Did I ever say or imply that it did? Why are you turing this into a debate of GW2 vs SWTOR????
Now back to the coment you quoted and then went off topic on....
Are you actually saying box sales means just as much as active player numbers when it comes to MMOs?
I thought server numbers/merges had something to do with players, but if you say otherwise.
A game can have 5000 players in one server and be a success.
A game can have 1 million players and not be a success.
Clearly, selling 3 million copies of a MMORPG is a clear financial success for Arenanet and NCSoft.
Clearly the game is selling the equivalent to 600K+ $15 subs a month and 800K+ boxes a quarter.
I don't know what percentage of players do you think spend $15 or any money at all a month in GW2.
I agree with everything you just said...now back on topic to the post you quoted and then went completely defensive and off topic....are you actually saying boxes sold means just as much as active player numbers in the MMO world?
I swear to god...only on the MMORPG.com forums does this happen to this extent lol.
For buy to play it's the only metric that means anything. You sell it until sales drop then sell an expansion. Cash shop items are gravy. How many are playing is usually a function of sales but not the ultimate objective.
Are you crazy?? If that was seriously the case, then why the need for a cash shop? They want to have a high player retention rate because that'll more than likely add to cash shop sales. I guarantee you, especially with this shift that is now occurring in GW2, that the cash shop is very very important to them.
9months is a strange period to pick. Is that because if you go 1 year you can't make the same claim?
Also why are people comparing WoW to GW2. WoW dwarfed GW2 numbers in a year or so... WoW blew open a much smaller market. WoW was a subscription based game.
MMOs are about longevity, until we get some hard evidence that the game is growing instead of just the typical PR maneuvering we have no proof it is growing.
From what i've seen sales are down 20% from last quarter... and they are offering free trials a year in. Those are not good signs. You can say the server cap increases are a sign of growth, but we have no real figures on those caps, and we know they wouldn't announce if they ever lowered the caps. They can basically change those caps as will (as they have stated) and we wouldn't know what any of their thresholds are.
Stats are only for period ending in Q2 they don't have a years worth of financials yet ?
See point 1 GW2 isn't in china yet
Still the busiest game out there ... proof is in the pudding
Down 20 % is still making 25 million ....not bad for the slowest time of the year for a mmo
I never understood why people give Blizzard fans such a hard time, until now. So many sour people in this thread, as if this article is a personal attack on World of Warcraft. Like it or not, Guild Wars 2 was a success. It could crash and burn tomorrow and it will still have been a success, get over it. This doesn't take anything away from Blizzard or World of Warcraft. The Guild Wars 2 fans currently playing the game may have never played a MMO before, let alone left WoW for it. This doesn't affect you, move on.
As for the rest of the argument, you now have people saying "Well I don't judge success by how many boxes bought but by player retention". The truth is nothing is EVER going to satisfy you. As soon as an article is released saying "2.5mil unique account logins every week and growing!" (PURE SPECULATION/EXAGGERATION) it will turn into "Logins don't mean shit! It's all about how many are actually using the cash shop!!! You need money for servers... and stuff!" This is pointless and will just continue to circle. Sometimes you win an argument by walking away, this is one of those times.
Well done ArenaNet.
Well...me personally...I never said the game wasnt successfull....i said box sales numbers dont mean anything and id like to see them announce actual player numbers....if you dont actually think player numbers are more important in an MMO than boxes sold, then I must remind you that this isnt a single player game....thats one thing iv come to see a lot here on mmorpg.com....if you arnt saying something thats praising GW2, its taken as a direct attack....just look at my involvement in the thread history, every response is as if im saying GW2 is not successfull or dead...which is somehting that was never said, nor implied........and I have never mentioned WoW...so ya...guess im also not a "blizz fanboy"....but ya...so according to you Anet actually did release player numbers? Can you please link me the official press release? Because if thats true, than I stand corrected.
Did I ever say or imply that it did? Why are you turing this into a debate of GW2 vs SWTOR????
Now back to the coment you quoted and then went off topic on....
Are you actually saying box sales means just as much as active player numbers when it comes to MMOs?
I thought server numbers/merges had something to do with players, but if you say otherwise.
