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What mmo will ESO resemble most

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Comments

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by superconducting

    I think the more important question is:

     

    will ESO resemble Elder Scrolls enough?

     

    And alls I can say is,

    they got ALOT of work ahead of them in that department. I mean ALOT.

     

    Don't ask me how I know (hint).

    I dont think so...  and adding hints so people might think you have beta access does not work well when there are people that are actually in there and spreading different information all over the interwebs..

     

    a few months ago, they pulled the whole game more close to the Elder scrolls IP. They are in the next phase now, finalizing features and adding tghe stuff thats still missing (like crafting)  there where some developer notes floating around the interwebs that listed the things  to do, comming from a reliable source, and your point was not on them...

     

    The PvE part plays very much like ES, espescially the level 50+ stuff, there are 3 major PvE parts at release. only the first one is about leveling from 1 to 50. The 2nd and the 3rd one are levelfree (meaning max level game. Every faction (there are 3) consists of 5 huge zones (not inclusing the smaller starter zones) with each of these major zones being the size of the skyri, landmass. 

    Playing the game feels a lot like playing a Skyrim game (even at lower levels) except there is at these lower levels a more linear path, and you cant go everywhere in the world, but combat and even character advancement feels very much like an elder scrolls game. More like an elder scrolls game then a traditional MMO. And most previews from websites thaat actually got a hands on dont worry so much about the elder scrolls game (feels like an elder scrolls cooop world)  but more about the MMO part of the game, as many many of those components havent been tought out well...

    one thing they should consider since ther is a lot of dynamic content being added like Dark Anchors is downscaling higher characters to prevent them from ruining lower level challenges for people that are of the intended level for that zone. And since the technollogy is there (PvP part)  it will not be that hard to set max level for each of those huge zones.

     

     

    All this information is floating freely around the internet, and no i am not a beta tester, neither do i know anyone that is a beta tester. 

     

    For those people that love GW2 solo gameplay, SWTOR voice overs, LOTRO lore and questing, RIFTs, WoW dungeons and group play and DAoC PvP this game should be where it all comes together with an elder scrolls layer combining those parts...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Distopia
    All I can think is LOL at NW comparisons.

    Is it that funny that so many people have a different opinion than you?

  • GroovyFlowerGroovyFlower Member Posts: 1,245

    Between WoW-Guild Wars 2 themeparks.

    Ive seen many videos now and ive never ones had the feeling it even remotely resembles Elder Scrolls solo RPG.

     

    You eather must be TOTALLY BLIND or just REFUSE seeing the truth but every time i see a INGAME video i don't see anything remind me of Morrowind(best)Oblivion or Skyrim. And with the KNOWLEDGE of no free open world-no mods and total freedom we get with Elder Scrolls this game is JOKE.

    The game will dictate you what and how you progress you dont have anything remotely control over this thats ESO in a spoonfed-ezmode themepark settings.

     

    Oh and its also made for consoles for me a SIGN to avoid it like the plague:P

  • Sho0terMcgavinSho0terMcgavin Member UncommonPosts: 301
    Originally posted by colddog04
    Originally posted by Distopia
    All I can think is LOL at NW comparisons.

    Is it that funny that so many people have a different opinion than you?

    Probably because its like someone comparing a minivan to a lambo.  Yes, they both have wheels.  They are exactly the same. 

    image
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Sho0terMcgavin
    Originally posted by colddog04
    Originally posted by Distopia
    All I can think is LOL at NW comparisons.

    Is it that funny that so many people have a different opinion than you?

    Probably because its like someone comparing a minivan to a lambo.  Yes, they both have wheels.  They are exactly the same. 

    Yeah, probably.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by cura
    Originally posted by Lord.Bachus
    Originally posted by superconducting

    I think the more important question is:

     

    will ESO resemble Elder Scrolls enough?

     

    And alls I can say is,

    they got ALOT of work ahead of them in that department. I mean ALOT.

     

    Don't ask me how I know (hint).

    I dont think so...  and adding hints so people might think you have beta access does not work well when there are people that are actually in there and spreading different information all over the interwebs..

