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Cities

Shoko_LiedShoko_Lied Member UncommonPosts: 2,193
I couldn't find any info on this. Does anyone know if there will be large cities in the game? I'm thinking cities in a similar sense to the major cities of WoW. Pretty big.

Comments

  • oakheart1oakheart1 Member Posts: 4
    yes
  • strangiato2112strangiato2112 Member CommonPosts: 1,538

    some good points, some bad points

    but it all works out

    Im just a little freaked out

  • SiphaedSiphaed Member RarePosts: 1,114
    Originally posted by denshing
    I couldn't find any info on this. Does anyone know if there will be large cities in the game? I'm thinking cities in a similar sense to the major cities of WoW. Pretty big.

    Are you kidding me?  The cities of WoW are mighty small to something like the cities of Guild Wars 2.  Most of the WoW cities are 1-dimensional and have no tiers to them at all.

     

    Though the very worse of all cities in any MMO has got to be both Rift and Warhammer Online.  Both of those each only had a single city per faction (two cities total) and they were the most drab, uninteresting places in their respective game's world.  To have a city that reflects either of those games is to basically fail to understand what an MMO is about and to ruin it for your customer base.

     

    I hope that their cities are similar to Guild Wars 2's cities.  They have a purpose in the most basic functions of trading house, bank, merchants, trainers, PvP portals. But there are the extra purposes such as jumping puzzles, special dungeons (Fractals), vistas, mechanical musical orchestra (Divinity's Reach), exploration pieces, event hubs (holidays), and more.

     

    There also needs to be consideration of map design with a city. They need to be near a "newb zone" (i.e. starting area) so that to introduce the hub early on; however, they also need to be centered near other zones related to late-game so that they actually serve as a useful hub to players who do end-game content to come and go there regularly.   GW2 did well on this with some of it's cities, while others are out-of-the-way places; WoW had the exact same issue with it's cities in some being useful hubs and others being baron wastelands.

     

     

    Edit: There is some consequence to think about how a city in Wildstar might suffer in the developer's push towards personalized player housing as being the player's "go to" hub for things to do.   Also, with the planet being so new, how long have either the Exiles or the Dominion have had to establish a city on the surface?


  • DrakynnDrakynn Member Posts: 2,030
    Originally posted by Siphaed
    Originally posted by denshing
    I couldn't find any info on this. Does anyone know if there will be large cities in the game? I'm thinking cities in a similar sense to the major cities of WoW. Pretty big.

    Are you kidding me?  The cities of WoW are mighty small to something like the cities of Guild Wars 2.  Most of the WoW cities are 1-dimensional and have no tiers to them at all.

     

    Though the very worse of all cities in any MMO has got to be both Rift and Warhammer Online.  Both of those each only had a single city per faction (two cities total) and they were the most drab, uninteresting places in their respective game's world.  To have a city that reflects either of those games is to basically fail to understand what an MMO is about and to ruin it for your customer base.

     

    I hope that their cities are similar to Guild Wars 2's cities.  They have a purpose in the most basic functions of trading house, bank, merchants, trainers, PvP portals. But there are the extra purposes such as jumping puzzles, special dungeons (Fractals), vistas, mechanical musical orchestra (Divinity's Reach), exploration pieces, event hubs (holidays), and more.

     

    There also needs to be consideration of map design with a city. They need to be near a "newb zone" (i.e. starting area) so that to introduce the hub early on; however, they also need to be centered near other zones related to late-game so that they actually serve as a useful hub to players who do end-game content to come and go there regularly.   GW2 did well on this with some of it's cities, while others are out-of-the-way places; WoW had the exact same issue with it's cities in some being useful hubs and others being baron wastelands.

    To be fair to Warhammer Online,sort of,the sacking your enemies city was the ultimate goal of endgame RvR so they weren't just backgrounds they were part of the game so even though there were supposed to be more cities(one for each faction race I believe) they had to cut back to two at launch.

    They were supposed to add the others in at a later date but the fact that city sieging was broken/crap they didn't have the time to spend on them and then the game collapsed under it's other faults.

    But yeah Cities have been done better than in WoW and especially Rift where they seemed like over elaborate villages rather than cities.

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