You obviously don't read your own comments then do you. Seriously, read your own comments.
You really think that utilizing tools that increase performance because you don't "need to" makes a person a bad player. So do you just auto attack mobs?
You didn't edit the post at the time that i posted, cause it still sad "it has a combat" and made me rofl all over again.
Post was edited at 01:06, your post was at 01:16. This is clearly documented by the sites stamping log.
Re-read my post, i edited it.(see we both made the same mistake )
Um, no we didn't. But trying to explain to you the difference would be like trying to explain multi-variable calculus to my dog. So good night.
You quoted my post(that i edited) that showed i understood my error and owned up to it yet that quote didn't have my edited statement as i had pressed the quote button before you edited your post. you then proceeded to quote my other post showing my error that i had already said i made after i realized it and again editted into the first post that you quoted me to say i realized you were right about you having editted your original post.
unless you purposefully deleted my edited part out of the comment to make me look dumb, in which case as you said, the website documents the timestamps of new posts and edits and you can clearly see i edited before you posted your quote(hence my see, we made the same mistake, cause i assume you didnt just delete out my edit part cause that'd be a somewhat childish thing to do)
You're all saying its justified because casters are generally rooted in battle. But why would you be sprinting while already in battle?
I played Arcanist 1-20, THM 1-20, Conjurer 1-20, i used sprint in battle once....to run away cause i took on one of those higher lvl mobs near entrance at lvl 3 on accident due to tab target mistake. Everytime i was handheld with the "IM GOING TO ATTACK YOU HERE, DON'T STAND IN THIS SPOT" mechanic, i merely strafed out. It's stupid to think sprint is necessary to get out of the way of attacks for casters.
The main reason people use sprint is to get around in non-combat situations while doing quests or just exploring, not to use it in combat.
Erm, if anything this argument just undermines your own position. We were saying that it's not unfair in battle for a caster to have sprint because it affords them only a minor (and helpful to compensate for their other mechanics) advantage, whereas sprinting without the tp cost would give a substantially larger battle advantage to melee.
So should I take you as saying that it's unfair because melee can't get the full sprint after combat without waiting a sec for their TP to jump back to 1k? That seems like an awfully trivial thing to be annoyed with, esp. considering from 20ish on everyone's going to be using mounts and that use for sprinting will be all but obsolete...
Btw, melee suffer no disadvantage at all while just exploring, if exploring doesn't include combat.
How often does exploring include no combat in a game where past the initial tutorial zones 80% mobs are aggressive?
Well considering that past the tutorial zones you will be mounted, and sprint actually allows you to run past said mobs instead of fight in many cases...pretty often? Also, exploration has never been a factor that warranted class balance. If you are super concerned that you won't be able to explore the world as efficiently 1) get a mount, 2) level one of these classes that apparently has a substantial advantage in your mind.
Also the time it takes tp to regen 0 to full is about the same for mp to regen 0 to full from what i've observed. Casters do not need sprint in combat because there is no disadvantage casters have in combat due to being rooted. Seriously, there isn't. You don't see casters crying for sprint in WoW because they're rooted while casting. They simply get the fuck out the way when something is about to slam where they're standing and get back to killing. Just the same as melee.
Um. No. Casters from WoW do cry to get mobility tools. Not necessarily sprint, but a certain amount of mobility stuff so raid encounters that force them to move often don't make them have to stop what they are doing constantly. I've seen the long forum threads and dev responses on these issues - the devs ended up providing all casters with a fair amount of said tools to compensate.
Sprinting without the tp cost for melee gives them no battle advantage over how casters can currently sprint without mana cost. Also i gave 2 purposed fixes.
Lol please. Being able to get in and out of melee range, shift position quickly (especially in this game), and get around the battle field makes a big difference for melee dps and tanking. If you're not on the enemy, you're doing 0 dps. Notice that the Monk and Dragoon have gap-closing abilities. Those are there for that reason.
Obviously, casters have much more flexibility in terms of positioning and range to target.
1. make sprint a general skill that just has a somewhat longer cooldown(think 1-3 mins) or
That just powers up the melee significantly while nerfing caster mobility.
2. make sprint cost an appropriate amount of mana just like tp(if you don't want it taking all mana, then dont make it take all tp, something like 10% or 20% or 50% what have you).
If it takes mana, then casters won't bother to use sprint, and only melee will. TP always stays at 1k, mana goes way above 1k and it's far more important to casters to have their *full* mana pool accessible than it is for a melee to have a full tp pool in most cases.
Again, it was intentional not to give melee the use of it in combat, and I don't think making it cost a significant chunk of tp would make it more attractive to most melee.
You're all saying its justified because casters are generally rooted in battle. But why would you be sprinting while already in battle?
I played Arcanist 1-20, THM 1-20, Conjurer 1-20, i used sprint in battle once....to run away cause i took on one of those higher lvl mobs near entrance at lvl 3 on accident due to tab target mistake. Everytime i was handheld with the "IM GOING TO ATTACK YOU HERE, DON'T STAND IN THIS SPOT" mechanic, i merely strafed out. It's stupid to think sprint is necessary to get out of the way of attacks for casters.