A game can have 5000 players in one server and be a success.
A game can have 1 million players and not be a success.
Clearly, selling 3 million copies of a MMORPG is a clear financial success for Arenanet and NCSoft.
Clearly the game is selling the equivalent to 600K+ $15 subs a month and 800K+ boxes a quarter.
I don't know what percentage of players do you think spend $15 or any money at all a month in GW2.
I agree with everything you just said...now back on topic to the post you quoted and then went completely defensive and off topic....are you actually saying boxes sold means just as much as active player numbers in the MMO world?
I swear to god...only on the MMORPG.com forums does this happen to this extent lol.
For buy to play it's the only metric that means anything. You sell it until sales drop then sell an expansion. Cash shop items are gravy. How many are playing is usually a function of sales but not the ultimate objective.
That's not true at all. If you think Anet doesn't care how many players are logging on each week or how much the average player is spending in the gem store each month, you're out of your mind. The gem store, which is very well done in my opinion, is SO much more than gravy, as you put it. It is the #1 source of income for the company for the foreseeable future. The entire biweekly living story model is built around constantly adding enticing new fluff in the cash shop, and works contrary to the original expectation of annual or even semi-annual expansions.
No, they care very much about the number of consistent players, their "subscribers" so to speak. And they care very much about their ARPU (average revenue per user.) Box sales are integral. It provides the jump start needed to produce future content, as well as a frame of reference for future income expectations based on anticipated player retention and ARPU. They can then use that projected revenue to plan all future development and investments. But after that, the cash shop is the lifeblood of the game.
GW2 will easily take the claim of Fastest selling mmo in history
Those annoucments seem to read that these are WOW's subscriber numbers, not necessarily their total sales. Regardless Blizzard still crushes Gw2 in terms of actual revenue.
Another thing to be wary of is that if you hire a marketing firm they tend to validate whatever conclusions they think will keep you happy and paying them their fees. I'd prefer a more independent source but can't happen, so these results are more "guesses" than anything else.
I'm also curious as to why they needed someone else to determine how many copies they sold. I don't think I've ever read a press release in any industry indicating that a third party had helped the company determine how many unites of a product was sold. I guess it could get murky from all the retailers, but there are companies that release various sales information about their products that have them sold at more locations that a computer game.
Did I ever say or imply that it did? Why are you turing this into a debate of GW2 vs SWTOR????
Now back to the coment you quoted and then went off topic on....
Are you actually saying box sales means just as much as active player numbers when it comes to MMOs?
I thought server numbers/merges had something to do with players, but if you say otherwise.
A game can have 5000 players in one server and be a success.
A game can have 1 million players and not be a success.
Clearly, selling 3 million copies of a MMORPG is a clear financial success for Arenanet and NCSoft.
Clearly the game is selling the equivalent to 600K+ $15 subs a month and 800K+ boxes a quarter.
I don't know what percentage of players do you think spend $15 or any money at all a month in GW2.
I agree with everything you just said...now back on topic to the post you quoted and then went completely defensive and off topic....are you actually saying boxes sold means just as much as active player numbers in the MMO world?
I swear to god...only on the MMORPG.com forums does this happen to this extent lol.
For buy to play it's the only metric that means anything. You sell it until sales drop then sell an expansion. Cash shop items are gravy. How many are playing is usually a function of sales but not the ultimate objective.
That's not true at all. If you think Anet doesn't care how many players are logging on each week or how much the average player is spending in the gem store each month, you're out of your mind. The gem store, which is very well done in my opinion, is SO much more than gravy, as you put it. It is the #1 source of income for the company for the foreseeable future. The entire biweekly living story model is built around constantly adding enticing new fluff in the cash shop, and works contrary to the original expectation of annual or even semi-annual expansions.
No, they care very much about the number of consistent players, their "subscribers" so to speak. And they care very much about their ARPU (average revenue per user.) Box sales are integral. It provides the jump start needed to produce future content, as well as a frame of reference for future income expectations based on anticipated player retention and ARPU. They can then use that projected revenue to plan all future development and investments.
