Sub 20 Combat Gear sells for crap on Courel. I have better luck with the 20-30 range gear. Crafting gear, on the other hand (primarily gathering based gear). Sell like hotcakes.
You'll have to go under the NPC price for the sub 20 gear and mats unless you HQ which won't happen yet. The game eases you up into the economy like this, as the crafting classes are also provided with all mats up until lvl15 or so. The further you get the more important crafting and gathering in general get.
Profit opportunities will slowly die down as the economy matures but that's a necessary devil in all player run economies. SE will just have to keep creating stimuli, it's a never-ending cycle.
In all honesty I am amazed what kind of sheep I am dealing with in this game, huge profits are everywhere you look with only few people taking advantage of them. This is what WoW does to people I guess, you don't realize just how important money is until people who do have drained you of it.
I love it though it kinda makes the game feel like playing PvP against people who don't even know the basics. A bit sad to be honest.
Ya lucky my guild has been giving me stuff, but jeez i wish it was like LoTor where you had a fashion tab or whatever they called it. Ive always been bad like that ill trade fashion for power.
Originally posted by Hyanmen Originally posted by DavisFlight The players are a product of the game. And talking in /shout does not = socializing. It's like you didn't even read the thread.
A notice to the players of FFXIV:ARR: Please leave your free will to the door when you step in, thank you. yeah, heh. I thought it was the other way around.
We all know its a meh game. You can window and surf this website without any remorse of doing so. The thing I love is the lil warping people who look like they are skipping rofl!..
They said the main guy had his programmers play everquest. Um....And you came up wtih this easy leveling , can watch tv, dont need a single person to get to 50, game? Its meh.. Next year it will be meh.. I tried to fool myself into liking it.
We all know its a meh game. You can window and surf this website without any remorse of doing so. The thing I love is the lil warping people who look like they are skipping rofl!..
They said the main guy had his programmers play everquest. Um....And you came up wtih this easy leveling , can watch tv, dont need a single person to get to 50, game? Its meh.. Next year it will be meh.. I tried to fool myself into liking it.
Uhhhh opinions are like @55holes I have one and guess what so do you.
OP was obviously a caster class in EQ. In my experience, they were the only ones with time enough to chat while the pullers and tanks did all the work. Wizard would be chatting away sitting on his ass, fire off his one big nuke to finish the pull, then sit back down again. If pullers or tanks stood around chatting people would bitch because you weren't pulling MOBs fast enough.
It's precisely because today's MMOs allow faster leveling that I find socializing easier. You can take your time...goof off a bit, chat up people, switch groups even, and still make decent progress.
It didn't take a extremely long time to get to 50 in FFXI, especially with good parties. FFXIV just needs enemies that are incredibly tough that only parties can take down for great xp, just like in FFXI. It would also teach the new players how to play their character before they got to end game.
Originally posted by tommygunzII It didn't take a extremely long time to get to 50 in FFXI, especially with good parties. FFXIV just needs enemies that are incredibly tough that only parties can take down for great xp, just like in FFXI. It would also teach the new players how to play their character before they got to end game.
This game if you follow the story line prepares you really well for endgame but people just love to level as fast as they can to max and scream there is nothing to do when they skip 95% of the game.
Originally posted by tommygunzII It didn't take a extremely long time to get to 50 in FFXI, especially with good parties. FFXIV just needs enemies that are incredibly tough that only parties can take down for great xp, just like in FFXI. It would also teach the new players how to play their character before they got to end game.
It took me two years to get one max level in FFXI.
Originally posted by tommygunzII It didn't take a extremely long time to get to 50 in FFXI, especially with good parties. FFXIV just needs enemies that are incredibly tough that only parties can take down for great xp, just like in FFXI. It would also teach the new players how to play their character before they got to end game.
It took me two years to get one max level in FFXI.
Yea, it took me a long time too. With the experience I have now in MMO's I might be able to get to 50 in a week, but I'm not sure as it was a long time ago.
