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VERY long and detailed interview with Miguel Caron

13

Comments

  • brentellisonbrentellison Member Posts: 8

    Lots of questions!

     

    On environment destruction... We're looking into it!

    On civilians... This would be very cool, but our first focus is on getting as many players into one place as possible and civilian populations would likely reduce that number (lots of NPCs can get very expensive on the server and client). We're planning an internal test phase for this sort of thing, however, and we'll let the community know how it goes.

    On itemization... Even though you won't be able to be a "crafter", there will be an extensive item upgrade system and our equivalent of guilds will be able to factor into this. The design for this is still in the early stages, however, so I can't say too much about the details.

    On funding... While I don't want to reveal much about our budget, I can say for sure that the cost of this type of game is significantly less than the traditional "content-heavy" MMO due to the fact that most of the content comes from player interactions with each other and the system. That doesn't mean we don't have significant challenges to overcome, they're just very different ones. Of course, we'll need a healthy beta period to get things right.

    On official forums... I know I use this word a lot, but - soon! The response to the announcement has been tremendous so we want to get this set up right.

     

    -Brent, Lead Designer

  • SavijSavij Member Posts: 341

    to answer the question with violent ingame:

    its warhammer 40k! sure its 18+ ^^

    miguel said that in the interview i send you before :)

     

    Originally posted by brentellison

    Lots of questions!

     

    On environment destruction... We're looking into it!

    On civilians... This would be very cool, but our first focus is on getting as many players into one place as possible and civilian populations would likely reduce that number (lots of NPCs can get very expensive on the server and client). We're planning an internal test phase for this sort of thing, however, and we'll let the community know how it goes.

    On itemization... Even though you won't be able to be a "crafter", there will be an extensive item upgrade system and our equivalent of guilds will be able to factor into this. The design for this is still in the early stages, however, so I can't say too much about the details.

    On funding... While I don't want to reveal much about our budget, I can say for sure that the cost of this type of game is significantly less than the traditional "content-heavy" MMO due to the fact that most of the content comes from player interactions with each other and the system. That doesn't mean we don't have significant challenges to overcome, they're just very different ones. Of course, we'll need a healthy beta period to get things right.

    On official forums... I know I use this word a lot, but - soon! The response to the announcement has been tremendous so we want to get this set up right.

     

    -Brent, Lead Designer


    well if our game wants to be realistic (with weather and stuff) then we need terrain destruction (up to a still playable ground for sure) and you need to include physics, for example if i place an explosive near a river side the water have to flow into the hole that i have made with the explosion

    civilians are not really needed maybe some maintainers in the structures and bases but no neutral ones

    if you need any help with the beta preperation just ask us something and we will get a solution together :P

     

    we will do everything to lead our game into a bright future! full of trolling f2p orcs and mighty spacemarines who punish them!

    be always up to date about Eternal Crusade
    WH40k:EC dev Tracker

    Other EC Sites i'm in:
    Dakkadakka Savij
    Reddit EC Savij1337
    EternalCrusader.com Savij

  • miguelcaronmiguelcaron Studio Head - BehaviourMember UncommonPosts: 70
    Hi guys! What did you think of our Newsletter!! I am back now after 3 days rest.. Monday was the Quebec Day!! :-)

    Studio Head of Behaviour Entertainment on WAR40K: Eternal Crusade

  • AragoniAragoni Member UncommonPosts: 384
    Originally posted by miguelcaron
    Hi guys! What did you think of our Newsletter!! I am back now after 3 days rest.. Monday was the Quebec Day!! :-)

    If I say "I love you", would that be descriptive enough?

    Can't wait for beta (or even alpha, if you need testers for that and I'm one of the lucky few). :)

  • RusqueRusque Member RarePosts: 2,785

    IF IF IF IF IF this happens the way they claim, I will forever more have very tight pants in the crotchal region.

    Sounds so amazing, please let it be true. Don't let me down jerkfaces!

  • freakishbeanfreakishbean Member UncommonPosts: 176
    Originally posted by brentellison

    Lots of questions!

     

    On environment destruction... We're looking into it!

