When all the hype is from people who have played the game (many extensively) and all the hate is from people who haven't played or only played the first few levels...
Always a good sign, that's all I'm saying.
If a game isn't fun from the beginning... I don't want to play a game that starts at max level. It may just not be for me, but why play a game that you have to grind for days/weeks before you start having fun?
I agree. The game should be fun once you get past the tutorial.
It is!
The tutorial lasts for about the first 15 levels though haha.
I find the game fun from the get go, however.
And come on people, I'm pretty sure I didn't say that "100% of people who have played the game like it" because there are never absolutes. Saying "all" is a general statement, pretty logical to assume I REALLY didn't mean ALL.
Coming into the thread and saying "no BadSpock is wrong because I and my friend Bob hated the game" is just pointless.
Generally speaking, the hype is coming from people who have played the game extensively and the hate is coming from people who haven't played or only played the first few levels.
Is that better?
Does the game restrict the hotbar to only about 8 skills you have access to after the tutorial? Does the game turn off Tab-Targeting, add a Reticule and speeds up combat 300% or more after the tutorial? Does the game world open up to a non linear open world Exploration centric Model similar to a Skyrim or Asheron's Call after the tutorial?
Of course none of those happen after the tutorial!!!! If someone only wants to play a game that features certain elements it is naïve to say people can change their mind after playing the tutorial and it is especially silly to conclude that people can't know whether they like the game or not if they only played during the tutorial. If I don't like Broccoli I won't sit there and eat a whole plateful hoping the taste turns into Rocky Road Ice Cream.
I played FFXIV for 2 hours, I gave the game a solid shot hoping the traditional Themepark trappings could wear on me but in the end the Tab Targeting, slow combat multi hotbar support combat was entirely too much for me to handle and I didn't need to play through the entire game, let alone the tutorial to know my tastes would never change.
I am not saying FFXIV is a bad game, because it isn't it just wasn't for me. And I don't need to play a game for a few days to know whether or not the basic game will change when we all know it would not. The game does have a very promising class system that I think a lot of people will like and that is some innovation the players can look forward too.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
While I plan to give this game a go because I like the world and some of the gameplay. I feel like a lot people are forcing themselves to like it just because it is a P2P game and possibly one of the last if not the last one. I have a feeling a lot of people are going to be disappointed once the P2P spell they put themselves under fades. Not because it's a bad game, just because they weren't really into the game but the payment model.
First let me say, you don't know me, I don't know you, but I'm assuming you are a gamer or have interest in MMO's or you wouldn't be here. You owe to yourself to read this with an open mind.
If you're like me, you have (or had) NO interest in ever playing a Final Fantasy game, let alone this one. The next big game for me was going to be Wildstar. (But for you it could be ESO or even EQ Next). Somehow I got into Phase 2 Beta for Final Fantasy 14 ARR. I played it on the weekends to pass the time, but honestly I didn't allow myself to become attached.
Each time I played, I thought about how beautiful the game is, but the combat was nothing special - in fact it felt very old school. It reminded me of WoW and EQ. I'd play to level 10 and then make a new character. Rince and repeat. Phase 2 ended, and I went back to GW2 and WoW.
I continued to gobble up info on Wildstar. Weeks passed. Then Phase 3 began. I didn't even play the first 3 weekends of Phase 3 because (first they never emailed me to let me know it had started, and second I wasn't going to play the game in release anyways.) So on the 4th week of Phase 3, my wife and I logged into the game and played, mainly because it was something different to do. This time new classes were available and we each chose one we hadn't played before.
Unfortunately this meant we started in different starting areas. So for the first 10 levels we solo'd... right around level 10 or so I started up a story quest. I was treated to a neat cut scene and then combat began. I died. I ran back, healed up and started again. I died again. This happened a few times until I logged out in disgust. "Why would they make the game so hard?" "This was supposed to be a SOLO quest!" (btw, I found out I was doing that fight wrong - later on I beat it quite easliy)
I quit the game, logged into WoW and stared at my screen. I was done with Final Fantasy. Or so I thought.I couldn't bring myself to play WoW (I had quit that game so many times before, only to come back when I was bored). I went downstairs and sat down.