     

    a few months ago, they pulled the whole game more close to the Elder scrolls IP. They are in the next phase now, finalizing features and adding tghe stuff thats still missing (like crafting)  there where some developer notes floating around the interwebs that listed the things  to do, comming from a reliable source, and your point was not on them...

     

    The PvE part plays very much like ES, espescially the level 50+ stuff, there are 3 major PvE parts at release. only the first one is about leveling from 1 to 50. The 2nd and the 3rd one are levelfree (meaning max level game. Every faction (there are 3) consists of 5 huge zones (not inclusing the smaller starter zones) with each of these major zones being the size of the skyri, landmass. 

    Playing the game feels a lot like playing a Skyrim game (even at lower levels) except there is at these lower levels a more linear path, and you cant go everywhere in the world, but combat and even character advancement feels very much like an elder scrolls game. More like an elder scrolls game then a traditional MMO. And most previews from websites thaat actually got a hands on dont worry so much about the elder scrolls game (feels like an elder scrolls cooop world)  but more about the MMO part of the game, as many many of those components havent been tought out well...

    one thing they should consider since ther is a lot of dynamic content being added like Dark Anchors is downscaling higher characters to prevent them from ruining lower level challenges for people that are of the intended level for that zone. And since the technollogy is there (PvP part)  it will not be that hard to set max level for each of those huge zones.

     

     

    All this information is floating freely around the internet, and no i am not a beta tester, neither do i know anyone that is a beta tester. 

     

    For those people that love GW2 solo gameplay, SWTOR voice overs, LOTRO lore and questing, RIFTs, WoW dungeons and group play and DAoC PvP this game should be where it all comes together with an elder scrolls layer combining those parts...

    Just to point out, the world of Skyrim is anything but huge and the ESOs combat is based on tab targetting so its not like other ES games. Could you please point me to the place where i can read about dynamic content you mentioned?

    just read up on dark anchors and you will see that they must be essentially what rift calls rifts and such..

    On top of that its wellknown that they use phasing to make the world feel dynamic, and give you the feeling of actually changing things.

     

    Combat targetting is like GW2, which i played for almost a year and never used the tab targetting.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by Classicstar

     

    This is not a Elder Scroll game.

    This.

    Elder SCrolls in name and theme only.





  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by cura
     

    Just googled this phasing thing and found:

    "Let's say you and your friend are in the open world (or maybe an instanced dungeon), and he is further along in the quest than you. At the beginning of the quest, the quest giver is alive, and by the end of questline the quest giver is dead. With phasing technology, you and your friend could be standing next to each other in the virtual world. You see him, and he sees you. But he sees a dead quest giver while you see a living one. "

    Sounds terrible. They should just place characters and things that change during story progression in one time accessed instances. Why to play with other players if we cant even see the same world?

    You can make everything look bad by only looking at the negative side of things.. This is clearly the negative side of phasing..  However there also is one big advantage, you can make stories that really interact and make the world change around you like in a single person RPG..

     

    there however  is a solution to most of the negative feeling, just add a mechanic that allows you to invite your friends to you part of the progressing story so they can play allong with you, add level scaling and everyone should be happy..

     

    Every gamedevelopmentdesign is a trade off between possitives and negative.. good game developers choose for the possitive and then try to take away the nasty bit of the negative part..

     

    We will have to see how Zenermax tries to work around this.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • I have mixed feelings about ES. Lots of things I like, such as the graphics, 3-way PvP and non-traditional MMO controls. But also things I dislike, such as really lame classes and lots of loading screens.
  • ShadanwolfShadanwolf Member UncommonPosts: 2,392
    A  game that has an ES  facade  made by devs who don't have a clue what an ES world is like.
  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Shadanwolf
    A  game that has an ES  facade  made by devs who don't have a clue what an ES world is like.

    I'm not exactly sure with their world design they were going for a TES approach in the slightest. While it does have open areas, it's more akin to DAOC's world structure.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SpeelySpeely Member CommonPosts: 861
    Originally posted by Shadanwolf
    A  game that has an ES  facade  made by devs who don't have a clue what an ES world is like.

    Source?

  • azarhalazarhal Member RarePosts: 1,402
    Originally posted by Lord.Bachus

    a few months ago, they pulled the whole game more close to the Elder scrolls IP. They are in the next phase now, finalizing features and adding tghe stuff thats still missing (like crafting)  there where some developer notes floating around the interwebs that listed the things  to do, comming from a reliable source, and your point was not on them...

