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Why is Tera not more popular?

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  • AkulasAkulas Member RarePosts: 3,028
    It's actually a good game. Even though all you do is run from quest to quest.

    This isn't a signature, you just think it is.

  • SiugSiug Member UncommonPosts: 1,257
    Originally posted by eHug

    Tera endgame is very few PVE instances that you do over and over even though they get boring fast - and two different battlegrounds (the only PVP content the game has to offer) that have serious balancing issues because of the broken instance finder that didn't get fixed for over a year. The NA "devs" last year said they evaluate providing players with some open world content but as we can see they decided against it.

    So the big question is: Why would Tera be popular when it just has some nice graphics and a fun combat system while it lacks strongly on the content part and is really weak on the pvp portions?

    I played Tera since open beta because I love the combat system - but didn't login for a few weeks now. There simply is nothing left to do that I didn't do at least 50-100 times. I'll never understand why a company that doesn't have the man power to create enough content for a theme park puts doesn't evaluate some open world content like world bosses to give their player base epic pvp fights. They also could boost the BAMs and add some decent drops to them, that would be another reason to make people leave safe zone but guess what, they decided the NERF them.

    Originally posted by Mortemia

    Simple answer: Repulsive art style.

    Eastern style, everyone carrying a canoe sized sword in their back, silly pointy armors with huge boobs hanging out or oiled sixpacks with no protection. It's just... *shakes his head*

    Your seriously prefer those ugly trashy western style graphics as seen in games like WoW or Darkfall? Ewwwww.

    Yes. I despise art style in Asian games and don't nor won't play them because of that.

  • MoodsorMoodsor Member UncommonPosts: 712
    Originally posted by n3v3rriv3r
    I can tell you why is not more popular in EU in one word: gameforge.

    I am from EU and moved to US a long time ago, theres actually plenty of Europeans on the US servers, and Enmasse is a great company.

    image
  • BunnykingBunnyking Member UncommonPosts: 126

    2 main reasons;

    1) The questing system does nothing for me. It's the same ol' korean grinder stuff over and over again. Been there, done that. To death.

    2) The combat system. I hate it. I hate the controls. I hate how it works. I don't understand all the people who call this kind of combat 'the best there is', because it's quite the opposite. Shallow. Clunky. Irritating. Limiting. Those are the words I'd associate with TERA's combat.

  • Electro057Electro057 Member UncommonPosts: 683
    Originally posted by Wiha
    Originally posted by eHug

    Tera endgame is very few PVE instances that you do over and over even though they get boring fast - and two different battlegrounds (the only PVP content the game has to offer) that have serious balancing issues because of the broken instance finder that didn't get fixed for over a year. The NA "devs" last year said they evaluate providing players with some open world content but as we can see they decided against it.

    So the big question is: Why would Tera be popular when it just has some nice graphics and a fun combat system while it lacks strongly on the content part and is really weak on the pvp portions?

    I played Tera since open beta because I love the combat system - but didn't login for a few weeks now. There simply is nothing left to do that I didn't do at least 50-100 times. I'll never understand why a company that doesn't have the man power to create enough content for a theme park puts doesn't evaluate some open world content like world bosses to give their player base epic pvp fights. They also could boost the BAMs and add some decent drops to them, that would be another reason to make people leave safe zone but guess what, they decided the NERF them.

    Originally posted by Mortemia

    Simple answer: Repulsive art style.

    Eastern style, everyone carrying a canoe sized sword in their back, silly pointy armors with huge boobs hanging out or oiled sixpacks with no protection. It's just... *shakes his head*

    Your seriously prefer those ugly trashy western style graphics as seen in games like WoW or Darkfall? Ewwwww.

    Yes. I despise art style in Asian games and don't nor won't play them because of that.

    I second this motion on the sheer fact Asian games make my testicles hurt.

        The only characters that you can make are lithe testosterone lacking pretty boys, that look like chicks with different hair...And you generally can only make light skinned colors, and all the NPCs are so light it makes me sorta feel outta place as a darker man. Not to mention there's only ever one body type and that's skinny bitch that apparently doesn't eat or drink, I like to play guys that actually have some muscle, some bulk, maybe a bit of a bear gut. Not to mention the fact that they lack body or facial hair and I always feel like I'm playing some pre-pubescent bitch, which isn't my idea of appealing. 