The main reason people use sprint is to get around in non-combat situations while doing quests or just exploring, not to use it in combat.
Erm, if anything this argument just undermines your own position. We were saying that it's not unfair in battle for a caster to have sprint because it affords them only a minor (and helpful to compensate for their other mechanics) advantage, whereas sprinting without the tp cost would give a substantially larger battle advantage to melee.
So should I take you as saying that it's unfair because melee can't get the full sprint after combat without waiting a sec for their TP to jump back to 1k? That seems like an awfully trivial thing to be annoyed with, esp. considering from 20ish on everyone's going to be using mounts and that use for sprinting will be all but obsolete...
Btw, melee suffer no disadvantage at all while just exploring, if exploring doesn't include combat.
How often does exploring include no combat in a game where past the initial tutorial zones 80% mobs are aggressive?
Well considering that past the tutorial zones you will be mounted, and sprint actually allows you to run past said mobs instead of fight in many cases...pretty often? Also, exploration has never been a factor that warranted class balance. If you are super concerned that you won't be able to explore the world as efficiently 1) get a mount, 2) level one of these classes that apparently has a substantial advantage in your mind.
Also the time it takes tp to regen 0 to full is about the same for mp to regen 0 to full from what i've observed. Casters do not need sprint in combat because there is no disadvantage casters have in combat due to being rooted. Seriously, there isn't. You don't see casters crying for sprint in WoW because they're rooted while casting. They simply get the fuck out the way when something is about to slam where they're standing and get back to killing. Just the same as melee.
Um. No. Casters from WoW do cry to get mobility tools. Not necessarily sprint, but a certain amount of mobility stuff so raid encounters that force them to move often don't make them have to stop what they are doing constantly. I've seen the long forum threads and dev responses on these issues - the devs ended up providing all casters with a fair amount of said tools to compensate.
Sprinting without the tp cost for melee gives them no battle advantage over how casters can currently sprint without mana cost. Also i gave 2 purposed fixes.
Lol please. Being able to get in and out of melee range, shift position quickly (especially in this game), and get around the battle field makes a big difference for melee dps and tanking. If you're not on the enemy, you're doing 0 dps. Notice that the Monk and Dragoon have gap-closing abilities. Those are there for that reason.
Obviously, casters have much more flexibility in terms of positioning and range to target.
1. make sprint a general skill that just has a somewhat longer cooldown(think 1-3 mins) or
That just powers up the melee significantly while nerfing caster mobility.
2. make sprint cost an appropriate amount of mana just like tp(if you don't want it taking all mana, then dont make it take all tp, something like 10% or 20% or 50% what have you).
If it takes mana, then casters won't bother to use sprint, and only melee will. TP always stays at 1k, mana goes way above 1k and it's far more important to casters to have their *full* mana pool accessible than it is for a melee to have a full tp pool in most cases.
Again, it was intentional not to give melee the use of it in combat, and I don't think making it cost a significant chunk of tp would make it more attractive to most melee.
What did i say? sprint is used in non-combat situations, that includes exploring(find a chest or mining node cluster? sprint sprint sprint) and also doing quests, as in while you're actually killing mobs or gathering shit and the next target is a mere 15 yards away, pointless to mount just to move 3-5 steps as by the time you're on your mount, you're practically there.
not all casters get mobility abilities. also depends what talent you choose to get in their new talent system for most.
being able to get in and out of melee range...they would have to do this regardless when they see a mobs aoe on the ground. having sprint does not give them a greater advantage over casters than this since...casters have to do the same thing(get out of mobs aoe). If your'e not on the enemy you're doing 0 dps...except there's dots and instant spells that casters have, melee don't really have that luxury(of the instant skills i mean since when they're running out from an attack they're at ranged now)
please tell me why is it that casters need to be able to get out of a 2 foot circle faster than a melee would? to relate it to WoW since you claim blizz gave casters movement abilities to get out of attacks. those movement abilities you claim that are in wow are on 2-3minute timers. you can't just spam them like you can in ffxiv. those movement abilities were meant to be oh shit buttons, which is what the sprint button in ffxiv should be.
again, melee having sprint without emptying their tp does not give them some imaginary advantage over casters.
if it takes mana...casters wont bother using sprint...THATS THE FUCKING PREDICAMENT MELEE ARE IN. Why give melee sprint at all then if its gonna empty our tp. It doesn't matter if TP cap is 1k, it regens on a percentage basis. Thus it will take you the same amount of time to regen from 0 - 300 mp as it does 0 - 300000 mp. And as i said, from my observation, mp/tp regen about the same rate.
Just because something is intentional doesn't mean it was a good idea. FFXIV 1.0 was intentional...how'd that turn out again?
You're all saying its justified because casters are generally rooted in battle. But why would you be sprinting while already in battle?