Yeah, I would tend to agree with this, because NCsoft/Anet gets all of the revenue (aside from credit card transaction fees) for sale of gems, but not the full amount for copies of the game not sold by NCsoft/Anet themselves. We'll probably never know, but I would be surprised if they didn't receive more money from the gem sales in the first year than the box/client sales in the first year.
Originally posted by ThomasN7 Most overhyped mmo of all time perhaps. It is pretty much a dead zone from levels 1-50 on almost any server and it is barely a year old.
And the last time you played was never.
Dude, in 4 days everyone can go into the free trial and exit into queensdale and see zergs roving around - look a level 1-15 area.
Try like 3 weeks ago I played Einstein. As I said just about dead from 1-50 now on ANY server you want to play on. How do i know ? It is because I saw with my own eyes and I don't spew non factual information just to get a rise out of some fanboy.
Let me load into the game and soon I'll get you a screen shot.
Of what a small handful of people doing an event ? LOL ok...
There are 100s of events. So all the people on one server went to that event? No, there are thousands of players spread throughout each server playing PvE, sPvP, and WvWvW.
Remember also, new IPs after release shut down servers because of population decreasing. GW2 has been up for nearly one year, all servers are still running, and there are enough players to make the game fun.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
And why expansions don't count? or we count expansions only when it is convenient to make case in favor of GW2?
Sold expansion is it's own category.
The reason for that is that it is very different to release a brand new game and to make an expansion to an already finished game. With a new game you actually have to collect a new playerbase while with a new expansion you have to motivate your current players to buy it and hopefully bring back old players.
And yes, Blizzard totally rules sales number for a single expansion. I think EQ own another category: number of expansions for a single game.
GW2 will easily take the claim of Fastest selling mmo in history
Wow wasn't sold in china. It was a free client that charged per hour. If you read the report it refers to box sales. So they are technically correct mate.
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Originally posted by Volkon So basically, no matter how you slice the numbers, WoW and GW2 are the two big dogs in the kennel surrounded by packs of yipping chihuahuas.
Yet people still say GW2 is a failure somehow.
I have noticed that folks here that hate the game label it as a failure, which it is personally to them.
In the long run the game is an overwhelming success no matter what the haters think. It's confusing! I don't like Apple products but would never think of their products as failures, so why is the gaming genre different? If you don't like the iPhone just don't buy it. If you don't like GW2 don't play it. No matter what, both products are leaders in their respective industries.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
You see, that is completely inaccurate....Diablo 3 is an online RPG that is buy to play...Blizzard announced active players (1 million unique per day, 3 million unique per month). Don;t hind behind the point that its B2P....its still an online game....they still have active player stactistics....how on earth you can say boxes sold is all that matters for a buy to play MMO and not active community....esp when other buy to play RPGs have done it...is beyond me....
How many are playing may not be the objectve for the company who made the game....but it sure as hell means something for the players who play it or are perhaps thinking of trying it out....
Uhhh Diablo is a single player game. It makes damn all how many are playing it at any given time.
D3 is a multiplayer game. RPG can be discussed, everyone called the first Diablo an "action game" at least. Either have what an RPG is changed since then or people don't know the difference today (Baldurs gate was the RPG Diablo competed against back then)
But it isn't a massive multiplayer game, you could, somewhat doubtful, call it a CORPG like GW1, DDO and STO even if that is stretching it. We can discuss exactly what a MMO is but more than a handful players in the same instance/zone should be a minimum.
Biowares Neverwinter nights had 128 as max and I think at least most people here agree that it wasn't a MMO anyways.
You see, that is completely inaccurate....Diablo 3 is an online RPG that is buy to play...Blizzard announced active players (1 million unique per day, 3 million unique per month). Don;t hind behind the point that its B2P....its still an online game....they still have active player stactistics....how on earth you can say boxes sold is all that matters for a buy to play MMO and not active community....esp when other buy to play RPGs have done it...is beyond me....
How many are playing may not be the objectve for the company who made the game....but it sure as hell means something for the players who play it or are perhaps thinking of trying it out....
Uhhh Diablo is a single player game. It makes damn all how many are playing it at any given time.
