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The life of the Healer

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  • FlyinDutchman87FlyinDutchman87 Member UncommonPosts: 336

    I played a priest in wow and it was usually fun. Although it can be boring. Things are really only interesting when things go to hell. When you've got 8 mobs running around with dropped aggro killing everyone randomly and you are jumping around dumping heals on 4 other people while trying to keep your self alive and trying to help DPS down a weak mob so you can get the situation under control.

     

    Some of the best times I ever had in an MMO was healing terrible SM runs in WOW. You can almost single handedly keep a group going by sheer force of will if your on your game. 

     

    With a good group though your just playing wack-a-mole with health bars. You don't even have to look at the damn game, you can just watch the UI, and "follow" the mage. really boring.

     

     

  • FangrimFangrim Member UncommonPosts: 616
    Note to self 'never post while drinking alcohol.Original post deleted.


    image

  • azmundaiazmundai Member UncommonPosts: 1,419


    Originally posted by naZchoco
    I've been healing since 99' as a Cleric myself.  I love the respect I get from it. I love how attentive we have to be on certain fights. Aggro control, status ailment curing, heals, while all the same doing the usual waltz around red rings and AoEs like everyone else. I think it's the hardest of the classes and I think it's the most fun.The only problem I have with it is we usually get the shaft in terms of looks. Except cleric - at least it was plate wearing :D

    wow priest was my first healer and I was instantly in love.

    but back then you actually had to cc, and fade every other pull and man I loved spirit based 5 second rule regen.

    I still love to heal, but .. I miss the complexity. much like how I missed shield block.

    In games before wow I always played DPS. idk why .. but .. now I never play DPS. :)

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by scarlettx
    Which MMOs have been the most fun for y'all to play healers in?
    I really enjoyed healing in City of Heroes, World of Warcraft, and Wizard101. I never got into healing in EQ, though. Druids I had fun with in EQ but pure Clerics I just could not get the feel for.


    Originally posted by Neo_Viper
    Tank has always been the role requiring the most skill and game knowledge. Healers are still mostly about button mashing. A way overrated role in my opinion.
    I agree that tanks have to know their shit. That's why I never play them.

    You want button mashing? Nothing beats DPS classes. Yet DPS is the most popular role in trinity MMOs. I don't buy the "whack-a-mole" argument.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • yunaislove12yunaislove12 Member Posts: 6
    While I love playing healer, it can get annoying, especially when people are quick to blame you when they die.  Each person is also responsible for keeping their character alive. Having a healer in the party doesn't mean you should be completely careless.
  • NephaeriusNephaerius Member UncommonPosts: 1,671
    Originally posted by Arclan

    A rumor is going around that the Healer class is boring; and that everyone else gets the 'fun.' Well let me disagree. My secondary EQ character was a Cleric, and I spent thousands of hours playing him and loved every minute of it.


    1. You get respect from everyone, and appreciation from your group mates


    2. You help push the group into more dangerous and lucrative encounters.


    3. You employ constant problem solving and decision making; deciding who to heal, when, and for how much. All the while trying to avoid aggro and, if you got it, keeping yourself alive.


    4. The consequences of your decisions are high; literally holding the power of life and death.


    Although I mention problem solving/decision making third, it is THE reason I loved being a healer.

     5. You're blamed for every single death and wipe regardless of whether you played a role in allowing them to happen or not.

    Steam: Neph

  • SquishydewSquishydew Member UncommonPosts: 1,107

    Man i love healing, and i really hope the trinity will stay strong.

     

    http://www.youtube.com/watch?v=2DxS7eT_ky4

    I feel like this video is quite appropriate here.

     

  • avaliceheartavaliceheart Member Posts: 24
    Not sure if my party members ever "respect" me to for healing or appreciate me, more like they "expect" me to do my job, and blame me for every single death.  Most players are very ungrateful about it.  Especially those who come to you demanding for buffs instead of asking nicely, and a "thank you" is a rare thing to see in my experience.
  • g0m0rrahg0m0rrah Member UncommonPosts: 325
    Originally posted by Agoden

    Man i love healing, and i really hope the trinity will stay strong.