Edit: I really didn't mess with FATE's with first playthrough, I'd jump in one if it was near me but I never grinded them until recently with another job. With just the storyline and a few quests i was at level 50 when the main story was still at 45.
They really need to tone down FATE xp , the rate they appear is fine because if they slowed them down people would be bored and that's not fun .
but to get more XP from 1 FATE than if I ran a few quests which take a lot of time compared to 1 FATE is unbalanced.
Rest of the game seems quite balanced with questing and dungeons etc . You get a social experience in dungeons sometimes but with pugs its either good or bad .
Originally posted by DavisFlight The players are a product of the game. And talking in /shout does not = socializing. It's like you didn't even read the thread.
A notice to the players of FFXIV:ARR: Please leave your free will to the door when you step in, thank you.
yeah, heh. I thought it was the other way around.
Are you serious? No. A game encourages players to play a certain way on a very deep level. And the players that tend to stick with the game fit those design ideas. Someone who doesn't like soloing isn't going to stay in a game thats mostly about soloing. A person who likes roleplaying isn't going to play a game with no RP options.
2) Socializing - Is it a problem in FFXIV? Not for me since I have a linkshell and I chat regularly there as well as /shout. If your server has 0 social factor in it, I'm deeply sorry. However, it's not the game's fault, it's the players.
The players are a product of the game. And talking in /shout does not = socializing. It's like you didn't even read the thread.
You do realize, anything other than talking or emotes in an online anything is all there is in terms of socializing. However, I'm open minded, please indulge me in what you think constitutes socializing in anything online for that matter.
Oh I don't know, actually playing the game together? Grouping and fighting together? Trading, healing, rezzing, player driven factions and econ?
Originally posted by tommygunzII It didn't take a extremely long time to get to 50 in FFXI, especially with good parties. FFXIV just needs enemies that are incredibly tough that only parties can take down for great xp, just like in FFXI. It would also teach the new players how to play their character before they got to end game.
I was talking about this in my FC the other day with a few folks. In XI 1-50 even back in the day could be done pretty quickly. I remember lvling from 39-45 in one saturday with a decent party. With what you're saying about parties taking down IT mobs though unless the xp was insanely awesome people would still stick with super fast easy mode xp you get from fate spamming. Dungeons at least require teamwork but apparently I'm one of the few people who actually run them more than once to get the clear and actually try to get my gear sets off them before moving on. Maybe that was because I'm a whm or because of the culture my FC has fostered about having crap gear.
Dungeons at least require teamwork but apparently I'm one of the few people who actually run them more than once to get the clear and actually try to get my gear sets off them before moving on. Maybe that was because I'm a whm or because of the culture my FC has fostered about having crap gear.
The real reason is gear is not that important prior to 50 (even at 50 its questionable, my group cleared Amdapor Keep in level 30ish gear).
So bottom line - gear doesn't make all that much difference especially below 50. So its a waste of time IMO.
Oh I agree 100% it's more of a pride thing than anything. Plus I really enjoy the dungeons where fate grinding gets old really quick for me.
Originally posted by DavisFlight Originally posted by FoomerangOriginally posted by HyanmenOriginally posted by DavisFlight The players are a product of the game. And talking in /shout does not = socializing. It's like you didn't even read the thread.
A notice to the players of FFXIV:ARR: Please leave your free will to the door when you step in, thank you. yeah, heh. I thought it was the other way around.Are you serious? No. A game encourages players to play a certain way on a very deep level. And the players that tend to stick with the game fit those design ideas. Someone who doesn't like soloing isn't going to stay in a game thats mostly about soloing. A person who likes roleplaying isn't going to play a game with no RP options.
Games are a product of players imho. They are nothing without people playing them. What you're talking about is more of a philosophical debate. You're putting it as matter of fact. Are you up for a discussion? Or is this just another Im right your wrong thing.