    On civilians... This would be very cool, but our first focus is on getting as many players into one place as possible and civilian populations would likely reduce that number (lots of NPCs can get very expensive on the server and client). We're planning an internal test phase for this sort of thing, however, and we'll let the community know how it goes.

    On itemization... Even though you won't be able to be a "crafter", there will be an extensive item upgrade system and our equivalent of guilds will be able to factor into this. The design for this is still in the early stages, however, so I can't say too much about the details.

    On funding... While I don't want to reveal much about our budget, I can say for sure that the cost of this type of game is significantly less than the traditional "content-heavy" MMO due to the fact that most of the content comes from player interactions with each other and the system. That doesn't mean we don't have significant challenges to overcome, they're just very different ones. Of course, we'll need a healthy beta period to get things right.

    On official forums... I know I use this word a lot, but - soon! The response to the announcement has been tremendous so we want to get this set up right.

     

    -Brent, Lead Designer

    This guy. This guy is a bro.

    Thanks for asking my questions, if I have any more I'll be sure to bombard you again :)

    Needing is Wanting...
    Wanting is Coveting...
    Coveting is Sinning...
    I am SO going to Hell.

  • StMichaelStMichael Member Posts: 183

    Lower budget is good news. TOR spent $200 million on voice overs and quests, and look where that landed them. It also gives you guys plenty of breathing room to extend the development if need be, as the initial costs aren't quite as high. 

     

    Speaking of which, please don't rush this. Show those smug producers of the gaming industry what happens when professionals are allowed to do something they love.

     

    Also, I know you guys mentioned something about aspiring to a recognizable icon of your faction IE Chaplains, Warlocks, Mekk Boyz, Possessed Marines etc. I was curious if you guys could say one way or another if you plan to make their gameplay uniquely different from other specializations, and if so, how?

  • freakishbeanfreakishbean Member UncommonPosts: 176

    The first newsletter didn't really include anything we haven't heard already. Still was nice to get one though.

     

    Unless we're talking about a newsletter that came in like... yesterday or this morning.

    Needing is Wanting...
    Wanting is Coveting...
    Coveting is Sinning...
    I am SO going to Hell.

  • miguelcaronmiguelcaron Studio Head - BehaviourMember UncommonPosts: 70

    Dear fans, OK... just for the first one, I will post the NewsLetter after this but please go signup for BETA on our site and please rate the game here at mmorpg on the HYPE tab. Be truthfull please, I dont want HYPE for HYPE. We are making YOUR game and the more people know about it the better it is for all since it opens a true channel between the players and the Devs.

    Expect some more news this week and MAYBE the next reveal this week (most likely it will be next week).

    Here is our first NewsLetter. Enjoy!!!

    _________________________________________

    Greetings, fellow Crusaders!

    Welcome to the first edition of the Warhammer 40,000: Eternal Crusade newsletter. I’m David Ghozland, Creative Director on the project.

    First of all, I wanted to say that myself and the team here at Behaviour Interactive can’t thank you enough for your support. We knew there would be a big response to a new 40k MMO, but the passion and enthusiasm we’ve seen from the community has gone beyond our expectations.

    We consider this to be YOUR game – the online 40k world that the fans have always wanted. To that end, we’ll be setting up a space where you can communicate with the devs and share your thoughts. Expect some news on this front very soon!

    In the months to come, this newsletter will be a platform for expressing our specific intentions on this project and communicating the thought processes behind its development. For the inaugural edition, however, I’d like to say a bit more about the game itself.

    A World At War

    One of the first misconceptions we saw about the game based on the announcement was that because of the game’s genre, people thought that we were making a "traditional" MMORPG. If you looked out our "required playing" list for new team members*, you'd see that we're planning on making something quite different indeed. We believe that the MMORPG genre is one with vast possibilities – just look at EvE Online or Firefall to see how far it can stretch.