D3 is a multiplayer game. RPG can be discussed, everyone called the first Diablo an "action game" at least. Either have what an RPG is changed since then or people don't know the difference today (Baldurs gate was the RPG Diablo competed against back then)
But it isn't a massive multiplayer game, you could, somewhat doubtful, call it a CORPG like GW1, DDO and STO even if that is stretching it. We can discuss exactly what a MMO is but more than a handful players in the same instance/zone should be a minimum.
Biowares Neverwinter nights had 128 as max and I think at least most people here agree that it wasn't a MMO anyways.
I think pretty much the entire world categorizes Diablo as an ARPG... action roleplaying game. To say that it isn't an RPG is really adding your own spin on it..... How is it not an RPG?
James T. Kirk: All she's got isn't good enough! What else ya got?
I never understood why people give Blizzard fans such a hard time, until now. So many sour people in this thread, as if this article is a personal attack on World of Warcraft. Like it or not, Guild Wars 2 was a success. It could crash and burn tomorrow and it will still have been a success, get over it. This doesn't take anything away from Blizzard or World of Warcraft. The Guild Wars 2 fans currently playing the game may have never played a MMO before, let alone left WoW for it. This doesn't affect you, move on.
As for the rest of the argument, you now have people saying "Well I don't judge success by how many boxes bought but by player retention". The truth is nothing is EVER going to satisfy you. As soon as an article is released saying "2.5mil unique account logins every week and growing!" (PURE SPECULATION/EXAGGERATION) it will turn into "Logins don't mean shit! It's all about how many are actually using the cash shop!!! You need money for servers... and stuff!" This is pointless and will just continue to circle. Sometimes you win an argument by walking away, this is one of those times.
Well done ArenaNet.
+1
Also +1 to Amjoco.
I give credit to where credit is due even if what deserves the credit, I don't like.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Arenanet just can't win. This article had NOTHING to do with World of Warcraft but its fans found a way to completely derail the topic into just another us vs them thread. You can barely even have a positive topic about this game with out some people coming in to bash it.
Honestly, if GW2 is considered a failure, I would like to know how many mmos make the metric mark for success.
I dont think many are saying its not a success....just that they need to start announcing active player numbers and stop with the "box sales" pitch.
With that logic, SWTOR was also a huge success, seeing as it sold just under 3 million copies...but we all know it wasnt a huge success, because Bioware announces active sub/player numbers. See what I mean?
I agree and many are just seeing through the spin while others are sucking it down like mana from heaven. I do think GW2 is a success its just how much of one we would like to know but with the recent financials from Ncsoft showing a 20% revenue drop for GW2 this announcement was probably timed to overshadow that negative news.
Because there are folks like myself who take extended breaks from the game to play other games for months on end, then return to spend money and play again, and we would be missed in the metric. Most of us don't take breaks because we hate it, just that we see other gaming opps that appeal to us.
I come and go as I chose, this game allows me the freedom to do so without subscription constraints. I still consider myself a GW2 player even though I left for a bit. I also only have a few hours a night to play due to a life outside of gaming and yes again, I still consider myself a GW2 player. Most likely I will play EQnext and EQ landmark when they release, but I will also continue to play GW2.
Originally posted by ESSKA Arenanet just can't win. This article had NOTHING to do with World of Warcraft but its fans found a way to completely derail the topic into just another us vs them thread. You can barely even have a positive topic about this game with out some people coming in to bash it.
Actually to be fair, I wouldn't put it on WoW fans, it's mainly people who can't stomach any positivity about GW2, so bring WoW into the discussion.
Only to be quoted and said "Just like fans who can't stomach anything negative about GW2."
Well let's put it this way, that's true(I'm a fan of GW2 btw happens to me at times), but my whole point is most of the time when WoW is brought into the discussion to debunk things or relate to things, it's not really the fans.
Some people will support things they don't like if it means bringing down something they hate even more.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Just looking at the title, one would have already guessed, but damn is this thread so hot!
The OP was detailed though. I don't think it can be interpreted any other way. There is no other MMO in history that sold as much as GW2 did in its first 9 months outing. No need for an addendum...that's that. =/
Originally posted by ESSKA Arenanet just can't win. This article had NOTHING to do with World of Warcraft but its fans found a way to completely derail the topic into just another us vs them thread. You can barely even have a positive topic about this game with out some people coming in to bash it.