Something weird happened. I couldn't stop thinking about Final Fantasy 14 ARR. There was something about the game that made me want to go back, try again. So, after a few minutes I went upstairs, logged back into the game (much to my wife's surprise) and made a new character. I told her I wanted to group with her this time, one way or another we would play classes that started in the same area. So we both made new characters. I'll spare all the details that don't matter.
But I will tell you this, We had so much fun I pre-ordered the game for both of us.
This game has so much personality. The people of this world are alive and full of character. The story draws you in and makes you care about what is going on. The four dungeons I was able to play through were amazing. They looked beautiful. The monsters weren't just tank and spank, but required you to use strategy. The scenery is breathtaking. You have to see the sun rise and set to understand, it looks so real. The game is challenging, the combat - yes it's old school at first, but becomes quite interesting at higher levels. The fact that one character can play all the classes is so cool!
I am excited to see the 8 player dungeon-raids, to see the 24 man raids, to quest for my Relic Weapon... and to see the rest of the beautiful world that Yoshi-P and the rest of his team have created.
This brings me to my main point. You don't want to miss out on what may be one of the best MMO's in gaming history. I am not alone in saying this. Read the forums - people that have played this have gone from skeptics to full blown fanboys. Why? If you can get into the Open Beta, I would do so. You won't regret it.
Does the game restrict the hotbar to only about 8 skills you have access to after the tutorial? Does the game turn off Tab-Targeting, add a Reticule and speeds up combat 300% or more after the tutorial? Does the game world open up to a non linear open world Exploration centric Model similar to a Skyrim or Asheron's Call after the tutorial?
Of course none of those happen after the tutorial!!!! If someone only wants to play a game that features certain elements it is naïve to say people can change their mind after playing the tutorial and it is especially silly to conclude that people can't know whether they like the game or not if they only played during the tutorial. If I don't like Broccoli I won't sit there and eat a whole plateful hoping the taste turns into Rocky Road Ice Cream.
I played FFXIV for 2 hours, I gave the game a solid shot hoping the traditional Themepark trappings could wear on me but in the end the Tab Targeting, slow combat multi hotbar support combat was entirely too much for me to handle and I didn't need to play through the entire game, let alone the tutorial to know my tastes would never change.
I am not saying FFXIV is a bad game, because it isn't it just wasn't for me. And I don't need to play a game for a few days to know whether or not the basic game will change when we all know it would not. The game does have a very promising class system that I think a lot of people will like and that is some innovation the players can look forward too.
And look at this, although I don't share Azz's gaming preferences, I can agree with him on this fact. There are going to be plenty of people who do not play this game not because it was badly made or only half done, but because they don't like what is being served.
Though Azz, I think you should give Broccoli another try. You never know, you may become crazy and it will turn into ice cream!
Originally posted by Fendel84M While I plan to give this game a go because I like the world and some of the gameplay. I feel like a lot people are forcing themselves to like it just because it is a P2P game and possibly one of the last if not the last one. I have a feeling a lot of people are going to be disappointed once the P2P spell they put themselves under fades. Not because it's a bad game, just because they weren't really into the game but the payment model.
No Cash Shop? Who do I throw my money at? Oh, wait.......I already paid. Well, who can I throw my money at again? Did they mention there is no Cash Shop???????
Seriously though, It's the MT/RMT payment model that is driving me out of this genre I have played for over a decade now. Every single game I have played that has gone this route has been damaged beyond playability for me. Given that, the payment model is a much larger deal than you give credit to. I am a big meta-gamer in my MMOs, they are a huge part of why I play. I have yet to see an MMO with a Cash Shop not have it's meta-games completely undermined by it. It's a deal breaker.
This game only needs to be at least as good as Rift for me to stay Subbed and enjoy it. And even in the beta, where I did not see much beyond the tutorial, the game had more "draw" for me to it than Rift did. So, unless this game really takes a surprising nose dive towards the endgame like SWTOR, I'll have probably found my new home for at least a few years. Vive P2P (or in this case Vivi P2P)
Seriously though, this game only needs to be at least as good as Rift for me to stay Subbed and enjoy it. And even in the beta, where I did not see much beyond the tutorial, the game had more "draw" for me to it than Rift did. So, unless this game really takes a surprising nose dive towards the endgame like SWTOR, I'll have probably found my new home for at least a few years.