    In Eternal Crusade, we’re presenting a war on a planetary scale, but what you want to do in the game world is really up to you - there's no traditional quest or leveling structure in the experience. When you drop down to the planet with your friends, you’ll have a great overview of the ongoing conflict due to both traditional UI elements and community channels. If you want to head to the front lines and fight where you’re needed most, you can drive over there and do so. Along the way you might meet players from the enemy faction skulking about, or maybe you’ll spot a tantalizing entrance to the world beneath the surface or a Tyranid infestation bursting out near one of your strongholds.

    Or perhaps one of your squad-mates will get an idea to hit the enemy behind their lines at a particularly valuable strategic position. It’ll take some skill to get there unnoticed and you might be guaranteed to have the enemy’s attention once you’ve done the damage, but the game's not going to stop you!

    Part of what makes this possible is that MMO technology has come far enough to allow for true skill & precision-based gameplay and we’ve made a deliberate choice to make progression as horizontal as possible. A small amount of power gain is inevitable, but in a PvP-focused game it’s crucial that the vast majority of progression is about filling out your tactical possibilities and increasing specialization. Tabletop 40k has been a big inspiration in this regard, as you’ll see when we talk more about creating your character builds.

    The other part is that we’re not creating a "content-heavy" world, but rather one driven by gameplay systems. There are unique spots to find, environmental lore bits and an ongoing narrative, but community efforts and Tyranid invasions drive the battle for the surface while the shapes and challenges of the underworld are generated procedurally. Our aim is to make an online world that never stops being able to surprise its players.

    If this sounds good to you, stick around! We’ll keep talking about the details of the game design and other production updates right here, so if you know anyone else who might be interested in these topics, you can encourage them to register on the site.

    Until next time, may the Emperor protect!

    David Ghozland

    Creative Director

    *: The four games Eternal Crusade devs must play:

    ·         Warhammer 40,000: Space Marine

    ·         Planetside 2

    ·         Borderlands

    ·         Mount & Blade: Warband

    Studio Head of Behaviour Entertainment on WAR40K: Eternal Crusade

  • NonderyonNonderyon Member UncommonPosts: 189

    I love the news letter!

    lot of things answeard: vehicles, other chapters...etc. and  i very happy with that.

    i wouldnt mind paying  of those other cracftworlds/chapters(...etc) specifics what is different than the original ones(Iron warriors, Dark Angels,crossffinges -> Ulthwé) like some kind of unlockings.

    I just forsee the mountain work before your foot guys, cheers!

  • SavijSavij Member Posts: 341
    Originally posted by miguelcaron

    Dear fans, OK... just for the first one, I will post the NewsLetter after this but please go signup for BETA on our site and please rate the game here at mmorpg on the HYPE tab. Be truthfull please, I dont want HYPE for HYPE. We are making YOUR game and the more people know about it the better it is for all since it opens a true channel between the players and the Devs.

    Expect some more news this week and MAYBE the next reveal this week (most likely it will be next week).

    Here is our first NewsLetter. Enjoy!!!

    cant wait for the next delicious news you will give us :3

    im still licking my fingers couse of the last one :D hope you will reveal some classes :)

     

    be always up to date about Eternal Crusade
    WH40k:EC dev Tracker

    Other EC Sites i'm in:
    Dakkadakka Savij
    Reddit EC Savij1337
    EternalCrusader.com Savij

  • VolkmarVolkmar Member UncommonPosts: 2,501

    I'm quite intrigued by that list of "Must play" games for Eternal Crusade devs and I would like to know the reasonings behind each title.

    Space Marines is quite obvious, no need to explain  this one.

    Mount & Blade Warband: While this is an awesome game and it does make nice battles, etc, it is heavily focused on melee/mounted fighting so it seems it would be of little value to a WH40k game, what of Warband should your devs focus on exactly?

    Planetside 2: ok, another no brainer, no need to explain this one.

    Borderlands: Interesting. this is a FPS with heavy co-operative elements, so I see the reasons here, but it has a quite different approach to thing, namely LOOT! From what I understood, there is no "loot" in Eternal Crusade, is that right? You gain requisition points with which you can unlock new equipment, but you do not find any on the battlefield, yes?

    So what of Borderlands is of use here? just the co-operative elements or something else?

