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What do you think EQNext's Zones will be like?

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  • strangiato2112strangiato2112 Member CommonPosts: 1,538
    Originally posted by ignore_me
    with the PS4 announcement, I have to wonder if the expectations should now be adjusted WAY down.

    of course not, eqoa was pretty damn good (and quite a bit larger than any recent MMO) and that was on a system 2 generations ago.

     

     

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by strangiato2112
    Originally posted by ignore_me
    Originally posted by strangiato2112

    One of the most overrated concepts ever is 'seamless world'  

    I do suspect seamless continents though.  SoE can do the seamless sandbox (SWG)

    Im als thinking they go back to the eq1 roots and have dangerous mobs in all areas.  I fully expect griffons in the commonlands that will kill low level/skill players.

     

    Im curious how they will do it timeline wise though, seeing as how weve already seen a sequel and prequel.  Im thinking it will be set between EQ1 and EQ2.

     

     

    Now I'm not sure how the term "seamless is being used." Also are you making the argument that instanced zones are just fine?

    Not saying your doing that, but when people advocate boxing the player in, it reminds me of conversations with angry drunks. Makes no sense and its offensive.

    zoning like in eq1 is perfectly ok

    not a fan of the eq2/swg/neverwinter cloned zones concepts, although GW2 seemed to do it relatively well.

    If you mean dungeons I prefer open world and non linear.  A few instances are ok if they are like EQ2's Unrest, one of the best instances ever created.

    Hmm, so as I recall in EQ1 the zones were like SWG except when you hit a zone line you got a load screen. Am I remembering that accurately?  I don't see why the loadscreen is a positive attribute, why would you want to compartmentalize the world if you had the choice to have it all open?

    Survivor of the great MMORPG Famine of 2011

  • William12William12 Member Posts: 680
    Originally posted by ignore_me
    with the PS4 announcement, I have to wonder if the expectations should now be adjusted WAY down.

    They can pull it off probably not release at the same time though.

    Also they stated it will not follow EQ or EQ2s lore or timeline it is not a sequel or prequel it is an entirely new experience and story.  I fully expect to see the same zone names though and some of the same NPC names.

    As far as seamless it will be seamless, but instanced dungeons or PVP matches or even raids does not mean its not open world. 

  • strangiato2112strangiato2112 Member CommonPosts: 1,538
    Originally posted by ignore_me
    Originally posted by strangiato2112
    Originally posted by ignore_me
    Originally posted by strangiato2112

    One of the most overrated concepts ever is 'seamless world'  

    I do suspect seamless continents though.  SoE can do the seamless sandbox (SWG)

    Im als thinking they go back to the eq1 roots and have dangerous mobs in all areas.  I fully expect griffons in the commonlands that will kill low level/skill players.

     

    Im curious how they will do it timeline wise though, seeing as how weve already seen a sequel and prequel.  Im thinking it will be set between EQ1 and EQ2.

     

     

    Now I'm not sure how the term "seamless is being used." Also are you making the argument that instanced zones are just fine?

    Not saying your doing that, but when people advocate boxing the player in, it reminds me of conversations with angry drunks. Makes no sense and its offensive.

    zoning like in eq1 is perfectly ok

    not a fan of the eq2/swg/neverwinter cloned zones concepts, although GW2 seemed to do it relatively well.

    If you mean dungeons I prefer open world and non linear.  A few instances are ok if they are like EQ2's Unrest, one of the best instances ever created.

    Hmm, so as I recall in EQ1 the zones were like SWG except when you hit a zone line you got a load screen. Am I remembering that accurately?  I don't see why the loadscreen is a positive attribute, why would you want to compartmentalize the world if you had the choice to have it all open?

    its not a positive, but its also largely irrelevant.  if it allows for a better game play experience (performance, being able to do more with the game world) then games should be zoned.

    zoning and instancing are too completely different topics.