Actually to be fair, I wouldn't put it on WoW fans, it's mainly people who can't stomach any positivity about GW2, so bring WoW into the discussion.
Only to be quoted and said "Just like fans who can't stomach anything negative about GW2."
Well let's put it this way, that's true(I'm a fan of GW2 btw happens to me at times), but my whole point is most of the time when WoW is brought into the discussion to debunk things or relate to things, it's not really the fans.
Some people will support things they don't like if it means bringing down something they hate even more.
Yeah i probably shouldn't have labeled them as WoW fans but this is getting reaaaallly old seeing this happen in almost every thread for this game.
Just looking at the title, one would have already guessed, but damn is this thread so hot!
The OP was detailed though. I don't think it can be interpreted any other way. There is no other MMO in history that sold as much as GW2 did in its first 9 months outing. No need for an addendum...that's that. =/
Lol, and it actually offends some people?
I know, right? The way some of these people post, I picture them with their arms folded, rocking quickly back and forth in their chairs, shaking their heads with tears streaming down their faces. The mentality of, " I don't like the game, therefore it can't be successful" is just so weird, but in a humorous way. /shrug
Just looking at the title, one would have already guessed, but damn is this thread so hot!
The OP was detailed though. I don't think it can be interpreted any other way. There is no other MMO in history that sold as much as GW2 did in its first 9 months outing. No need for an addendum...that's that. =/
Lol, and it actually offends some people?
I know, right? The way some of these people post, I picture them with their arms folded, rocking quickly back and forth in their chairs, shaking their heads with tears streaming down their faces. The mentality of, " I don't like the game, therefore it can't be successful" is just so weird, but in a humorous way. /shrug
Oh well....
The more hilarious thing is people who think "fastest selling game" means something. It simply doesn't. Buying a game and continuing to play it are two very different things. The empty servers show people do not continue to play it after they buy.
What's even funnier than that are the anti GW2 people that are seeing these messages claiming it means something when mostly all I see are people congratulating them on their success not spouting that it is the greatest game and this is the proof. I see that type of message from people wanting to downplay the stats and not from those congratulating. Also the empty server thing is getting tiring considering people are constantly posting pictures of examples of plenty of people playing the game. Sad so sad ....
That's not the reason for not wanting to count expansion numbers at all. The reason is simply that we're trying to identify the number of individuals who have purchased the game, and the majority of players who buy an expansion also purchased the previous game at an earlier time. There is a huge margin of overlap between the two. If you count the vanilla sales and those of every expansion, you're counting many of the same players several times, which just isn't accurate for what we're trying to figure out.
Players often tout GW1's sales too, which always seem to include every expansion. The same case can and should be made against them as well.
GW1 sales are a bit different.
GW: Prophecies, GW: Factions and GW: Nightfall are all standalone games. Only GW: Eye of the North is an expansion that require any one of the other games.
GW1 probably never had more than 1-2 million players, but by 2007 when it was declared there would be no more expansions, that was a very acceptable number.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I agree with everything you just said...now back on topic to the post you quoted and then went completely defensive and off topic....are you actually saying boxes sold means just as much as active player numbers in the MMO world?
I swear to god...only on the MMORPG.com forums does this happen to this extent lol.
My involvement in this thread history as literally gone as follows:
ME: Claiming to be the fastest selling is all well and good, but they should announce active player
Responder: Ya, but SWTOR failed for XYZ
ME: Thats cool...now back on topic...they need to announce active players and not boxes sold
Responder: ZOMG GW2 is not dead!!, there are all the reason why GW2 is better than SWTOR xxxxxxx
ME: Thats also cool and I agree with you, now back on topic...box sales doesnt matter in the MMO world, only active players
Responder: So you are saying SWTOR server merges doesnt mean they were losing players?????
ME: ....grabs gun and shoots self.....
You said if boxes sold was the only metric than SWTOR would be a success as well but it is in fact a failure.
That seems to imply GW2 is potentially not a financial success.
