I have a question for all the Psylocke fans including myself. Why are there so many male heroes scheduled ahead of her, especially when she had more votes than 2 of the upcoming heroes combined? Also can you give an ETA on what month she will be coming next year? I am eagerly awaiting for her, thank you!
What is the process when selecting heroes to play is it just based on popularity or will other characters be introduced that aren't seen as A-list? Songbird?
Hi, first of all I wanna congratulate you for the excellent game and the great communication that you have with the players. I just wanna now when Wolverine will get some good changes. I'm not even asking about the rework, I know every hero will have one at its time, I'm asking for some new unique or a new defense system that allows Wolverine to take a few hits, or at least his healing factor pay off the points that we spend in there, hell, any improvement that show that you haven't forgot about the old Logan. I know there will be a damage balance for all heroes in december, but I wanna know about something specifc for Wolverine.
p.s.: if you have some date or some information that you can share about his rework I will be very greatful.
because CHRISTMAS IS AROUND THE CORNER SO WHAT MARVEL SANTA CLAUS GOODIES BE FOR US ?
2) next please can u give more information abt the available of Marvel HEROES Game Cards in middle east and southeast asia
and do u know where can we get one to buy online ?
3) in near future can we expect STASH purchase via ES? or any other in game currency ?
4)heroes in the game i would like to see
Hercules, ZEUS , ARES, Warmachine, Magneto (PLAYABLE), Captain marvel, She Hulk, Jessica drew or Arana, The rest of the Fantastic four, odin ,thanos ,thane
Dr.voodoo, more female heroes like wonder woman , lady thor ,thundra
What are Gazillion's long term goals for MH? Specifically where do you see the game in 5 years? In 10 years? How will we get there? What is being done today to meet these goals?
I plan on earning that 10 year Badge and I'm very excited to know where we're headed.
my question is will Multiple Man be relieved from his duties to help join the heroes on the front line? Actually since he's multiple man he wouldn't have to leave his current stations but is there a chance he'll show up. Also are any of the Devs fans of Madrox?
I have a question pertaining to balance goals. I believe you guys have stated that the big percent vulnerability moves i.e. Eye of Weakness, Web Spray, etc. will need to be balanced out somehow because of how powerful they are especially in groups. I am wondering if you guys have anything similar in mind on the defensive front. Moves such as Protective Flames, Phoenix Corona, Emma's Diamond Form etc. These abilities make even squishy heroes at first (Human Torch) into practical tanks. Characters without such abilities that reduce a percent of damage on top of defense feel much weaker in comparison. Any plans to even out the defensive spectrum in the same way you have scheduled to bring all heroes' DPS up to par? And if so, any early ideas?
Question: Hey Doomsaw, i heard rumors that there will be more villains added to the game. Will we see a villain faction in the future? with 9 other chapters just for the villains, and they can fight vs the heroes in pvp? thanks!
Answer:
I have also heard this rumor!
Not so much pure villains, but “anti-heroes” who may be seeking redemption in some way. Even Juggernaut was in the X-Men, Thunderbolts and other “good guy” team affiliations.
I think the world deserves to play Juggernaut and get their revenge by using their own one-shot kill charge.
So you're saying a playable magneto isn't out of the question
Hi Doomsaw, thank you in advance for hosting this. I wanted to thank you for all of the hard work and effort you do to be in contact with the community.
My question is about hero cost. Recently it became a 3 tier roster, lowering heroes to 900g but you also made a comment in the forums that heroes would be around 400 splinters moving forward (with some at 600 splinters).
Is still going to be a modeling difference, heroes that are harder to create will cost more, or should we count on other factors such as popularity or movie-tie ins?
What type of modeling requires one hero to be bumped up to 600 splinters? Ghost Rider for example, strikes me more as a 600 splinter hero by having to create the bike.
