It is pretty solo friendly. While you do need to group up for instances and the instances are required to progress the main story questline, you do have a duty finder that will make finding a group not too difficult. Yoshi also mentioned at pax prime this weekend that the upcoming updates will include stuff for solo, casual and hardcore players so I would expect it to hold true for the end game.
You can play almost every game at your own pace, this one is like that. There is no timer running.
You can craft or go into combat, depending on your class the LFG tool will take more or less time. But you can do the game solo if you choose so and it might take you a few months if you are casual (1-2h a day).
Curious, how do you know when a quest is group based? And how does the group finder work? It will search for other players looking to group, for a particular quest?
Well I know the previous FF online game was not casual friendly, or at least many many years ago when I tried it.
Well youll have no trouble with grouping. Some of the content forces you to do a dungeon with people, its a common barrier to continuing. They have a dungeon finder for this.
You can participate in this games version of dynamic events. See a fate on your map, go to it, participate with all the other people, get reward, move on ect.
Its not a game where you will progress quickly though. Tons of standard issue quests in this game. Also the leveling of multiple classes per character means youll be level 1 more than once.
You probably wont be interested in endgame though. So far it seems to be on a path of elitist raiding (which I kinda like tbh)
So for you, you might be more interested in leveling up all the job souls (final class change) or crafting as endgame. Perhaps pvp will be interesting when they add it ect.
Certainly avoid the game if you are looking for a quick progression game. If you detest standard mmorpg style quests you would be best to avoid it unless you like farming mobs and missing the story...as well as being restricted in many other ways.
The game does make you work for anything good...be it a mount...a retainer to sell stuff on the market...
What the game does, it does really well though, and a great FF story with it. Crafting is really good too...as is some of the gathering (love fishing tbh)
The game isn't all about end-game. It provides other classes and avenues and not everybody is playing an MMO for the hardcore raiding aspects. Actually from my experiences with other MMO's, the elite minority are truly the only ones interested in hardcore raiding, but there's plenty of other things to do, more than most theme-parked designed MMO's. It has ripped a couple sandboxy style concepts like providing more depth to crafting and gathering.
It sucks to see some people actually define the worth of an MMO to its end-game. The story is good IMO and even dialog for "meaningless" quests are entertaining for me. They make many allusions to even Western pop culture and its interesting how much of it they have instilled into the game since they are an Eastern based company.
Myself, being a somewhat casual gamer, sees a lot of value in this game especially due to its casualness. It feels more open than most theme parks and I don't see myself getting bored anytime soon unless I choose to FATE rush everything, which I currently don't.
Originally posted by momodig Curious, how do you know when a quest is group based? And how does the group finder work? It will search for other players looking to group, for a particular quest?
there is solo content and Group Dungeons. Dungeons need 4 members, or 8 members.
The group finder searches for 2 DD's, one tank and one healer.
So if you are a tank you need 2 DD's and one healer.
And it searches for the options you want, not by quest but by the dungeon.
You can tell that is group content because you can use the LFG tool for it. (you can form a group without the tool, but you need to go to the entrance and get in, instead of getting ported inside)
I'm pretty casual as far as play time goes. I often solo in a lot of games, but mostly because a lot of them require too much time in a group. Otherwise, I am not against anything and usually wind up pretty obsessive over mechanics, like when I am at work and should be working.
That said; how long does the average dungeon take? I'm trying to be less antisocial and just enjoy myself, but it may be reserved to occasional weekends when I can get on for a long stretch.
I'm pretty casual as far as play time goes. I often solo in a lot of games, but mostly because a lot of them require too much time in a group. Otherwise, I am not against anything and usually wind up pretty obsessive over mechanics, like when I am at work and should be working.
That said; how long does the average dungeon take? I'm trying to be less antisocial and just enjoy myself, but it may be reserved to occasional weekends when I can get on for a long stretch.
Queueing as dps for the lv15-17 dungeons (needed to do the them once for story progression) it took me around 40 minutes of queueing and less than 1 hour in the actual dungeon. You can though apply to the queue with one class, switch to another while waiting and when the queue says there is room for you, you just simply switch back and accept.
Yeah it's plenty casual friendly. The main difference between being casual or not will be your ability to max out multiple jobs quickly. If youve got 1 specific job you want to focus on it wont be very hard, but obviously maxing out a large variety of jobs will be more time consuming. Youll be able to do it, it will just take longer due to your limited time.
depends on your define of casual and the community.since they can turn it into "GS above 9000 plz" thingy but fortunately FF community is more mature than that (not saying they all are but y it is good also no offense) and ARR is still young.but for now as long as you don't aim for ilvl 90 getting ilvl 70 is not that hard and things can be done with it.
my top MMOs: UO,DAOC,WoW,GW2
most of my posts are just my opinions they are not facts,it is the same for you too.
You can play casually, but it will take longer obviously and they're are some elements that may be harder to do effectively. Dungeons agent that time consuming once you ate in them, but things like crafting and gathering take quite some time to level. End game raiding if you want the best gear as well.