    Not sure where you got your information, but they are wrong and/or misleading. Your crafting comment is wrong for example.

    ZOS still has a lot of work to get the game more inline with the ES IP. If they are willing to do that or not is another question. Right now they seem willing (up to a point), but extremely slow to act on feedback.

  • RedempRedemp Member UncommonPosts: 1,136

     Correct me if I am wrong, this is relative to the phasing issue, but wasn't there an AMA or interview in which the team told us that the testers had requested more open world grinding camps which are not connected to a quest? ( Ala no phasing associated with the progression) I remember seeing a few camps detailed in some interviews which seemed to be obvious grind locations, but I don't think they were ever fully fleshed out or added as a "Feature". Such as .. "if you don't like our quest progression, feel free to visit these mob camps and grind out a level." Anyone have any clarification on this, I remember seeing it mentioned but I'm unsure if the team stated they would pursue more of these.

     

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by cura
    Originally posted by Lord.Bachus
    Originally posted by cura
     

    Just googled this phasing thing and found:

    "Let's say you and your friend are in the open world (or maybe an instanced dungeon), and he is further along in the quest than you. At the beginning of the quest, the quest giver is alive, and by the end of questline the quest giver is dead. With phasing technology, you and your friend could be standing next to each other in the virtual world. You see him, and he sees you. But he sees a dead quest giver while you see a living one. "

    Sounds terrible. They should just place characters and things that change during story progression in one time accessed instances. Why to play with other players if we cant even see the same world?

    You can make everything look bad by only looking at the negative side of things.. This is clearly the negative side of phasing..  However there also is one big advantage, you can make stories that really interact and make the world change around you like in a single person RPG..

     

    there however  is a solution to most of the negative feeling, just add a mechanic that allows you to invite your friends to you part of the progressing story so they can play allong with you, add level scaling and everyone should be happy..

     

    Every gamedevelopmentdesign is a trade off between possitives and negative.. good game developers choose for the possitive and then try to take away the nasty bit of the negative part..

     

    We will have to see how Zenermax tries to work around this.

    You like it, thats fine but for me there is nothing good about it. I dont want my own version of the game world. MMO games are about ONE shared  world not countless instanced variations different for eveyone. Thats like singleplayer game with multiplayer support.

    Thats your mmo game....   MMO and RPG togeter build an MMORPG,  peoplle like you allways forget about the RPG part, which highly consists out of lore, stories and character advancement..

     

    there is also mmofps, maybe thats more your cup of tea, its much more action paced and possibly a world whitout backgrounds and stories..

     

    and the mmo part means nothing else then a huge gameworld where you can play together and online with many other people...and with the mega servers technology its certainly going to be massive and requiring different instances of each zone..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • UtukuMoonUtukuMoon Member Posts: 1,066
    Originally posted by Lord.Bachus
    Originally posted by cura
    Originally posted by Lord.Bachus
    Originally posted by cura
     

    Just googled this phasing thing and found:

    "Let's say you and your friend are in the open world (or maybe an instanced dungeon), and he is further along in the quest than you. At the beginning of the quest, the quest giver is alive, and by the end of questline the quest giver is dead. With phasing technology, you and your friend could be standing next to each other in the virtual world. You see him, and he sees you. But he sees a dead quest giver while you see a living one. "

    Sounds terrible. They should just place characters and things that change during story progression in one time accessed instances. Why to play with other players if we cant even see the same world?

    You can make everything look bad by only looking at the negative side of things.. This is clearly the negative side of phasing..  However there also is one big advantage, you can make stories that really interact and make the world change around you like in a single person RPG..

     

    there however  is a solution to most of the negative feeling, just add a mechanic that allows you to invite your friends to you part of the progressing story so they can play allong with you, add level scaling and everyone should be happy..

     

    Every gamedevelopmentdesign is a trade off between possitives and negative.. good game developers choose for the possitive and then try to take away the nasty bit of the negative part..

     

    We will have to see how Zenermax tries to work around this.