I went on to explain SWTOR would be a success with their 2 million boxes sold if it hadn't merged servers, hadn't caused the layoff of a ton of people and changed its paying model from P2P to F2P.
Note that the new SWTOR F2P can be or not a financial success - only time will tell, only the original SWTOR P2P was a financial failure.
It is not my fault that you don't really have numbers or other related facts to prove GW2 isn't a success. Financially it is a success - when products aren't people are fired.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Comments
Are you crazy?? If that was seriously the case, then why the need for a cash shop? They want to have a high player retention rate because that'll more than likely add to cash shop sales. I guarantee you, especially with this shift that is now occurring in GW2, that the cash shop is very very important to them.
Stats are only for period ending in Q2 they don't have a years worth of financials yet ?
See point 1 GW2 isn't in china yet
Still the busiest game out there ... proof is in the pudding
Down 20 % is still making 25 million ....not bad for the slowest time of the year for a mmo
Well...me personally...I never said the game wasnt successfull....i said box sales numbers dont mean anything and id like to see them announce actual player numbers....if you dont actually think player numbers are more important in an MMO than boxes sold, then I must remind you that this isnt a single player game....thats one thing iv come to see a lot here on mmorpg.com....if you arnt saying something thats praising GW2, its taken as a direct attack....just look at my involvement in the thread history, every response is as if im saying GW2 is not successfull or dead...which is somehting that was never said, nor implied........and I have never mentioned WoW...so ya...guess im also not a "blizz fanboy"....but ya...so according to you Anet actually did release player numbers? Can you please link me the official press release? Because if thats true, than I stand corrected.
That's not true at all. If you think Anet doesn't care how many players are logging on each week or how much the average player is spending in the gem store each month, you're out of your mind. The gem store, which is very well done in my opinion, is SO much more than gravy, as you put it. It is the #1 source of income for the company for the foreseeable future. The entire biweekly living story model is built around constantly adding enticing new fluff in the cash shop, and works contrary to the original expectation of annual or even semi-annual expansions.
No, they care very much about the number of consistent players, their "subscribers" so to speak. And they care very much about their ARPU (average revenue per user.) Box sales are integral. It provides the jump start needed to produce future content, as well as a frame of reference for future income expectations based on anticipated player retention and ARPU. They can then use that projected revenue to plan all future development and investments. But after that, the cash shop is the lifeblood of the game.
I'm also curious as to why they needed someone else to determine how many copies they sold. I don't think I've ever read a press release in any industry indicating that a third party had helped the company determine how many unites of a product was sold. I guess it could get murky from all the retailers, but there are companies that release various sales information about their products that have them sold at more locations that a computer game.
Yeah, I would tend to agree with this, because NCsoft/Anet gets all of the revenue (aside from credit card transaction fees) for sale of gems, but not the full amount for copies of the game not sold by NCsoft/Anet themselves. We'll probably never know, but I would be surprised if they didn't receive more money from the gem sales in the first year than the box/client sales in the first year.
There are 100s of events. So all the people on one server went to that event? No, there are thousands of players spread throughout each server playing PvE, sPvP, and WvWvW.
Remember also, new IPs after release shut down servers because of population decreasing. GW2 has been up for nearly one year, all servers are still running, and there are enough players to make the game fun.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Sold expansion is it's own category.
The reason for that is that it is very different to release a brand new game and to make an expansion to an already finished game. With a new game you actually have to collect a new playerbase while with a new expansion you have to motivate your current players to buy it and hopefully bring back old players.
And yes, Blizzard totally rules sales number for a single expansion. I think EQ own another category: number of expansions for a single game.
Very impressive numbers in the context of it being a single purchase mmo. Grats GW2!
And even if I only play every now and then I think it worth every penny I spent! Now back to FFXIV.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Wow wasn't sold in china. It was a free client that charged per hour. If you read the report it refers to box sales. So they are technically correct mate.
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
I have noticed that folks here that hate the game label it as a failure, which it is personally to them.
