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Excuse me if i am wrong in asking, but my question is,
Arn't mmorpgs supposed to continue to grow, get better, and improve since people continue to subscribe to them? I think that that whole point is being ruined by the fact that so many new mmprpgs are coming out and the old ones lose their players, so the cycle continues.
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well sorry to pop your bubble, but the best ones survive and thrive after new games are realized.
DAOC has survived more new games, and is still near its full membership, it has never been touched by any other game to an extent. however in the past two months people have started leaving after about 4 years, cus of some people running too many accounts.
but the best ones do survive new games, and if the new games didnt come out the old games wouldnt have motivation to improve would they????
98% of the teenage population does or has tried smoking pot. If you''re one of the 2% who hasn''t, copy & paste this in your signature.
Peoples dont leave a MMORPG that keep delivering what it was supposed to.
Peoples leave a MMORPG that stop delivering the merchandise but since it was doing better then competition or friends are in it, they remain there a little longer...
So a game need to fear competitors only when they are not delivering the merchandise anymore...and it is pretty hard to deliver the game motivation endlessly(which is the promise behind a monthly subscription, if you pay for a magazine monthly, you will not cancel as long as they do nice stuff in new releases...if they release Issue 1 on a weekly basic for 40 weeks in a row, you will cancel subscription with say magazine...)
- "If I understand you well, you are telling me until next time. " - Ren
UO is great example of a mmorpg...you could max your character in about year in it, even then people kept playing it for years...just because there was something to do for everyone....it's still one of the most technologically advanced games...it has player built towns, skill system that has been more technologically advanced system than leveling system since beginning...it has most advanced crafting system ever...it makes crafting systems of other games look really dumped down...
I'm yet to see another mmorpg that could give as much freedom to players as UO did.and that you could log in and think "Hmm, what should I do today?" instead of "Hmm, guess it's grinding in dungeon X for another 7 hours again..."
I would say that the best ones keep the majority of their customers.
Having said that, I have to admit that at the moment there are not too many original and challenging product out there, so people keep switching from game to game.
I personally played around 15 MMOs so far, but the ones I played for longer are the best out there, EQ1 for 5 years, UO 3 years and EVE for 2 years, they are the most original and innovative in their respective genre.
I don't know if WoW or GW can keep the interest for long, they are made for casual players, and the interest of casual player is very volatile.