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Sunken Temple

VirgoThreeVirgoThree Member UncommonPosts: 1,198

Holy **** I just got out of this dungeon for the first time, and my god each boss fight is crazy intense for a party of new comers. The first boss was especially brutal and we wiped about 6 times before we had it down. I fortunately had a very good PUG and we were happily wiping and figuring out all of the mechanics with out guides.

Every single boss fight had everyone on their toes. If I didn't keep up tanking, moving, calling targets we would of wiped. If DPS didn't keep up the momentum we would of wiped, and if the healer didn't stay mobile the entire time we would of wiped lol. This dungeon IMO is how it should be, and I think this was my best dungeon experience so far in the game even though it was so freaken brutal.

That's just my experience with the dungeon, what was everyone elses? I can foresee this being the PUG breaker for most groups lol.

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Comments

  • ChuckanarChuckanar Member UncommonPosts: 210
    Yea I have only done that one a few times and without a good group it is brutal. This is not a dungeon for button smashers.
  • Majin_JubeiMajin_Jubei Member UncommonPosts: 47
    Originally posted by Chuckanar
    Yea I have only done that one a few times and without a good group it is brutal. This is not a dungeon for button smashers.

    Or drunks

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  • VirgoThreeVirgoThree Member UncommonPosts: 1,198
    Originally posted by Mtibbs1989
    Originally posted by VirgoThree

    Holy **** I just got out of this dungeon for the first time, and my god each boss fight is crazy intense for a party of new comers. The first boss was especially brutal and we wiped about 6 times before we had it down. I fortunately had a very good PUG and we were happily wiping and figuring out all of the mechanics with out guides.

    Every single boss fight had everyone on their toes. If I didn't keep up tanking, moving, calling targets we would of wiped. If DPS didn't keep up the momentum we would of wiped, and if the healer didn't stay mobile the entire time we would of wiped lol. This dungeon IMO is how it should be, and I think this was my best dungeon experience so far in the game even though it was so freaken brutal.

    That's just my experience with the dungeon, what was everyone elses? I can foresee this being the PUG breaker for most groups lol.

     Well, luckily for you they've already nerfed the fuck out of the instance for casuals, enjoy.

    Is what is in place right now the nerfed version? If so it is still pretty tough, and I at least consider myself above average for most MMO players.

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  • GravargGravarg Member UncommonPosts: 3,424
    Titan is still hard as hell :)
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  • VirgoThreeVirgoThree Member UncommonPosts: 1,198
    Originally posted by Mtibbs1989
    Originally posted by VirgoThree
    Originally posted by Mtibbs1989
    Originally posted by VirgoThree

    Holy **** I just got out of this dungeon for the first time, and my god each boss fight is crazy intense for a party of new comers. The first boss was especially brutal and we wiped about 6 times before we had it down. I fortunately had a very good PUG and we were happily wiping and figuring out all of the mechanics with out guides.

    Every single boss fight had everyone on their toes. If I didn't keep up tanking, moving, calling targets we would of wiped. If DPS didn't keep up the momentum we would of wiped, and if the healer didn't stay mobile the entire time we would of wiped lol. This dungeon IMO is how it should be, and I think this was my best dungeon experience so far in the game even though it was so freaken brutal.

    That's just my experience with the dungeon, what was everyone elses? I can foresee this being the PUG breaker for most groups lol.

     Well, luckily for you they've already nerfed the fuck out of the instance for casuals, enjoy.

    Is what is in place right now the nerfed version? If so it is still pretty tough, and I at least consider myself above average for most MMO players.

     Yeah, my guild and I are quite saddened to see that they nerfed it to hell, it was a fun dungeon. I thought Yoshi loved hardcore dungeons but at the rate in which they're nerfing content I highly doubt we'll see true raiding in this game.

    I could understand wanting harder content. I think they should at least have more hardmodes later on and well keep them hard. The current difficulty felt right for a group of new players that did not read any guides. If it was any harder we would of been forced to read guides or wipe probably several more times.

    Every fight I was just observing every little mechanic going on and shouting to the group in chat what we should probably be doing. That to me is quite fun, observing and reacting. I'm certain it will be easier for my second run, but I think the difficulty is pretty close to what it should be for the average gamer.9

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  • JustsomenoobJustsomenoob Member UncommonPosts: 880

    It's definitely among the more difficult of sub max level dungeon content I've seen in an MMO lately.   Kinda neat I guess.


