LFD tools are great for cramming people into content, but quality > quantity. I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
That must be why so many people are saying its more like Neverwinter?
I played every Elder scrolls game 1000 times over each and I don't remember any of them being like Neverwinter with some RVR in the middle.
Why don't we wait until some actual current Beta footage is released and let them decide who wins the PR war on actual evidence. Rather than the ask no questions just buy the game its great, argument. After wasting our money on SWTOR and GW2 most of us are not to keen on the trust the beta testers and forums crawlers scenario.
The game felt more like a Neverwinter Nights (art style) with a little bit of Skyrim mixed in.
Skyrim hands down beats ESO in the graphics department. I think thats the biggest reason the game does not feel more like a Elder Scrolls game is because of the art / graphics.
Hmm not sure if I like the sound of this actually. Combat is definitely not Skyrim's strongpoint IMO (even traditional MMO combat is better in a lot of ways) and most of the things I do like about Skyrim I can't see translating very well to an MMO. Have to wait and see I guess.
That must be why so many people are saying its more like Neverwinter?
Big D&D fan here, specifically Forgotten Realms. I lasted about 8 minutes in NW, and never had the urge to log in again I felt somewhat compelled to the play the game they are comparing to NW.
The game felt more like a Neverwinter Nights (art style) with a little bit of Skyrim mixed in.
Skyrim hands down beats ESO in the graphics department. I think thats the biggest reason the game does not feel more like a Elder Scrolls game is because of the art / graphics.
The art style and graphics look more like Risen to me.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Finally a thread understanding what ESO is. I don't sense many hardcore MMORPG players will gravitate to this game and spend years playing it. I am looking forward to it because I will be able to play online games with a few more of my friends who are ES fans. I won't be playing it 40 hours a week, but when they are on I'll definitely run a dungeon or two.
That being said, it will be hard for a lot of people to justify a monthly sub for a game they play casually with friends. I will, but I can see how it wouldn't make much sense for most.
To me, ESO games were a nice sandboxy single-player game. You could interact/steal just about anything. You could murder a dude in his home, and take it over for your own. You could be an axe-wielding maniac, a quiet spellcasting intellectual, or a wandering warrior - or all 3 at the same time. You could completely ignore the story and just take over villages; you could become the head of an order; or you could just go around and rearrange people's furniture.
The online version... not so much any of that.
You have to pick a class; sure you can still choose what weapon and armor you want to use, but your class is baked in and not alterable after the fact, whereas in other ESO games your "class" just defined your starting levels, and you were still free to pursue whatever you wanted to from there.
Maybe there are the engaging side quests, I didn't get that far. Most of what I saw looked a lot like AoC style combat, a lot of empty barrels to look at, and not really much to interact with in the environment; certainly not the level of detail a typical ESO game has had in the past.
Not to say this is a bad game, or will be a bad game. But if your going in thinking it's a typical Bethesda-style open world sandbox, from what I saw it couldn't be further from that.
Originally posted by Thomas2006 The game felt more like a Neverwinter Nights (art style) with a little bit of Skyrim mixed in.Skyrim hands down beats ESO in the graphics department. I think thats the biggest reason the game does not feel more like a Elder Scrolls game is because of the art / graphics.
The art style and graphics have changed in every single Elder Scrolls game, this doesn't really define what the game is like. Graphics aren't what really matter in a game.
Which makes the game a pretty PvE themepark at early levels but turning more open and free to choose and more akin the open ES world at higher levels.
Hopefully this part of what you wrote is true because exploring is the critical key for me where it doesn't feel linear. I don't care if the game sacrifices some of the interactive stuff being an MMO, but if it feels completely linear within a specific area it isn't Elder Scrolls to me.
As I am now back to playing LOTRO, which is a linear quest hub based game, one thing that I forgot which I loved is just how open the world feels running from one side to the other. Its huge with no loading screens except when going in a house and if I remember Moria...but 90% is open. Now I don't expect this game to feel the same even though there is no reason they shouldn't have gone in this direction, but hopefully the zones feel big enough where it doesn't feel like Age of Conan and is more in line with the size of the large planets in SWTOR (even though that game was way to instanced in my eyes). I don't know, for some reason when a world feel more in line with the openness of zones like LOTRO and even WOW, it just feel more like a more immersive world to me. I'm not expecting Vanguard like openness. What keeps me glue to LOTRO is that it has that RPG element of the other players and it just feels more immersive due to the artistry, music, side things even though it is somewhat linear and quest hub based. Maybe its the little things, like on Sunday I saw players gathering in the shire to play music like an orchestra. Then I saw other players walking around the shire pretending to be Boulder characters. Someone said when I was bouncing around too much that I must have eaten too much jam. Its those little things that make an MMORPG have that RPG like feel.
You have to remember, the people in beta who actually like and respect the game/NDA are less likely to say anything. The people who hated it though are more than willing to go around bashing it.
Why do people keep bringing Neverwinter into this, ESO looks nothing like it not even close, they have nothing in common other than both being online games.