     

    http://www.youtube.com/watch?v=2DxS7eT_ky4

    I feel like this video is quite appropriate here.

     

     I still hate the trinity even though I like to heal.  I like how Chloromancers heal in rift, through offensive power.  I like the idea of that cleric in chainmail actually being able to melee and heal while doing it.  I never understand why Paladins in WoW are in platemail, but their healing spec sits in the back line and heals.

     The problem with the trinity is it is implemented in a far to linear fashion.  I want to see healers that can dps, tank, or heal. Whichever you choose is inversely proportional to the others. So in a sense you could be a mix of all 3, higher in 2, or a specialist focusing on 1 of them.

     The days of me sitting back and letting a UI tell me who to heal and when, or simply casting for me are over.  I want to be more than just a heal/cure bot.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by avaliceheart
    Not sure if my party members ever "respect" me to for healing or appreciate me, more like they "expect" me to do my job, and blame me for every single death.  Most players are very ungrateful about it.  Especially those who come to you demanding for buffs instead of asking nicely, and a "thank you" is a rare thing to see in my experience.

    So true. It is easy to blame the others, healers or not, if the dungeon run is not perfect.

     

  • BadOrbBadOrb Member UncommonPosts: 791

    I agree the healer class is far from boring. In my first MMO PSO everyone could heal so it taught me to look after the other members of my group really early on. So when PSU came out , I automatically bought a healing skill and to my horror , my ranger couldn't heal or use the skill , so I wasted all of my early money.

    Now to recent times , well literally last night , I as a healer had to sprint to keep up with the tank in two PUG's , it was insane and was very complicated to keep everyone alive. I do believe the healer in SWTOR , is by far the most complicated class ( role ) in the game. Lot's of skills to master and keep on top of said skills to keep the whole group alive. Mind you that didn't stop me shouting and moaning on the mic to my friend about the two tank's running at full speed around the place :).

    Cheers,

    BadOrb.

    PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
    "SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
    The original propoganda pixie dust villain :[]

  • KyleranKyleran Member LegendaryPosts: 43,975
    Originally posted by nariusseldon
    Originally posted by Deivos

     However, I also think that the benefit of adopting roles and playing as a group should be generally self evident. There's a reason people fight as a unit in real life, even as a two man team when sniping. One person doing everything is all well and good, but it's not the most effective because one person can only do so much at any given moment.

     

    Games are not real life. You can easily take away the player interdependencies in a game. The goal of games is to entertain, and there is no need to mimic real life.

     

    Slight correction, the goal of "games' you want to play in is to entertain with no player interdependencies nor mimic real life.

    I prefer my "games' to mimic real life as much is practical to keep it fun, (no need for in game bathroom breaks by my avatar), i do enjoy interdependencies with other players, and by doing so, I am entertained.

    I'm the Yang to your Ying.

    And there's actually quite a few more folks like me that you are aware of or willing to acknowledge, heck I play with a group of them on a regular basis.

    But that's OK, we've gone into hiding, and perhaps one day when the rest of the market tires of the current products they'll start demanding something a bit different.

    But then again, maybe not.  Doesn't really matter to me in the long run.

    Oh yeah, about the OP, I never found the role of a healer boring, was one of the best classes I've played in any game, even EVE. (yep, EVE has healers)

    Won't do it any more though (well, except for EVE), I don't like any of you enough to put up with the BS anymore, so I'm pretty much done with that role with only a few exceptions.

    Now I focus on Buffer/Support roles if at all possible.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • NovusodNovusod Member UncommonPosts: 912
    Originally posted by Kyleran
    Originally posted by nariusseldon
    Originally posted by Deivos

     However, I also think that the benefit of adopting roles and playing as a group should be generally self evident. There's a reason people fight as a unit in real life, even as a two man team when sniping. One person doing everything is all well and good, but it's not the most effective because one person can only do so much at any given moment.

