Originally posted by LittleBoot First of all I would note that the Daily Mail is toilet paper. In fact that description is offensive to toilet paper. I would not trust their reporting on any subject.
Secondly people are very aware these days of psychological experiments; particularly infamous ones like the Milgram experiment; and will make quite a conscious decision not to repeat those results.
Thirdly, if the report is correct the experiment is so fundamentally flawed in its conception as to be meaningless.
Yes, the Daily Mail is pretty much garbage in regards to news. It does offer entertainment value, and it's possible if you look past their sensationalism that the news they link to is worthwhile though.
Not sure what you're getting at with points 2 and 3. The experiment wasn't about authority, it was about emotional attachment to inanimate objects. It's interesting because people have no issues with throwing out vacuum cleaners, yet they won't throw out or 'kill' cute machines.
What I am getting at is that as soon as people are aware that they are involved in an experiment and their responses are being monitored- those responses are no longer natural. This is particularly true in this day and age where the nature of these experiments are in the general public consciousness.
Secondly I think if someone gave me any inanimate object (cute or not) in that sort of situation and then gave me tools to smash it up I might just smell a rat; or assume they are bit of a tosser.
The other experiment cited in the article basically came to the conclusion that children become attached to their toys. Sounds like a contender for the Ig Nobel.
I killed easily over 1000 people in UO and cut off most of their heads too.
i decorated the roof of my tower with the heads of those that i fancied, and took joy in the attempted retribution of the fallen, often falling again in the process.
pretty much the same in every pvp game ive played since then too, am i a sociopath?
nope. i know the difference between real and fantasy, and i enjoy person vs person combat in a virtual setting.
but i do know that not everyone is sane in the world, and this outlet as it were, probobly doesnt help those people
I don't like to do it really unless i have a reason too otherwise killing/being killed halts progress in some games to me.
take Grand Theft Auto V online i don't normally hunt players in the free roam lobby unless they piss me off by killing me for no apparent reason contrary to my own ideas of why but if a player has a bounty placed on them that is usually good enough reason to hunt a player down because you kill them and you get paid for it with in game money in most cases these "Bounties" pay out more then most missions you can.
Comments
What I am getting at is that as soon as people are aware that they are involved in an experiment and their responses are being monitored- those responses are no longer natural. This is particularly true in this day and age where the nature of these experiments are in the general public consciousness.
Secondly I think if someone gave me any inanimate object (cute or not) in that sort of situation and then gave me tools to smash it up I might just smell a rat; or assume they are bit of a tosser.
The other experiment cited in the article basically came to the conclusion that children become attached to their toys. Sounds like a contender for the Ig Nobel.
I killed easily over 1000 people in UO and cut off most of their heads too.
i decorated the roof of my tower with the heads of those that i fancied, and took joy in the attempted retribution of the fallen, often falling again in the process.
pretty much the same in every pvp game ive played since then too, am i a sociopath?
nope. i know the difference between real and fantasy, and i enjoy person vs person combat in a virtual setting.
but i do know that not everyone is sane in the world, and this outlet as it were, probobly doesnt help those people
over 20 years of mmorpg's and counting...
I don't like to do it really unless i have a reason too otherwise killing/being killed halts progress in some games to me.
take Grand Theft Auto V online i don't normally hunt players in the free roam lobby unless they piss me off by killing me for no apparent reason contrary to my own ideas of why but if a player has a bounty placed on them that is usually good enough reason to hunt a player down because you kill them and you get paid for it with in game money in most cases these "Bounties" pay out more then most missions you can.