    Unfortunately it's not really any more rewarding than any other dungeon, so there's little reason to run it more than once unless you like the novelty of teaching new people each time (since it's not like you're going to run into many "pros" that have run the place a bunch of times, most complete it once and that's it).

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Mtibbs1989

     I must also get something out before some random troll calls me out on this. Coil turn 5 is not currently "beatable". Yoshi and his team know this and that's because the Crystal Tower isn't actually in the game yet. The Crystal Tower is suppose to build up to the Coil. So the "difficulty" that people are experiencing through Coil 1-5 is false and it's actually quite easier than people have been lead to believe. 

    Why do you make it seem like similar gear to CT does not currently exist? The groups beating turns one to four are running with gears directly comparable to what we will see from the CT.

    Using LOL is like saying "my argument sucks but I still want to disagree".
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  • DauntisDauntis Member UncommonPosts: 600

    Yeah, Sunken Temple used to be way harder and longer... back when you had to kill all the trolls on the upper ring and activate the idols all at the same time. Still a good dungeon and lot's of skinning oprotunity. Plus, who doesn't like dragons?

     

    Oh wait... nevermind.

     

    Right dungeon, wrong game.

    Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk

  • SinakuSinaku Member UncommonPosts: 552

    I've only done it a few time with pugs just because of the first boss. Most people have trouble with the bees I guess. I hit 50 a few weeks ago so its been a little bit since I have done it but it was really fun and the design is awesome!

  • ArakaziArakazi Member UncommonPosts: 911
    I watched a YouTube video before tanking it and found it ok and we completed it in 40 minutes or so. It's not super hard or anything but it can be tricky. Probably the hardest dungeon till you get to 50.
  • VirgoThreeVirgoThree Member UncommonPosts: 1,198
    Originally posted by Arakazi
    I watched a YouTube video before tanking it and found it ok and we completed it in 40 minutes or so. It's not super hard or anything but it can be tricky. Probably the hardest dungeon till you get to 50.

    I think the majority of the fun the grouped derived from the run was learning it with out any guides. The bees were pretty easy to figure out due to the trash bees in the rooms before the boss. I died suddenly while pulling the trash mobs, and took a moment to look through tho combat log to figure it out. It was only then that I realized the attack "final sting" was the culprit for my ultimately death lol.

    I imagine the second run will be much smoother.

  • GrailerGrailer Member UncommonPosts: 893

    That dungeon is easy except for the bees .

     

    I got grief from some dude because I skipped some chests in stone vigil .  The problem is most healers for some reason keep dying to AOE on last boss .   Maybe it was just bad luck but 5 runs in a row I get some n00b who cant use brain to realise where AOE is likely to appear and to not be in that area .

    Anyways I got my weapon from that place,   hopefully I don't ever have to tank that place again .

     

     

  • VoqarVoqar Member UncommonPosts: 510

    Best instance in the game.  Some of the trash actually has a purpose and the first and last boss are two of the better boss fights (although I'll admit there are many outstanding boss fights in the game, it's one of the only good things about the game's content, but it sadly lost in a sea of boring time sinking trash mobs).

     

    When you get to endgame and the content feels like it was designed for 2 year olds you'll probably be like me, wondering why the best instance in the game was a nearly optional level 35 dungeon while you're stuck with steaming piles of boredom to grind into dust instead, like CM, which is the biggest waste of space ever created as content (after fates, which are the worst content ever created for MMORPGs - CM is about the equivalent of an instanced fate, just with shortcutting, cheese, and panty wadded brats piled on).

    Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.

  • TissmogiTissmogi Member Posts: 177
    Originally posted by Mtibbs1989
    Originally posted by Gravarg
    Titan is still hard as hell :)

     For some yes, unfortunately I run Titan 5-6 times a day. lol However, Sunken Temple was incredibly intense and it got me hyped up for the future content of the game. Now I'm saddened to see how much the difficulty is lacking.