Vive P2P
(or in this case Vivi P2P)
And your the reason why the mmo genre is in such bad shape.
Seriously though, this game only needs to be at least as good as Rift for me to stay Subbed and enjoy it. And even in the beta, where I did not see much beyond the tutorial, the game had more "draw" for me to it than Rift did. So, unless this game really takes a surprising nose dive towards the endgame like SWTOR, I'll have probably found my new home for at least a few years.
Vive P2P
(or in this case Vivi P2P)
And your the reason why the mmo genre is in such bad shape.
Yeah, because the Cash Shop F2P revolution has really saved this genre.
Well, if Subscription based MMOs have ruined this genre and by me supporting them has contributed to that, then......
Seriously though, this game only needs to be at least as good as Rift for me to stay Subbed and enjoy it. And even in the beta, where I did not see much beyond the tutorial, the game had more "draw" for me to it than Rift did. So, unless this game really takes a surprising nose dive towards the endgame like SWTOR, I'll have probably found my new home for at least a few years.
Vive P2P
(or in this case Vivi P2P)
And your the reason why the mmo genre is in such bad shape.
Yeah, because the Cash Shop F2P revolution has really saved this genre.
No the fact that you will pay to play any game that will meet the standards of a themepark mmo (the standard that was set and never broken since 2004). How does the genre evolve if you keep telling the devs that all you want is a different themed wow game every year.
No thanks, once bitten twice shy. They conned me into buying the CE version when it first ever went live and screwed us over big time. Never again will I buy a product from them. An MMO that has to be rebuilt from the ground up is a joke. Get it right the first time and not screw over your initial customers.
Originally posted by Tanvaras No thanks, once bitten twice shy. They conned me into buying the CE version when it first ever went live and screwed us over big time. Never again will I buy a product from them. An MMO that has to be rebuilt from the ground up is a joke. Get it right the first time and not screw over your initial customers.
You have 2 weeks free to try it... And, you don't have to buy it again(only resub if you want to continue playing)...
Originally posted by dyermaker714 Call me biased or closed-minded or whatever, but the fact that this game 1) Is zoned, as in has loading screens between zones, as in not seamless (its 2013...seriously? What in existence could possibly Annihilate immersion more that a freakin loading screen..just..wow) and 2) That there is ZERO open world PvP are just huge disappointments for me. Its a shame too because I truly love Final Fantasy
This post seems very contradictive. If you truly love Final Fantasy, then why would you be disappointed with loading screens and no open PvP? Every ff game ever made has tons of loading screens and no open PvP. So why is this the deal breaker now? Why do you want a franchise you love to be something it never has been in its entire history?
Seriously though, this game only needs to be at least as good as Rift for me to stay Subbed and enjoy it. And even in the beta, where I did not see much beyond the tutorial, the game had more "draw" for me to it than Rift did. So, unless this game really takes a surprising nose dive towards the endgame like SWTOR, I'll have probably found my new home for at least a few years.
Vive P2P
(or in this case Vivi P2P)
And your the reason why the mmo genre is in such bad shape.
Yeah, because the Cash Shop F2P revolution has really saved this genre.
No the fact that you will pay to play any game that will meet the standards of a themepark mmo (the standard that was set and never broken since 2004). How does the genre evolve if you keep telling the devs that all you want is a different themed wow game every year.
Because this whole Genre has spend the last decade full steam ahead in the wrong dam direction.
Maybe, someone SHOULD put the breaks on it and go back to the point where the detour went bad and get this genre back on the track it was originally on in 2004.
Every game we call a WoW clone today has been cloned AFTER WoW started it's downward trend with Wrath of the Lich King. Meaning all the "WoW Clones" out there are cloned from WoW post 2008. Even WoW itself is just a mere clone of it's former self. And not a very good one tat that. If some developer took and made a game and cloned it after WoW's 2004-2007 model, I'd actually call that a step in the right direction.
I'm not suggesting this is what FF14 is doing, but it's the closest thing we have to it right now.