        Then the armor, the fucking armor.......The armor is just...I guess unintentionally retarded? How about I just expose all my vital points and wear a metal bikini and bra, because not only is it uncomfortable but bound to get me killed! That makes sense! And how about I wear high heels in combat because walking in them normally isn't hard enough, I should try walking up steep difficult terrain like a pebble riddled mountainside! Huuurr! This is a great idea...derpy derp derp! 

        Also the propensity for "pretty" is vain, vapid, and actually disgusting and unrealistic and breaks all immersion. I don't want to see 1000 pretty faces, it's all fucking lame and just...I unno, if the atmosphere is always sunny and happy I feel no challenge and that's what I see in these games. These perfect pretty environments which hardly interest me at all, no grit, nothing dark or contrived at all...And the monsters look like cuddly little things that don't invoke fear but pity in me really. If I see a MONSTER it has to be fearsome, with razor sharp claws, dripping fangs, maybe even multiple heads and arms.

       Let's see a few more points.....The weeaboo hair that borders on impossible without modern products and other things, and the ridiculous colors that are hard enough to make in dyes and hard to do this day and age and look good. The need for fucking lipstick and eyeliner? Ummmm....You're some hardened battle ass chick living in a world that hasn't invented the shitter, how in the fuck do you find time to always remain pretty, not have a single mar upon your flesh, and look as if you bathe every half hour. You should be covered in dirt from the horse travel, the dust, the carriages and simply living a life without running water and hard labour. I work in the fields, after a single day of work I'm covered in head to toe in dirt kicked up by the tractors and the wind, it's in my nostrils and hair, the corners of my eyes...It gets in your pores and an hour of scrubbing gets you clean, maybe. You're also slaying people and monsters! Do they not bleed or grit you up with their flying innards and what have you? 

        In short they feel neutered, vapid, and vain.....Pretty much just "I'm so prettyful look at my hair and makeup, and look at the work the doctor did last week!" That's the vibe I get from the game, which isn't a good thing really. I'd rather play an older game with dated graphics if I got to avoid all that shit above, save that for Fufu Hello Kitty Island. I want a game with grit and gristle, that actually has realistic armor that'd cover your vital spots, and where everyone isn't Barbie. 

    --Custom Rig: Pyraxis---
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  • GdemamiGdemami Member EpicPosts: 12,342

    I would say the major issue is a lack of marketing and 2 publishers - EU and US.

    Then there is a subjective question how attractive is generic asian art/game to western audience. I cannot speak for others but myself but I think that was a reason I never really played the game much.


    TERA is a great example how otherwise high quality product isn't securing audience, so is unpredictible customer demand.

  • HarikenHariken Member EpicPosts: 2,680
    Originally posted by Shaigh

    Lots of people dislike that attacks roots you in place and rather wish that you can move freely when attacking.

    Levelling/questing is far too linear.

    The lack of variation at endgame

    The dreadful enchantment system

    Most people i know that played the game quit because of these reasons. It really is fun in the early lvls.

  • BraindomeBraindome Member UncommonPosts: 959

    Also it should be a prerequisite for people to understand Tera combat before they start playing as it will save them for thinking something is wrong.

    If they made a new start zone and tutorial it would help alot as so many people don't understand that there is no "targeting" system, but crosshair combat, which, well is the thing I actually love, but some people don't.

    Macro gaming FTL.

  • HarikenHariken Member EpicPosts: 2,680
    I was all over this game because of the so called  action combat and made a Ranger. My favorite class in any mmo. I was pissed that i couldn't freely move while shooting. Guild wars 2 even Dragon Prophet have Rangers that can strafe while firing your bow. I love it when Rangers can dodge and move in games.
  • HolophonistHolophonist Member UncommonPosts: 2,091
    I was so super excited for TERA leading up to its release. I loved the action combat (still do), and I thought the vanarch/voting stuff was promising. However it turned out to be another themepark with leveling "zones", quest hubs, instancing and a TON of grinding. Also the harvest/crafting was boring. tldr, it was too much of a wow clone.
  • Sho0terMcgavinSho0terMcgavin Member UncommonPosts: 301
    Originally posted by g4m3sh4rk
    This game, so far, has an engaging combat system and a good story line. I am finding it difficult to dislike anything about it so far. Can some one please spell it out for me? There has to be something off about it.

