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Last week, the MMO space was captivated by Blizzard's announcement of the World of Warcraft expansion, Warlords of Draenor. In our latest WoW Factor, we take a look at some of the exciting features that will come with Warlords and much more. Read on and then leave your impressions in the comments.
Warlords of Draenor takes us to the world of Draenor before its breaking into what we know today as Outland. As you may know, Outland was the focus WoW’s first expansion, the Burning Crusade. Warlords takes us back in time so-to-speak (more on this later) to the savage world of Draenor just prior to the events of the orcs drinking the cursed blood of Mannoroth and invading Azeroth through the Dark Portal. Now that same Portal will glow red and through it lies the old world of Draenor.
Read more of Reza Lackey's The WoW Factor: Beginning to look at Draenor.
Comments
Clearly they have listened to their player base.
its clearly 'outland' , before BC, is it a good thing?...
itll get me to get a ' timecard 'and bump up my paladin to lvl90. so yes.
Im a sucker for Lore..
will it keep me there after i finish the storyline?...who knows!
So Garrosh goes back and creates a parallel time line that now exists in our dimension concurrent with the Outland time line... and the reason it's a threat to us is because they've managed to backtrack Garrosh's time signature and create a stable portal to the present with the intent of conquering Azeroth next... Right?
Doesn't that kind of fly in the face of everything we've done for the Bronze Dragonflight? How is time travel all of a sudden creating parallel time lines instead of the way it worked before?
Aside from the various questions about how, why, and when with all the time travel, it should be cool for Thrall to meet the family that he never got to know. I'm a sucker for that kind of father son reunion story.
I like the idea of making stats change dynamically depending on the role. Collecting multiple sets of gear is horrible.
My one complaint about the changes to the gear system, though, would be that in order to create this new and unique system, have they reduced the complexity of the game, again? I won't make it a secret that I was NOT a fan when they did away with the trees. Sure there may have been a few viable builds that got 80 percent of the people to file into like lemmings, and the cost to maintain that system and balance was probably just not cost-effective any more, but I feel like there was probably a 20% group who actually had substantially different builds and did a LOT of work and tuning to get their builds right for their play style (I've got plenty of Excel sheets to prove it). I just don't want the removal of reforging, etc. to make the game that much easier, again.
I guess we'll have to see how it all plays out. It seems like they've done this before though
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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It's an instanced, plot-based housing system... How does that beat the openworld sandbox-style housing system of so many other MMOs out there.
It's cool they're adding housing and all, but the thing they revealed at Blizzcon seems incredibly generic.
I haven't played WoW in...well it's been many, many years. However, I always had that little voice in the back of my mind whispering "Go back, give it a go. You know you liked it before..." But I tell you what, after seeing that preview I have absolutely no interest in WoW anymore. It just, it just doesn't interest me.
I'M CURED!!!!
"First, the reforging system is being removed from the game entirely. Also being removed are hit, expertise, dodge and parry stats. If youre a tank, dont worry, Blizzard is adding a bonus armor stat to a few items and youll still be able to dodge and parry but they will no longer be stats on items."
nail meet coffin
face meet palm
... now that character customization is finally sterilized to the point of extinction we can go back to playing gauntlet.
wake me up when stamina increases healing power
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
All very positive changes, IMO.
Right now, it's impossible to keep up with new gear drops financially if you are a casual player.
I play enough to run some heroics and do LFR on my main.
I don't have time to farm mats to sell crafted items, nor just sell the mats I do gather.
I also don't have time to run 20+ dailies or chain heroics.
So when I do get a nice drop out of LFR - or have saved enough Valor to buy an upgrade, it's a HUGE hit on my bank account to reforge and gem and enchant the item.
And I'm a 600 enchanter! Saves me tons of $$, but gems + enchants I can't do (legs, shoulders) and especially meta's are just horribly expensive.
I also think the garrison system and followers will end up as good supplemental income for casual players, however if they don't do something to prevent the power-gamers from setting AH prices, it won't matter - inflation will still make a single enchant/gem cost literally days/weeks of the income I as a casual can generate.
I just hope they get it right...
Instead of creating more gold sinks and accelerating the problems with inflation, I hope they make gold less valuable and completely remove the dependence on dailies and farming. Those who have 10s if not 100s of thousands of gold don't need massive gold sinks to help "balance" the economy, those of us with only thousands of gold or less need our coin to go further.
I'd wager those <10k are far, far more numerous than those with 10s/100s.
"First, I love that I will no longer need to fill my inventory with multiple sets of gear"
Except we'll still need to carry extra trinkets, weapons, jewelry, etc. They should've just went all the way and let those items "respec" too.
I too question and have many more questions about this parallel time period they are creating. It seems like a huge stretch to recreate a beloved Daenor and storyline. Some of the changes sound great, especially the housing and merch. idea, but I do not believe it will be enough to make me come back..... time will tell.... I will watch and wait.
Those items, especially trinkets, have always been more "flavorful" items - I bet in WoD they'll have even more proc effects and such rather than hard stats.
I'd also bet a LOT of the new "fun" stats like the cleave, speed, life steal etc. are going to be on weapons, trinkets, and the jewelry slots.
so log in, collect loot, log out? people actually find that fun? I don't have a ton of time either, but that doesn't mean I want to be bored out of my brain when I play a game.
really disappointing too .. i'd love to see old auchendon or however you spell that .. the art looks amazing.
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
That's a major factor of why i stopped. It became like a facebook game. Do these dailies/Raid until you run out of energy and come back tomorrow.
There is just not enough depth.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
So, the most succesful formula is to cater to people who don't have time to play games?
And the next 'big thing' will be a concept that caters to those who don't like games, maybe?
Sounds strange, but makes a perfect sense. There are a lot more of those who don't have time or don't like to play games than those who do.
Still, there's something wrong in this logic..
Brilliant! I will be putting together a team. I want you to lead.
Well most mmo devs make crafting systems for people who hate crafting so it's not that far fetched hehe.
Besides, i'm afraid all the best talents for this concept are already hired by Blizzard.