Originally posted by rmackner Originally posted by GeezerGamerOriginally posted by rmacknerOriginally posted by GeezerGamerNo Cash Shop?Who do I throw my money at?Oh, wait.......I already paid.Well, who can I throw my money at again?Did they mention there is no Cash Shop???????Seriously though, this game only needs to be at least as good as Rift for me to stay Subbed and enjoy it. And even in the beta, where I did not see much beyond the tutorial, the game had more "draw" for me to it than Rift did. So, unless this game really takes a surprising nose dive towards the endgame like SWTOR, I'll have probably found my new home for at least a few years.Vive P2P(or in this case Vivi P2P)
And your the reason why the mmo genre is in such bad shape.Yeah, because the Cash Shop F2P revolution has really saved this genre.No the fact that you will pay to play any game that will meet the standards of a themepark mmo (the standard that was set and never broken since 2004). How does the genre evolve if you keep telling the devs that all you want is a different themed wow game every year. probably because it has fully dedicated crafting professions, and the first patch brings player housing with chocobo raising and crop farming. If you only look at the "wow" game aspects, that's all you'll see and have a narrow view.
Originally posted by GeezerGamerNo Cash Shop?Who do I throw my money at?Oh, wait.......I already paid.Well, who can I throw my money at again?Did they mention there is no Cash Shop???????Seriously though, this game only needs to be at least as good as Rift for me to stay Subbed and enjoy it. And even in the beta, where I did not see much beyond the tutorial, the game had more "draw" for me to it than Rift did. So, unless this game really takes a surprising nose dive towards the endgame like SWTOR, I'll have probably found my new home for at least a few years.Vive P2P(or in this case Vivi P2P)
And your the reason why the mmo genre is in such bad shape.
Yeah, because the Cash Shop F2P revolution has really saved this genre.
No the fact that you will pay to play any game that will meet the standards of a themepark mmo (the standard that was set and never broken since 2004). How does the genre evolve if you keep telling the devs that all you want is a different themed wow game every year.
probably because it has fully dedicated crafting professions, and the first patch brings player housing with chocobo raising and crop farming. If you only look at the "wow" game aspects, that's all you'll see and have a narrow view.
The crafting is a straight rip from EQ2, Instanced player housing has been done before, you can farm crops in wow with MoP and chocobo raising was already done in FFXI.
Originally posted by rmackner Originally posted by FoomerangOriginally posted by rmacknerOriginally posted by GeezerGamerOriginally posted by rmacknerOriginally posted by GeezerGamerNo Cash Shop?Who do I throw my money at?Oh, wait.......I already paid.Well, who can I throw my money at again?Did they mention there is no Cash Shop???????Seriously though, this game only needs to be at least as good as Rift for me to stay Subbed and enjoy it. And even in the beta, where I did not see much beyond the tutorial, the game had more "draw" for me to it than Rift did. So, unless this game really takes a surprising nose dive towards the endgame like SWTOR, I'll have probably found my new home for at least a few years.Vive P2P(or in this case Vivi P2P)
And your the reason why the mmo genre is in such bad shape.Yeah, because the Cash Shop F2P revolution has really saved this genre.No the fact that you will pay to play any game that will meet the standards of a themepark mmo (the standard that was set and never broken since 2004). How does the genre evolve if you keep telling the devs that all you want is a different themed wow game every year.probably because it has fully dedicated crafting professions, and the first patch brings player housing with chocobo raising and crop farming. If you only look at the "wow" game aspects, that's all you'll see and have a narrow view.The crafting is a straight rip from EQ2, Instanced player housing has been done before, you can farm crops in wow with MoP and chocobo raising was already done in FFXI. well I never played eq2. Never played mop. Never played ffxi. And I love player housing in any mmo. So I guess new experiences for me are killing the genre for you? That is kinda sad. Hope your luck changes
everyone that keep saying, " been there , done that" should not play FFXIV period for the simple reason , YOU ARE probably done with MMOs.
this game is ofcourse by the book, but they do everything right and add to that the FF feel that we missed since FF9.
on top of that , there are many MAJOR elements that have not been yet implemented, such as PVP! ( a whole new progression system) , Housing. end game instances/raids etc... those are really major elements that can make the game go up the roof or down the hill. so please pass your judgment after Open beta the earliest.
all in all, my prediction currently is only based on the following:
1- most of whom played the beta with the minimum content available already have withdrawal syndromes, and not only liked the game but loved it.