  • ace80kace80k Member UncommonPosts: 151
    Originally posted by ignore_me
    with the PS4 announcement, I have to wonder if the expectations should now be adjusted WAY down.

    That's just a rumor friend. Nothing was mentioned about EQ Next. People are assuming that because PS2 will be on the PS4 (confirmed) EQ Next will be as well. I read the articles, NOTHING was mentioned about EQ Next. Not one thing. If you have proof to prove otherwise, then post it. However, EQ Next being released on PS4 wouldn't necessarily be a bad thing, especially considering the PS4's specs. More people equals more money for Sony which should hopefully equate to better quality content.
     

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by ace80k
    Originally posted by ignore_me
    with the PS4 announcement, I have to wonder if the expectations should now be adjusted WAY down.

    That's just a rumor friend. Nothing was mentioned about EQ Next. People are assuming that because PS2 will be on the PS4 (confirmed) EQ Next will be as well. I read the articles, NOTHING was mentioned about EQ Next. Not one thing. If you have proof to prove otherwise, then post it. However, EQ Next being released on PS4 wouldn't necessarily be a bad thing, especially considering the PS4's specs. More people equals more money for Sony which should hopefully equate to better quality content.
     

    see, now you are getting my hopes up. About the PS4 specs, can I swap out the motherboard and CPU in a couple of years if I want better framerate? How about upgrading the Video Card?

     

    Survivor of the great MMORPG Famine of 2011

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by ignore_me
    Not necessarily what you want, but good honest estimation of what you think they will go with. Big open zones? Seamless World? Instanced versions of the old zones? Zones that adjust you to them (GW2)?

    Shards,in other words a bad design.They will go with shards not support a great game world but to support the free to play or cash shop model.

    I doubt they will use scaling,that is another bad design that they actually tried first before anyone else in the Splitpaw Saga release.It was a fail so they did not repeat it again at least not that i know of or remember.Scaling removes all identity to creatures,it basically turns them all into level 1 mobs ,everyone one of them.I could imagine how scaling would work in real life,it would be lol,Le Bron James would have to scale down to little johnny in 5th grade.Well i see it the same way like that in gaming.

    With  the plethora of expansion packs,how much versatility in game design have we seen from the EQ team?VERY little,so expect more of the same old same old.What i do expect is probably like what Archeage is doing,a zoned housing area,nobody is going to nor could  they really accomplish that in the open world.

    I suspect we might see some sort of Minecraft idea in the zones as well,but how that would tie into cash shop,might be a total turn off for everyone and yes the game will be full blown cash shop.

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by Wizardry
    Originally posted by ignore_me
    Not necessarily what you want, but good honest estimation of what you think they will go with. Big open zones? Seamless World? Instanced versions of the old zones? Zones that adjust you to them (GW2)?

    Shards,in other words a bad design.They will go with shards not support a great game world but to support the free to play or cash shop model.

    I doubt they will use scaling,that is another bad design that they actually tried first before anyone else in the Splitpaw Saga release.It was a fail so they did not repeat it again at least not that i know of or remember.Scaling removes all identity to creatures,it basically turns them all into level 1 mobs ,everyone one of them.I could imagine how scaling would work in real life,it would be lol,Le Bron James would have to scale down to little johnny in 5th grade.Well i see it the same way like that in gaming.

    With  the plethora of expansion packs,how much versatility in game design have we seen from the EQ team?VERY little,so expect more of the same old same old.What i do expect is probably like what Archeage is doing,a zoned housing area,nobody is going to nor could  they really accomplish that in the open world.

    I suspect we might see some sort of Minecraft idea in the zones as well,but how that would tie into cash shop,might be a total turn off for everyone and yes the game will be full blown cash shop.

     

    Well you make a good argument concerning the identity of mobs, but the downside is that without scaling you have a lot of disposable real estate don't you? I'm level 50 and there's no reason to go to Antonica, etc.