    I played from closed beta 1 to about a month after F2P.  Not because of the F2P, just started some other games.  Anyways, I still recommend this mmo to anyone who hasn't played it.  It has the best combat system so far.  I wish more mmos would copy this combat instead of WoWs lol.  Imagine SWTOR with Tera combat!! I would still play that game.

    image
  • monkey_crushermonkey_crusher Member Posts: 41
    Originally posted by Sho0terMcgavin
    Originally posted by g4m3sh4rk
    This game, so far, has an engaging combat system and a good story line. I am finding it difficult to dislike anything about it so far. Can some one please spell it out for me? There has to be something off about it.

    I played from closed beta 1 to about a month after F2P.  Not because of the F2P, just started some other games.  Anyways, I still recommend this mmo to anyone who hasn't played it.  It has the best combat system so far.  I wish more mmos would copy this combat instead of WoWs lol.  Imagine SWTOR with Tera combat!! I would still play that game.

    You spend more time in the sand than David Hasselhoff :S

     

    Wasn't this game supposed to have politics? How did that turn out?

  • Pratt2112Pratt2112 Member UncommonPosts: 1,636

    I got to level 57 and finally threw in the towel.

    I was sick of the repetitive nature of the "quest cycle" through each area. You could almost predict what the quests were going to be like with each new zone. It was the same pattern, just with different/harder mobs.

    The little bugs and quirks in the game became more annoying. Getting stuck on invisible walls could be quite lethal when trying to fight BAMs. Getting stuck on terrain for no reason.

    Some of the mobs were just insanely annoying to fight, and they seemed to show up more often toward the higher levels. Those hyenas or any mob similar to them... -shudder-

    I was really keen to get to level cap, at the very least, but I finally just said "forget it. I think I've seen enough of this story to know how it ends".

    I might go back and at least get level cap just to be a completionist. But other than that, I'm pretty well "meh" about it.

    It's a gorgeous game; absolutely breath-taking environments. One of the best uses of the Unreal 3 engine I've seen, especially in a MMO. Bluehole has some seriously amazing designers/artists.

    The combat was very fun, and I really enjoyed playing my Warrior.

    Just those glitches and the repetitiveness of the "quest cycle" through each zone got to me.

  • ThorkuneThorkune Member UncommonPosts: 1,969

    Other than the combat style, it's the same ole' same ole'. Someone needs to design an MMO that doesn't have the same old gear/reputation/token grind that every MMO has. But, I honestly do not see a fix. I think that it's going to take another UO or SWG to turn MMO's around. I just hope people are ready for another "True" sandbox. I'm starting to think people are now hooked on these easy mode MMO's that do everything for them.

  • ShadanwolfShadanwolf Member UncommonPosts: 2,392
    I had significant difficulty uninstalling the game and it did install some Malware I had to work a bit to delete as well
  • The user and all related content has been deleted.
  • WrenderWrender Member Posts: 1,386
    Terra is the only mmo out there where once you get used to the interface you can hit cntrl-Z and play the game completely without an interface and trust me... it's some heart pumping and adrenaline ass kicking action...it is utterly awesome!
  • WrenderWrender Member Posts: 1,386
    Originally posted by TangentPoint

    I got to level 57 and finally threw in the towel.

    I was sick of the repetitive nature of the "quest cycle" through each area. You could almost predict what the quests were going to be like with each new zone. It was the same pattern, just with different/harder mobs.

    The little bugs and quirks in the game became more annoying. Getting stuck on invisible walls could be quite lethal when trying to fight BAMs. Getting stuck on terrain for no reason.