2- Yoshida is not about promised, he did have a good resume behind him, take only V1.0 and what he done with it by having it fixed and on top of it made version 2.0 , this is something no other dev have done before , and he did succeed in it.
so I think FFXIV will be a solid game, not yet game of the year ( need to wait on the other elements). but to call it a failure is clearly an unjustifiable opinion.
everyone that keep saying, " been there , done that" should not play FFXIV period for the simple reason , YOU ARE probably done with MMOs.
this game is ofcourse by the book, but they do everything right and add to that the FF feel that we missed since FF9.
on top of that , there are many MAJOR elements that have not been yet implemented, such as PVP! ( a whole new progression system) , Housing. end game instances/raids etc... those are really major elements that can make the game go up the roof or down the hill. so please pass your judgment after Open beta the earliest.
all in all, my prediction currently is only based on the following:
1- most of whom played the beta with the minimum content available already have withdrawal syndromes, and not only liked the game but loved it.
2- Yoshida is not about promised, he did have a good resume behind him, take only V1.0 and what he done with it by having it fixed and on top of it made version 2.0 , this is something no other dev have done before , and he did succeed in it.
so I think FFXIV will be a solid game, not yet game of the year ( need to wait on the other elements). but to call it a failure is clearly an unjustifiable opinion.
You mean everyone is done with themepark mmos and with all the sandbox games coming out it seems like the market might make a shift away from the model ffxiv is based off.
Originally posted by GeezerGamerNo Cash Shop?Who do I throw my money at?Oh, wait.......I already paid.Well, who can I throw my money at again?Did they mention there is no Cash Shop???????Seriously though, this game only needs to be at least as good as Rift for me to stay Subbed and enjoy it. And even in the beta, where I did not see much beyond the tutorial, the game had more "draw" for me to it than Rift did. So, unless this game really takes a surprising nose dive towards the endgame like SWTOR, I'll have probably found my new home for at least a few years.Vive P2P(or in this case Vivi P2P)
And your the reason why the mmo genre is in such bad shape.
Yeah, because the Cash Shop F2P revolution has really saved this genre.
No the fact that you will pay to play any game that will meet the standards of a themepark mmo (the standard that was set and never broken since 2004). How does the genre evolve if you keep telling the devs that all you want is a different themed wow game every year.
probably because it has fully dedicated crafting professions, and the first patch brings player housing with chocobo raising and crop farming. If you only look at the "wow" game aspects, that's all you'll see and have a narrow view.
The crafting is a straight rip from EQ2, Instanced player housing has been done before, you can farm crops in wow with MoP and chocobo raising was already done in FFXI.
well I never played eq2. Never played mop. Never played ffxi. And I love player housing in any mmo. So I guess new experiences for me are killing the genre for you? That is kinda sad. Hope your luck changes
It's killing the genre for everyone, just look at all the themepark mmos released since 2004 that had so much hype and guess what 90% of them tanked. History sure does repeat it self and it sure does seem like ffxiv is going down the same path as every themepark attempt before it.
Originally posted by Soki123 Some posters really need to go outside, it s just a damn game.
OR maybe people are just pissed off at all the trash that's getting released and all the sheep that eat it up.
Sorry to say, but you re too obsessed over a game. I personally like the idea of sandbox games, but I really enjoy FFXIV as well. Weird how that is, some people like something you don t.
They're FANS, it's not a worry, they're just letting people know they enjoy the game and hopefully people will try it bassed on their experience and enjoy it as much as they do. It's no difference from you (I know you're a hardcore GW2 fan) talking up GW2, the weird one is you my friend.
Typical fan, get all defensive if someone asks questions. I don't think I have ever made a post urging someone not to let a game pass them by unless they first expressed interest in it. My likes may not be what someone else likes.
I'm not a super hardcore GW2 fan how would you "know" that? You don't know me at all. I'm not a super hardcore fan of any game. I urge people to enjoy the games they like for what they offer. That's about it. The OP brought it up for discussion when they opened the thread and started making comparisons. Funny thing is you couldn't answer any of the points I made.