    Survivor of the great MMORPG Famine of 2011

  • STYNKFYSTSTYNKFYST Member Posts: 290
    Originally posted by ignore_me
    Originally posted by strangiato2112
    Originally posted by ignore_me
    Originally posted by strangiato2112

    One of the most overrated concepts ever is 'seamless world'  

    I do suspect seamless continents though.  SoE can do the seamless sandbox (SWG)

    Im als thinking they go back to the eq1 roots and have dangerous mobs in all areas.  I fully expect griffons in the commonlands that will kill low level/skill players.

     

    Im curious how they will do it timeline wise though, seeing as how weve already seen a sequel and prequel.  Im thinking it will be set between EQ1 and EQ2.

     

     

    Now I'm not sure how the term "seamless is being used." Also are you making the argument that instanced zones are just fine?

    Not saying your doing that, but when people advocate boxing the player in, it reminds me of conversations with angry drunks. Makes no sense and its offensive.

    zoning like in eq1 is perfectly ok

    not a fan of the eq2/swg/neverwinter cloned zones concepts, although GW2 seemed to do it relatively well.

    If you mean dungeons I prefer open world and non linear.  A few instances are ok if they are like EQ2's Unrest, one of the best instances ever created.

    Hmm, so as I recall in EQ1 the zones were like SWG except when you hit a zone line you got a load screen. Am I remembering that accurately?  I don't see why the loadscreen is a positive attribute, why would you want to compartmentalize the world if you had the choice to have it all open?


    It's not a positive thing unless it beats the other options. Back in EQ1, not sure you could even manage to play if they had no zoning with all the people in one huge zone. But now, the tech is there and we have seen the various ways they improved toward the "seamless" state. But if they can't do it so we can really play seamlessly with a massive amount of people....why do it?

  • strangiato2112strangiato2112 Member CommonPosts: 1,538
    Originally posted by Wizardry

    I doubt they will use scaling,that is another bad design that they actually tried first before anyone else in the Splitpaw Saga release.It was a fail so they did not repeat it again at least not that i know of or remember.Scaling removes all identity to creatures,it basically turns them all into level 1 mobs ,everyone one of them.I could imagine how scaling would work in real life,it would be lol,Le Bron James would have to scale down to little johnny in 5th grade.Well i see it the same way like that in gaming.

     

     

    Lost Dungeons of Norrath used scaling long before eq2 even released and it was extremely successful.  EQ2 introduced mentoring so there was less need for scaling content, although sentinels fate had it too.

    But we dont even know if EQN will even have a level system to scale to, and i think its extremely unlikely its level based at all.

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by STYNKFYST
    Originally posted by ignore_me
    Originally posted by strangiato2112
    Originally posted by ignore_me
    Originally posted by strangiato2112

    One of the most overrated concepts ever is 'seamless world'  

    I do suspect seamless continents though.  SoE can do the seamless sandbox (SWG)

    Im als thinking they go back to the eq1 roots and have dangerous mobs in all areas.  I fully expect griffons in the commonlands that will kill low level/skill players.

     

    Im curious how they will do it timeline wise though, seeing as how weve already seen a sequel and prequel.  Im thinking it will be set between EQ1 and EQ2.

     

     

    Now I'm not sure how the term "seamless is being used." Also are you making the argument that instanced zones are just fine?

    Not saying your doing that, but when people advocate boxing the player in, it reminds me of conversations with angry drunks. Makes no sense and its offensive.

    zoning like in eq1 is perfectly ok

    not a fan of the eq2/swg/neverwinter cloned zones concepts, although GW2 seemed to do it relatively well.

    If you mean dungeons I prefer open world and non linear.  A few instances are ok if they are like EQ2's Unrest, one of the best instances ever created.

    Hmm, so as I recall in EQ1 the zones were like SWG except when you hit a zone line you got a load screen. Am I remembering that accurately?  I don't see why the loadscreen is a positive attribute, why would you want to compartmentalize the world if you had the choice to have it all open?


