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One of the last questions asked towards the very end of the video;
https://www.youtube.com/watch?v=VfnpbIhY2PU
If you want to go straight to that timestamp;
http://youtu.be/VfnpbIhY2PU?t=16m
Discuss, complain, etc...
Edited for clicky link.
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"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
Comments
Agreed.
The only company that may pull it off for a while is Square Enix since they'll also have their game on the PS3 with the console crowd that's been waiting for it since Final Fantasy XI. Though the main reason that would be true is because they made the game with their own funds and don't owe any money to publishers or investors.
As a whole it's about time we saw something new in terms of payment models.
DAoC - Excalibur & Camlann
Hybrid is still far better than true F2P.
Having at least some sort of up front cost to make an account means you can't make infinite throwaway accounts to spam/troll/exploit without paying something for each one.
I don't know why everyone here is so "doomsday" about a hybrid model. We know nothing of the implementation. I would speculate that there is a subscription option, but also that they'll try for a lower barrier of entry. Box price + subscription is a lot to just get into the game.
The ideal model for me would look like one of these:
A) Monthly subscription that can only be purchased in 2+ month quantities. + F2P model.
Why I like this: It provides the developers with a steady source of income, removes the initial box price, and still allows individuals to play the game free with certain restrictions.
Box (+ Subscription) & F2P
This is the most likely to happen. Devs can receive a significant amount of money upfront, as well as a steady stream from dedicated players. Leaving the Free 2 Play option open gives the game the exposure it needs.. Additionally, by making it possible to subscribe without buying a box the Devs can further develop a steady income.
By purchasing the box you should receive some sort of VIP status, moderately reducing the overall cost of items in the "cash shop" should one exist and providing other permanent benefits. The monthly subscription should supply a moderate amount of cash-shop currency in addition to other bonuses.
My hope is that the Devs make it possible to get everything in game, or allow the sale of cash-shop items on the auction house.
The only thing I want to see in the cash shop is in game currency, so it's just like playing WoW in the glory days except instead of all the cheaters buying gold from sleazy Chinese gold farmers/hackers they're buying it from the company and helping to pay for new content.
I almost hate to see even cosmetics in the cash shop simply because It seems like in f2p games the devs spend a huge amount of time making new clothes/mounts to sell in the cash shop, and why not if that's what they think drives profits. It also means there is rarely in game ways to earn cosmetics/mounts.
(Ok, maybe gender/race/appearance changes aren't that bad as well.)
People were all "doomsday" about a hybrid model? :O
Okay, I guess just one person: Boxsnd. But I know that others will complain :P
lolwut? I'm very happy this game isn't P2P. I hope the P2P model dies as soon as possible.
DAoC - Excalibur & Camlann
Playing: TSW, D&D NW, Defiance (more the tv show than game >.> ) LotRO, DCUO
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"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
Disagreed with this completely. If the game is significantly better than anything in the market like WoW was when it was released people will pay a monthly sub. If is it on par or just slightly better than MMOs in the market today people won't because there are way too many options out there today in which you can play these games for free.
I don't like cash shops in games, but I don't mind a nicely implemented system like Tera has. I can't stand Rift's F2P system or Neverwinter's payment system. Neverwinter because you can get the best gear in the game for real life money. Rift because you can buy anything including dungeon gear for real life money (not the best) but second best.
If WildStar does what GW2 did in terms of payment model, but then actually has end game and content to keep people playing unlike GW2. I would be surprised and it will be a huge welcome. But then again, there are lot of limitations in terms of gameplay in GW2 due to their cash shop model.
hybrid's fine so long as i have an option to pay a fee of RL cash and bypass silly item mall shenanigans.
i like lotro and ddo and eq2; they're all hybrids.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
Hmmm, Hybrid = Buy2Play? I mean, that's exactly what B2P is: a mix between the subscription game's "buy a box" and a free games "we've got stuff in shops to buy for cash". That's what GW2, GW1, and now TSW all are. Why shouldn't this game be like those? I'd find it very useful for both player and developer.
See, the developer/publisher see a significant investment return on the release when players = boxes sold = covers development costs. After such, the cash shop -consisting of things like name changes, extra character slots, expanded bank slots, unique mount skins, and so on- will pay for continued development and content updates for the game. It's win/win for both sides of the game (player and developer).
I have more faith in developers than that. I do think you can make a game that blows people away and will be significantly better. Maybe technology is not ready for it who knows. What makes something great is if they ahead of its time in terms of a comparison. Would Wilt Chamberlain be as good in the NBA today as he was decades ago? No. But that comparison is stupid to make because what made Wilt great was that he was ahead of his competitors. This same thing can be applied to gaming. WoW was ahead of its time compared to its competition, it would have been successful if it was F2P or P2P.
Games don't fail because of their business model. We have seen many F2P and B2P MMOs fail. There are recent examples like Defiance. A great game can succeed regardless of its payment model. Be it F2P, B2P or P2P. I don't think the P2P model is dead, but it will be harder to justify. We are programmed with subscriptions with everything we do in our daily lives.
It's about time companies start to offer different servers for different kind of players.
F2P servers with all the P2W bullshit cashshop.
P2P for players who wan't to keep it balanced without microtransactions.
If gaming companies actually catered their players this would already be the norm.
Unfortunately they just want to ruin their products by forcing in F2P + P2W CS
So, what does this "hybrid model" actually mean?
B2P + cash shop as in GW2? That doesn't sound like hybrid to me. More like the usual B2P model.
Maybe F2P + sub as in SWTOR? That sounds hybrid, but I hope it wouldn't have such bad F2P implementation as SWTOR has.
Is there any other hybrid model around?
I am thinking it is going to be subscription + B2P. Basically you have to buy the box. But you have the option to subscribe for benefits. You can play for free but you won't get those benefits. I doubt they do it like SWTOR. Probably more like what Tera is doing you can do anything but subscribers have some perks.
I don't think so. The combination of F2P and a premium subscription has proven rather effective for several MMOs. However, GW2 and Defiance have shown that you can sell a client for a F2P game, so I imagine others will follow suit at least during release.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
If the Beta feels good, the game is already bought.