     

    Games are not real life. You can easily take away the player interdependencies in a game. The goal of games is to entertain, and there is no need to mimic real life.

     

    Slight correction, the goal of "games' you want to play in is to entertain with no player interdependencies nor mimic real life.

    I prefer my "games' to mimic real life as much is practical to keep it fun, (no need for in game bathroom breaks by my avatar), i do enjoy interdependencies with other players, and by doing so, I am entertained.

    I'm the Yang to your Ying.

    And there's actually quite a few more folks like me that you are aware of or willing to acknowledge, heck I play with a group of them on a regular basis.

    But that's OK, we've gone into hiding, and perhaps one day when the rest of the market tires of the current products they'll start demanding something a bit different.

    But then again, maybe not.  Doesn't really matter to me in the long run.

    Oh yeah, about the OP, I never found the role of a healer boring, was one of the best classes I've played in any game, even EVE. (yep, EVE has healers)

    Won't do it any more though (well, except for EVE), I don't like any of you enough to put up with the BS anymore, so I'm pretty much done with that role with only a few exceptions.

    Now I focus on Buffer/Support roles if at all possible.

    Not sure exactly what you are complaining about here since 95% MMOs made in the last 15 years cater to your play style. Game developers have only just started to listen to anti-trinity advocates by making games that are not full of artificial interdependencies. Why does it upset you that some players are walking away from trinity style games. Maybe people will wake up and realize how unfun those mechanics really are. The purpose of Ying and Yang is to represent balance and harmony not domination. For the longest time your Yang has dominated now it is time for that Ying to get some time in the spot light.

  • dave6660dave6660 Member UncommonPosts: 2,699

    I've tried it and could not get into it.

    I do not envy the players who play the healers.  In my experience, when the group does well the tank usually takes the credit.  When the group wipes, the healer usually takes the blame.

     

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Novusod
    Originally posted by Kyleran
    Originally posted by nariusseldon
    Originally posted by Deivos

     However, I also think that the benefit of adopting roles and playing as a group should be generally self evident. There's a reason people fight as a unit in real life, even as a two man team when sniping. One person doing everything is all well and good, but it's not the most effective because one person can only do so much at any given moment.

     

    Games are not real life. You can easily take away the player interdependencies in a game. The goal of games is to entertain, and there is no need to mimic real life.

     

    Slight correction, the goal of "games' you want to play in is to entertain with no player interdependencies nor mimic real life.

    I prefer my "games' to mimic real life as much is practical to keep it fun, (no need for in game bathroom breaks by my avatar), i do enjoy interdependencies with other players, and by doing so, I am entertained.

    I'm the Yang to your Ying.

    And there's actually quite a few more folks like me that you are aware of or willing to acknowledge, heck I play with a group of them on a regular basis.

    But that's OK, we've gone into hiding, and perhaps one day when the rest of the market tires of the current products they'll start demanding something a bit different.

    But then again, maybe not.  Doesn't really matter to me in the long run.

    Oh yeah, about the OP, I never found the role of a healer boring, was one of the best classes I've played in any game, even EVE. (yep, EVE has healers)

    Won't do it any more though (well, except for EVE), I don't like any of you enough to put up with the BS anymore, so I'm pretty much done with that role with only a few exceptions.

    Now I focus on Buffer/Support roles if at all possible.

    Not sure exactly what you are complaining about here since 95% MMOs made in the last 15 years cater to your play style. Game developers have only just started to listen to anti-trinity advocates by making games that are not full of artificial interdependencies. Why does it upset you that some players are walking away from trinity style games. Maybe people will wake up and realize how unfun those mechanics really are. The purpose of Ying and Yang is to represent balance and harmony not domination. For the longest time your Yang has dominated now it is time for that Ying to get some time in the spot light.

    At the end of the day, we play what is fun for us. And depending on other players is not fun for me.

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