You have to remember, the people in beta who actually like and respect the game/NDA are less likely to say anything. The people who hated it though are more than willing to go around bashing it.
+1 I would love to share about my time in ESO, but NDA prevents me from doing so. I can say however, I've played pretty much any MMO since Neverwinter Nights back in 1991; played WoW for 9 years+, and I might actually have found a game that will get me to switch.
Not even close to a wow clone, kind of silly to say other wise.
ESO will be a game of its own for sure, I have never played a game with such good graphics and game play like it. I cant talk about details of what all I do and dont like but it was a really well made game with easly resolved issues. The things that are missing that is public knowledge are guild or/and player housing.
Originally posted by xenomonk123 wow + gw2/NW = TESO , Games bad. You will all see soon enough.
WoW is too old to compare anything too, might as well say its like EQ if your going to go there, and it looks absolutely nothing like NW and the only thing they have in common are that they are both online games .
You have to remember, the people in beta who actually like and respect the game/NDA are less likely to say anything. The people who hated it though are more than willing to go around bashing it.
Ironically, that's exactly why some of us don't respect NDAs. People who don't like the game are more willing to break NDA, since they don't care if they get beta locked, meaning that the only information you've prevented getting out is the good stuff.
Personally, my little bit of time in the beta I've had a love/hate relationship with ESO. The world is beautiful, but you don't get the sense of scale that you do with TES games, the zones I've played are very small with none of the atmosphere that Skyrim has. Character models are nice, but terrain models so far are some of the worst in current MMOs. The game tries to break away from 'hub' quest model by having quests sprinkled around, but if you're in the right vicinity in a small zone the quest giver will run up to you to get your attention, so you don't feel like you've 'discovered' anything so much as tripped a script trigger.
Overall it's just kind of there. Out of maybe 10 hours playing I haven't had one moment where I say "this is awesome" or "this is awful".
Now to see if I get beta banned and play something else instead . . .
Small zones and average to good terain sounds like another 300-500k subs after a year job. When are mmorg devs going to learn Unique IP is not enough, they have to raise the bar and offer something fresh and better to tease peeps from ge2/wow.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
The game felt more like a Neverwinter Nights (art style) with a little bit of Skyrim mixed in.
Skyrim hands down beats ESO in the graphics department. I think thats the biggest reason the game does not feel more like a Elder Scrolls game is because of the art / graphics.
Have you even played any of the previous Elder Scrolls? They change art styles in every addition of the series. The reason ESO won't have amazing graphics is because it's an online game for a massive amount of players at once that need to be rendered as well as the fact that they don't want to alienate people with older computers.
And dear god, it looks nothing like Neverwinter Nights. Neverwinter Nights has much lower texture resolution, animation quality and world design in general. The reason it won't feel like Elder Scrolls to some would probably be because they've only played Skyrim, disregarding the fact that this game is based on Oblivion. Why? Because TES:O and Skyrim went into development the same year.
Comments
there were other players?
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
That must be why so many people are saying its more like Neverwinter?
I played every Elder scrolls game 1000 times over each and I don't remember any of them being like Neverwinter with some RVR in the middle.
Why don't we wait until some actual current Beta footage is released and let them decide who wins the PR war on actual evidence. Rather than the ask no questions just buy the game its great, argument. After wasting our money on SWTOR and GW2 most of us are not to keen on the trust the beta testers and forums crawlers scenario.
Same here.. It felt just like Skyrim. I can't wait for it to be released. I'll be playing the PS4 version!
The game felt more like a Neverwinter Nights (art style) with a little bit of Skyrim mixed in.
Skyrim hands down beats ESO in the graphics department. I think thats the biggest reason the game does not feel more like a Elder Scrolls game is because of the art / graphics.
Hmm not sure if I like the sound of this actually. Combat is definitely not Skyrim's strongpoint IMO (even traditional MMO combat is better in a lot of ways) and most of the things I do like about Skyrim I can't see translating very well to an MMO. Have to wait and see I guess.
Big D&D fan here, specifically Forgotten Realms. I lasted about 8 minutes in NW, and never had the urge to log in again I felt somewhat compelled to the play the game they are comparing to NW.
The art style and graphics look more like Risen to me.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Its definately not a WoW clone... however there are certain general MMO elements that mos MMO have, including WoW.
- trinnity
- instanced dungeons
- level advancement
-Quests
I think they borrowed fro other MMO´s more
- GW2 targetting
- DAoC RvR PvP setting
- LOTRO story telling, phasing
-SWTOR voice over questgivers
- Rift (rifts) and chracter creator
And a whole plethora of other things from different MMO´s
And then there are those things comming from their ES line
- Combat feel
-Linear questlines
-Lore
-Skill trees
-Vampires and wherewolves
Which makes the game a pretty PvE themepark at early levels but turning more open and free to choose and more akin the open ES world at higher levels.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
It's more NW/EQ build to me.
