The later game play, when you get to the planet and it finally opens up may well be very good, but I don't see why Carbine decided to make the first 15 mins so dull. I can't take hand-holding and generic questing anymore, I need freedom to make decisions or I can't focus, (it's an ADHD thing I guess) and though there is a lot about W* I really like, from the design to the music and lore, if ANY part of the game on Nexus is as dull as this, I will find myself logging off, as I did with so many other themeparks.
The last few years I have been in the odd position of loving many things about certain mmos, (GW2) but not being able to get into them anymore, compared to strategy games, or certain single player rpgs that grant you freedom and stimulating gameplay from the start. Is it unfare to judge an mmo for it's first 15mins? maybe. But why do devs assume we won't do so?
The later game play, when you get to the planet and it finally opens up may well be very good, but I don't see why Carbine decided to make the first 15 mins so dull. I can't take hand-holding and generic questing anymore, I need freedom to make decisions or I can't focus, (it's an ADHD thing I guess) and though there is a lot about W* I really like, from the design to the music and lore, if ANY part of the game on Nexus is as dull as this, I will find myself logging off, as I did with so many other themeparks.
The last few years I have been in the odd position of loving many things about certain mmos, (GW2) but not being able to get into them anymore, compared to strategy games, or certain single player rpgs that grant you freedom and stimulating gameplay from the start. Is it unfare to judge an mmo for it's first 15mins? maybe. But why do devs assume we won't do so?
You have to take in consideration not everyone is an mmo vet like you or myself. They are not only trying to entice us to the game, but also new players to the mmo genre as well. If you don't have a hand holding starter/tutorial area, new mmo gamers will be lost.
The later game play, when you get to the planet and it finally opens up may well be very good, but I don't see why Carbine decided to make the first 15 mins so dull. I can't take hand-holding and generic questing anymore, I need freedom to make decisions or I can't focus, (it's an ADHD thing I guess) and though there is a lot about W* I really like, from the design to the music and lore, if ANY part of the game on Nexus is as dull as this, I will find myself logging off, as I did with so many other themeparks.
The last few years I have been in the odd position of loving many things about certain mmos, (GW2) but not being able to get into them anymore, compared to strategy games, or certain single player rpgs that grant you freedom and stimulating gameplay from the start. Is it unfare to judge an mmo for it's first 15mins? maybe. But why do devs assume we won't do so?
You have to take in consideration not everyone is an mmo vet like you or myself. They are not only trying to entice us to the game, but also new players to the mmo genre as well. If you don't have a hand holding starter/tutorial area, new mmo gamers will be lost.
Or game companies could stop the hand holding. What would happen? Oh right, players would have to speak to each other. Silly me, that crazy social aspect that used to be in MMORPG's. Nope, lets just keep holding the players hands and let everyone continue to play single player MMO's.
I don't disagree with you, but let's be real for a second. The mmo genre of 10 years ago is gone. Nothing is bringing it back. The playing field has changed (for better or for worse is subjective). A brand new mmo coming out in 2014 not having tutorials would lead to a lot of frustrated gamers who expect these type of hand holding. MMOs have to cater to the casual crowd as well as the hardcore crowd to be relevant.
Originally posted by SamuraiXIV I thought this game was brought up as a sandbox but all I saw was same old linear quests as every mmo out there. I don't see any reasons to play it.
It was never a sandbox, you may be thinking of archage or something.
They claimed it to be both. (they as in the production team)
Been following most threads on this game and I have never seen it called a sandbox by the development team or anyone else, you must be confusing this with another game.
I wish them luck, seems to be lots of heavy handed critics on this thread. Hard to get a feel for a game watching a video. I am glad they went subscription, it will keep out the riff raff and reduce farming.
Nothing will reduce 3rd party "farming" activities except for a motivated 24/7 live server mod team.