    Some of the mobs were just insanely annoying to fight, and they seemed to show up more often toward the higher levels. Those hyenas or any mob similar to them... -shudder-

    I was really keen to get to level cap, at the very least, but I finally just said "forget it. I think I've seen enough of this story to know how it ends".

    I might go back and at least get level cap just to be a completionist. But other than that, I'm pretty well "meh" about it.

    It's a gorgeous game; absolutely breath-taking environments. One of the best uses of the Unreal 3 engine I've seen, especially in a MMO. Bluehole has some seriously amazing designers/artists.

    The combat was very fun, and I really enjoyed playing my Warrior.

    Just those glitches and the repetitiveness of the "quest cycle" through each zone got to me.

     Oh if you made it to lvl 57 then you loved it! admit it ..the truth shall set you free. and shut up..

  • sumdumguy1sumdumguy1 Member RarePosts: 1,373
    When I hit level 20 ish, the game started feeling different in a bad way to me.  Somewhere in the mid 30's I just couldn't take the game anymore.  I wasn't drawn in or motivated in any way to continue to play the game and just stopped.
  • flizzerflizzer Member RarePosts: 2,455
    Originally posted by wormed
    Anyone who says GW2 has superior graphics to TERA needs their eyes checked.

    No problem with my eyes (recently checked) and I find GW2 superior.  This is, after all, subjective so I suppose it is useless to argue about.  In almost every way, including graphics, do I prefer GW2. 

     

    Tera has one of the worst examples of themepark questing.  Unlike so many others I actually don't love the combat.  Just seems my character does this crazy dance trying to hit everything in sight. The game is bright but that doesn't equate to amazing graphics. The story?   Well, not much there.   I was just never motivated to continue far into the game.  And the community was horrible, maybe one of the worst I experienced.  And the Elins......Horrible.  One of the reasons I try to avoid games with heavy Asian influence.  There is a different esthetic over there that I don't like.   Much prefer Western oriented MMOs and single player games.  

  • MikehaMikeha Member EpicPosts: 9,196
    Originally posted by Wrender
    Terra is the only mmo out there where once you get used to the interface you can hit cntrl-Z and play the game completely without an interface and trust me... it's some heart pumping and adrenaline ass kicking action...it is utterly awesome!

     image

  • eHugeHug Member UncommonPosts: 269
    Originally posted by Thomson

    I've played Tera now roughly 2 month after having it played during a korean beta
    and very shortly during release. Playing in EU (Gameforge) on a PVP server.
    There are quite a few reasons why the game might not be popular.

    GameForge is one of the reasons for sure. I've never seen a staff that tries so hard to frustrate their players like that company. And it's not just Tera, but they also failed at providing players of other titles like Aion with an acceptable experience.


    1. Art Style
    Some might like it but many won't. It's just not the kind of style
    we are used to. The little girl and cute panda style attracts
    a weird crowd. (speaking of Europe)

    The world is done beautifully, there are many zones that look totally different, there are not many games that have a world that looks anywhere as decent as Teras. Plus I wouldn't call anime/manga fans a weird crowd just because they like a different - more polished - art style. If you ask me, the people that prefer low res textures and trashy comic graphics like in WoW over the polished art style in Tera are the weird ones (;

    2. Performance
    The Unreal 3 engine is one of the best engines on the market and therefore
    the game has very high resolution textures and neat particle effect.
    But the game features a horrible UI which is based on autodesk scaleform
    and is one of the reasons the game has terrible perfomance.
    I myself have a machine that would be consideres high-end by most and
    during Nexus my fps drop down to 10 and below 20 happens quite often in PVE.

    If you still have these fps drops to 10 after they revamped nexus to have a limit of 100 players you might want to think about a system update. My i5 3570/660GT, clearly not high end hardware gives me constant 20+ nexus fps w/ high graphics settings. The engine doesn't handle 300+ ppl in the same area spamming skills at the same time, but I didn't see that happene ever since the nexus revamp.


