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I have read all the complaints

Lord.BachusLord.Bachus Member RarePosts: 9,686
Seems to me most of the complaints come. Frome people that found a true sandbox  and have no clue how to handle it.  Its another of those proofs that sandboxes are a minorrity thing

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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Comments

  • ichihaifuichihaifu Member UncommonPosts: 280

    Dunno which complaints you read, but my problems with the game are all related to bugs and map size. Also while there is not a lack of things to do per say, but the veriety is a bit too small for my taste for now.

     

    I have been playing since first betas that were granted access for outhouse players, and the game has come leaps and bounds forward from that state and it will keep on going forward and expanding which is good.

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297

    Sand box...........................?

    Dunno what game everyone saying that has been playing. Right from the start you are led from quest NPC to quest NPC which lead to static spawning grounds with tons of the same mobs.. then when the quests run out.. you have to work on scripted dynamic stuff.

    There is nothing sand box about this game. Shit tutorials and tons of players wondering around without a clue what they should be doing does not make something a sand box. A sand box is being able to adjust, create and mould content or the world outside of scripted events... a sand box isn't figuring out what you need to do to have fun.

    .. I like the PvP though.

    I don't suffer from insanity, I enjoy every minute of it.
  • TheHavokTheHavok Member UncommonPosts: 2,423
    Originally posted by Vannor

    Sand box...........................?

    Dunno what game everyone saying that has been playing. Right from the start you are led from quest NPC to quest NPC which lead to static spawning grounds with tons of the same mobs.. then when the quests run out.. you have to work on scripted dynamic stuff.

    There is nothing sand box about this game. Shit tutorials and tons of players wondering around without a clue what they should be doing does not make something a sand box. A sand box is being able to adjust, create and mould content or the world outside of scripted events... a sand box isn't figuring out what you need to do to have fun.

    .. I like the PvP though.

    Well first off, no, you are not led from quest npc to quest npc.  You run around and missions pop up.  If you are close to a mission, your radio guide will tell you about it, but you are not forced to do the mission.  You can go anywhere in New Eden (the first zone) that you want to the second you log into the game.  This remains true throughout the whole game.

    ALSO: Even if you were led from NPC to NPC, would that suddenly make the game not 'sandbox'?  Hmm.. Well in The Elder Scrolls, you are constantly guides from NPC to NPC, following quest lines, WITH static mobs.  Does that mean The Elder Scrolls games are not Sandboxes?

    Well regardless, the term 'Sandbox' is bullshit anyways and nobody can even agree on what it means.

  • DamonVileDamonVile Member UncommonPosts: 4,818

    It's not a sandbox it's an open world non-linear game.

    You can only "build" gear and nothing you do effects the actual world construction wise. Pushing back the melding isn't what I'd consider " building with sand "

    The game may be headed towards sandbox but it isn't one right now

     

  • r3dl4ncer3dl4nce Member UncommonPosts: 114
    Originally posted by DamonVile

    It's not a sandbox it's an open world non-linear game.

     

    Quote, and that's not bad.

    A sandbox would require perhaps too much time and casual players could not see all of what the game could have to offer. Instead Firefall is a nice open world shooter that is not lead by quests, everyone can decide what to do, what frame use, what quest do, what craft, when do PvP or PvE, without loosing anything (no full loot, thanks Red5)  but having to change equip from time to time (item durability decrease is good).

    If someone want a more quest lead MMOTPS, Defiance is very good (in fact I play both Firefall and Defiance, both have great pros and some cons)

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by DamonVile

    It's not a sandbox it's an open world non-linear game.

    You can only "build" gear and nothing you do effects the actual world construction wise. Pushing back the melding isn't what I'd consider " building with sand "

    The game may be headed towards sandbox but it isn't one right now

     

    Its a shooter, anf its fun for those that like shooters and open world, so far the world feels a little bland and none engaging to me, tough still wondering at every corner whats behind there.... I think games like this work best with factional PvP and battles for resources.  5 or 7 factions  battling eachother instead of everyone fighting the main evil... 7 factions battling eachother and the main evil for survival.