    Cheers!

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • SavijSavij Member Posts: 341
    Originally posted by Volkmar

    I'm quite intrigued by that list of "Must play" games for Eternal Crusade devs and I would like to know the reasonings behind each title.

    Mount & Blade Warband: While this is an awesome game and it does make nice battles, etc, it is heavily focused on melee/mounted fighting so it seems it would be of little value to a WH40k game, what of Warband should your devs focus on exactly?

    well i didnt played it yet but isnt there some blockmechanic for melee combat? maybe thats why couse in spacemarine there was no blocking^^ or i dont found it :O

    Borderlands: Interesting. this is a FPS with heavy co-operative elements, so I see the reasons here, but it has a quite different approach to thing, namely LOOT! From what I understood, there is no "loot" in Eternal Crusade, is that right? You gain requisition points with which you can unlock new equipment, but you do not find any on the battlefield, yes?

    So what of Borderlands is of use here? just the co-operative elements or something else?

    Cheers!

    maybe there will be some loot maybe not the normal stuff but there will be trophies and they want to make dungeons so there need to be something what you can find there

    be always up to date about Eternal Crusade
    WH40k:EC dev Tracker

    Other EC Sites i'm in:
    Dakkadakka Savij
    Reddit EC Savij1337
    EternalCrusader.com Savij

  • freakishbeanfreakishbean Member UncommonPosts: 176
    I know some 40k Characters got items from killing their adversaries. Marneus Calgar's powerfists belonged to a chaos champion once.

    Needing is Wanting...
    Wanting is Coveting...
    Coveting is Sinning...
    I am SO going to Hell.

  • SavijSavij Member Posts: 341
    Originally posted by freakishbean
    I know some 40k Characters got items from killing their adversaries. Marneus Calgar's powerfists belonged to a chaos champion once.

    using corupted weapons is herasy! :O

    maybe it would be ok to take some grenates from them but taking enemy weapon or armor would be kinda strange couse would the enemy lose the items? will he get em back after respawn? but we will see, maybe they develop something to solve all problems^^

     

    maybe for orcs it should be ok if they take enemy armorparts to repair their own armor on a battlefield^^

    be always up to date about Eternal Crusade
    WH40k:EC dev Tracker

    Other EC Sites i'm in:
    Dakkadakka Savij
    Reddit EC Savij1337
    EternalCrusader.com Savij

  • EdijaEdija Member Posts: 2

    Seeing as the developers are nice enough to be "down in the trenches" with the rest of the community I would like to use this opportunity to voice a idea of mine.

    Honestly I`m quite hyped about the game and I`m looking forward to playing SM (which will be my main faction), although seeing that many people arent quite happy with the chapter choice, I have an idea how to fix that maybe.

    First off, when the game launches every SM player will be a Dark Angel, right? So looking as many people want other chapters (in this case chaos chapters, craftworlds and ork clans work the same way), why not make chapter choice guild dependant?

    Let me explain, as every guild in every MMO had some kind of heraldy, it would be quite nice that a SM guild for example after getting enough members, reputation, renown, whatever the system expects has the ability to choose a SM chapter (maybe a few guilds merging together or something). Seeing as the chapters are limited, especially the known and "elite" ones it should really be a privilege for a guild to have their own chapter. The only wish I would have with chapter choice is that they stay true to the lore and IP, because I`m not quite fond of pink Space Marines running around with hearts as their heraldic sign.

    If chapter choice is dependant on character creation or later in the game chapters are being added to the game make it at least possible for SM players who played from the first day and had to go with Dark Angels to change to the new chapter/s if they want to.

    Just my two cents,

    Thanks for being here.

  • SavijSavij Member Posts: 341
    Originally posted by Edija

    Seeing as the developers are nice enough to be "down in the trenches" with the rest of the community I would like to use this opportunity to voice a idea of mine.

    Honestly I`m quite hyped about the game and I`m looking forward to playing SM (which will be my main faction), although seeing that many people arent quite happy with the chapter choice, I have an idea how to fix that maybe.