When the game was first released the story progressed with your level so that by the time a character was 60 you played through the content just once. However, with the addition of Heroic and Super Heroic you have essentially created the "Normal, Nightmare, Hell" problem in Diablo 2 where the player has to continuously play the same content over and over again before hitting max level and getting into end game content. It kind of feels like a regression, and I liked the previous model you guys had. Is there any internal talk of maybe going back to something more similar to before?
So, a certain prolific listmaker on Marvel Heroes forums is keeping a list of official coming heroes. He will not list one unless there is visible confirmation from a developer, though. You confirmed Peter Quill as coming to my buddy Onoroian in person at NYCC, but I do not believe a purple has repeated that on a forum. So, can you confirm here that Starlord is, indeed, planned so we can get him on that list?
Question: I was wondering what sort of future events and battles, with new and unique mechanics, are in the works in the near or distant future and will we ever see an event occuring inside the X-mansion Danger Room?
Doomsaw, been playing since launch, enjoying the game very much so far!
Couple quick questions:
1)
There are a few bugs with the new Legendary items with rank powers, such as Bow of Apollo. Its rank 3 ability is a PBAOE instead of an on-target effect. Any plans to correct? With them being so expensive in terms of resources, it was a big blow to have it do different than the tooltip.
2)
Any chance that we'll see either a credit cap increase or a reduction in cost of some upgrade at Pym? I think that the challenge of finding the Unique you want and the time associated due to RNG should be the primary "cost" Since Uniques aren't tradable, what's the harm in making them fairly inexpensive to upgrade to higher levels?
Or, create a "sink" for Pure crafting elements perhaps. The more Pure elements you put into the recipe the less expensive the upgrade.
3) Any chance that crafting materials are going to stack larger than x10? Now that First Aid Kits go to 50, can you do the same on crafting mats?
Comments
Hi Doomsaw,
I have a question for all the Psylocke fans including myself. Why are there so many male heroes scheduled ahead of her, especially when she had more votes than 2 of the upcoming heroes combined? Also can you give an ETA on what month she will be coming next year? I am eagerly awaiting for her, thank you!
Hi, first of all I wanna congratulate you for the excellent game and the great communication that you have with the players. I just wanna now when Wolverine will get some good changes. I'm not even asking about the rework, I know every hero will have one at its time, I'm asking for some new unique or a new defense system that allows Wolverine to take a few hits, or at least his healing factor pay off the points that we spend in there, hell, any improvement that show that you haven't forgot about the old Logan. I know there will be a damage balance for all heroes in december, but I wanna know about something specifc for Wolverine.
p.s.: if you have some date or some information that you can share about his rework I will be very greatful.
Keep up with the good work.
Thanks
Thanx muchly for this DoomSaw. Quick question.
Nova is the last of the originally announced heroes to come out. Is there are news for him, or any projections as to when he may be available?
Another question: Which one has the team been more focused on: adding new playable modes or tunning the those already live (or in Open BETA)?
i would also like to ask abt
the upcoming seasons especially
because CHRISTMAS IS AROUND THE CORNER SO WHAT MARVEL SANTA CLAUS GOODIES BE FOR US ?
2) next please can u give more information abt the available of Marvel HEROES Game Cards in middle east and southeast asia
and do u know where can we get one to buy online ?
3) in near future can we expect STASH purchase via ES? or any other in game currency ?
4)heroes in the game i would like to see
Hercules, ZEUS , ARES, Warmachine, Magneto (PLAYABLE), Captain marvel, She Hulk, Jessica drew or Arana, The rest of the Fantastic four, odin ,thanos ,thane
Dr.voodoo, more female heroes like wonder woman , lady thor ,thundra
Yo Doomsaw!
What are Gazillion's long term goals for MH? Specifically where do you see the game in 5 years? In 10 years? How will we get there? What is being done today to meet these goals?
I plan on earning that 10 year Badge and I'm very excited to know where we're headed.