FFXIV was designed for the casual crowd, so any hardcore player will level up very fast. The hardcore players will reach endgame a few times with a few toons, get bored and move on, while the casual players will stick around having fun still leveling their first.
I am semi-hardcore, and I am leveling many crafting classes, but only my gladiator/pld atm, and I am barely scratching 34 right now. I suspect that I will be 50 in at least one profession by the end of next month, and it will take me the rest of the year to level up the other professions to a modestly decent level.
Of course, by that time, I will most likely be playing EQ Next.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Originally posted by FoomerangSorry to hear that. My experience so far has been different.
Bullshit.
Maybe you talked to a few more people but the games mechanics are still same. You can't deny it with a simple one liner. You should have just said it's not the games fault it's yours. Which again is bullshit.
I roleplay and craft.
So you substitute user provided game play to improve socialization in lieu of actual mechanics provided by the developers to encourage it.
It's a good idea, and will let you socialize more than those who are solely relying on a Developer's solution, but it isn't for everyone of course.
Does help to explain why your experience would be quite different than others though.
I get so sick of seeing these kinds of statements. Being social is on the player, finding friends is on the player, making a community is on the players. IF you decide to just float along like a log in a river, that's on you, you have to actively participate to find friends and make lasting bonds, there's nothing a developer can do to change your social skills.
I agree. People need to take some responsibility for themselves and the community.
Kindly read the thread that disproves what you just said, and stop spouting rubbish.
Originally posted by DavisFlight The players are a product of the game. And talking in /shout does not = socializing. It's like you didn't even read the thread.
A notice to the players of FFXIV:ARR: Please leave your free will to the door when you step in, thank you.
yeah, heh. I thought it was the other way around.
Are you serious? No. A game encourages players to play a certain way on a very deep level. And the players that tend to stick with the game fit those design ideas. Someone who doesn't like soloing isn't going to stay in a game thats mostly about soloing. A person who likes roleplaying isn't going to play a game with no RP options.
Games are a product of players imho. They are nothing without people playing them. What you're talking about is more of a philosophical debate. You're putting it as matter of fact. Are you up for a discussion? Or is this just another Im right your wrong thing.
I have 13 years of anecdotal evidence to back me up, so yes I'm up for a right vs wrong thing.
The only game where I saw the community fly in the face of the game design was in LotRO, and only just barely then. It was still insanely anti social compared to other MMOs.
Originally posted by FoomerangSorry to hear that. My experience so far has been different.
Bullshit.
Maybe you talked to a few more people but the games mechanics are still same. You can't deny it with a simple one liner. You should have just said it's not the games fault it's yours. Which again is bullshit.
I roleplay and craft.
Foom and I are on the same page with this game and what I've been finding out from asking people who don't like the game is that they don't CRAFT or participate in anything other than combat. I have no problem with that but the game is heavy on the crafting side and is ripe for role playing.
I DO have a problem with people mis-representing the game or making uninformed comments about the game based on what they HEARD.
Currently playing SWTOR and it's MUCH better than it was at launch.
Originally posted by FoomerangSorry to hear that. My experience so far has been different.
Bullshit.
Maybe you talked to a few more people but the games mechanics are still same. You can't deny it with a simple one liner. You should have just said it's not the games fault it's yours. Which again is bullshit.
I roleplay and craft.
So you substitute user provided game play to improve socialization in lieu of actual mechanics provided by the developers to encourage it.
It's a good idea, and will let you socialize more than those who are solely relying on a Developer's solution, but it isn't for everyone of course.
Does help to explain why your experience would be quite different than others though.
I get so sick of seeing these kinds of statements. Being social is on the player, finding friends is on the player, making a community is on the players. IF you decide to just float along like a log in a river, that's on you, you have to actively participate to find friends and make lasting bonds, there's nothing a developer can do to change your social skills.
I agree. People need to take some responsibility for themselves and the community.
Kindly read the thread that disproves what you just said, and stop spouting rubbish.
Disproves it? According to whom? There are factors that lead to community, first and foremost being like-mindedness, which will largely be based on game design choices.