    First off, when the game launches every SM player will be a Dark Angel, right? So looking as many people want other chapters (in this case chaos chapters, craftworlds and ork clans work the same way), why not make chapter choice guild dependant?

    Let me explain, as every guild in every MMO had some kind of heraldy, it would be quite nice that a SM guild for example after getting enough members, reputation, renown, whatever the system expects has the ability to choose a SM chapter (maybe a few guilds merging together or something). Seeing as the chapters are limited, especially the known and "elite" ones it should really be a privilege for a guild to have their own chapter. The only wish I would have with chapter choice is that they stay true to the lore and IP, because I`m not quite fond of pink Space Marines running around with hearts as their heraldic sign.

    If chapter choice is dependant on character creation or later in the game chapters are being added to the game make it at least possible for SM players who played from the first day and had to go with Dark Angels to change to the new chapter/s if they want to.

    Just my two cents,

    Thanks for being here.

    they already mentioned that there will be other chapters too. how much and which one they didnt tell us

    and i read somewhere that the squads (or guilds like you call em) will be limted to 10 players that would mean we have like 50 different colored SM squads walking around what would be totaly lorebreaking

     

    and if you have ideas you can post them all here:

    http://www.mmorpg.com/gamelist.cfm/game/954/view/forums/thread/387843/what-should-be-in-the-game.html

    you also can discuss about the other ideas there :)

     

    be always up to date about Eternal Crusade
    WH40k:EC dev Tracker

    Other EC Sites i'm in:
    Dakkadakka Savij
    Reddit EC Savij1337
    EternalCrusader.com Savij

  • freakishbeanfreakishbean Member UncommonPosts: 176
    I like the idea of player made chapters following codex chapters/specialized codexes. For instance -  a player chapter wants to be Imperial Fist. Therefore, you join that chapter and bam, you take on IF iconography and adopt their tactics/specialties. Another player chapter could be Black Templars, and same story. Another one, Space Wolves etc. Would work the same for Eldar, Ork, and Chaos.

    Needing is Wanting...
    Wanting is Coveting...
    Coveting is Sinning...
    I am SO going to Hell.

  • RulgothRulgoth Member Posts: 13

    Interesting that devs are posting here.... not sure if trust. Well regardless I wanna get this off my chest(whine about it) so here goes..

    I don't understand how no one has brought this up, unless I am missing information somewhere that addresses this. You said that Orks can pay to play as nobs and higher, presumably this makes them capable of standing toe-to-toe with other p2p factions.  So in other words.. Orks win. Always. Why? Because they get p2p and f2p, and every other race gets p2p. There are 5 possible reasons I can think of for your current setup.

    1) - Orks win every fight due to having equal firepower + swarms of ork boyz.

    2) -  Orks of higher tiers(p2p) are inherently weaker than their equivalents in other races, having f2p zergs supplement their difference in power. This would be stupid, obviously, as Miguel himself has stated that f2p players are mindless griefing trolls who serve the same purpose as an AI and don't listen to orders. Well, that is mostly correct(though true of p2p as well) so how can you expect such idiots to supplement the power of their p2p overlords in any tactical capacity?

    3) -  You haven't thought it through at all and don't even realize the impact a swarm of ork fodder can accomplish.

    4) - You are sneaksy hobbitses and have some unrevealed info that makes this all work out.

    5) - I have yet to hear some vital intel that would change this imbalance, and as a result am making a long-winded post about nothing.

    Also.. I had guessed your budget would be much lower given the scope/aspect of the game, so I had no hope of any new races pre-launch.. but if your game does well, please, for the love of whatever deity you believe in, add the Tau or Necrons as one of the first 2 new races. Preferably the Tau!

    P.S.  I love the "war is not fair" concept. Look at Blizzard giving both factions every class, or SoE giving every faction the same guns/vechs aside from ASF/MBTs and the revamped AA weapons in PS2. It ruins the game. Any idiot can equalize the battlefield. It takes true skill to give everyone different tools and still give them equal opportunities to win and have fun. I'll be hoping your guys have that level of skill!