I played Arcanist 1-20, THM 1-20, Conjurer 1-20, i used sprint in battle once....to run away cause i took on one of those higher lvl mobs near entrance at lvl 3 on accident due to tab target mistake. Everytime i was handheld with the "IM GOING TO ATTACK YOU HERE, DON'T STAND IN THIS SPOT" mechanic, i merely strafed out. It's stupid to think sprint is necessary to get out of the way of attacks for casters.
The main reason people use sprint is to get around in non-combat situations while doing quests or just exploring, not to use it in combat.
Erm, if anything this argument just undermines your own position. We were saying that it's not unfair in battle for a caster to have sprint because it affords them only a minor (and helpful to compensate for their other mechanics) advantage, whereas sprinting without the tp cost would give a substantially larger battle advantage to melee.
So should I take you as saying that it's unfair because melee can't get the full sprint after combat without waiting a sec for their TP to jump back to 1k? That seems like an awfully trivial thing to be annoyed with, esp. considering from 20ish on everyone's going to be using mounts and that use for sprinting will be all but obsolete...
Btw, melee suffer no disadvantage at all while just exploring, if exploring doesn't include combat.
How often does exploring include no combat in a game where past the initial tutorial zones 80% mobs are aggressive?
Well considering that past the tutorial zones you will be mounted, and sprint actually allows you to run past said mobs instead of fight in many cases...pretty often? Also, exploration has never been a factor that warranted class balance. If you are super concerned that you won't be able to explore the world as efficiently 1) get a mount, 2) level one of these classes that apparently has a substantial advantage in your mind.
Also the time it takes tp to regen 0 to full is about the same for mp to regen 0 to full from what i've observed. Casters do not need sprint in combat because there is no disadvantage casters have in combat due to being rooted. Seriously, there isn't. You don't see casters crying for sprint in WoW because they're rooted while casting. They simply get the fuck out the way when something is about to slam where they're standing and get back to killing. Just the same as melee.
Um. No. Casters from WoW do cry to get mobility tools. Not necessarily sprint, but a certain amount of mobility stuff so raid encounters that force them to move often don't make them have to stop what they are doing constantly. I've seen the long forum threads and dev responses on these issues - the devs ended up providing all casters with a fair amount of said tools to compensate.
Sprinting without the tp cost for melee gives them no battle advantage over how casters can currently sprint without mana cost. Also i gave 2 purposed fixes.
Lol please. Being able to get in and out of melee range, shift position quickly (especially in this game), and get around the battle field makes a big difference for melee dps and tanking. If you're not on the enemy, you're doing 0 dps. Notice that the Monk and Dragoon have gap-closing abilities. Those are there for that reason.
Obviously, casters have much more flexibility in terms of positioning and range to target.
1. make sprint a general skill that just has a somewhat longer cooldown(think 1-3 mins) or
That just powers up the melee significantly while nerfing caster mobility.
2. make sprint cost an appropriate amount of mana just like tp(if you don't want it taking all mana, then dont make it take all tp, something like 10% or 20% or 50% what have you).
If it takes mana, then casters won't bother to use sprint, and only melee will. TP always stays at 1k, mana goes way above 1k and it's far more important to casters to have their *full* mana pool accessible than it is for a melee to have a full tp pool in most cases.
Again, it was intentional not to give melee the use of it in combat, and I don't think making it cost a significant chunk of tp would make it more attractive to most melee.
What did i say? sprint is used in non-combat situations, that includes exploring(find a chest or mining node cluster? sprint sprint sprint) and also doing quests, as in while you're actually killing mobs or gathering shit and the next target is a mere 15 yards away, pointless to mount just to move 3-5 steps as by the time you're on your mount, you're practically there.
not all casters get mobility abilities. also depends what talent you choose to get in their new talent system for most.
being able to get in and out of melee range...they would have to do this regardless when they see a mobs aoe on the ground. having sprint does not give them a greater advantage over casters than this since...casters have to do the same thing(get out of mobs aoe). If your'e not on the enemy you're doing 0 dps...except there's dots and instant spells that casters have, melee don't really have that luxury(of the instant skills i mean since when they're running out from an attack they're at ranged now)
please tell me why is it that casters need to be able to get out of a 2 foot circle faster than a melee would? to relate it to WoW since you claim blizz gave casters movement abilities to get out of attacks. those movement abilities you claim that are in wow are on 2-3minute timers. you can't just spam them like you can in ffxiv. those movement abilities were meant to be oh shit buttons, which is what the sprint button in ffxiv should be.
again, melee having sprint without emptying their tp does not give them some imaginary advantage over casters.
if it takes mana...casters wont bother using sprint...THATS THE FUCKING PREDICAMENT MELEE ARE IN. Why give melee sprint at all then if its gonna empty our tp. It doesn't matter if TP cap is 1k, it regens on a percentage basis. Thus it will take you the same amount of time to regen from 0 - 300 mp as it does 0 - 300000 mp. And as i said, from my observation, mp/tp regen about the same rate.