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • PurutzilPurutzil Member UncommonPosts: 3,048

    Honestly, it is more 'sandbox' or 'open' but it lacks some stuff to do... which honestly if you look at it from the standpoint of other games it actually isn't lacking that much, its just not as guided as other games.

     

    I can't really call it a true 'sandbox' since its not exactly one, though going with the 'open ended' standpoint, it does show peoples need for direction despite crying they are tired of direction and a theme park.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Purutzil

    Honestly, it is more 'sandbox' or 'open' but it lacks some stuff to do... which honestly if you look at it from the standpoint of other games it actually isn't lacking that much, its just not as guided as other games.

     

    I can't really call it a true 'sandbox' since its not exactly one, though going with the 'open ended' standpoint, it does show peoples need for direction despite crying they are tired of direction and a theme park.

    Well, thats because people in general dont know what they want...

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Originally posted by TheHavok
    Originally posted by Vannor

    Sand box...........................?

    Dunno what game everyone saying that has been playing. Right from the start you are led from quest NPC to quest NPC which lead to static spawning grounds with tons of the same mobs.. then when the quests run out.. you have to work on scripted dynamic stuff.

    There is nothing sand box about this game. Shit tutorials and tons of players wondering around without a clue what they should be doing does not make something a sand box. A sand box is being able to adjust, create and mould content or the world outside of scripted events... a sand box isn't figuring out what you need to do to have fun.

    .. I like the PvP though.

    Well first off, no, you are not led from quest npc to quest npc.  You run around and missions pop up.  If you are close to a mission, your radio guide will tell you about it, but you are not forced to do the mission.  You can go anywhere in New Eden (the first zone) that you want to the second you log into the game.  This remains true throughout the whole game.

    ALSO: Even if you were led from NPC to NPC, would that suddenly make the game not 'sandbox'?  Hmm.. Well in The Elder Scrolls, you are constantly guides from NPC to NPC, following quest lines, WITH static mobs.  Does that mean The Elder Scrolls games are not Sandboxes?

    Well regardless, the term 'Sandbox' is bullshit anyways and nobody can even agree on what it means.

    You can go anywhere in the first two continents in WoW the second you log into the game and that remains true through the whole game. You think WoW is a sandbox? Almost every quest in WoW is optional as well...

    ..and no, ES games are not sandboxes... they are non-linear theme parks. Open world isn't automatically sandbox. You could argue they are sandboxy on PC because of the editor and mods though... sort of.

    I don't suffer from insanity, I enjoy every minute of it.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967

    Being a sandbox is not an excuse for not having content or activities. Since when?  Not having a linear quest path doesn't make a game a sandbox either. 

     

    Firefall at the moment is a small piece of terrain with limited activities and limited abilities for the player to change the scope of anything. It's abysmally lacking quite honestly.

     

    If you're going to speak in terms of sandbox, what are a players options? Literally:

    Shoot enemy npcs

    Thump for resources

    Craft items to thump resources better and shoot enemy npcs better

     

    There is no exploring, there is no discovery at the moment. This might be the most meager Open Beta offering I've ever witnessed.  Only OWPVP or a metric ton of content and areas could save Firefall from its current self.

    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • wormedwormed Member UncommonPosts: 472

    Hilarious that people are calling Firefall a sandbox game. Here in lies the marketing power of words; people too ignorant and dumb to understand what they mean fall for it the hardest.

    Firefall is, simply put, a bad game. Having little to no content and throwing the word sandbox around like the players are the dumb ones who can't find anything to do is absurd. The size of the world is miniscule, the amount of things to do is pathetic, at best, and the PvP is, quite possibly, the biggest farce to ever tag 'esport' to itself. It's a sad thing when Shootmania bolstered more of an esport appeal than this game and Jetball (lol) ever will. 

