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Death Penalties - Poll

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Comments

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by OG_Zorvan

    LOL

     

    People did these "polls' for Vanguard with the "hardcore" "WE WANT DEATH PENALTIES!!". They all got what they wanted and left.

    EQNext won't be any more "hardcore" or "old school" than EQ2.

    People didn't leave Vanguard because of a harsh death penalty and why are you shouting lol, you really are mad because of a poll?

    And it won't effect you if Smed has these harsh rules on specific servers, he did mention that at one point but that was before the revamp. Hopefully that still stands with this version of EQN.

    So you have no reason to keep crying and shouting because you won't have to play on those servers.

     




  • Storm_CloudStorm_Cloud Member UncommonPosts: 401
    Originally posted by OG_Zorvan

    LOL

     

    People did these "polls' for Vanguard with the "hardcore" "WE WANT DEATH PENALTIES!!". They all got what they wanted and left.

    EQNext won't be any more "hardcore" or "old school" than EQ2.

    Umm, not sure if we played the same game...

    I played Vanguard from release. Loved the game, and it was filled with players. I left because once you got to max level there was no content except for APW which came a lot later. I don't think people left because the game was harsh on you when you died.

    I'm actually back now, after being away for a looong time. And, I deleted all my chars, forcing myself to start over, at least until EQN comes. :)

     

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by Storm_Cloud
    Originally posted by OG_Zorvan

    LOL

     

    People did these "polls' for Vanguard with the "hardcore" "WE WANT DEATH PENALTIES!!". They all got what they wanted and left.

    EQNext won't be any more "hardcore" or "old school" than EQ2.

    Umm, not sure if we played the same game...

    I played Vanguard from release. Loved the game, and it was filled with players. I left because once you got to max level there was no content except for APW which came a lot later. I don't think people left because the game was harsh on you when you died.

    I'm actually back now, after being away for a looong time. And, I deleted all my chars, forcing myself to start over, at least until EQN comes. :)

     

    I don't think he played the game, it's kind of like when someone spouts on about SOE and SWG but they never actually played the game.

    I've played Vanguard for 6.5 years not including beta and i've never heard or read of anyone complaining or leaving because of the death penalty.

    If he is going to lie at least make it half believable lol.




  • Storm_CloudStorm_Cloud Member UncommonPosts: 401
    Originally posted by SavageHorizon
    Originally posted by Storm_Cloud
    Originally posted by OG_Zorvan

    LOL

     

    People did these "polls' for Vanguard with the "hardcore" "WE WANT DEATH PENALTIES!!". They all got what they wanted and left.

    EQNext won't be any more "hardcore" or "old school" than EQ2.

    Umm, not sure if we played the same game...

    I played Vanguard from release. Loved the game, and it was filled with players. I left because once you got to max level there was no content except for APW which came a lot later. I don't think people left because the game was harsh on you when you died.

    I'm actually back now, after being away for a looong time. And, I deleted all my chars, forcing myself to start over, at least until EQN comes. :)

     

    I don't think he played the game, it's kind of like when someone spouts on about SOE and SWG but they never actually played the game.

    I've played Vanguard for 6.5 years not including beta and i've never heard or read of anyone complaining or leaving because of the death penalty.

    If he is going to lie at least make it half believable lol.

    You're probably right! :)

    Actually, people should try Vanguard, to see how a game is that's tougher. That way, they will know already what server to choose once EQN goes live.

    Who knows, they might like a game that's harsh on you when you die, and trust me, you who will try this game, you will die. Already at lvl 15 I've died 10+ times. And I try to be careful, lol. :)

     

  • DracomonDracomon Member UncommonPosts: 30

    Just voted exp loss and corpse run.

     

    EQ death, NOOOoooooooooooooooo

    Rez at spawn, sit and med and think about my actions and what i did wrong.

     

    WoW death, FFS! now i've got to run back to my body.......... and why the @#$! am i always facing the wrong direction at the GY and why is there always a mountain in my way!

