So...as the title states I'm a bit disenheartened by everything I've heard about the combat so far. The ONE thing I was hoping they would keep mostly intact has (it seems) been perverted into a dumbed down hotbar click fest. EVERY single other element of the game has changed for the better immensely from what i've gathered, which makes me extremely happy as a legacy player, dont get me wrong. I suppose I will be playing the game for everything BUT the combat unless it changes....which I don't see happening. I realize that with good changes usually come changes you'e not going to like.....but I can live with it knowing that the overwhelming majority of everything has been changed for the better.
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I don't even know what you are talking about, try explaining yourself better rather than using troll lingo. Always had a hotbar, have always been able to "click things" I have no idea what you are trying to convey here other than "ME ANGRY RARRRR!"
What don't you like about combat? Starting with full TP?
Anyways, I would definitely not call it dumbed down. Pretty much all jobs have been reworked to be more complex with unique systems, and the simplistic nature of gameplay in 1.0 for black mages, warriors, and monks seems to have been fixed.
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The previous combat system was bad in every sense of the word. The new one, while generic non-action, is infinitely better.
Basically its like a newer version of EQ or WoW, if that doesn't appeal to you then yes, I guess you will be disappointed.
Doomsday posts based on hearsay regarding a predetermined stance on a feature of a game yet to be released...
Combat thus far is the most disappointing aspect of the game.
Legit pressing 1 -> 2, or 1 -> 2 -> 3 for hours. AA's have no purpose essentially. It feels entirely too spammy and not nearly strategic in the slightest at the moment. Hopefully this changes post level 30, but thus far... every other element of the game is strong in comparison to combat.
Waiting for something fresh to arrive on the MMO scene...
We have yet to see jobs, but don't get your hopes up yet for less spamming. From what I understand classes are solo play and jobs are group play classes. The combat works in combo chains so you might find yourself repeating the same 1-5 buttons. They tried the strategic route some liked it most didn't I'm glad they did cause the cooldowns were ridiculous.
Yet it does server a purpose. It gets into people's heads and they can't help but talk about how they agree/disagree. From this I can gather even more information
Did you not play FFXI or FFXIV?
Both games have always been hotbar click fests. The difference? Before you had to macro everything. Now you don't. I guess that's enough to totally ruin combat in your eyes.
That's not to say that some things haven't been dumbed down. For one I'm pretty annoyed they seem to have removed the whole renkai system. I really hope they bring that back, instead of this '1 limit break fits all' approach. Other than that, the combat is fairly enjoyable so far. They definitely simplified certain aspects of it, but they also added others. It's a different game, so there will be some give & take.
Not trying to troll here, but could you explain some of these "complex with unique systems" you're referring to? So far, I have to reluctantly agree with some of the others that the combat aspect of the game seems to be a weak point. Unless it gets considerably more strategic and thought-provoking in the later levels, I don't think it's going to last for me. There's only so many times I can hit the same rotation of 5 skills before sleep-mode kicks in. Does it become less about spamming and more about timing/positioning/strategy later on?
Aside from that, I love everything else about the game so far.