Just because something is intentional doesn't mean it was a good idea. FFXIV 1.0 was intentional...how'd that turn out again?
The class THIEF had sprint in FFXI, oh how I enjoyed that. Enjoyed it immensely.
What did i say? sprint is used in non-combat situations, that includes exploring(find a chest or mining node cluster? sprint sprint sprint) and also doing quests, as in while you're actually killing mobs or gathering shit and the next target is a mere 15 yards away, pointless to mount just to move 3-5 steps as by the time you're on your mount, you're practically there.
The original argument was that you wanted to see the normal run more. So effing run that 3-5 steps then. If you used half your tp in the battle, you can still use sprint and make that 3-5 steps in no time, just as surely as a caster would go down to 0 tp doing it. This is so insignificant of an issue when one is in the midst of actual gameplay that I can't believe I'm responding.
not all casters get mobility abilities. also depends what talent you choose to get in their new talent system for most.
I was not just including things similar to sprint, but also instant cast spells and the like - parts of the caster kit that make them not have to be rooted so much.
being able to get in and out of melee range...they would have to do this regardless when they see a mobs aoe on the ground. having sprint does not give them a greater advantage over casters than this since...casters have to do the same thing(get out of mobs aoe). If your'e not on the enemy you're doing 0 dps...except there's dots and instant spells that casters have, melee don't really have that luxury(of the instant skills i mean since when they're running out from an attack they're at ranged now)
please tell me why is it that casters need to be able to get out of a 2 foot circle faster than a melee would?
I'm pretty sure you're intentionally trying to misunderstand me at this point. I was talking about *melee* having to move out and back, and all the time *melee* are not on the boss, they are doing zero dps. Casters don't have to move out of all the same AoEs that melee have to, obviously.
again, melee having sprint without emptying their tp does not give them some imaginary advantage over casters.
I've gone over it - not repeating myself. Go ask any WoW melee raider whether extra mobility translates to a notable DPS increase.
if it takes mana...casters wont bother using sprint...THATS THE FUCKING PREDICAMENT MELEE ARE IN. Why give melee sprint at all then if its gonna empty our tp. It doesn't matter if TP cap is 1k, it regens on a percentage basis. Thus it will take you the same amount of time to regen from 0 - 300 mp as it does 0 - 300000 mp. And as i said, from my observation, mp/tp regen about the same rate.
Melee aren't meant to use it *in combat*. That is the whole frigging point. Let's say it took MP or TP depending on whether you were melee or caster. I'm in a group as a healer and the tank is running ahead, not realizing that he's run out of my heal range, and pulls a group. Right now, I can sprint to catch up to him in time and all is well. If it took my MP instead - I could either risk not catching up in time, or risk catching up just to be OOM and wipe the group. If you as a melee dps use sprint to catch up and end up running out of TP because of it - boo hoo, a little slower damage was done this day. Or you'd have to be a stupid tank that blew sprint into enemies, just to not be able to maintain aggro and wipe the group. Which would you prefer?
Just because something is intentional doesn't mean it was a good idea. FFXIV 1.0 was intentional...how'd that turn out again?
Way to be obtuse. Comments like this make me want to stop responding.
What did i say? sprint is used in non-combat situations, that includes exploring(find a chest or mining node cluster? sprint sprint sprint) and also doing quests, as in while you're actually killing mobs or gathering shit and the next target is a mere 15 yards away, pointless to mount just to move 3-5 steps as by the time you're on your mount, you're practically there.
The original argument was that you wanted to see the normal run more. So effing run that 3-5 steps then. If you used half your tp in the battle, you can still use sprint and make that 3-5 steps in no time, just as surely as a caster would go down to 0 tp doing it. This is so insignificant of an issue when one is in the midst of actual gameplay that I can't believe I'm responding.
not all casters get mobility abilities. also depends what talent you choose to get in their new talent system for most.
I was not just including things similar to sprint, but also instant cast spells and the like - parts of the caster kit that make them not have to be rooted so much.
being able to get in and out of melee range...they would have to do this regardless when they see a mobs aoe on the ground. having sprint does not give them a greater advantage over casters than this since...casters have to do the same thing(get out of mobs aoe). If your'e not on the enemy you're doing 0 dps...except there's dots and instant spells that casters have, melee don't really have that luxury(of the instant skills i mean since when they're running out from an attack they're at ranged now)
please tell me why is it that casters need to be able to get out of a 2 foot circle faster than a melee would?
I'm pretty sure you're intentionally trying to misunderstand me at this point. I was talking about *melee* having to move out and back, and all the time *melee* are not on the boss, they are doing zero dps. Casters don't have to move out of all the same AoEs that melee have to, obviously.
again, melee having sprint without emptying their tp does not give them some imaginary advantage over casters.
I've gone over it - not repeating myself. Go ask any WoW melee raider whether extra mobility translates to a notable DPS increase.
if it takes mana...casters wont bother using sprint...THATS THE FUCKING PREDICAMENT MELEE ARE IN. Why give melee sprint at all then if its gonna empty our tp. It doesn't matter if TP cap is 1k, it regens on a percentage basis. Thus it will take you the same amount of time to regen from 0 - 300 mp as it does 0 - 300000 mp. And as i said, from my observation, mp/tp regen about the same rate.
Melee aren't meant to use it *in combat*. That is the whole frigging point. Let's say it took MP or TP depending on whether you were melee or caster. I'm in a group as a healer and the tank is running ahead, not realizing that he's run out of my heal range, and pulls a group. Right now, I can sprint to catch up to him in time and all is well. If it took my MP instead - I could either risk not catching up in time, or risk catching up just to be OOM and wipe the group. If you as a melee dps use sprint to catch up and end up running out of TP because of it - boo hoo, a little slower damage was done this day. Or you'd have to be a stupid tank that blew sprint into enemies, just to not be able to maintain aggro and wipe the group. Which would you prefer?
Just because something is intentional doesn't mean it was a good idea. FFXIV 1.0 was intentional...how'd that turn out again?
Way to be obtuse. Comments like this make me want to stop responding.
The original argument you claim was never what i was arguing. I was arguing its unfair to melee classes. This original argument you're talking about is the op's words not mine.
You act like casters don't have instant cast spells that they could use while running 3 steps every once in a blue moon to get out of an aoe.
You're just proving my point for me by saying casters dont have to move out of boss aoes so often as melee do. Thats my point. Sprint in battle serves them no more than it does melee. Yet they -can- use it with no detrimental effect, yet not the same for melee.
I AM a melee raider in WoW. Combat rogue to be exact. And to give you an example. Actively using sprint to move around from target to target did indeed get you to your target quicker but for most of the fights, you're stuck on 1 mob for the most part and even on the most mobile of fights, it didnt raise your dps barely 1%. So you acting like it was some huge increase to dps is laughable. The only time using sprint had any meaningful impact is when i fucked up and didnt start moving soon enough and had to rush out of the way of an attack or to get behind some barrier.
Again you claim melee aren't meant to use it in combat, then you claim we have mounts so nobody would use it out of combat so i ask you again. What is the point of giving melee the sprint skill in the first place if melee weren't meant to use it in combat? Exactly.
Way to be obtuse? You made a stupid comment about it being intentional and claiming since it was intentional its not broken. Nonsense.
It's balanced except for mages. Since you don't have any TP. Later in the game when everything seems to agro and bind/heavy, if you use sprint you'll probably die.
I always thought it should be an escape only technique. Only usable either in battle and/or maybe in town. Sorta like Run in older FF games.
It's balanced except for mages. Since you don't have any TP. Later in the game when everything seems to agro and bind/heavy, if you use sprint you'll probably die.
I always thought it should be an escape only technique. Only usable either in battle and/or maybe in town. Sorta like Run in older FF games.
And thats the problem, its balanced for mages when they don't even need to use the skill any more than melee would. Which is why it should be equal for both, take mp from mages if you're gonna take tp from melee, or just make it a general skill and not take any resources at all.
And you're absolutely right, this is how sprint should be. An escape only tool. An oh shit button. Not a travel tool thats up 95% of the time. It's retarded in its current incarnation but likely to stay but doesn't change the fact that its pretty stupid. Just like the bonus attributes in the game for classes.
Did you try not clicking the sprint button in order to play the game in the manner you are most interested in?
Or are you more concerned with how others play?
This is an idiotic response to his post. Your "Put your head in the sand" response is ridiculous. Wow now I see how you your post count. And no he doesn't have to be concerned with how others play, this isn't the question at all. I'll give you an example to destroy your stupid logic. If there was an ingame corvette that let you get around fast, and he said it ruined his game play because others were driving around in corvettes, would you say, "just don't buy the FFXIV corvette and drive it, why are you worried about others?" Clearly a corvette is out of place in this game and would be a horrible addition, but this is just an extreme point to get you to see your response and logic are wrong. He is saying sprinting is OP"d and makes regular running irrelevant. This can ruin a game experience because it really doesn't fit in with FFXIV imho.
It does make regular running irrelevant and is OP"d. I'm sure it will be reduced later on.
IMPORTANT: Please keep all replies to my posts about GAMING. Please no negative or backhanded comments directed at me personally. If you are going to post a reply that includes how you feel about me, please don't bother replying & just ignore my post instead. I'm on this forum to talk about GAMING. Thank you.
Originally posted by EndoRoboto ^ corvette out of place? Didnt the summons for FF13 have motorcycle transformations? LOL i wouldnt know for sure i only played that terrjble game for
You...do realize FF13 also had cities/roads/streets and a fucking highway even so that wasn't out of place...
Square is in a no-win scenerio here, keep it and have x number of people complain - remove and a shit storm will brew from the opposing side.
Not including this machinic would have been better since there are quite a few ways to get around. I would even say chocobo portals would have actual use if it weren't for sprint, though they are pretty much useless after you get your own chocobo.
I think some people are kinda missing the point here...
In its current implementation sprint is on such a low cooldown that you can have a 75% uptime on it. This basically means you can run at near mounted speed almost all the time...
What exactly is SE's intent with this? If they want everyone running faster why don't they just increase everyone's basic run speed? OR if it's intended to be used as a tool in special situations (which the fact that it exists as a skill at all implies) it should have a longer cooldown to ensure people save it for when they need it.
In it's current implementation it seems a bit pointless having it as a skill... kinda like those buffs in other games that last 5 minutes with a 5.30 cooldown... when it's that close it should either have 100% uptime or a longer cooldown to encourage selective use.
The TP burn doesn't affect casters. If casters burned mana to sprint...
The use of sprint is kind of silly but it's to be expected. Why move at the speed of turtle when there's a choice?
At 20ish we'll all have chocobos so it's not like it's really going to matter.
I don't see how sprinting between your incredibly simple tasks is really a big deal anyways.
You have a map that shows you exactly where everything is, with a minimap that shows you exactly where everything is, with a quest log that you don't even need but quickly shows you on the map where everything is, a quest tracker you can click to quickly get to the map to summarize it all, the mobs you fight if you do fight are trivial at best, most quests are like kill 3 or 4 and getting to and from the quest takes longer than actually doing the quest, and every mob you need for a quest has a gigantic "Q" above their heads. Questing has never been more simplified, stupefied, and blatantly clear.
And amazingly, chat still featured some people who couldn't find stuff. It's like...wow dude, really? The game almost plays itself such that you're just an observer...and you can't find stuff? I guess we need to go even more full retard ala NW and have a glowing line between you and the quest stuff on the ground or maybe a gigantic red arrow the size of a house directly over and pointing to the next quest step that you can see from across the zone. Somebody would still not be able to find stuff - guaranteed.
As they say, make things idiot proof and they'll just develop a better idiot. Something like that.
I'm more old school but I like a lot of the conveniences that've been added to questing over time, mostly because most questing has become so very routine and finding where stuff is for quest #3 out of 1000 you do while speed leveling is tedious. Some games do it better, like TSW for ex, and have a little more engaging of questing (TSW's solo content is pretty amazing actually). Some games make questing so routine and simple that it's like...why bother...why have content that is so utterly mindless? There's some comfort in doing something familiar and routine but I think it can be overdone.
Anyways how does being able to sprint a little diminish something that's already a greatly diminished experience?
It's little wonder why people want to blast thru content like this to get to endgame, or more concisely, to get it over with.
I actually enjoy leveling characters but I can understand why a lot of people just want to get to endgame and hate leveling.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
Yeah, that's right. Sprinting should be nerfed. The cooldown on sprint is so low you can sprint just a few seconds after the current sprint ends. As it was in phase 4, it was too convenient to not be sprinting in the game (all the time), and it seems to almost completely invalidate your standard running.
I sprinted, a lot. It got things done faster, but I felt like I was racing to the next objective like a marathon runner (one on performance enhancing drugs). I'd much prefer it to not be something that's overly convenient, and largely mechanic altering.
And this, ladies and gentlemen, is why the game is P2P, to keep such *censored* players to a bare minimum.
Yeah, that's right. Sprinting should be nerfed. The cooldown on sprint is so low you can sprint just a few seconds after the current sprint ends. As it was in phase 4, it was too convenient to not be sprinting in the game (all the time), and it seems to almost completely invalidate your standard running.
I sprinted, a lot. It got things done faster, but I felt like I was racing to the next objective like a marathon runner (one on performance enhancing drugs). I'd much prefer it to not be something that's overly convenient, and largely mechanic altering.
And this, ladies and gentlemen, is why the game is P2P, to keep such *censored* players to a bare minimum.
He does have a point either have it on all the time or not you just have to keep hitting it every nine seconds... or a longer duration at least.
But with all the running back and forth in this game it is sorta needed. if I spent more time in an area I could see getting rid of it, but rarely am I not on the move or chasing fates.
I agree with the OP. This 'convenience' that everyone wants is what causes players to move so quickly through an mmo. You'll reach the goals you make much faster, run out of things to do or you get bored and then you're waiting for the next big release. Not using the mechanic as a single player would not help the game very much, it would also gimp your progress compared to everyone else. I can compare it to the LFD automatic party queue. I loathed it in WoW and when RIFT implemented it, I quit. Some said to simply not use it and search for a group the old fashioned way if I wanted. Although that would leave me party-less and forever LFG. Back to the OP's views. A sprint mechanic should be used during emergency getaways. Getting around faster should be in the form of chocobos or some type of mount not a sprint spam key. If you don't have the time to play a mmorpg, then don't play.
Yeah, that's right. Sprinting should be nerfed. The cooldown on sprint is so low you can sprint just a few seconds after the current sprint ends. As it was in phase 4, it was too convenient to not be sprinting in the game (all the time), and it seems to almost completely invalidate your standard running.
I sprinted, a lot. It got things done faster, but I felt like I was racing to the next objective like a marathon runner (one on performance enhancing drugs). I'd much prefer it to not be something that's overly convenient, and largely mechanic altering.
And this, ladies and gentlemen, is why the game is P2P, to keep such *censored* players to a bare minimum.
Really, because i'm paying to play, hell, i'm a legacy member. refer to my post above.
Teleporting around is a good way to burn through cash.
For sprinting, you could just use some self control and not use it every time it's up, use it every 5 minutes or something. But once people get their mounts it's a moot point.
It's a little silly to want to dictate how others want to play the game.
Comments
You quoted my post(that i edited) that showed i understood my error and owned up to it yet that quote didn't have my edited statement as i had pressed the quote button before you edited your post. you then proceeded to quote my other post showing my error that i had already said i made after i realized it and again editted into the first post that you quoted me to say i realized you were right about you having editted your original post.
unless you purposefully deleted my edited part out of the comment to make me look dumb, in which case as you said, the website documents the timestamps of new posts and edits and you can clearly see i edited before you posted your quote(hence my see, we made the same mistake, cause i assume you didnt just delete out my edit part cause that'd be a somewhat childish thing to do)
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What did i say? sprint is used in non-combat situations, that includes exploring(find a chest or mining node cluster? sprint sprint sprint) and also doing quests, as in while you're actually killing mobs or gathering shit and the next target is a mere 15 yards away, pointless to mount just to move 3-5 steps as by the time you're on your mount, you're practically there.
not all casters get mobility abilities. also depends what talent you choose to get in their new talent system for most.
being able to get in and out of melee range...they would have to do this regardless when they see a mobs aoe on the ground. having sprint does not give them a greater advantage over casters than this since...casters have to do the same thing(get out of mobs aoe). If your'e not on the enemy you're doing 0 dps...except there's dots and instant spells that casters have, melee don't really have that luxury(of the instant skills i mean since when they're running out from an attack they're at ranged now)
please tell me why is it that casters need to be able to get out of a 2 foot circle faster than a melee would? to relate it to WoW since you claim blizz gave casters movement abilities to get out of attacks. those movement abilities you claim that are in wow are on 2-3minute timers. you can't just spam them like you can in ffxiv. those movement abilities were meant to be oh shit buttons, which is what the sprint button in ffxiv should be.
again, melee having sprint without emptying their tp does not give them some imaginary advantage over casters.
if it takes mana...casters wont bother using sprint...THATS THE FUCKING PREDICAMENT MELEE ARE IN. Why give melee sprint at all then if its gonna empty our tp. It doesn't matter if TP cap is 1k, it regens on a percentage basis. Thus it will take you the same amount of time to regen from 0 - 300 mp as it does 0 - 300000 mp. And as i said, from my observation, mp/tp regen about the same rate.
Just because something is intentional doesn't mean it was a good idea. FFXIV 1.0 was intentional...how'd that turn out again?
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The class THIEF had sprint in FFXI, oh how I enjoyed that. Enjoyed it immensely.
"Just because something is intentional doesn't mean it was a good idea. FFXIV 1.0 was intentional...how'd that turn out again?"
This made me cry and then I began immediately laughing, tears streaming down face and all. My bi-polar medication still hasn't arrived.
The original argument you claim was never what i was arguing. I was arguing its unfair to melee classes. This original argument you're talking about is the op's words not mine.
You act like casters don't have instant cast spells that they could use while running 3 steps every once in a blue moon to get out of an aoe.
You're just proving my point for me by saying casters dont have to move out of boss aoes so often as melee do. Thats my point. Sprint in battle serves them no more than it does melee. Yet they -can- use it with no detrimental effect, yet not the same for melee.
I AM a melee raider in WoW. Combat rogue to be exact. And to give you an example. Actively using sprint to move around from target to target did indeed get you to your target quicker but for most of the fights, you're stuck on 1 mob for the most part and even on the most mobile of fights, it didnt raise your dps barely 1%. So you acting like it was some huge increase to dps is laughable. The only time using sprint had any meaningful impact is when i fucked up and didnt start moving soon enough and had to rush out of the way of an attack or to get behind some barrier.
Again you claim melee aren't meant to use it in combat, then you claim we have mounts so nobody would use it out of combat so i ask you again. What is the point of giving melee the sprint skill in the first place if melee weren't meant to use it in combat? Exactly.
Way to be obtuse? You made a stupid comment about it being intentional and claiming since it was intentional its not broken. Nonsense.
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It's balanced except for mages. Since you don't have any TP. Later in the game when everything seems to agro and bind/heavy, if you use sprint you'll probably die.
I always thought it should be an escape only technique. Only usable either in battle and/or maybe in town. Sorta like Run in older FF games.
And thats the problem, its balanced for mages when they don't even need to use the skill any more than melee would. Which is why it should be equal for both, take mp from mages if you're gonna take tp from melee, or just make it a general skill and not take any resources at all.
And you're absolutely right, this is how sprint should be. An escape only tool. An oh shit button. Not a travel tool thats up 95% of the time. It's retarded in its current incarnation but likely to stay but doesn't change the fact that its pretty stupid. Just like the bonus attributes in the game for classes.
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This is an idiotic response to his post. Your "Put your head in the sand" response is ridiculous. Wow now I see how you your post count. And no he doesn't have to be concerned with how others play, this isn't the question at all. I'll give you an example to destroy your stupid logic. If there was an ingame corvette that let you get around fast, and he said it ruined his game play because others were driving around in corvettes, would you say, "just don't buy the FFXIV corvette and drive it, why are you worried about others?" Clearly a corvette is out of place in this game and would be a horrible addition, but this is just an extreme point to get you to see your response and logic are wrong. He is saying sprinting is OP"d and makes regular running irrelevant. This can ruin a game experience because it really doesn't fit in with FFXIV imho.
It does make regular running irrelevant and is OP"d. I'm sure it will be reduced later on.
You...do realize FF13 also had cities/roads/streets and a fucking highway even so that wasn't out of place...
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Square is in a no-win scenerio here, keep it and have x number of people complain - remove and a shit storm will brew from the opposing side.
Not including this machinic would have been better since there are quite a few ways to get around. I would even say chocobo portals would have actual use if it weren't for sprint, though they are pretty much useless after you get your own chocobo.
I think your missing the point......completely. But thanks for stating the freaking obvious.
I think some people are kinda missing the point here...
In its current implementation sprint is on such a low cooldown that you can have a 75% uptime on it. This basically means you can run at near mounted speed almost all the time...
What exactly is SE's intent with this? If they want everyone running faster why don't they just increase everyone's basic run speed? OR if it's intended to be used as a tool in special situations (which the fact that it exists as a skill at all implies) it should have a longer cooldown to ensure people save it for when they need it.
In it's current implementation it seems a bit pointless having it as a skill... kinda like those buffs in other games that last 5 minutes with a 5.30 cooldown... when it's that close it should either have 100% uptime or a longer cooldown to encourage selective use.
The TP burn doesn't affect casters. If casters burned mana to sprint...
The use of sprint is kind of silly but it's to be expected. Why move at the speed of turtle when there's a choice?
At 20ish we'll all have chocobos so it's not like it's really going to matter.
I don't see how sprinting between your incredibly simple tasks is really a big deal anyways.
You have a map that shows you exactly where everything is, with a minimap that shows you exactly where everything is, with a quest log that you don't even need but quickly shows you on the map where everything is, a quest tracker you can click to quickly get to the map to summarize it all, the mobs you fight if you do fight are trivial at best, most quests are like kill 3 or 4 and getting to and from the quest takes longer than actually doing the quest, and every mob you need for a quest has a gigantic "Q" above their heads. Questing has never been more simplified, stupefied, and blatantly clear.
And amazingly, chat still featured some people who couldn't find stuff. It's like...wow dude, really? The game almost plays itself such that you're just an observer...and you can't find stuff? I guess we need to go even more full retard ala NW and have a glowing line between you and the quest stuff on the ground or maybe a gigantic red arrow the size of a house directly over and pointing to the next quest step that you can see from across the zone. Somebody would still not be able to find stuff - guaranteed.
As they say, make things idiot proof and they'll just develop a better idiot. Something like that.
I'm more old school but I like a lot of the conveniences that've been added to questing over time, mostly because most questing has become so very routine and finding where stuff is for quest #3 out of 1000 you do while speed leveling is tedious. Some games do it better, like TSW for ex, and have a little more engaging of questing (TSW's solo content is pretty amazing actually). Some games make questing so routine and simple that it's like...why bother...why have content that is so utterly mindless? There's some comfort in doing something familiar and routine but I think it can be overdone.
Anyways how does being able to sprint a little diminish something that's already a greatly diminished experience?
It's little wonder why people want to blast thru content like this to get to endgame, or more concisely, to get it over with.
I actually enjoy leveling characters but I can understand why a lot of people just want to get to endgame and hate leveling.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
And this, ladies and gentlemen, is why the game is P2P, to keep such *censored* players to a bare minimum.
He does have a point either have it on all the time or not you just have to keep hitting it every nine seconds... or a longer duration at least.
But with all the running back and forth in this game it is sorta needed. if I spent more time in an area I could see getting rid of it, but rarely am I not on the move or chasing fates.
Really, because i'm paying to play, hell, i'm a legacy member. refer to my post above.
Teleporting around is a good way to burn through cash.
For sprinting, you could just use some self control and not use it every time it's up, use it every 5 minutes or something. But once people get their mounts it's a moot point.
It's a little silly to want to dictate how others want to play the game.