    Red5's problem is that they think they can buy themselves into the scene. League of Legends did it and could do it because they had and have millions of players. The esport scene is miniscule in comparison to the large percentage of players in any game. Firefall will never, ever, ever, have millions of players. Their PvP is terribly imbalanced and it's helmed by a team that seemingly is too egotistical to listen to the community or they're legitimately clueless. Based on some of the Glassdoor reviews of the company, my guess is the problem totally lies with Mark Kern. Sorry Mark, just because you were apart of the World of Warcraft development team doesn't mean you have a clue on how to develop a competitive FPS game. Not to mention, WoW was a success because it trivialized a genre and allowed any person to delve into it easily. Yes, this was revolutionary to the genre and I'm not bashing WoW or him for this. However, to create a competitive game- especially one being touted as esport- isn't even close to being the same thing.

    I had high hopes for Firefall way back in very early closed beta but after the community is constantly ignored it became apparent this game was destined to fail.

    Keep your money, people. Otherwise, know you're investing in a project that will have a very small community in the end.

  • DihoruDihoru Member Posts: 2,731
    Originally posted by FlyByKnight

    Being a sandbox is not an excuse for not having content or activities. Since when?  Not having a linear quest path doesn't make a game a sandbox either. 

     

    Firefall at the moment is a small piece of terrain with limited activities and limited abilities for the player to change the scope of anything. It's abysmally lacking quite honestly.

     

    If you're going to speak in terms of sandbox, what are a players options? Literally:

    Shoot enemy npcs

    Thump for resources

    Craft items to thump resources better and shoot enemy npcs better

     

    There is no exploring, there is no discovery at the moment. This might be the most meager Open Beta offering I've ever witnessed.  Only OWPVP or a metric ton of content and areas could save Firefall from the majority of the MMO community.

     Fixed it for you. Firefall is a good game, it is lacking content but since I started playing (second wave of closed beta) it has come a long way, from a personal standpoint it went from: meh, uninstall to fuck gotta log in to get some more stuff done! (items mostly, yeah it can get boring but the spawns are tricky enough with the chosen and raiders to actually keep me interested now with the crafting system and the new mechanics).

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  • aesperusaesperus Member UncommonPosts: 5,135

    Wow... this thread shows quite clearly how little people on this forum seem to understand what a sandbox actually is.

    There is nothing linear about Firefall. There are no levels, the quests are there as a tutorial only. The entire game is based around crafting and customization. Towns (outposts) rise and fall based on random events and whether or not people choose to participate.

    Furthermore the map becomes larger (or smaller) based on specific types of these events which peel back the blue fog and expose additional parts of the game world. It may feel small, it might have bugs, but the game has to start somewhere.

    Furthermore, the people complaining that all there is to do is 'shoot stuff' in a shooter. LOL. First of all, you're playing a shooter. Think about what that means for a second. Second of all, the game has vehicles, different types of challenges, Thumping, PvP, etc. It may not be the most feature complete / expansive game, but it's a true sandbox through & through, and offering many of the things people have been complaining about on these forums for years.

    In addition to this, the team behind Firefall has shown the willingness to completely change the way their game works (it actually did used to be a more linear / quest-based game) according to feedback from the players.

    The best I've seen the criticisms over this game explained comes from Penny Arcade. The jist of it being; here's a game that's doing most of what players are asking for, but is likely to fail, because it doesn't feel 'epic' enough, because it's a game that's trying to be too fair to the players.

    I do agree that the game could use more features, but I can't honestly get behind the bashwagon on this title.

  • KaosLegionKaosLegion Member UncommonPosts: 79

    Have you done LGV racing, have you got the exploration achievements, have you open the melding pockets or done the instance??? Have you looked into how to do bane claw. Oh wait have you unlocked the dunce hat??? Die by fire in copacabana. Have you kill 1000 chosen for the awesome chosen mouth piece??? Pushed back melding to thump???

    oh yeah run from mission to mission.... That's all.