I most certainly argued the point you made, you just don't like the answer. There is nothing weird about what the OP and FANs do, again you're the weird one thinking it's any kind of conpiracy or FANs worrying about their game not doing well or something. Some people just like to let others know they enjoy something, you come in questioning their motive and go all conspiracy theory on the post. It's more like you have an agenda then what you make the OP out as trying to do.
Thing is these "Fans" are trying to act like the game is a breath of fresh air to the genre but the reality of the game is that it's the same old themepark mmo that has been released since 2004 (and history will repeat it self since the game doesn't offer anything new).
I dont think the fans are saying its goin to bring new things to MMOs. Just doing the old things but updated .
I know thats why Im goin to play. Nothing new., Old school stuff that has worked for years.
What old school things are you talking about? Most of the gameplay in FFXIV is the same as most current themepark mmos on the market. Going old school would be going back to the old FFXI model with forced grouping and quests that don't give exp.
WoW is pretty old school, it came out in 2004, almost 10 years now, I mean PS3 and 360 havent even come out yet at this time. And most of the themepark features came along with that game and EQ2 so yes majority of the themepark features are old school. What I would consider modern are GW2, Tera, Neverwinter style gameplay.
Originally posted by Soki123 Some posters really need to go outside, it s just a damn game.
OR maybe people are just pissed off at all the trash that's getting released and all the sheep that eat it up.
Sorry to say, but you re too obsessed over a game. I personally like the idea of sandbox games, but I really enjoy FFXIV as well. Weird how that is, some people like something you don t.
I never said the game was bad it just doesn't bring anything new to the genre, as a ffxi vet it didn't attempt to crossover all the good ideas from that game that still has people playing it to this day and because of this I fear it will suffer the same fate as SWTOR/warhammer/rift/ect.
They're FANS, it's not a worry, they're just letting people know they enjoy the game and hopefully people will try it bassed on their experience and enjoy it as much as they do. It's no difference from you (I know you're a hardcore GW2 fan) talking up GW2, the weird one is you my friend.
Typical fan, get all defensive if someone asks questions. I don't think I have ever made a post urging someone not to let a game pass them by unless they first expressed interest in it. My likes may not be what someone else likes.
I'm not a super hardcore GW2 fan how would you "know" that? You don't know me at all. I'm not a super hardcore fan of any game. I urge people to enjoy the games they like for what they offer. That's about it. The OP brought it up for discussion when they opened the thread and started making comparisons. Funny thing is you couldn't answer any of the points I made.
I most certainly argued the point you made, you just don't like the answer. There is nothing weird about what the OP and FANs do, again you're the weird one thinking it's any kind of conpiracy or FANs worrying about their game not doing well or something. Some people just like to let others know they enjoy something, you come in questioning their motive and go all conspiracy theory on the post. It's more like you have an agenda then what you make the OP out as trying to do.
Thing is these "Fans" are trying to act like the game is a breath of fresh air to the genre but the reality of the game is that it's the same old themepark mmo that has been released since 2004 (and history will repeat it self since the game doesn't offer anything new).
I dont think the fans are saying its goin to bring new things to MMOs. Just doing the old things but updated .
I know thats why Im goin to play. Nothing new., Old school stuff that has worked for years.
What old school things are you talking about? Most of the gameplay in FFXIV is the same as most current themepark mmos on the market. Going old school would be going back to the old FFXI model with forced grouping and quests that don't give exp.
WoW is pretty old school, it came out in 2004, almost 10 years now. And most of the themepark features came along with that game and EQ2 so yes majority of the themepark features are old school. What I would consider modern are GW2, Tera, Neverwinter style gameplay.
Old school themepark as in classic wow had quest hubs every 10 levels or so and as you run out / waiting for more quest to open you were forced to grind or group. New school themepark is quest hubs non stop till level cap and no social interaction is need till endgame.
Originally posted by Soki123 Some posters really need to go outside, it s just a damn game.
OR maybe people are just pissed off at all the trash that's getting released and all the sheep that eat it up.
Sorry to say, but you re too obsessed over a game. I personally like the idea of sandbox games, but I really enjoy FFXIV as well. Weird how that is, some people like something you don t.
I never said the game was bad it just doesn't bring anything new to the genre, as a ffxi vet it didn't attempt to crossover all the good ideas from that game that still has people playing it to this day and because of this I fear it will suffer the same fate as SWTOR/warhammer/rift/ect.