  • freakishbeanfreakishbean Member UncommonPosts: 176
    Originally posted by Rulgoth

    Interesting that devs are posting here.... not sure if trust. Well regardless I wanna get this off my chest(whine about it) so here goes..

    I don't understand how no one has brought this up, unless I am missing information somewhere that addresses this. You said that Orks can pay to play as nobs and higher, presumably this makes them capable of standing toe-to-toe with other p2p factions.  So in other words.. Orks win. Always. Why? Because they get p2p and f2p, and every other race gets p2p. There are 5 possible reasons I can think of for your current setup.

    1) - Orks win every fight due to having equal firepower + swarms of ork boyz.

    2) -  Orks of higher tiers(p2p) are inherently weaker than their equivalents in other races, having f2p zergs supplement their difference in power. This would be stupid, obviously, as Miguel himself has stated that f2p players are mindless griefing trolls who serve the same purpose as an AI and don't listen to orders. Well, that is mostly correct(though true of p2p as well) so how can you expect such idiots to supplement the power of their p2p overlords in any tactical capacity?

    3) -  You haven't thought it through at all and don't even realize the impact a swarm of ork fodder can accomplish.

    4) - You are sneaksy hobbitses and have some unrevealed info that makes this all work out.

    5) - I have yet to hear some vital intel that would change this imbalance, and as a result am making a long-winded post about nothing.

    Also.. I had guessed your budget would be much lower given the scope/aspect of the game, so I had no hope of any new races pre-launch.. but if your game does well, please, for the love of whatever deity you believe in, add the Tau or Necrons as one of the first 2 new races. Preferably the Tau!

    P.S.  I love the "war is not fair" concept. Look at Blizzard giving both factions every class, or SoE giving every faction the same guns/vechs aside from ASF/MBTs and the revamped AA weapons in PS2. It ruins the game. Any idiot can equalize the battlefield. It takes true skill to give everyone different tools and still give them equal opportunities to win and have fun. I'll be hoping your guys have that level of skill!

    F2P is ork boys only. No nobs. They can advance in rank and power, but they won't get any of the more specialized classes. Swarms of ork fodder can be dealt with easily - it's dealing with them and the nobs that get tricky.

    Needing is Wanting...
    Wanting is Coveting...
    Coveting is Sinning...
    I am SO going to Hell.

  • RulgothRulgoth Member Posts: 13

    F2P is ork boys only. No nobs. They can advance in rank and power, but they won't get any of the more specialized classes. Swarms of ork fodder can be dealt with easily - it's dealing with them and the nobs that get tricky.

     

    That wasn't my point.. my point was that orks get strong units that you can pay to play, as well as every single free to play player. That gives them a massive unit/tactical advantage in every fight.

  • freakishbeanfreakishbean Member UncommonPosts: 176
    Which is completely accurate according to lore. I support it.

    Needing is Wanting...
    Wanting is Coveting...
    Coveting is Sinning...
    I am SO going to Hell.

  • RulgothRulgoth Member Posts: 13
    Originally posted by freakishbean
    Which is completely accurate according to lore. I support it.

    Ruining your gameplay for lore. Classic. Well, if they don't mind having another failure game for the sake of roleplayers it's their ass.

  • freakishbeanfreakishbean Member UncommonPosts: 176
    Originally posted by Rulgoth
    Originally posted by freakishbean
    Which is completely accurate according to lore. I support it.

    Ruining your gameplay for lore. Classic. Well, if they don't mind having another failure game for the sake of roleplayers it's their ass.

    Dude the whole point of the Ork tide is that Orks are cannon fodder, easy to kill. A hoard against some marines who KNOW WHAT THEY ARE DOING can easily be dispatched.

    You obviously missed the point about 40k being about tactics.

    Needing is Wanting...
    Wanting is Coveting...
    Coveting is Sinning...
    I am SO going to Hell.

  • Four0SixFour0Six Member UncommonPosts: 1,175

    Just like 40K on the table-top.......PAY TO WIN.....lol, welcome to GW monetization Noobz!

     

    Sorry about that, couldn't resist.

     

    GL and enjoy, hope you have fun.

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