     

    The lack of consequences in WoW actually made it more of an annoying hinderance where as the EQ death meant i had to sit down and get my $@!% together first.

    image
  • TibbzTibbz Member UncommonPosts: 613
    Originally posted by OG_Zorvan
    Originally posted by SavageHorizon
    Originally posted by Storm_Cloud
    Originally posted by OG_Zorvan

    LOL

     

    People did these "polls' for Vanguard with the "hardcore" "WE WANT DEATH PENALTIES!!". They all got what they wanted and left.

    EQNext won't be any more "hardcore" or "old school" than EQ2.

    Umm, not sure if we played the same game...

    I played Vanguard from release. Loved the game, and it was filled with players. I left because once you got to max level there was no content except for APW which came a lot later. I don't think people left because the game was harsh on you when you died.

    I'm actually back now, after being away for a looong time. And, I deleted all my chars, forcing myself to start over, at least until EQN comes. :)

     

    I don't think he played the game, it's kind of like when someone spouts on about SOE and SWG but they never actually played the game.

    I've played Vanguard for 6.5 years not including beta and i've never heard or read of anyone complaining or leaving because of the death penalty.

    If he is going to lie at least make it half believable lol.

    And I don't think you were there before Vanguard was released. I don't believe you were there at release either. Every simpleton was begging for "old UO" with the corpse runs and death penalties and everything should be group content only and yada yada yada and they got it. Vanguard changed ( penalties lessened/removed )  when Brad "Cokehead" McQuaid ran Sigil and Vanguard into the ground ( partly by listening to those demented nitwits calling for that "old school" crap, partly because he was a coke-addled moron who couldn't manage his way out of a wet paper bag ) and when SOE took over.

    But those people that wanted that "harsh environment" before release? Disappeared first, before everyone else did from getting tired of constant crashes from their crappy engine "chunking", no content, etc.

    Those of us who wanted it, got it and loved it.  The few who left because of the penalty were those who played everybody wins games and were thrown into a fire of consequences... good riddance.  I can almost guarantee that the mass exodus of Vanguard was due to the S%^t-tastic stability, bugs, SLI issues etc etc, not the core gameplay.  

    image
  • kakasakikakasaki Member UncommonPosts: 1,205
    Originally posted by mos0811

    I had the  most fun in Shadowbane.  On death you lost all items in your backpack, while everything that was equipped you kept and took damage to those items.  This would allow well geared players to keep their gear, but lose any gold and items they had collected before being able to bank.  It also allowed gear to break, increasing the need for new gear which is good for crafters.

    One big difference in SB was that mobs rarely ever killed you, so when you did die it was from a player and your stuff was gone before you got back to your gravemarker.

    Agreed. SB had one of the best systems for dealing with player death. Kept my little shop well stocked with costumers. 

    A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  • kakasakikakasaki Member UncommonPosts: 1,205
    Originally posted by intrinsc
    Losing XP is ancient thinking. Anyone even suggesting that is still stuck in 1992 game design and should not be playing modern games. If they are really going to help evolve MMOs with this game they have to be more forward thinking and offer some other kind of penalty that would impact gameplay directly rather than just your character advancement. Do less DPS, have less HP so you have to do better the second time since you have less health, or something like that. XP loss is NOT going to make better players. It's just going to make more careful and slower players. The "bads" will still be able to cap. Make someone really feel it for not being careful and then you really got them.

    Ohhh, how about hammer comes out of their monitor and bangs them on the head? That will teach those sucky players to do better next time! 

     

    A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  • JustsomenoobJustsomenoob Member UncommonPosts: 880

    If you die your entire account is deleted.

     

    We'll see who's hardcore now! =P

     

    Oh and the email you signed up for the game with is put on viagra mailing lists.

  • NL-RikkertNL-Rikkert Member UncommonPosts: 134
    Originally posted by Storm_Cloud

    Oh this one is easy...

    Corpse runs and xp loss to bring fear of dying into the life of a gamer, once again.

    Risk vs Reward... Gotta love the challenge... :)

    How on earth do a simple run and some xp instill fear?

    Gamers have grown casual and frail nowadays, I find it pathetic how they aren't up for a real challange nor "man enough" to face the consequences of their actions.