It doesn t have to add anything new at all. If it does everything well, which what I ve seen it does, why does it have to invent stuff. FFXI was one of my fave games ever, but it did a lot of things wrong too. Waiting in Jeuno for hours, yelling to get groups for stuff you had to do to even advance your level, is, IMO, a bad design. I loved and hated that about XL. That said, times are changing, a lot of people have less time to be able to put to MMOs, and thus MMOs are changing. FFXIV is one of the only MMOs since WoW I ve played, that actually feels like it s a world, and not a lobby. That alone is all I need.
Comments
Does the game restrict the hotbar to only about 8 skills you have access to after the tutorial? Does the game turn off Tab-Targeting, add a Reticule and speeds up combat 300% or more after the tutorial? Does the game world open up to a non linear open world Exploration centric Model similar to a Skyrim or Asheron's Call after the tutorial?
Of course none of those happen after the tutorial!!!! If someone only wants to play a game that features certain elements it is naïve to say people can change their mind after playing the tutorial and it is especially silly to conclude that people can't know whether they like the game or not if they only played during the tutorial. If I don't like Broccoli I won't sit there and eat a whole plateful hoping the taste turns into Rocky Road Ice Cream.
I played FFXIV for 2 hours, I gave the game a solid shot hoping the traditional Themepark trappings could wear on me but in the end the Tab Targeting, slow combat multi hotbar support combat was entirely too much for me to handle and I didn't need to play through the entire game, let alone the tutorial to know my tastes would never change.
I am not saying FFXIV is a bad game, because it isn't it just wasn't for me. And I don't need to play a game for a few days to know whether or not the basic game will change when we all know it would not. The game does have a very promising class system that I think a lot of people will like and that is some innovation the players can look forward too.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Awesome post and very, very, true!
And look at this, although I don't share Azz's gaming preferences, I can agree with him on this fact. There are going to be plenty of people who do not play this game not because it was badly made or only half done, but because they don't like what is being served.
Though Azz, I think you should give Broccoli another try. You never know, you may become crazy and it will turn into ice cream!
Aim Small, Miss Small.
No Cash Shop? Who do I throw my money at? Oh, wait.......I already paid. Well, who can I throw my money at again? Did they mention there is no Cash Shop???????
Seriously though, It's the MT/RMT payment model that is driving me out of this genre I have played for over a decade now. Every single game I have played that has gone this route has been damaged beyond playability for me. Given that, the payment model is a much larger deal than you give credit to. I am a big meta-gamer in my MMOs, they are a huge part of why I play. I have yet to see an MMO with a Cash Shop not have it's meta-games completely undermined by it. It's a deal breaker.
This game only needs to be at least as good as Rift for me to stay Subbed and enjoy it. And even in the beta, where I did not see much beyond the tutorial, the game had more "draw" for me to it than Rift did. So, unless this game really takes a surprising nose dive towards the endgame like SWTOR, I'll have probably found my new home for at least a few years. Vive P2P (or in this case Vivi P2P)
And your the reason why the mmo genre is in such bad shape.
Yeah, because the Cash Shop F2P revolution has really saved this genre.
Well, if Subscription based MMOs have ruined this genre and by me supporting them has contributed to that, then......
<-----Guilty as charged
I am done with Cash Shops.
No the fact that you will pay to play any game that will meet the standards of a themepark mmo (the standard that was set and never broken since 2004). How does the genre evolve if you keep telling the devs that all you want is a different themed wow game every year.
You have 2 weeks free to try it... And, you don't have to buy it again(only resub if you want to continue playing)...
But in the end it is up to you.
Because this whole Genre has spend the last decade full steam ahead in the wrong dam direction.
Maybe, someone SHOULD put the breaks on it and go back to the point where the detour went bad and get this genre back on the track it was originally on in 2004.
Every game we call a WoW clone today has been cloned AFTER WoW started it's downward trend with Wrath of the Lich King. Meaning all the "WoW Clones" out there are cloned from WoW post 2008. Even WoW itself is just a mere clone of it's former self. And not a very good one tat that. If some developer took and made a game and cloned it after WoW's 2004-2007 model, I'd actually call that a step in the right direction.