    It's not a positive thing unless it beats the other options. Back in EQ1, not sure you could even manage to play if they had no zoning with all the people in one huge zone. But now, the tech is there and we have seen the various ways they improved toward the "seamless" state. But if they can't do it so we can really play seamlessly with a massive amount of people....why do it?

    ok so is what I am looking for just the appearance of being seamless but still having zones? For me it's all about the illusion of free roaming, so however they achieve that is fine with me. I don't have to be able to see you (another player) in the next zone, I just have to be able to see a mountain in the next zone and walk to it.

    Survivor of the great MMORPG Famine of 2011

  • William12William12 Member Posts: 680
    Originally posted by strangiato2112
    Originally posted by Wizardry

    I doubt they will use scaling,that is another bad design that they actually tried first before anyone else in the Splitpaw Saga release.It was a fail so they did not repeat it again at least not that i know of or remember.Scaling removes all identity to creatures,it basically turns them all into level 1 mobs ,everyone one of them.I could imagine how scaling would work in real life,it would be lol,Le Bron James would have to scale down to little johnny in 5th grade.Well i see it the same way like that in gaming.

     

     

    Lost Dungeons of Norrath used scaling long before eq2 even released and it was extremely successful.  EQ2 introduced mentoring so there was less need for scaling content, although sentinels fate had it too.

    But we dont even know if EQN will even have a level system to scale to, and i think its extremely unlikely its level based at all.

     

    I give a 99/100 chance to be level based.   People took his biggest sandbox ever comment too serious.   It will probably be open world but no level system would be interesting whens the last skill based PVE MMO we seen ?  Because this is not going to be a PVP oriented game I'm sure it will be in there but the focus will be PVE.

  • William12William12 Member Posts: 680
    Originally posted by ignore_me
    Originally posted by STYNKFYST
    Originally posted by ignore_me
    Originally posted by strangiato2112
    Originally posted by ignore_me
    Originally posted by strangiato2112

    One of the most overrated concepts ever is 'seamless world'  

    I do suspect seamless continents though.  SoE can do the seamless sandbox (SWG)

    Im als thinking they go back to the eq1 roots and have dangerous mobs in all areas.  I fully expect griffons in the commonlands that will kill low level/skill players.

     

    Im curious how they will do it timeline wise though, seeing as how weve already seen a sequel and prequel.  Im thinking it will be set between EQ1 and EQ2.

     

     

    Now I'm not sure how the term "seamless is being used." Also are you making the argument that instanced zones are just fine?

    Not saying your doing that, but when people advocate boxing the player in, it reminds me of conversations with angry drunks. Makes no sense and its offensive.

    zoning like in eq1 is perfectly ok

    not a fan of the eq2/swg/neverwinter cloned zones concepts, although GW2 seemed to do it relatively well.

    If you mean dungeons I prefer open world and non linear.  A few instances are ok if they are like EQ2's Unrest, one of the best instances ever created.

    Hmm, so as I recall in EQ1 the zones were like SWG except when you hit a zone line you got a load screen. Am I remembering that accurately?  I don't see why the loadscreen is a positive attribute, why would you want to compartmentalize the world if you had the choice to have it all open?


    It's not a positive thing unless it beats the other options. Back in EQ1, not sure you could even manage to play if they had no zoning with all the people in one huge zone. But now, the tech is there and we have seen the various ways they improved toward the "seamless" state. But if they can't do it so we can really play seamlessly with a massive amount of people....why do it?

    ok so is what I am looking for just the appearance of being seamless but still having zones? For me it's all about the illusion of free roaming, so however they achieve that is fine with me. I don't have to be able to see you (another player) in the next zone, I just have to be able to see a mountain in the next zone and walk to it.