    Not saying all games should have perma death or that there is no place for laid back / casual players/games. But c'mon people grow some nuts and enjoy the thrill of being hunted down and being scared to die in a game. Had enough of the hand holding most games give.

     

    I say loss of items at the very least!

    STOOPID
    When someone does something so utterly moronic that it kills your brain cells at the very thought of it.

  • thedood123thedood123 Member UncommonPosts: 150
    Losing my hard earned gear whether it be from dying or just disappearing over time is grounds for quitting MMOs imo, hopefully it won't happen.
  • VorthanionVorthanion Member RarePosts: 2,749
    I choose none of the above.  I can live with a death system that causes damage to worn gear and requires repairs and incurring an XP debt, not loss.

    image
  • RusqueRusque Member RarePosts: 2,785

    Dying in game should ban your IP, payment information, name, and account from ever playing again. If you are found to have previously had an account, your character is struck by lightning and dies and you are re-banned.

     

  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    I like lose items on death but you can recover them by looting the corpse. plus you get a stat penalty that you can work off by gaining xp. and everytime you die the penalty stacks so you can really screw youself if you die again before working off the penalty.

    I never liked the idea of loseing xp when dieing, but the only games i had that in that i played were korean grinders and loseing 3% xp in those games was literally 5 hours of just strait grinding. so yeah that sucked.

    im not sure how it was in EQ1 i didnt play it.

  • JustsomenoobJustsomenoob Member UncommonPosts: 880
    Originally posted by thedood123
    Losing my hard earned gear whether it be from dying or just disappearing over time is grounds for quitting MMOs imo, hopefully it won't happen.

     

    Well, generally in such a setup, the gear isn't particularly hard to reacquire.  

     

    It's not like you'd camp items/raid for months to get an item then have it just poof on you.   It'd be more like..."Lost my stuff again, I'll go buy some more from the crafters".   Or maybe you have a few sets of extra in the bank.   Ultima Online style stuff.

     

     

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by Tibbz
    Originally posted by OG_Zorvan
    Originally posted by SavageHorizon
    Originally posted by Storm_Cloud
    Originally posted by OG_Zorvan

    LOL

     

    People did these "polls' for Vanguard with the "hardcore" "WE WANT DEATH PENALTIES!!". They all got what they wanted and left.

    EQNext won't be any more "hardcore" or "old school" than EQ2.

    Umm, not sure if we played the same game...

    I played Vanguard from release. Loved the game, and it was filled with players. I left because once you got to max level there was no content except for APW which came a lot later. I don't think people left because the game was harsh on you when you died.

    I'm actually back now, after being away for a looong time. And, I deleted all my chars, forcing myself to start over, at least until EQN comes. :)

     

    I don't think he played the game, it's kind of like when someone spouts on about SOE and SWG but they never actually played the game.

    I've played Vanguard for 6.5 years not including beta and i've never heard or read of anyone complaining or leaving because of the death penalty.

    If he is going to lie at least make it half believable lol.

    And I don't think you were there before Vanguard was released. I don't believe you were there at release either. Every simpleton was begging for "old UO" with the corpse runs and death penalties and everything should be group content only and yada yada yada and they got it. Vanguard changed ( penalties lessened/removed )  when Brad "Cokehead" McQuaid ran Sigil and Vanguard into the ground ( partly by listening to those demented nitwits calling for that "old school" crap, partly because he was a coke-addled moron who couldn't manage his way out of a wet paper bag ) and when SOE took over.

    But those people that wanted that "harsh environment" before release? Disappeared first, before everyone else did from getting tired of constant crashes from their crappy engine "chunking", no content, etc.

    Those of us who wanted it, got it and loved it.  The few who left because of the penalty were those who played everybody wins games and were thrown into a fire of consequences... good riddance.  I can almost guarantee that the mass exodus of Vanguard was due to the S%^t-tastic stability, bugs, SLI issues etc etc, not the core gameplay.  