    You like it, thats fine but for me there is nothing good about it. I dont want my own version of the game world. MMO games are about ONE shared  world not countless instanced variations different for eveyone. Thats like singleplayer game with multiplayer support.

    Thats your mmo game....   MMO and RPG togeter build an MMORPG,  peoplle like you allways forget about the RPG part, which highly consists out of lore, stories and character advancement..

     

    there is also mmofps, maybe thats more your cup of tea, its much more action paced and possibly a world whitout backgrounds and stories..

     

    and the mmo part means nothing else then a huge gameworld where you can play together and online with many other people...and with the mega servers technology its certainly going to be massive and requiring different instances of each zone..

    I think you are getting carried away with the over hyping, pretty sure you did the same thing with another game. You are making many threads about ESO but i would take a guess you haven't actually played the game, right?

    Do you like the way NWO is set up because ESO isn't much different, if that's what you like then you will love it but many of us want an actual world to play in not some boxed in instanced/channel love in.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by UtukuMoon
    Originally posted by Lord.Bachus
    Originally posted by cura
    Originally posted by Lord.Bachus
    Originally posted by cura
     

    Just googled this phasing thing and found:

    "Let's say you and your friend are in the open world (or maybe an instanced dungeon), and he is further along in the quest than you. At the beginning of the quest, the quest giver is alive, and by the end of questline the quest giver is dead. With phasing technology, you and your friend could be standing next to each other in the virtual world. You see him, and he sees you. But he sees a dead quest giver while you see a living one. "

    Sounds terrible. They should just place characters and things that change during story progression in one time accessed instances. Why to play with other players if we cant even see the same world?

    You can make everything look bad by only looking at the negative side of things.. This is clearly the negative side of phasing..  However there also is one big advantage, you can make stories that really interact and make the world change around you like in a single person RPG..

     

    there however  is a solution to most of the negative feeling, just add a mechanic that allows you to invite your friends to you part of the progressing story so they can play allong with you, add level scaling and everyone should be happy..

     

    Every gamedevelopmentdesign is a trade off between possitives and negative.. good game developers choose for the possitive and then try to take away the nasty bit of the negative part..

     

    We will have to see how Zenermax tries to work around this.

    You like it, thats fine but for me there is nothing good about it. I dont want my own version of the game world. MMO games are about ONE shared  world not countless instanced variations different for eveyone. Thats like singleplayer game with multiplayer support.

    Thats your mmo game....   MMO and RPG togeter build an MMORPG,  peoplle like you allways forget about the RPG part, which highly consists out of lore, stories and character advancement..

     

    there is also mmofps, maybe thats more your cup of tea, its much more action paced and possibly a world whitout backgrounds and stories..

     

    and the mmo part means nothing else then a huge gameworld where you can play together and online with many other people...and with the mega servers technology its certainly going to be massive and requiring different instances of each zone..

    I think you are getting carried away with the over hyping, pretty sure you did the same thing with another game. You are making many threads about ESO but i would take a guess you haven't actually played the game, right?

    Do you like the way NWO is set up because ESO isn't much different, if that's what you like then you will love it but many of us want an actual world to play in not some boxed in instanced/channel love in.

    The only thing that keeps me away from neverwinter nights is their characters... There is no freedom at all in creating one ... On top of that the quets and stories that come with the game are blant at bests, but there are some true jewels in the player created department.. Also i think that the game misses voice overs... The combat itselves is okay.. However, its totally based on CDs where eso is based on resource management.... Which allows me to concentrate on the world instead of my characters cds.

     

    on top of that... I know for sure that after the starter zone, eso zones become huge, and thats not what happens in neverwinter.  The neverwinter comments come from people that beta tested and never got past the starter zones.

     

    neverwinter isnt a bad game... It just lacked the engaging stories and deep dark lore to enthrall and immerse me... And there was no freedom in class design..