     I must also get something out before some random troll calls me out on this. Coil turn 5 is not currently "beatable". Yoshi and his team know this and that's because the Crystal Tower isn't actually in the game yet. The Crystal Tower is suppose to build up to the Coil. So the "difficulty" that people are experiencing through Coil 1-5 is false and it's actually quite easier than people have been lead to believe. 

    What is your server and your Free Company? 

    Have you beaten Coil 1-4?

  • BluewhitehellBluewhitehell Member Posts: 66
    Originally posted by VirgoThree

    Holy **** I just got out of this dungeon for the first time, and my god each boss fight is crazy intense for a party of new comers. The first boss was especially brutal and we wiped about 6 times before we had it down. I fortunately had a very good PUG and we were happily wiping and figuring out all of the mechanics with out guides.

    Every single boss fight had everyone on their toes. If I didn't keep up tanking, moving, calling targets we would of wiped. If DPS didn't keep up the momentum we would of wiped, and if the healer didn't stay mobile the entire time we would of wiped lol. This dungeon IMO is how it should be, and I think this was my best dungeon experience so far in the game even though it was so freaken brutal.

    That's just my experience with the dungeon, what was everyone elses? I can foresee this being the PUG breaker for most groups lol.

    I timed out on 3rd boss for 3 times with DF group, then made a FC party and got cleared, 1/1 on all 3 bosses in 50 min. Went help another FC party, 1/1 on all 3 bosses again in 50 min.

    It's not "hard", just DF makes it seem harder than it should be.

    I had more issues on 2nd boss than 1st. 1st boss is just the matter of removing doom.

     

  • kabitoshinkabitoshin Member UncommonPosts: 854
    Originally posted by Mtibbs1989
    Originally posted by VirgoThree

    Holy **** I just got out of this dungeon for the first time, and my god each boss fight is crazy intense for a party of new comers. The first boss was especially brutal and we wiped about 6 times before we had it down. I fortunately had a very good PUG and we were happily wiping and figuring out all of the mechanics with out guides.

    Every single boss fight had everyone on their toes. If I didn't keep up tanking, moving, calling targets we would of wiped. If DPS didn't keep up the momentum we would of wiped, and if the healer didn't stay mobile the entire time we would of wiped lol. This dungeon IMO is how it should be, and I think this was my best dungeon experience so far in the game even though it was so freaken brutal.

    That's just my experience with the dungeon, what was everyone elses? I can foresee this being the PUG breaker for most groups lol.

     Well, luckily for you they've already nerfed the fuck out of the instance for casuals, enjoy.

    Did you do sunken temple during beta phase 3?

  • VirgoThreeVirgoThree Member UncommonPosts: 1,198
    Originally posted by Bluewhitehell
    Originally posted by VirgoThree

    Holy **** I just got out of this dungeon for the first time, and my god each boss fight is crazy intense for a party of new comers. The first boss was especially brutal and we wiped about 6 times before we had it down. I fortunately had a very good PUG and we were happily wiping and figuring out all of the mechanics with out guides.

    Every single boss fight had everyone on their toes. If I didn't keep up tanking, moving, calling targets we would of wiped. If DPS didn't keep up the momentum we would of wiped, and if the healer didn't stay mobile the entire time we would of wiped lol. This dungeon IMO is how it should be, and I think this was my best dungeon experience so far in the game even though it was so freaken brutal.

    That's just my experience with the dungeon, what was everyone elses? I can foresee this being the PUG breaker for most groups lol.

    I timed out on 3rd boss for 3 times with DF group, then made a FC party and got cleared, 1/1 on all 3 bosses in 50 min. Went help another FC party, 1/1 on all 3 bosses again in 50 min.

    It's not "hard", just DF makes it seem harder than it should be.

    I had more issues on 2nd boss than 1st. 1st boss is just the matter of removing doom.

     

    I was finally able to clear this with a FC group but with only 3 minutes on the clock. For most players I would still categorize this as hard. What I categorize as hard is content that has small margin for error. I personally don't have a problem avoiding attacks and staying alive as the tank, but this place is taxing for a lot of players.

    In most mmo's the margin of error is generally how much responsibility is placed on each group member. For example, an easy dungeon would be a place where only the tank has to be alert, and the other three roles can screw up and the group will still be fine. That's a high margin for error.