  • KaosLegionKaosLegion Member UncommonPosts: 79
    And then there's pvp, though I'm more keen on when open world comes out..
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967

    Can somebody tell me what there is to do besides:

     

    Not so Dynamic Mission Loop

    Thump for resources

    Craft with 2 available slots

     

    Everything in the game revolves around these 3 pieces, whether it be achievements or dailies. If the combat was much more involved it would make it harder to notice the shortcomings.

    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • DihoruDihoru Member Posts: 2,731
    Originally posted by FlyByKnight

    Can somebody tell me what there is to do besides:

     

    Not so Dynamic Mission Loop

    Thump for resources

    Craft with 2 available slots

     

    Everything in the game revolves around these 3 pieces, whether it be achievements or dailies. If the combat was much more involved it would make it harder to notice the shortcomings.

    You've played maybe for an hour, not worth the time and neurons to explain what else there is to do when you have such little experience.

    image
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Originally posted by aesperus

    Wow... this thread shows quite clearly how little people on this forum seem to understand what a sandbox actually is.

    There is nothing linear about Firefall. There are no levels, the quests are there as a tutorial only. The entire game is based around crafting and customization. Towns (outposts) rise and fall based on random events and whether or not people choose to participate.

    Furthermore the map becomes larger (or smaller) based on specific types of these events which peel back the blue fog and expose additional parts of the game world. It may feel small, it might have bugs, but the game has to start somewhere.

    Furthermore, the people complaining that all there is to do is 'shoot stuff' in a shooter. LOL. First of all, you're playing a shooter. Think about what that means for a second. Second of all, the game has vehicles, different types of challenges, Thumping, PvP, etc. It may not be the most feature complete / expansive game, but it's a true sandbox through & through, and offering many of the things people have been complaining about on these forums for years.

    In addition to this, the team behind Firefall has shown the willingness to completely change the way their game works (it actually did used to be a more linear / quest-based game) according to feedback from the players.

    The best I've seen the criticisms over this game explained comes from Penny Arcade. The jist of it being; here's a game that's doing most of what players are asking for, but is likely to fail, because it doesn't feel 'epic' enough, because it's a game that's trying to be too fair to the players.

    I do agree that the game could use more features, but I can't honestly get behind the bashwagon on this title.

    You are saying a non-linear theme park qualifies as a sandbox. If Firefall is a sandbox then so is GW2 and so is Rift.. you can customize and craft in all three and there are dynamic/random events that can be slightly influenced by the players. I mean, how is Firefall considered a "true sandbox" and Defiance isn't? Defiance has more icons on the main map you say? Oh, I see...

    The real meaning of sandbox has clearly been lost.. so lost that you are utterly convinced you are making sense. Some people seem to think it means no hand holding or something... there really is no hope for the future of sandbox MMOs if that's all it's gunna take. Looks like EQNext will probably just be EQ2 without a quest log or a map.

    I don't suffer from insanity, I enjoy every minute of it.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Originally posted by Dihoru
    Originally posted by FlyByKnight

    Can somebody tell me what there is to do besides:

     

    Not so Dynamic Mission Loop

    Thump for resources

    Craft with 2 available slots

     

    Everything in the game revolves around these 3 pieces, whether it be achievements or dailies. If the combat was much more involved it would make it harder to notice the shortcomings.

    You've played maybe for an hour, not worth the time and neurons to explain what else there is to do when you have such little experience.

    I've actually been participating on and off since closed beta when battleframes were unlocked via the tree.

     

    I'm aware of the cute but trivial LGV racing, and if I wanted to chase down achievements I'd go flip on an Xbox360. None of those activities have impact on the world.  Firefall can be "experienced" in its relevant entirety in less than a week, after that anything you do is repetition with an absorbent time sink in front of it.

     

    You gonna tell people to kill their time trying to get keys into melding pockets?  For what? So they can thump some more and observe the barren empty world praying 8-10 other people show up so they can do 1 mission that gives them a CHANCE to get a key to Black Water Anomaly (a 5 Player Instance that has more life to it than all 3 melding pockets put together)?

     

    That's the deep sandbox that noobs are just not advanced enough to comprehend?  Yeah ok.

    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • NaowutNaowut Member UncommonPosts: 663

    Not a sandbox.