In order for a community to form you need player synergy, a PVPer going into FFXIV right now would not feel that synergy. Therefore they'd lack the will to reach out to form a community oriented bond with others. That's just one example of the type of player who would be hard pressed to find synergy with others in this game ( as it stands).
I think you're moving factors such as the above away from what they actually are. As it's all based on enjoyment of the game and a drive to make something more of it. If you lack that drive it may be because of choices made by the devs, however it's that drive that builds communities not devs.
In short, if you can't find the community experience you're looking for, you're most likely playing the wrong game.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It is fast in the leveling department, if you make it fast. You don't have to grind fates to level, you can just follow the quest line. Each new class you level up will take a bit longer because you will have done all of the quests already in that area. I'm still level 33 and I've been playing since the newer launch, and I just have been taking my time and enjoying the game. People will constantly rush through content, it doesn't matter how long it takes to level, someone will find a way to do it faster and faster. Fate grinding is anti social because people made it that way, fates were meant to be something to do while leveling by other means, not a sole leveling path, although you surely can do it that way. I tried to level a character from 8 to 15 just through fates and it took forever without a group, and hardly anyone is doing it at that level anyways because everyone is so busy trying to rush their characters from 40 - 50 just grinding fates.
I always thought the dungeon aspect of the game was a lot better than fates, it just takes a little while to get into one. Which I usually spend gathering or leveling up an alternate type of class. I've had the exact opposite feeling towards the game as OP, but to each their own.
Comments
A notice to the players of FFXIV:ARR: Please leave your free will to the door when you step in, thank you.
Ya lucky my guild has been giving me stuff, but jeez i wish it was like LoTor where you had a fashion tab or whatever they called it. Ive always been bad like that ill trade fashion for power.
yeah, heh. I thought it was the other way around.
We all know its a meh game. You can window and surf this website without any remorse of doing so. The thing I love is the lil warping people who look like they are skipping rofl!..
They said the main guy had his programmers play everquest. Um....And you came up wtih this easy leveling , can watch tv, dont need a single person to get to 50, game? Its meh.. Next year it will be meh.. I tried to fool myself into liking it.
Uhhhh opinions are like @55holes I have one and guess what so do you.
OP was obviously a caster class in EQ. In my experience, they were the only ones with time enough to chat while the pullers and tanks did all the work. Wizard would be chatting away sitting on his ass, fire off his one big nuke to finish the pull, then sit back down again. If pullers or tanks stood around chatting people would bitch because you weren't pulling MOBs fast enough.
It's precisely because today's MMOs allow faster leveling that I find socializing easier. You can take your time...goof off a bit, chat up people, switch groups even, and still make decent progress.
This game if you follow the story line prepares you really well for endgame but people just love to level as fast as they can to max and scream there is nothing to do when they skip 95% of the game.
It took me two years to get one max level in FFXI.
Yea, it took me a long time too. With the experience I have now in MMO's I might be able to get to 50 in a week, but I'm not sure as it was a long time ago.
Edit: I really didn't mess with FATE's with first playthrough, I'd jump in one if it was near me but I never grinded them until recently with another job. With just the storyline and a few quests i was at level 50 when the main story was still at 45.
They really need to tone down FATE xp , the rate they appear is fine because if they slowed them down people would be bored and that's not fun .
but to get more XP from 1 FATE than if I ran a few quests which take a lot of time compared to 1 FATE is unbalanced.
Rest of the game seems quite balanced with questing and dungeons etc . You get a social experience in dungeons sometimes but with pugs its either good or bad .
Are you serious? No. A game encourages players to play a certain way on a very deep level. And the players that tend to stick with the game fit those design ideas. Someone who doesn't like soloing isn't going to stay in a game thats mostly about soloing. A person who likes roleplaying isn't going to play a game with no RP options.
Oh I don't know, actually playing the game together? Grouping and fighting together? Trading, healing, rezzing, player driven factions and econ?