    I agree, saying everyone left because of the harsh death penalty is bogus, people falling through the floor into space and people who had problems with Sli( gtx 8800 was the top card of the day) and bugs.

     




  • krulerkruler Member UncommonPosts: 589

    corpse runs and Xp loss on death, now hearing those people whine about it from the EQ1 days obviously didn't have any Necro or cleric friends/guildmates, if you knew people you never EVER really had much of a XP loss or to bad of a corpse run.

    Necro service was more expensive as reagent was used, but a Necro to summon corpse and cleric to rez was perfect on raids.

  • AumHybridAumHybrid Member UncommonPosts: 75
    Realistically, there isn't a chance that they are going to do corpse runs for lost items.  I doubt corpse runs will even be in the game in any way.
     
    In fact, I'm not even sure if they would do binding.
     
    I'm not saying it's a good or bad thing.  I'm just saying that they won't do it because now that the mmo community is bigger, they aren't going to add mechanics that will push away casual gamers.
     
    They even took item drops on death out of the original EQ, so it would be extra weird if it was added back.
  • isslingissling Member UncommonPosts: 162
    And there where curses already in game that lasted an hour from mobs and had nothing to do with dying.
  • thedood123thedood123 Member UncommonPosts: 150
    Originally posted by Justsomenoob
    Originally posted by thedood123
    Losing my hard earned gear whether it be from dying or just disappearing over time is grounds for quitting MMOs imo, hopefully it won't happen.

     

    Well, generally in such a setup, the gear isn't particularly hard to reacquire.  

     

    It's not like you'd camp items/raid for months to get an item then have it just poof on you.   It'd be more like..."Lost my stuff again, I'll go buy some more from the crafters".   Or maybe you have a few sets of extra in the bank.   Ultima Online style stuff.

     

     

    I think I could go for that, but I would prefer the game to boost powerful rare items that you earn thru lots of hard work

  • AsboAsbo Member UncommonPosts: 812
    Originally posted by Storm_Cloud

    Oh this one is easy...

    Corpse runs and xp loss to bring fear of dying into the life of a gamer, once again.

    Risk vs Reward... Gotta love the challenge... :)

     

    Just like it was in EQI stop the whining wow players from having it so easy like they always have imo.....Loading please wait...!!!

    Asbo

  • nothuman24nothuman24 Member Posts: 36

    If the game is grindy and has an exp replenishing Rez, which hopefully it is, exp loss is fine with me (1-2 hours farming worth of exp @ endgame, before 75% Rez from most pure healing class?). If the game has open-pvp and a flag system, punish those with active PK penalty that die with chance to drop items in inv. Lineage 2's death system was about perfect for me but it was its open- pvp system and clan war system that complimented it so well. Might not work as well in a pve only game. Hard to say when knowing so little about the game.

     

  • Shadowguy64Shadowguy64 Member Posts: 848
    Originally posted by Rusque

    Dying in game should ban your IP, payment information, name, and account from ever playing again. If you are found to have previously had an account, your character is struck by lightning and dies and you are re-banned. 

     

    Dammit I was going to post something like this.

    +1

  • aspekxaspekx Member UncommonPosts: 2,167
    Originally posted by Grailer
    Originally posted by BrucyBonus
     

    Another death penality is item a bit of item decay from dying , and eventually item breaks and you have to buy or craft a new items .  This would be my favourite one because it means you are forever upgrading your character and never reaching an end until you quit game .

    this also contributes to a healthy economy for loot sellers and especially crafters, if crafting plays any serious role in the game.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • nothuman24nothuman24 Member Posts: 36
    Originally posted by aspekx
    Originally posted by Grailer
    Originally posted by BrucyBonus
     

    Another death penality is item a bit of item decay from dying , and eventually item breaks and you have to buy or craft a new items .  This would be my favourite one because it means you are forever upgrading your character and never reaching an end until you quit game .

    this also contributes to a healthy economy for loot sellers and especially crafters, if crafting plays any serious role in the game.

     

    I personally hope they don't implement one of those easy to acquire items and item decay - casual trend systems. I was under the impression that this game was going to be a little more hardcore >.<

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