals much at all. But that's the biz, and we do care, because it hurts the ability somewhat to get the hype train rolling as we lead into launch.
We weren't really aiming for a ton of press/fans previously, but everything is starting to spike up (100K+ unique new non-spam non-duplicate beta applications just last month or so) so we'll just ride the wave and get the reveals going moving forward. Fans seem to want it. Hype us up, might as well get the train rolling towards launch.
(We kinda overshot, we only wanted about 20K beta keys at this point and we missed by about 15x that and growing RAPIDLY. Team is really geeked up about that)
Jeremy Gaffney
Executive Producer, Carbine Studios (Wildstar Online)
Hey Jeremy. Doctor Yiggles here. My question is regarding customization of gear pieces.
Can you lets say use a skin of a certain tier set that you like and reskin your gear to look like that gear and use that skin as a costume? An example is somewhat like how other games let you use the look, but not benefit from the stats.
Thanks in advance for answering my question. Really looking forward to Wildstar.
If you are given a flying mount at max level, then you are not flying past content that you have not gone through already (Open world elder game content excluded) While I do admit, that it could have a impact on World PvP, I still believe it can be worked around. You could add a ability that knocks people off their mounts. Since Wildstar is a scifi MMO, lets assume you can get a helicopter kind of mount. For example, you could have ability on your mount that shoots an EMP missile at the PvP flagged enemy. They would fall off their mounts. To counter the gankers who farm people flying high up in the sky, they could add a unique way of escaping fall dmg. For example: A parachute, escape pod etc. The possibilities are countless.
What you say about exploring is also true. But we already know there are lots and lots of flying rocks and islands to explore, wouldn't that make flying mounts a good thing?
All scifi is not equal. Point me at the Wildstar lore which mentions single seater atmospheric flight.
Once again you want to restrict what people can and can't do. I at least give you the choice not to fly. Making assumptions on what server I would play on from a username on a message board is short sided.
Mounts in game today: Temporary mounts (as quest mechaincs, quest rewards, rep rewards, via vendors in diff zones, and things settlers build), quest mounts, real normal mounts (with HP bars and sometimes ability bars), taxis, ground taxis, settler-build additions to the taxi node network, and probably other stuff I've forgotten.
Fishing: It's in game today - but I was just talking with the econ team and we don't like it (not fun enough yet). So we'll yank it out and it will either a) be in for launch and be fun or b) go in at some later point postlaunch and be fun or c) never exist outside of the dev code. So no promises on that one (sorry, downside of iterative development)
Jeremy Gaffney
Executive Producer, Carbine Studios (Wildstar Online)
Now you are just being silly.
Flight affects me by allowing opposing players to swoop down upon me or mount up and fly away from me. How on earth could you think that the access to flight won't affect world pvp?
Mounted combat!?!?!?
Players will use the most efficient method of travel, regardless of whether they like it or not. No one is going to run if they can fly, even if they'd rather that everyone be running. It's human nature and you can't change that. That is why we need to take out flying mounts entirely. If you're trying to make a game for everyone, you'll leave it out because it entirely kills OwPvP but it has no real effects on everyone else. They still have various other methods of fast travel.
How are you planning on releasing raiding content? Is it going to be immediately available, staggered release, some type of keying process?
Part of me hopes for it being immediately released so I can experience it right away. However, I know if that is done, I will skip over a lot of content and zerg my way to level cap to raid asap. Alts can always be used to go back and experience that content the way it was meant to be experienced I suppose.
I'm not the one talking about immersion while we have very little info about the lore. I was under the impression these devs are using fun as the big determinant for design choices, so I'd image the decision to allow flying mounts will be based on whether it's fun all around rather than they must be added because scifi.
Someone here said it - and I agree with him, that this is a sci-fi game, and taking away the flight ability in a post-space era game would break immersion in the face of game mechanics. We need to embrace and change it, not reject it.
There needs to be a swift and good implementation to make aerial mounts viable. We'll consider the 2 major points here:
1. Flying kills PvP (operating under the assumption of PvP-server)
2. Flying trivializes the world, the art assets, and breaks community
We'll start with #1: They need to implement a system that encourages PvP, even in the air. There's no answer, so I'll through out suggestions: (a) Implement as a PvP reward a tracking module for your space ship. When active, you can see all enemy flying ships on the map. (b) Implement trapping from the ground - you can shoot down or bring down enemy flying ships with something. (c) Allow aerial combat, something that can shoot down / catch up to enemy ships. Make it interesting.
#2: I don't have an answer for this one. You'll always use flying as an ease-of-access. The only way to get more players into a zone and limit flying is to make flying Expensive. Make it a top-tier achievement for players. If I'm going to fly, I either gotta be a 1% raider, or rich. Wow trivialized the cost of mounts, and everybody bought them.
Honestly surprised by the fairly widespread amount of hate towards flying mounts - yes, they partially contributed to the demise of 'life' in certain places in Azeroth, however, the main reason was lack of replayability in those zones. Give me something to do on the ground, and I will be there, as an explorer, settler, scientist and lets see, soldier!
Unless your content is constantly floating around (I do hope some is! ), if there is stuff to discover, down below, there will be people. If there isn't, flying mounts or not, places will be deserted very quickly anyhow.
And the question - instead of reconsidering including flying in the game altogether, have you considered perhaps attaching a rather steep and lengthy skill acquisition process to obtaining it? Potentially rolled out in stages of some sort, past the initial ' Everyone is playing Wildstar' for the first few months period. Letting people focus on all the goodies around, and once we're all hooked on the 'explore the world' part, letting those that worked towards it, fly?
Potentially a silly idea but my heart's breaking just reading that a 'cowboys in space' themed game, effectively a sci-fi, will potentially not allow flying And I wonder, how did we all get to Nexus? How?! The Earth has exploded, we didn't know where we're going, can't teleport to a place you never heard off, can you? You must FLY!
Keys going out now are for full CBT access.
Soon we'll send out about 15K keys for the stress test. After they hit the servers and we clean up the resulting rubble we'll add the folks who tried to log in and help blow up our servers - they will get access also likely during CBT2 (might be some in CBT3 depending how well our servers stressed out).
Jeremy Gaffney
Executive Producer, Carbine Studios (Wildstar Online)