Originally posted by Knightblast You can play casually, but it will take longer obviously and they're are some elements that may be harder to do effectively. Dungeons agent that time consuming once you ate in them, but things like crafting and gathering take quite some time to level. End game raiding if you want the best gear as well.
Everything seems doable for me, save for raiding. Long progression is fine as it does not require a solid stream, but can be done with multiple smaller game sessions as an alternative to one big one. Had fun playing in UO just taking my time and enjoying the ride.
How long does the average raid last?
With that in mind; what do you need the top end gear to be able to do? is there content that cannot be completed without it?
Comments
All die, so die well.
Of course!
Could you be a bit more specific please.
You can play almost every game at your own pace, this one is like that. There is no timer running.
You can craft or go into combat, depending on your class the LFG tool will take more or less time. But you can do the game solo if you choose so and it might take you a few months if you are casual (1-2h a day).
Define Casual:
Are you limited to like an hour a day?
Are you somewhat anti social in games and enjoy playing alone most of the time?
Are you looking for a low difficulty game?
What is it specifically that you are concerned about that makes you hesitate to buy this or any game?
2-3 days a week about 6 hours...
I like to play alone, but will group.
Difficulty doesn't matter to me.
Well I know the previous FF online game was not casual friendly, or at least many many years ago when I tried it.
Well youll have no trouble with grouping. Some of the content forces you to do a dungeon with people, its a common barrier to continuing. They have a dungeon finder for this.
You can participate in this games version of dynamic events. See a fate on your map, go to it, participate with all the other people, get reward, move on ect.
Its not a game where you will progress quickly though. Tons of standard issue quests in this game. Also the leveling of multiple classes per character means youll be level 1 more than once.
You probably wont be interested in endgame though. So far it seems to be on a path of elitist raiding (which I kinda like tbh)
So for you, you might be more interested in leveling up all the job souls (final class change) or crafting as endgame. Perhaps pvp will be interesting when they add it ect.
Certainly avoid the game if you are looking for a quick progression game. If you detest standard mmorpg style quests you would be best to avoid it unless you like farming mobs and missing the story...as well as being restricted in many other ways.
The game does make you work for anything good...be it a mount...a retainer to sell stuff on the market...
What the game does, it does really well though, and a great FF story with it. Crafting is really good too...as is some of the gathering (love fishing tbh)
The game isn't all about end-game. It provides other classes and avenues and not everybody is playing an MMO for the hardcore raiding aspects. Actually from my experiences with other MMO's, the elite minority are truly the only ones interested in hardcore raiding, but there's plenty of other things to do, more than most theme-parked designed MMO's. It has ripped a couple sandboxy style concepts like providing more depth to crafting and gathering.
It sucks to see some people actually define the worth of an MMO to its end-game. The story is good IMO and even dialog for "meaningless" quests are entertaining for me. They make many allusions to even Western pop culture and its interesting how much of it they have instilled into the game since they are an Eastern based company.
Myself, being a somewhat casual gamer, sees a lot of value in this game especially due to its casualness. It feels more open than most theme parks and I don't see myself getting bored anytime soon unless I choose to FATE rush everything, which I currently don't.
there is solo content and Group Dungeons. Dungeons need 4 members, or 8 members.
The group finder searches for 2 DD's, one tank and one healer.
So if you are a tank you need 2 DD's and one healer.
And it searches for the options you want, not by quest but by the dungeon.
You can tell that is group content because you can use the LFG tool for it. (you can form a group without the tool, but you need to go to the entrance and get in, instead of getting ported inside)
You'll have a great time, with the kids back in school this is more in line with the way i'll be playing for awhile and i have no concerns.
I'm pretty casual as far as play time goes. I often solo in a lot of games, but mostly because a lot of them require too much time in a group. Otherwise, I am not against anything and usually wind up pretty obsessive over mechanics, like when I am at work and should be working.
That said; how long does the average dungeon take? I'm trying to be less antisocial and just enjoy myself, but it may be reserved to occasional weekends when I can get on for a long stretch.
Queueing as dps for the lv15-17 dungeons (needed to do the them once for story progression) it took me around 40 minutes of queueing and less than 1 hour in the actual dungeon. You can though apply to the queue with one class, switch to another while waiting and when the queue says there is room for you, you just simply switch back and accept.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
The best gear actually does come from raiding, well from tokens you receive from raiding.
Safehouse Gaming up and running at: http://www.youtube.com/channel/UCnKd0Hk85CQ_N04Ae7v5zZg
my top MMOs: UO,DAOC,WoW,GW2
most of my posts are just my opinions they are not facts,it is the same for you too.
Everything seems doable for me, save for raiding. Long progression is fine as it does not require a solid stream, but can be done with multiple smaller game sessions as an alternative to one big one. Had fun playing in UO just taking my time and enjoying the ride.
How long does the average raid last?
With that in mind; what do you need the top end gear to be able to do? is there content that cannot be completed without it?