     

    i personally am a firm believer that the game espescially on this forum is totally underhyped...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • UtukuMoonUtukuMoon Member Posts: 1,066
    Originally posted by Lord.Bachus
    Originally posted by UtukuMoon
    Originally posted by Lord.Bachus
    Originally posted by cura
    Originally posted by Lord.Bachus
    Originally posted by cura
     

    Just googled this phasing thing and found:

    "Let's say you and your friend are in the open world (or maybe an instanced dungeon), and he is further along in the quest than you. At the beginning of the quest, the quest giver is alive, and by the end of questline the quest giver is dead. With phasing technology, you and your friend could be standing next to each other in the virtual world. You see him, and he sees you. But he sees a dead quest giver while you see a living one. "

    Sounds terrible. They should just place characters and things that change during story progression in one time accessed instances. Why to play with other players if we cant even see the same world?

    You can make everything look bad by only looking at the negative side of things.. This is clearly the negative side of phasing..  However there also is one big advantage, you can make stories that really interact and make the world change around you like in a single person RPG..

     

    there however  is a solution to most of the negative feeling, just add a mechanic that allows you to invite your friends to you part of the progressing story so they can play allong with you, add level scaling and everyone should be happy..

     

    Every gamedevelopmentdesign is a trade off between possitives and negative.. good game developers choose for the possitive and then try to take away the nasty bit of the negative part..

     

    We will have to see how Zenermax tries to work around this.

    You like it, thats fine but for me there is nothing good about it. I dont want my own version of the game world. MMO games are about ONE shared  world not countless instanced variations different for eveyone. Thats like singleplayer game with multiplayer support.

    Thats your mmo game....   MMO and RPG togeter build an MMORPG,  peoplle like you allways forget about the RPG part, which highly consists out of lore, stories and character advancement..

     

    there is also mmofps, maybe thats more your cup of tea, its much more action paced and possibly a world whitout backgrounds and stories..

     

    and the mmo part means nothing else then a huge gameworld where you can play together and online with many other people...and with the mega servers technology its certainly going to be massive and requiring different instances of each zone..

    I think you are getting carried away with the over hyping, pretty sure you did the same thing with another game. You are making many threads about ESO but i would take a guess you haven't actually played the game, right?

    Do you like the way NWO is set up because ESO isn't much different, if that's what you like then you will love it but many of us want an actual world to play in not some boxed in instanced/channel love in.

     

     

    on top of that... I know for sure that after the starter zone, eso zones become huge, and thats not what happens in neverwinter.  The neverwinter comments come from people that beta tested and never got past the starter zones.

     

     I can tell you for sure that the zones after the starter areas are not huge. Vanguards zone are huge, even WOW zones are huge compared to ESO. The zones are made up of loading screens and instanced channels, they are far from huge.

     

    No sense of scale, sometimes an mmo doesn't have to be huge to get that sense of scale, ESO doesn't have that. Reminds me a bit of EQ2 and how their zones are set up dash NWO.

     

     

     

     

  • BoreilBoreil Member UncommonPosts: 448
    Originally posted by UtukuMoon
    Originally posted by Lord.Bachus
    Originally posted by cura
    Originally posted by Lord.Bachus
    Originally posted by cura
     

    Just googled this phasing thing and found:

    "Let's say you and your friend are in the open world (or maybe an instanced dungeon), and he is further along in the quest than you. At the beginning of the quest, the quest giver is alive, and by the end of questline the quest giver is dead. With phasing technology, you and your friend could be standing next to each other in the virtual world. You see him, and he sees you. But he sees a dead quest giver while you see a living one. "

    Sounds terrible. They should just place characters and things that change during story progression in one time accessed instances. Why to play with other players if we cant even see the same world?

    You can make everything look bad by only looking at the negative side of things.. This is clearly the negative side of phasing..  However there also is one big advantage, you can make stories that really interact and make the world change around you like in a single person RPG..

     

    there however  is a solution to most of the negative feeling, just add a mechanic that allows you to invite your friends to you part of the progressing story so they can play allong with you, add level scaling and everyone should be happy..

     

    Every gamedevelopmentdesign is a trade off between possitives and negative.. good game developers choose for the possitive and then try to take away the nasty bit of the negative part..

     

    We will have to see how Zenermax tries to work around this.

    You like it, thats fine but for me there is nothing good about it. I dont want my own version of the game world. MMO games are about ONE shared  world not countless instanced variations different for eveyone. Thats like singleplayer game with multiplayer support.

    Thats your mmo game....   MMO and RPG togeter build an MMORPG,  peoplle like you allways forget about the RPG part, which highly consists out of lore, stories and character advancement..