I'm not suggesting this is what FF14 is doing, but it's the closest thing we have to it right now.
Yeah, because the Cash Shop F2P revolution has really saved this genre.
No the fact that you will pay to play any game that will meet the standards of a themepark mmo (the standard that was set and never broken since 2004). How does the genre evolve if you keep telling the devs that all you want is a different themed wow game every year.
probably because it has fully dedicated crafting professions, and the first patch brings player housing with chocobo raising and crop farming. If you only look at the "wow" game aspects, that's all you'll see and have a narrow view.
The crafting is a straight rip from EQ2, Instanced player housing has been done before, you can farm crops in wow with MoP and chocobo raising was already done in FFXI.
Yeah, because the Cash Shop F2P revolution has really saved this genre.
No the fact that you will pay to play any game that will meet the standards of a themepark mmo (the standard that was set and never broken since 2004). How does the genre evolve if you keep telling the devs that all you want is a different themed wow game every year.
probably because it has fully dedicated crafting professions, and the first patch brings player housing with chocobo raising and crop farming. If you only look at the "wow" game aspects, that's all you'll see and have a narrow view.
The crafting is a straight rip from EQ2, Instanced player housing has been done before, you can farm crops in wow with MoP and chocobo raising was already done in FFXI.
well I never played eq2. Never played mop. Never played ffxi. And I love player housing in any mmo. So I guess new experiences for me are killing the genre for you? That is kinda sad. Hope your luck changes
everyone that keep saying, " been there , done that" should not play FFXIV period for the simple reason , YOU ARE probably done with MMOs.
this game is ofcourse by the book, but they do everything right and add to that the FF feel that we missed since FF9.
on top of that , there are many MAJOR elements that have not been yet implemented, such as PVP! ( a whole new progression system) , Housing. end game instances/raids etc... those are really major elements that can make the game go up the roof or down the hill. so please pass your judgment after Open beta the earliest.
all in all, my prediction currently is only based on the following:
1- most of whom played the beta with the minimum content available already have withdrawal syndromes, and not only liked the game but loved it.
2- Yoshida is not about promised, he did have a good resume behind him, take only V1.0 and what he done with it by having it fixed and on top of it made version 2.0 , this is something no other dev have done before , and he did succeed in it.
so I think FFXIV will be a solid game, not yet game of the year ( need to wait on the other elements). but to call it a failure is clearly an unjustifiable opinion.
You mean everyone is done with themepark mmos and with all the sandbox games coming out it seems like the market might make a shift away from the model ffxiv is based off.
It's killing the genre for everyone, just look at all the themepark mmos released since 2004 that had so much hype and guess what 90% of them tanked. History sure does repeat it self and it sure does seem like ffxiv is going down the same path as every themepark attempt before it.
OR maybe people are just pissed off at all the trash that's getting released and all the sheep that eat it up.
Sorry to say, but you re too obsessed over a game. I personally like the idea of sandbox games, but I really enjoy FFXIV as well. Weird how that is, some people like something you don t.
WoW is pretty old school, it came out in 2004, almost 10 years now, I mean PS3 and 360 havent even come out yet at this time. And most of the themepark features came along with that game and EQ2 so yes majority of the themepark features are old school. What I would consider modern are GW2, Tera, Neverwinter style gameplay.
I never said the game was bad it just doesn't bring anything new to the genre, as a ffxi vet it didn't attempt to crossover all the good ideas from that game that still has people playing it to this day and because of this I fear it will suffer the same fate as SWTOR/warhammer/rift/ect.
Old school themepark as in classic wow had quest hubs every 10 levels or so and as you run out / waiting for more quest to open you were forced to grind or group. New school themepark is quest hubs non stop till level cap and no social interaction is need till endgame.
It doesn t have to add anything new at all. If it does everything well, which what I ve seen it does, why does it have to invent stuff. FFXI was one of my fave games ever, but it did a lot of things wrong too. Waiting in Jeuno for hours, yelling to get groups for stuff you had to do to even advance your level, is, IMO, a bad design. I loved and hated that about XL. That said, times are changing, a lot of people have less time to be able to put to MMOs, and thus MMOs are changing. FFXIV is one of the only MMOs since WoW I ve played, that actually feels like it s a world, and not a lobby. That alone is all I need.