    3. Community (Killian PvP)
    The community is just a pain. The open world pvp consists only of spiteful ganking.
    The chat is filled with hate and horrible trashtalk about little loli girls.
    People are rude, there is no battleground where people don't flame eachother and
    atleast one person spamming with capslock. 4chan is quite similar at times.

    Open world ganking on Killian? I spent weeks trying to find that. The open world is nearly completely dead at endgame, there's no pvp out there after the developers removed any need to leave safe zone. The game is all about very few instances, the rest was nerfed to crap. As for the chat, welcome to nearly every F2P mmo(rpg), I yet have to see a f2p title where people don't behave like [censored]s. Most people disable global chat right away and create a tab that just has local chat/group chat/guild chat/raid chat.

    4. Bugs
    Bugs everywhere, from monsters spawning on top of each other, gathering nodes being
    unreachable or invisible to holes where you can look below the world.
    There are also some heavy bugs such as server crashes during a battleground can get you
    stuck within that battleground unable to leave after relog.
    Also plenty of invisible walls, ui clipping bugs and textures without collision detection.
    On top of that there are still some client crashes.

    I am surprised to hear that. I am playing the game since open beta. I fell below the floor once. I never saw mobs spawning on top of each other, all gathering nodes were reachable (my client crashed a few times during gathering, though) and I don't know where those holes are supposed to be. The invisible walls at some locations are annoying, but that's because the game actually does server side checks on simplified objects. It's not like GW2 or SWTOR where you can use hacks to walks through walls, port anywhere etc. I personally find those walls acceptable since they make those hacks impossible.

    5. Content
    There is a serious lack of content. The "endgame" boss being MCHM which is a well made fight but it has been out for over a year now and other than farming more gold to buy equipment or glyphs theres not much do.
    Most dungeons serve little to no purpose and the content is way too easy in 90% of all cases.
    Most players who played for longer than 2 or 3 month have absolutely nothing to do anymore.

    If you don't enjoy PVP, that's pretty much true. The sad part is that this was done on purpose by the developers. They removed nearly every other option the user had (eg by nerfing BAM drops, by removing decent rewards from daily quests to sell more on the item shop) and limiting the user to very few instances.

    6. Leveling Experience
    There are basically 2 ways to level, either grind your way up or do questing.
    Grinding is boring for the obvious reason that you kill the same monsters for hours and
    questing is ultra repetitive and linear. Go to hub A, take all the quests, take a stroll
    around the hub and kill everything, turn in all the quests and get sent to hub B... repeat.
    There is almost no variation in this formula.
    Also doing dungeons with strangers is usually very slow and not rewarding.

    What other ways would there be? To me it sounds like you just describe (themepark) mmorpgs in general.

    7. Support / GameForge[...]

    So true :(

     

    LFG!
  • Ender4Ender4 Member UncommonPosts: 2,247

    GW2 graphics are definitely better than Tera's, gotta agree with that poster. Tera does less with more in this regard. Kind of like the old school arguments comparing EQ2 to WoW where WoW had better graphics even though EQ2 used more advanced graphics.

    Tera is too easy and too linear, makes for a pretty boring game. The combat system was a breath of fresh air at first but it really doesn't improve things once you get used to targeting heals etc properly. It just feels like a simplistic version of all the other MMOs out there.

  • alkarionlogalkarionlog Member EpicPosts: 3,584

    reason I see tera being worse then aion was pretty much, slow combat, Aion on his tab targeting have a faster combat, gear dependent, and they say its a skill game..... also tera don't bring anything new, plus if you don't like RNG in combat you will not like this one either, I remember one time I was fighting a archer 5 lvls higher then me I couldn't kill him even I have stun locked him with luck knockdown with my slayer 4 times in a row.

     

    plus again if you Played Aion you will compare both, and in the end aion took 2 years to become f2p, and tera took 1 year.

    FOR HONOR, FOR FREEDOM.... and for some money.
  • azonic69azonic69 Member UncommonPosts: 103
    Originally posted by Deathgod881
    HA! What a load of bull thats just your opinion dont go throwing it around like its a known fact some people like the elin because they're cute we all watch anime in our free time because what the hell else is there to do?

    Never watched an anime and never will.

This discussion has been closed.