     

    there is also mmofps, maybe thats more your cup of tea, its much more action paced and possibly a world whitout backgrounds and stories..

     

    and the mmo part means nothing else then a huge gameworld where you can play together and online with many other people...and with the mega servers technology its certainly going to be massive and requiring different instances of each zone..

    I think you are getting carried away with the over hyping, pretty sure you did the same thing with another game. You are making many threads about ESO but i would take a guess you haven't actually played the game, right?

    Do you like the way NWO is set up because ESO isn't much different, if that's what you like then you will love it but many of us want an actual world to play in not some boxed in instanced/channel love in.

    ESO is absolutely NOTHING at all  like NWO,  that only single thing they have in common is being fantasy mmorpgs, thats the end of it , period.

     

    Also the guy above me, your dead wrong bro .

    image

  • jdnycjdnyc Member UncommonPosts: 1,643
    Yellow font should be brown font.
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by jdnyc
    Yellow font should be brown font.

    BOOM!

  • LobotomistLobotomist Member EpicPosts: 5,980
    To me it looks like Rift with TES lore , and class gameplay mechanics. But its more zoned.



  • STYNKFYSTSTYNKFYST Member Posts: 290
    Originally posted by Lobotomist
    To me it looks like Rift with TES lore , and class gameplay mechanics. But its more zoned.

    lol...wow (no..not World of Warcraft)

     

    So...you been following it then?

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by cura
    Originally posted by Lord.Bachus
    Originally posted by cura
    Originally posted by Lord.Bachus
    Originally posted by cura
     

    Just googled this phasing thing and found:

    "Let's say you and your friend are in the open world (or maybe an instanced dungeon), and he is further along in the quest than you. At the beginning of the quest, the quest giver is alive, and by the end of questline the quest giver is dead. With phasing technology, you and your friend could be standing next to each other in the virtual world. You see him, and he sees you. But he sees a dead quest giver while you see a living one. "

    Sounds terrible. They should just place characters and things that change during story progression in one time accessed instances. Why to play with other players if we cant even see the same world?

    You can make everything look bad by only looking at the negative side of things.. This is clearly the negative side of phasing..  However there also is one big advantage, you can make stories that really interact and make the world change around you like in a single person RPG..

     

    there however  is a solution to most of the negative feeling, just add a mechanic that allows you to invite your friends to you part of the progressing story so they can play allong with you, add level scaling and everyone should be happy..

     

    Every gamedevelopmentdesign is a trade off between possitives and negative.. good game developers choose for the possitive and then try to take away the nasty bit of the negative part..

     

    We will have to see how Zenermax tries to work around this.

    You like it, thats fine but for me there is nothing good about it. I dont want my own version of the game world. MMO games are about ONE shared  world not countless instanced variations different for eveyone. Thats like singleplayer game with multiplayer support.

    Thats your mmo game....   MMO and RPG togeter build an MMORPG,  peoplle like you allways forget about the RPG part, which highly consists out of lore, stories and character advancement..

     

    there is also mmofps, maybe thats more your cup of tea, its much more action paced and possibly a world whitout backgrounds and stories..

     

    and the mmo part means nothing else then a huge gameworld where you can play together and online with many other people...and with the mega servers technology its certainly going to be massive and requiring different instances of each zone..

    There is nothing more interesting for me then lore, stories and exploration in mmorpgs. I dont even want all this stupid mmo character advancement becouse it only detracts from experiencing the world and changes games into mindless creature killing grindfests. [mod edit]

    do you think they are making games to espescially please you, or might they want to please a big as audience possible?

     

    people should start and rate games for what they are what actually is there.... instead of rating them based on things that are not there or missing...

     

    [mod edit]

     

     

    I happen to really love the direction this game is taking, and from past experiences i know that most people will really love it when they play it..   its just not meant to please everyone, so you might have to wayt for ES6 before you can play an elder scrolls game again.  

    I am not telling what game people like you like... I am telling what the developers think most people will like, youre obviously part of a niche group that has no place in this part of the elderscrolls world.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • JyiigaJyiiga Member UncommonPosts: 1,187
    Anyone saying Neverwinter is insane...
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