    In Sunken Temple, all four members need to be on their toes constantly otherwise die and inevitably cause the group to wipe. That is what I would consider a small margin for error and therefore harder content.

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by VirgoThree
    Originally posted by Bluewhitehell
    Originally posted by VirgoThree

    Holy **** I just got out of this dungeon for the first time, and my god each boss fight is crazy intense for a party of new comers. The first boss was especially brutal and we wiped about 6 times before we had it down. I fortunately had a very good PUG and we were happily wiping and figuring out all of the mechanics with out guides.

    Every single boss fight had everyone on their toes. If I didn't keep up tanking, moving, calling targets we would of wiped. If DPS didn't keep up the momentum we would of wiped, and if the healer didn't stay mobile the entire time we would of wiped lol. This dungeon IMO is how it should be, and I think this was my best dungeon experience so far in the game even though it was so freaken brutal.

    That's just my experience with the dungeon, what was everyone elses? I can foresee this being the PUG breaker for most groups lol.

    I timed out on 3rd boss for 3 times with DF group, then made a FC party and got cleared, 1/1 on all 3 bosses in 50 min. Went help another FC party, 1/1 on all 3 bosses again in 50 min.

    It's not "hard", just DF makes it seem harder than it should be.

    I had more issues on 2nd boss than 1st. 1st boss is just the matter of removing doom.

     

    I was finally able to clear this with a FC group but with only 3 minutes on the clock. For most players I would still categorize this as hard. What I categorize as hard is content that has small margin for error. I personally don't have a problem avoiding attacks and staying alive as the tank, but this place is taxing for a lot of players.

    In most mmo's the margin of error is generally how much responsibility is placed on each group member. For example, an easy dungeon would be a place where only the tank has to be alert, and the other three roles can screw up and the group will still be fine. That's a high margin for error.

    In Sunken Temple, all four members need to be on their toes constantly otherwise die and inevitably cause the group to wipe. That is what I would consider a small margin for error and therefore harder content.

     Very much agree with your definition. 

  • Pratt2112Pratt2112 Member UncommonPosts: 1,636
    Originally posted by Mtibbs1989
    Originally posted by Gravarg
    Titan is still hard as hell :)

     For some yes, unfortunately I run Titan 5-6 times a day. lol However, Sunken Temple was incredibly intense and it got me hyped up for the future content of the game. Now I'm saddened to see how much the difficulty is lacking.

     I must also get something out before some random troll calls me out on this. Coil turn 5 is not currently "beatable". Yoshi and his team know this and that's because the Crystal Tower isn't actually in the game yet. The Crystal Tower is suppose to build up to the Coil. So the "difficulty" that people are experiencing through Coil 1-5 is false and it's actually quite easier than people have been lead to believe. 

    So, in other words, the Coil is content that's intended to be done with gear obtained from Crystal Tower, which isn't in the game yet... Yet people have been getting up to turn 5 with the gear currently in the game.

    So, basically, the Coil will become a lot easier once people have the Crystal Tower gear.

    Yeesh. Talk about cart before the horse.

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by TangentPoint
    Originally posted by Mtibbs1989
    Originally posted by Gravarg
    Titan is still hard as hell :)

     For some yes, unfortunately I run Titan 5-6 times a day. lol However, Sunken Temple was incredibly intense and it got me hyped up for the future content of the game. Now I'm saddened to see how much the difficulty is lacking.

     I must also get something out before some random troll calls me out on this. Coil turn 5 is not currently "beatable". Yoshi and his team know this and that's because the Crystal Tower isn't actually in the game yet. The Crystal Tower is suppose to build up to the Coil. So the "difficulty" that people are experiencing through Coil 1-5 is false and it's actually quite easier than people have been lead to believe. 

    So, in other words, the Coil is content that's intended to be done with gear obtained from Crystal Tower, which isn't in the game yet... Yet people have been getting up to turn 5 with the gear currently in the game.

    So, basically, the Coil will become a lot easier once people have the Crystal Tower gear.

    Yeesh. Talk about cart before the horse.

    Yoshi-P has previously stated that crystal tower and new bahamut coil turns will take alternating turns. So after crystal tower is released, we'll get new coil turns. 

     

    As for gear available: melded crafted hq i70 gear is stronger than i80 gear from Crystal Tower. 

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