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One of the things that makes me a fan of the 40k universe is the great breadth and depth there is in the lore. There is just so much information and so much detailed information to get lost in when researching the 40k universe, I'm worried that this game will not be able to reflect that. If I want a 40k MMO, I want an MMO with lots of expansive detailed environments to make me feel lost in this amazing fantasy. I want the history(ies) of 40k to be reflected in the architechture, in the environments, in all of the characters we know and love (or hate), in lots of books and interesting items to pick up and read or analyse.
So far the dev team have said this is not going to be a story driven MMO, and I can accept that, but are they also going sacrifice one of the best things going for the 40k universe, its rich and deep lore? You can have an MMO without an engaging narrative yet still create an immersive detailed world which constantly reminds the player where he/she is and helps the player get lost in the fantasy. So far, from everything I've heard from the devs, this MMO just sounds like PS2 with a 40k skin and that sounds very unappealing to me. Anyone else have this worry?
Comments
I believe they want to stay true the 'look and feel' of 40k. So expect architecture, characters, all to be accurate. As far as the story goes I think they mentioned that it can't be necessarily 'set' in the lore. I.e. we'll probably never have a Campaign in Cadia!
I believe your first impression of this being PS2 with a 40k skin is a fair interpretation...with the caveat that campaigns won't last forever. I.e. the war will progress onto new planets. In terms of story, there are a huge host of opportunities here...but given time and resources and what is 'important' for this title I don't think story will matter much. They want to avoid traditional 'questing'.
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Oh they seem to be staying true to the lore.
I mean they're using the weaker units, Ork boyz as your basic F2P soldier. That's pretty clever, and lore friendly, given how many boyz you need on average to take down a space marine, both on tabletop and in stories.
Given what I've learned about Games Workshop, they'll probably make up their own sector for the war to take place so as to not step on the toes of established lore, probably in the Eastern Fringe or something so any potential expansions could include any of the major races.
Dreah I'm yunk, wazzit matter to you?
Well they stated pretty clear that there WILL NOT be any story. Their vision on the game is to make players do stories:
"We dont make a game with lots of rules which pushes you forward, we just give you tools to make all of that by yourself."
I am not responsible for precision of the quote, but I think that I brought the core things from Miguel's interview on that matter.
Personally what I want in this game is core combat mechanics, balance and aesthetics to be acceptable by the lore.
Well yeah but there is probably gonna be a backstory, like where this particular war is taking place. Stuff to establish a backstory and give motivation so each faction has a reason to be there. And allows the role-player to become more immersed.
Dreah I'm yunk, wazzit matter to you?
I'm actually one who likes the idea of a 40k reskin of PS2, although I'm pleased that they're going beyond that idea entirely. I'm glad there's no driving story. It's about time a group of game devs realize the most profitable approach is to make the players create something for themselves, for it's that much more rewarding. Give us the tools to carve out our own tale through our actions in the world they provide us.
I want it to be lore-sanctified and loyal, but I'm glad we won't have a narrative forced onto us. My biggest disappointment with SW:TOR was that they went in the themepark WoW approach when they thought it would still be in fashion outside of WoW itself. If it had been open-world/sandbox, I wouldn't even have time to be on this forum, as I'd be too busy selling my organs to pay my sub to SW:TOR and live my new (and only) life on there.
this is how they want it to do:
this is how they want it to do: build the core game > see if it works > see if it is a success > get some lore in it which will have a part in the wh40k universe (like dow)
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If this game just turns out to be Space Marine multiplayer with more customization in abilities and items, along with vehicles and more races/factions, it'll be one awesome game. I think this is what the Eternal Crusade is looking to do, from what I understand. With time, they may expand how much content is there, both with original story and new locations, ways to play, races/factions, etc.
They are actually aiming to do much more.
Dear Fans,
Yes, much much more...... but still being very focused. Think of Planetside2 X10, in a real persistant 40K Universe, where YOU manage the war effort in Real campaign that last for 2 weeks to 3 Months (depending on how good your faction is on the campaign on that continent) following the Lore in a very detailled way.
Your game is about WAR, so expect us to be the best in Massive Battlefield, In Visceral Range and bloody Melee combats where real military strategy and skills will give you a true edge.
We are not trying to sell you a game..... We are selling you EMOTIONS. Fear, Anger (at the opponent... not at us), Revenge, Passion and where the only Trolls are...... Orks! ;-)
Regards
Miguel Caron
Primach Eternal Crusade and Studio Head Behaviour Online.
THERE IS ONLY WAR
Studio Head of Behaviour Entertainment on WAR40K: Eternal Crusade
fear? i know no fear
but i will buy hate if available.
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i know a way to get free hate.
just mention female space marines.
*runs and hides*
I actually always figured Eldar to be the ultimate trolls. I mean, you're basically hunting ghosts! From Pathfinders to Warp Spiders.
eldar aren't ultimate hipster?
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