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http://allods.gpotato.com/news/2013/08/02/allods-online-roadmap-letter-from-the-producer/
Surprised there wasn't more talk about this. The thing that killed allods for me personally was how cash shop dependent it really was if you ever wanted to do something like pvp. Now either way it wasn't the most amazing game ever though imo.
Basically their opening up a sub based server based on success with one in russia.
Comments
Nice move.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Surprised? Really? Don't be, Allods Online is old news, as is the indisputable fact that it's a strictly Pay-to-Win title.
Personally, I spent my outrage on that game years ago, back when the whole "essence" or whatever it was (been too long since I played) completely decimated the community opinion... then it was the crystal chips for runes... then the item durability and death-debuff... then the ship components... and, to this day, endgame guilds still require you to possess certain items from the cash shop merely to join, much less survive in a raid.
Why the surprise? If anything, perhaps a Pay-to-Play server will bring some equality to the players.
A last gasp of a game that can't admit its greed suicided it years ago.
They would have done better if they re-launched it on Steam.
The roadmap is a waste of time because there is no community left and those that have moved on won't come back to a game that is so cash dependent and outrageously greedy.