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Holy **** I just got out of this dungeon for the first time, and my god each boss fight is crazy intense for a party of new comers. The first boss was especially brutal and we wiped about 6 times before we had it down. I fortunately had a very good PUG and we were happily wiping and figuring out all of the mechanics with out guides.
Every single boss fight had everyone on their toes. If I didn't keep up tanking, moving, calling targets we would of wiped. If DPS didn't keep up the momentum we would of wiped, and if the healer didn't stay mobile the entire time we would of wiped lol. This dungeon IMO is how it should be, and I think this was my best dungeon experience so far in the game even though it was so freaken brutal.
That's just my experience with the dungeon, what was everyone elses? I can foresee this being the PUG breaker for most groups lol.
Comments
Or drunks
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Is what is in place right now the nerfed version? If so it is still pretty tough, and I at least consider myself above average for most MMO players.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I could understand wanting harder content. I think they should at least have more hardmodes later on and well keep them hard. The current difficulty felt right for a group of new players that did not read any guides. If it was any harder we would of been forced to read guides or wipe probably several more times.
Every fight I was just observing every little mechanic going on and shouting to the group in chat what we should probably be doing. That to me is quite fun, observing and reacting. I'm certain it will be easier for my second run, but I think the difficulty is pretty close to what it should be for the average gamer.9
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
It's definitely among the more difficult of sub max level dungeon content I've seen in an MMO lately. Kinda neat I guess.
Unfortunately it's not really any more rewarding than any other dungeon, so there's little reason to run it more than once unless you like the novelty of teaching new people each time (since it's not like you're going to run into many "pros" that have run the place a bunch of times, most complete it once and that's it).
Why do you make it seem like similar gear to CT does not currently exist? The groups beating turns one to four are running with gears directly comparable to what we will see from the CT.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Yeah, Sunken Temple used to be way harder and longer... back when you had to kill all the trolls on the upper ring and activate the idols all at the same time. Still a good dungeon and lot's of skinning oprotunity. Plus, who doesn't like dragons?
Oh wait... nevermind.
Right dungeon, wrong game.
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I've only done it a few time with pugs just because of the first boss. Most people have trouble with the bees I guess. I hit 50 a few weeks ago so its been a little bit since I have done it but it was really fun and the design is awesome!
I think the majority of the fun the grouped derived from the run was learning it with out any guides. The bees were pretty easy to figure out due to the trash bees in the rooms before the boss. I died suddenly while pulling the trash mobs, and took a moment to look through tho combat log to figure it out. It was only then that I realized the attack "final sting" was the culprit for my ultimately death lol.
I imagine the second run will be much smoother.
That dungeon is easy except for the bees .
I got grief from some dude because I skipped some chests in stone vigil . The problem is most healers for some reason keep dying to AOE on last boss . Maybe it was just bad luck but 5 runs in a row I get some n00b who cant use brain to realise where AOE is likely to appear and to not be in that area .
Anyways I got my weapon from that place, hopefully I don't ever have to tank that place again .
Best instance in the game. Some of the trash actually has a purpose and the first and last boss are two of the better boss fights (although I'll admit there are many outstanding boss fights in the game, it's one of the only good things about the game's content, but it sadly lost in a sea of boring time sinking trash mobs).
When you get to endgame and the content feels like it was designed for 2 year olds you'll probably be like me, wondering why the best instance in the game was a nearly optional level 35 dungeon while you're stuck with steaming piles of boredom to grind into dust instead, like CM, which is the biggest waste of space ever created as content (after fates, which are the worst content ever created for MMORPGs - CM is about the equivalent of an instanced fate, just with shortcutting, cheese, and panty wadded brats piled on).
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
What is your server and your Free Company?
Have you beaten Coil 1-4?
I timed out on 3rd boss for 3 times with DF group, then made a FC party and got cleared, 1/1 on all 3 bosses in 50 min. Went help another FC party, 1/1 on all 3 bosses again in 50 min.
It's not "hard", just DF makes it seem harder than it should be.
I had more issues on 2nd boss than 1st. 1st boss is just the matter of removing doom.
Did you do sunken temple during beta phase 3?
I was finally able to clear this with a FC group but with only 3 minutes on the clock. For most players I would still categorize this as hard. What I categorize as hard is content that has small margin for error. I personally don't have a problem avoiding attacks and staying alive as the tank, but this place is taxing for a lot of players.
In most mmo's the margin of error is generally how much responsibility is placed on each group member. For example, an easy dungeon would be a place where only the tank has to be alert, and the other three roles can screw up and the group will still be fine. That's a high margin for error.
In Sunken Temple, all four members need to be on their toes constantly otherwise die and inevitably cause the group to wipe. That is what I would consider a small margin for error and therefore harder content.
Very much agree with your definition.
So, in other words, the Coil is content that's intended to be done with gear obtained from Crystal Tower, which isn't in the game yet... Yet people have been getting up to turn 5 with the gear currently in the game.
So, basically, the Coil will become a lot easier once people have the Crystal Tower gear.
Yeesh. Talk about cart before the horse.
Yoshi-P has previously stated that crystal tower and new bahamut coil turns will take alternating turns. So after crystal tower is released, we'll get new coil turns.
As for gear available: melded crafted hq i70 gear is stronger than i80 gear from Crystal Tower.