I was talking about this in my FC the other day with a few folks. In XI 1-50 even back in the day could be done pretty quickly. I remember lvling from 39-45 in one saturday with a decent party. With what you're saying about parties taking down IT mobs though unless the xp was insanely awesome people would still stick with super fast easy mode xp you get from fate spamming. Dungeons at least require teamwork but apparently I'm one of the few people who actually run them more than once to get the clear and actually try to get my gear sets off them before moving on. Maybe that was because I'm a whm or because of the culture my FC has fostered about having crap gear.
Oh I agree 100% it's more of a pride thing than anything. Plus I really enjoy the dungeons where fate grinding gets old really quick for me.
yeah, heh. I thought it was the other way around.
Are you serious? No. A game encourages players to play a certain way on a very deep level. And the players that tend to stick with the game fit those design ideas. Someone who doesn't like soloing isn't going to stay in a game thats mostly about soloing. A person who likes roleplaying isn't going to play a game with no RP options.
Games are a product of players imho. They are nothing without people playing them. What you're talking about is more of a philosophical debate. You're putting it as matter of fact. Are you up for a discussion? Or is this just another Im right your wrong thing.
FFXIV was designed for the casual crowd, so any hardcore player will level up very fast. The hardcore players will reach endgame a few times with a few toons, get bored and move on, while the casual players will stick around having fun still leveling their first.
I am semi-hardcore, and I am leveling many crafting classes, but only my gladiator/pld atm, and I am barely scratching 34 right now. I suspect that I will be 50 in at least one profession by the end of next month, and it will take me the rest of the year to level up the other professions to a modestly decent level.
Of course, by that time, I will most likely be playing EQ Next.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Kindly read the thread that disproves what you just said, and stop spouting rubbish.
I have 13 years of anecdotal evidence to back me up, so yes I'm up for a right vs wrong thing.
The only game where I saw the community fly in the face of the game design was in LotRO, and only just barely then. It was still insanely anti social compared to other MMOs.
Foom and I are on the same page with this game and what I've been finding out from asking people who don't like the game is that they don't CRAFT or participate in anything other than combat. I have no problem with that but the game is heavy on the crafting side and is ripe for role playing.
I DO have a problem with people mis-representing the game or making uninformed comments about the game based on what they HEARD.
Currently playing SWTOR and it's MUCH better than it was at launch.
Disproves it? According to whom? There are factors that lead to community, first and foremost being like-mindedness, which will largely be based on game design choices.
In order for a community to form you need player synergy, a PVPer going into FFXIV right now would not feel that synergy. Therefore they'd lack the will to reach out to form a community oriented bond with others. That's just one example of the type of player who would be hard pressed to find synergy with others in this game ( as it stands).
I think you're moving factors such as the above away from what they actually are. As it's all based on enjoyment of the game and a drive to make something more of it. If you lack that drive it may be because of choices made by the devs, however it's that drive that builds communities not devs.
In short, if you can't find the community experience you're looking for, you're most likely playing the wrong game.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It is fast in the leveling department, if you make it fast. You don't have to grind fates to level, you can just follow the quest line. Each new class you level up will take a bit longer because you will have done all of the quests already in that area. I'm still level 33 and I've been playing since the newer launch, and I just have been taking my time and enjoying the game. People will constantly rush through content, it doesn't matter how long it takes to level, someone will find a way to do it faster and faster. Fate grinding is anti social because people made it that way, fates were meant to be something to do while leveling by other means, not a sole leveling path, although you surely can do it that way. I tried to level a character from 8 to 15 just through fates and it took forever without a group, and hardly anyone is doing it at that level anyways because everyone is so busy trying to rush their characters from 40 - 50 just grinding fates.
I always thought the dungeon aspect of the game was a lot better than fates, it just takes a little while to get into one. Which I usually spend gathering or leveling up an alternate type of class. I've had the exact opposite feeling towards the game as OP, but to each their own.