Not WoW. Never pay attention to the people who cry out "WoW clone"
Finally a thread understanding what ESO is. I don't sense many hardcore MMORPG players will gravitate to this game and spend years playing it. I am looking forward to it because I will be able to play online games with a few more of my friends who are ES fans. I won't be playing it 40 hours a week, but when they are on I'll definitely run a dungeon or two.
That being said, it will be hard for a lot of people to justify a monthly sub for a game they play casually with friends. I will, but I can see how it wouldn't make much sense for most.
To me, ESO games were a nice sandboxy single-player game. You could interact/steal just about anything. You could murder a dude in his home, and take it over for your own. You could be an axe-wielding maniac, a quiet spellcasting intellectual, or a wandering warrior - or all 3 at the same time. You could completely ignore the story and just take over villages; you could become the head of an order; or you could just go around and rearrange people's furniture.
The online version... not so much any of that.
You have to pick a class; sure you can still choose what weapon and armor you want to use, but your class is baked in and not alterable after the fact, whereas in other ESO games your "class" just defined your starting levels, and you were still free to pursue whatever you wanted to from there.
Maybe there are the engaging side quests, I didn't get that far. Most of what I saw looked a lot like AoC style combat, a lot of empty barrels to look at, and not really much to interact with in the environment; certainly not the level of detail a typical ESO game has had in the past.
Not to say this is a bad game, or will be a bad game. But if your going in thinking it's a typical Bethesda-style open world sandbox, from what I saw it couldn't be further from that.
The art style and graphics have changed in every single Elder Scrolls game, this doesn't really define what the game is like. Graphics aren't what really matter in a game.
Hopefully this part of what you wrote is true because exploring is the critical key for me where it doesn't feel linear. I don't care if the game sacrifices some of the interactive stuff being an MMO, but if it feels completely linear within a specific area it isn't Elder Scrolls to me.
As I am now back to playing LOTRO, which is a linear quest hub based game, one thing that I forgot which I loved is just how open the world feels running from one side to the other. Its huge with no loading screens except when going in a house and if I remember Moria...but 90% is open. Now I don't expect this game to feel the same even though there is no reason they shouldn't have gone in this direction, but hopefully the zones feel big enough where it doesn't feel like Age of Conan and is more in line with the size of the large planets in SWTOR (even though that game was way to instanced in my eyes). I don't know, for some reason when a world feel more in line with the openness of zones like LOTRO and even WOW, it just feel more like a more immersive world to me. I'm not expecting Vanguard like openness. What keeps me glue to LOTRO is that it has that RPG element of the other players and it just feels more immersive due to the artistry, music, side things even though it is somewhat linear and quest hub based. Maybe its the little things, like on Sunday I saw players gathering in the shire to play music like an orchestra. Then I saw other players walking around the shire pretending to be Boulder characters. Someone said when I was bouncing around too much that I must have eaten too much jam. Its those little things that make an MMORPG have that RPG like feel.
There Is Always Hope!
You have to remember, the people in beta who actually like and respect the game/NDA are less likely to say anything. The people who hated it though are more than willing to go around bashing it.
+1 I would love to share about my time in ESO, but NDA prevents me from doing so. I can say however, I've played pretty much any MMO since Neverwinter Nights back in 1991; played WoW for 9 years+, and I might actually have found a game that will get me to switch.
Not even close to a wow clone, kind of silly to say other wise.
ESO will be a game of its own for sure, I have never played a game with such good graphics and game play like it. I cant talk about details of what all I do and dont like but it was a really well made game with easly resolved issues. The things that are missing that is public knowledge are guild or/and player housing.
WoW is too old to compare anything too, might as well say its like EQ if your going to go there, and it looks absolutely nothing like NW and the only thing they have in common are that they are both online games .
Ironically, that's exactly why some of us don't respect NDAs. People who don't like the game are more willing to break NDA, since they don't care if they get beta locked, meaning that the only information you've prevented getting out is the good stuff.
Personally, my little bit of time in the beta I've had a love/hate relationship with ESO. The world is beautiful, but you don't get the sense of scale that you do with TES games, the zones I've played are very small with none of the atmosphere that Skyrim has. Character models are nice, but terrain models so far are some of the worst in current MMOs. The game tries to break away from 'hub' quest model by having quests sprinkled around, but if you're in the right vicinity in a small zone the quest giver will run up to you to get your attention, so you don't feel like you've 'discovered' anything so much as tripped a script trigger.
Overall it's just kind of there. Out of maybe 10 hours playing I haven't had one moment where I say "this is awesome" or "this is awful".
Now to see if I get beta banned and play something else instead . . .
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Have you even played any of the previous Elder Scrolls? They change art styles in every addition of the series. The reason ESO won't have amazing graphics is because it's an online game for a massive amount of players at once that need to be rendered as well as the fact that they don't want to alienate people with older computers.
And dear god, it looks nothing like Neverwinter Nights. Neverwinter Nights has much lower texture resolution, animation quality and world design in general. The reason it won't feel like Elder Scrolls to some would probably be because they've only played Skyrim, disregarding the fact that this game is based on Oblivion. Why? Because TES:O and Skyrim went into development the same year.