     

    /thread

  • KarahandrasKarahandras Member UncommonPosts: 1,703

    1) You don't know what a sandbox is.

    2)You haven't understood what people are complaining about.

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by TheHavok
    Originally posted by Vannor

    Sand box...........................?

    Dunno what game everyone saying that has been playing. Right from the start you are led from quest NPC to quest NPC which lead to static spawning grounds with tons of the same mobs.. then when the quests run out.. you have to work on scripted dynamic stuff.

    There is nothing sand box about this game. Shit tutorials and tons of players wondering around without a clue what they should be doing does not make something a sand box. A sand box is being able to adjust, create and mould content or the world outside of scripted events... a sand box isn't figuring out what you need to do to have fun.

    .. I like the PvP though.

    Well first off, no, you are not led from quest npc to quest npc.  You run around and missions pop up.  If you are close to a mission, your radio guide will tell you about it, but you are not forced to do the mission.  You can go anywhere in New Eden (the first zone) that you want to the second you log into the game.  This remains true throughout the whole game.

    ALSO: Even if you were led from NPC to NPC, would that suddenly make the game not 'sandbox'?  Hmm.. Well in The Elder Scrolls, you are constantly guides from NPC to NPC, following quest lines, WITH static mobs.  Does that mean The Elder Scrolls games are not Sandboxes?

    Well regardless, the term 'Sandbox' is bullshit anyways and nobody can even agree on what it means.

    Yes in pretty much any game you can run around anywhere but are the quests linear in that they do force you to follow the typical linear questing mode that every game since FFXI has been doing,nobody has been creative or tried to be different.

    My complaint would never revolve around sandbox or any stereotyped words internet people like to use,i simply look for a good game with no hand holding or as little as possible.I also look for effort in game design and depth in each system.

    My real only problem with Wildstar is it's cheap graphics,you can really tel;l these are former Blizzard employees,they cut a lot of corners in graphical depth.Textures used are anything me or you could make in minutes ,this developer has not put in the effort to make it look professional.

    My other issue aside from graphics is the main selling point for me at least is the telegraph system but i prefer no hand holding by laying a red texture on the ground,there is no thinking involved with that and at worse case i prefer to use my brain a little bit.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • KarahandrasKarahandras Member UncommonPosts: 1,703
    Originally posted by FlyByKnight
    Originally posted by Dihoru
    Originally posted by FlyByKnight

    Can somebody tell me what there is to do besides:

     

    Not so Dynamic Mission Loop

    Thump for resources

    Craft with 2 available slots

     

    Everything in the game revolves around these 3 pieces, whether it be achievements or dailies. If the combat was much more involved it would make it harder to notice the shortcomings.

    You've played maybe for an hour, not worth the time and neurons to explain what else there is to do when you have such little experience.

    I've actually been participating on and off since closed beta when battleframes were unlocked via the tree.

     

    I'm aware of the cute but trivial LGV racing, and if I wanted to chase down achievements I'd go flip on an Xbox360. None of those activities have impact on the world.  Firefall can be "experienced" in its relevant entirety in less than a week, after that anything you do is repetition with an absorbent time sink in front of it.

     

    You gonna tell people to kill their time trying to get keys into melding pockets?  For what? So they can thump some more and observe the barren empty world praying 8-10 other people show up so they can do 1 mission that gives them a CHANCE to get a key to Black Water Anomaly (a 5 Player Instance that has more life to it than all 3 melding pockets put together)?

     

    That's the deep sandbox that noobs are just not advanced enough to comprehend?  Yeah ok.

    You forgot, instanced pvp, although I'm not sure how many ppl play that atm so it may be : You forgot, standing around queing  instanced pvp:).

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967

    I left out queueing for "PVP" and the whole contrived eSports angle. I try to avoid talking about it because I have a very negative view and I'm biased. I just cringe every time I see a game try to force itself into eSports. I guess that comes with the territory because a lot of Red5s team have background and history with Tribes Ascend.

    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
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