Let's just say in a hypothetical sense that the rest of the MMOs coming out in the future will strictly follow the usual theme park format of quest hubs, raids, trinity, faction grinds and what-not. If the devs actually took a poll on one mechanic the general player base is tired off seeing and that they would remove, which would you choose?
"If I offended you, you needed it" -Corey Taylor
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Thank goodness you aren't in charge of THEMEPARK MMO development...
A lot of games like SWTOR or WoW using faction grinding as a straight up content replacement.
When you make 3-4 dailies, then add a pile of high faction loot for players to go after and then walk away its like turning on the tv and letting Disney raise your kids. Its why I walked away from SWTOR and WoW.
Other: Linearity
Themepark tend to be to linear. You follow a certain path and you almost cannot avoid it.
I'm ok with some form of linearity, in contrast with sandbox games, but just a little bit more balanced.
I'm ok with quest hubs as long as it's meaningful. Meaning that I don't want to see camps with a few quest givers just because we needed quests at that place. It needs to feel as if the place is alive. It's all just a matter of how well it's implemented I guess.
EQ2 fan sites
+1 Pretty much same for me.
The BEST part of a themepark MMO is the raiding.
The WORST part of a themepark MMO is the economy.
Since economy wasn't one of your choices I went with the Trinity, which I also don't like.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?
QUEST HUBS????
Wtf is the problem people have with QUEST HUBS?
So you care HOW you get your kill 10 rats quest?
/applause
how about removing stupid endgame raids gear grind, kill 10 rats collect 5 eggs quests first?
I'm happy to get INTERESTING quests at some "hub" instead of having GW2 type auto quest" collect 5 eggs" brainless tasks.
How about an EQ1 clone with updated graphics and more intuitive UI?
Quest hubs.
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
Was a close tie for me between static NPC enemies(other) and quest hubs.
Static enemies was the winner though.
I would play that.
Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?