In the long run the game is an overwhelming success no matter what the haters think. It's confusing! I don't like Apple products but would never think of their products as failures, so why is the gaming genre different? If you don't like the iPhone just don't buy it. If you don't like GW2 don't play it. No matter what, both products are leaders in their respective industries.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
D3 is a multiplayer game. RPG can be discussed, everyone called the first Diablo an "action game" at least. Either have what an RPG is changed since then or people don't know the difference today (Baldurs gate was the RPG Diablo competed against back then)
But it isn't a massive multiplayer game, you could, somewhat doubtful, call it a CORPG like GW1, DDO and STO even if that is stretching it. We can discuss exactly what a MMO is but more than a handful players in the same instance/zone should be a minimum.
Biowares Neverwinter nights had 128 as max and I think at least most people here agree that it wasn't a MMO anyways.
Well Deserved!!!
Congratz to ArenaNet !!! Keep it up folks!
I think pretty much the entire world categorizes Diablo as an ARPG... action roleplaying game. To say that it isn't an RPG is really adding your own spin on it..... How is it not an RPG?
James T. Kirk: All she's got isn't good enough! What else ya got?
+1
Also +1 to Amjoco.
I give credit to where credit is due even if what deserves the credit, I don't like.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Because there are folks like myself who take extended breaks from the game to play other games for months on end, then return to spend money and play again, and we would be missed in the metric. Most of us don't take breaks because we hate it, just that we see other gaming opps that appeal to us.
I come and go as I chose, this game allows me the freedom to do so without subscription constraints. I still consider myself a GW2 player even though I left for a bit. I also only have a few hours a night to play due to a life outside of gaming and yes again, I still consider myself a GW2 player. Most likely I will play EQnext and EQ landmark when they release, but I will also continue to play GW2.
Actually to be fair, I wouldn't put it on WoW fans, it's mainly people who can't stomach any positivity about GW2, so bring WoW into the discussion.
Only to be quoted and said "Just like fans who can't stomach anything negative about GW2."
Well let's put it this way, that's true(I'm a fan of GW2 btw happens to me at times), but my whole point is most of the time when WoW is brought into the discussion to debunk things or relate to things, it's not really the fans.
Some people will support things they don't like if it means bringing down something they hate even more.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Just looking at the title, one would have already guessed, but damn is this thread so hot!
The OP was detailed though. I don't think it can be interpreted any other way. There is no other MMO in history that sold as much as GW2 did in its first 9 months outing. No need for an addendum...that's that. =/
Lol, and it actually offends some people?
Yeah i probably shouldn't have labeled them as WoW fans but this is getting reaaaallly old seeing this happen in almost every thread for this game.
I know, right? The way some of these people post, I picture them with their arms folded, rocking quickly back and forth in their chairs, shaking their heads with tears streaming down their faces. The mentality of, " I don't like the game, therefore it can't be successful" is just so weird, but in a humorous way. /shrug
Oh well....
"If I offended you, you needed it" -Corey Taylor
What's even funnier than that are the anti GW2 people that are seeing these messages claiming it means something when mostly all I see are people congratulating them on their success not spouting that it is the greatest game and this is the proof. I see that type of message from people wanting to downplay the stats and not from those congratulating. Also the empty server thing is getting tiring considering people are constantly posting pictures of examples of plenty of people playing the game. Sad so sad ....
RIP Jimmy "The Rev" Sullivan and Paul Gray.
GW1 sales are a bit different.
GW: Prophecies, GW: Factions and GW: Nightfall are all standalone games. Only GW: Eye of the North is an expansion that require any one of the other games.
GW1 probably never had more than 1-2 million players, but by 2007 when it was declared there would be no more expansions, that was a very acceptable number.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
You said if boxes sold was the only metric than SWTOR would be a success as well but it is in fact a failure.
That seems to imply GW2 is potentially not a financial success.
I went on to explain SWTOR would be a success with their 2 million boxes sold if it hadn't merged servers, hadn't caused the layoff of a ton of people and changed its paying model from P2P to F2P.
Note that the new SWTOR F2P can be or not a financial success - only time will tell, only the original SWTOR P2P was a financial failure.
It is not my fault that you don't really have numbers or other related facts to prove GW2 isn't a success. Financially it is a success - when products aren't people are fired.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders