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I see people imply stuff like if you don't read the quest text your just a content locust and missing out on the game and other stuff. As someone who skims or straight out clicks my way past the quest text that is going to be summed up in one sentence on the quest tracker anyway, I say play the game the way you want.
So out of curiosity who reads quest text?
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/
Comments
If you are rushed and in a hurry to get to endgame and are willing to sacrifice a deep understanding of the games lore and story...cant slow your race to end game disappointment by reading silly text can we now?
I read text, it makes the game more enjoyable. By the time I get to endgame, all the people who are too ADD to read and enjoy the game have left to the next new game and have already torched the forums regarding lack of content ect. This actually increases my enjoyment further.
I really don't see why you would play a game like this when all you want is to do is get stoned, zone out, and trip over content on your mad dash to endgame. To each their own though. I suppose some people like playing these games in the least enjoyable manner possible and then complaining about the game.
Oh I just wanted to add I don't read text in every game. Some games, most actually, its painfully clear that they just didn't care about telling much of a story, a product of so few caring so why spend the money on writers ect. On those games its pointless to read text so I don't bother. This game its actually quite good...which is why I keep calling it a mmorpg that actually is a RPG.
I always read the quest text, especially in this game. I've found that a lot of people don't then ask how to complete the quests when the solution is given to you in the text. This especially applies for some of the guildleves and GC leve quests.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Just to question the philosophy. Army of Socrates.
I do read quest text no matter what games I play, whether it's MMO or single player games. I play games for the story. Nowadays, a lot of people don't read any more...it's kind of sad, when they see a big paragraph of something, they just call it a wall of text and asking for a "summary"...
When you play a game, aren't you supposed to immerse yourself in the environment and feel that your're part of the game world?
Anyway, I think I'm writing too much already and someone is going to ask for a summary of what I wrote...
I would have to say in most action type mmos I do not as much read quest text, but in game such as EQnext and Skyrim as well as Final Fantasy XIV Realm Reborn I do like to read the text.
For me it keeps from being burnt out as if i am just running from one fedex quest to another...the quest story line is actually well written in FFXIV and so they draw me into the game more and more to see whats around the next corner for a npc in the story line or myself as well.
So yes for this game I do in fact and just like a good book if it's well written it will keep you coming back for more(if you can login:P)
I read it. I'm a quick reader, so it only takes maybe a couple seconds more than if I just clicked rapidly through it anyway.
I like to read that little paragraph of context they give you for the FATEs too, since you usually don't see how it starts, and they put a surprising amount of detail into those.
Some of the things you'll read, at least in this game, are interesting/thought-provoking too, and I enjoy that.
I understand that some people don't care - and honestly there isn't always something of substance to be found in the quest text anyway, so I can understand the skipping - but reading does help one not settle into the attitude that the whole game is a repetitive grind, and thus not get bored as easily.
Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?
I'm sorry but I would find the game less enjoyable if the quest text was unable to be skipped and slowly typed out. Remember vanilla WoW? The quest text would take forever and was just annoying. It all gets summed up in one sentence for your quest tracker anyway. I enjoy skipping quest text and I enjoy playing the game. Trying to apply a negative stereotype to people who skip quest text and saying they are not enjoying the game or implying they are playing it wrong, just not true.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Every word with this one.
Other mmo's i start off with good intentions, but succumb to dull-drum, then tune in and out of the stories. This one though, every word mostly because most mmo stories are not this well written, captivating and engaging as this one has been.
Now i know this may be a console feature but the chat bubble text has made such an enormous difference, it's delivered in bite sized easy to read chunks, you click when you're done reading, and if you miss something simply click event chat box and viola you're recap if you missed something. Overall it's so much better than the square box, small font, wall of text as in other mmo's.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I don't. The map basically hand-holds you to the objective in current MMOs, and the story lines are infantile at best, so what's the point? It used to be you had to read the quest text to have a general idea of the direction to travel, then you had to find it on your own. No big glowing arrows, or sparkling / highlighted objectives. Thought was often required.
Personally, I think current themeparks should just award the XP the moment you click on the quest giver. Would save everyone a bunch of time, and would only be slightly less difficult than doing the actual quests.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Why not just give everyone a maxed out character and top gear after character creation? Would save everyone a bunch of time.
This is what is wrong with the mmorpg community...front and center with this post.
Some of us are paying to play a game, not race to an arbitrary max number as fast as possible. You might want to try playing and enjoying the game for once...its actually what made first generation games so loved...not because they were better really, but because people played them for enjoyment and therefore enjoyed them more.
If you are not into stories and what not...you are playing the wrong type of game.
(\ /) ?
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c('')('')
Class quests and Adventure Guild quests, and that's it. Read all the quests the first day, but not anymore, I just want to level up all my classes right now.
I read it.
I play games to get in the stories.
It's not always the case mind you, in some I start with good intentions, but end up skipping most of it if it does not grab me or if I feel it's poorly done, but in this game, I found I've been absorbed in the story and just want to find more and more information.
If reading/story is not your thing though, there is nothing wrong with that, as long as you have fun!
But, to me, just reading the quest tracker text would feel more like watching only the "wrap ups" ("Previously on..") of TV shows. You may get the basic idea of what's happening, but you lose all the substance and the nuances of the story.