     

    Seamless is obtained by streaming zones to each other  so there is no loading time between them and you can see and interact with each zone with no delay.   Like PS2 is 3 big continents but if you broke down each one there are probably dozens of servers hosting sections of each continent in what you could call a zone but its all seamless you notice no delay between them at all.

  • ice-vortexice-vortex Member UncommonPosts: 960
    Originally posted by ignore_me
    with the PS4 announcement, I have to wonder if the expectations should now be adjusted WAY down.

    What difference would it make? We already know that the port of Planetside 2 to PS4 is going to give the PC version the added benefit of superior multicore support.

  • GrailerGrailer Member UncommonPosts: 893

    Well hopefully it wont have levelling system but use a skill based system like chop a tree get stronger , use a sword get better at using swords .

    But if they need to have loading times then that's ok as long as the graphics are beyond amazing .

     

     

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by ice-vortex
    Originally posted by ignore_me
    with the PS4 announcement, I have to wonder if the expectations should now be adjusted WAY down.

    What difference would it make? We already know that the port of Planetside 2 to PS4 is going to give the PC version the added benefit of superior multicore support.

    good point. I forgot to factor in that console gamers will expect/accept less.

    Survivor of the great MMORPG Famine of 2011

  • TibbzTibbz Member UncommonPosts: 613
    Zoning, Chunking or "seamless."  I honestly do not care if it is just done right and is smooth/clean.  

    image
  • nerovipus32nerovipus32 Member Posts: 2,735
    Originally posted by SavageHorizon
    Originally posted by dandurin
    Originally posted by Dzone
    one giant open world, if they can do it with vanguard, then why not?

    They did it with Vanguard?  In Vanguard you did a zone load every time you crossed a fixed size tile of land, no matter if it was the middle of a cornfield.   Then if you got turned around, sucks to be you.

    Let's give credit where credit is due: WoW got the blend between seamless worlds and loading breaks just right.

     

     

    Nope you don't zone in vanguard, you cross a chunk line but it's not the same as zoning. When you cross a chunk line in Vanguard you don't load and you don't disappear, that's why mobs can chase you across chunk lines. SSD is your friend, it's over in a blink of an eye for me. Pretty sure Smed has already said EQN is seamless and an open world.

    if a mob is chasing you and you cross a chunk line in vanguard that mob disappears. It's a zone.

  • giga1000giga1000 Member Posts: 98

    You forget 90% of the world is still running on PC's that are over 3 years to 10 years old which is why WoW is able to have so many players. The PS4 will be more powerful than 90% of the worlds PC's so if EQnext does go to PS4 its a good thing. being 90% of players can just buy one and play VS building or buying a new PC. 

    Most WoW players are stuck because they can't afford a new high end PC or gamers in general. The PS4 will make MMO's accessable for the majority of the world.

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by nerovipus32
    Originally posted by SavageHorizon
    Originally posted by dandurin
    Originally posted by Dzone
    one giant open world, if they can do it with vanguard, then why not?

    They did it with Vanguard?  In Vanguard you did a zone load every time you crossed a fixed size tile of land, no matter if it was the middle of a cornfield.   Then if you got turned around, sucks to be you.

    Let's give credit where credit is due: WoW got the blend between seamless worlds and loading breaks just right.

     

     

    Nope you don't zone in vanguard, you cross a chunk line but it's not the same as zoning. When you cross a chunk line in Vanguard you don't load and you don't disappear, that's why mobs can chase you across chunk lines. SSD is your friend, it's over in a blink of an eye for me. Pretty sure Smed has already said EQN is seamless and an open world.

    if a mob is chasing you and you cross a chunk line in vanguard that mob disappears. It's a zone.

    If me and you are in a group and you cross a chunk line i can still see you on the other side.

    Just google mobs chasing you across chunk lines in vanguard lol. I've been playing for 6+ years and i know for a fact that mobs can chase you across chunk lines. 

    Perhaps a little more research will help in the future.

    http://vanguard.wikia.com/wiki/Chunks




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