MH IGN: Glove
dooooooooomsawwwww thanks for the feedback.
my question is will Multiple Man be relieved from his duties to help join the heroes on the front line? Actually since he's multiple man he wouldn't have to leave his current stations but is there a chance he'll show up. Also are any of the Devs fans of Madrox?
HI DOMSAW, THANKS FOR THIS OPPORTUNITE TO ANSWER MY QUESTIONS:
1)PAYMENTS METHODS: I WANT TO KNOW IF YOU PLANING TO ADD PAYSAFE CARD AS METHOD?
2)TRADING: WILL BE THIS OPTION TO EXCHAGE ITEMS AS WEL AS CHARACTERS
3)SUPPORT ARE YOU PLANING TO ADD A REQUEST TO REFUND A CHARACTER?
THANK YOU DOOMSAW FOR READING OVER MY QUESTIONS AND I HOPE YOU ANSWER MY QUESTIONS
(sorry for bad english)
AND REALLY GOOD JOB MAKING MY CHILDHOOD HEROES ALIVE IN THIS AWESOME ONLINE GAME!!!!!!
Greetings Doomsaw,
I have a question pertaining to balance goals. I believe you guys have stated that the big percent vulnerability moves i.e. Eye of Weakness, Web Spray, etc. will need to be balanced out somehow because of how powerful they are especially in groups. I am wondering if you guys have anything similar in mind on the defensive front. Moves such as Protective Flames, Phoenix Corona, Emma's Diamond Form etc. These abilities make even squishy heroes at first (Human Torch) into practical tanks. Characters without such abilities that reduce a percent of damage on top of defense feel much weaker in comparison. Any plans to even out the defensive spectrum in the same way you have scheduled to bring all heroes' DPS up to par? And if so, any early ideas?
Thanks for all your work!
hello DoomSaw
I would like to ask will be any trade option in the game ?
So you're saying a playable magneto isn't out of the question
question... when will I be able to play Magneto
Could Gaz put non-marvel studio movie costume into the game ? Like The Amazing Spider Man 2 movie costume ?
Hi Doomsaw, thank you in advance for hosting this. I wanted to thank you for all of the hard work and effort you do to be in contact with the community.
My question is about hero cost. Recently it became a 3 tier roster, lowering heroes to 900g but you also made a comment in the forums that heroes would be around 400 splinters moving forward (with some at 600 splinters).
Is still going to be a modeling difference, heroes that are harder to create will cost more, or should we count on other factors such as popularity or movie-tie ins?
What type of modeling requires one hero to be bumped up to 600 splinters? Ghost Rider for example, strikes me more as a 600 splinter hero by having to create the bike.
Thank you
Are there any new ways planned to let us upgrade our Ultimate Skills easier? 200 splinters/random card is not a very viable option...
Hi Doomsaw!
First of all thanks for all the hard work!
Question: I was wondering what sort of future events and battles, with new and unique mechanics, are in the works in the near or distant future and will we ever see an event occuring inside the X-mansion Danger Room?
Thanks!
Doomsaw, been playing since launch, enjoying the game very much so far!
Couple quick questions:
1)
There are a few bugs with the new Legendary items with rank powers, such as Bow of Apollo. Its rank 3 ability is a PBAOE instead of an on-target effect. Any plans to correct? With them being so expensive in terms of resources, it was a big blow to have it do different than the tooltip.
2)
Any chance that we'll see either a credit cap increase or a reduction in cost of some upgrade at Pym? I think that the challenge of finding the Unique you want and the time associated due to RNG should be the primary "cost" Since Uniques aren't tradable, what's the harm in making them fairly inexpensive to upgrade to higher levels?
Or, create a "sink" for Pure crafting elements perhaps. The more Pure elements you put into the recipe the less expensive the upgrade.
3) Any chance that crafting materials are going to stack larger than x10? Now that First Aid Kits go to 50, can you do the same on crafting mats?