It will be very interesting to see if Wildstar and ESO will be as heavily targeted by organised goldspammers as was the case with FFXIV:ARR, and if it happens, how the respective teams respond to the attacks.
WildStar one-ups the gold spammers by selling the gold themselves, or facilitating it via CREDD, which is actually worse, IMO.
The game looks pretty good to me but the whole CREDD thing and facilitating gold buying losers doesn't work for me.
MMORPGs are MMORPGs. No clue why people complain about them and expect them to become something different. Outside of the stupid CREDD lameness, WildStar looks like it'll be a good example of a solid MMORPG - but ruined by having facilitated cheating (extra mind boggling to have that kind of worst of F2P lameness in a premium priced sub-based game).
If it weren't for CREDD, WildStar would easily be the best game on the MMORPG horizon, since ESO is an abomination and EQN is a (crack) pipe dream (and looking less like an MMORPG than something else while also not really resemeling anything "EverQuest" - hey, maybe you people who don't really want MMORPGs should check out nonMMORPGs like GW2 and EQN!).
As it is, with WildStar being a no purchase (for me at least since I won't play a game that features built-in cheating) there is nothing worth considering in upcoming MMORPGs. It's not all bad, a break is ok, some co-op gaming, catch up on all the games I buy and never play when in the throes of MMORPG addiction, can avoid forums, stupid threads and posts, and bans for a while - all around win.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
Originally posted by SamuraiXIV I thought this game was brought up as a sandbox but all I saw was same old linear quests as every mmo out there. I don't see any reasons to play it.
It was never a sandbox, you may be thinking of archage or something.
They claimed it to be both. (they as in the production team)
Been following most threads on this game and I have never seen it called a sandbox by the development team or anyone else, you must be confusing this with another game.
I wish them luck, seems to be lots of heavy handed critics on this thread. Hard to get a feel for a game watching a video. I am glad they went subscription, it will keep out the riff raff and reduce farming.
Nothing will reduce 3rd party "farming" activities except for a motivated 24/7 live server mod team.
It will be very interesting to see if Wildstar and ESO will be as heavily targeted by organised goldspammers as was the case with FFXIV:ARR, and if it happens, how the respective teams respond to the attacks.
WildStar one-ups the gold spammers by selling the gold themselves, or facilitating it via CREDD, which is actually worse, IMO.
The game looks pretty good to me but the whole CREDD thing and facilitating gold buying losers doesn't work for me.
MMORPGs are MMORPGs. No clue why people complain about them and expect them to become something different. Outside of the stupid CREDD lameness, WildStar looks like it'll be a good example of a solid MMORPG - but ruined by having facilitated cheating (extra mind boggling to have that kind of worst of F2P lameness in a premium priced sub-based game).
If it weren't for CREDD, WildStar would easily be the best game on the MMORPG horizon, since ESO is an abomination and EQN is a (crack) pipe dream (and looking less like an MMORPG than something else while also not really resemeling anything "EverQuest" - hey, maybe you people who don't really want MMORPGs should check out nonMMORPGs like GW2 and EQN!).
As it is, with WildStar being a no purchase (for me at least since I won't play a game that features built-in cheating) there is nothing worth considering in upcoming MMORPGs. It's not all bad, a break is ok, some co-op gaming, catch up on all the games I buy and never play when in the throes of MMORPG addiction, can avoid forums, stupid threads and posts, and bans for a while - all around win.
I have to disagree. In Tera (prior to being F2P) they sold chronoscrolls (30 day sub) that people could sell on the auction house. The price for these was nothing off setting. The average price was about 2k-3k gold in game. Which took about 2-3 hours of farming. I never paid once for my sub because of chronoscrolls. And people who bought them who might of not had the time to farm was fine by me. You are entitled to your opinion though. I'm not trying to degrade that at all. Just saying, you might be looking into it a bit too much.
Can't say that the first fifteen minutes were that impressive.
However, fifteen minutes is also pretty short, it's the total picture that counts. Playing it yourself also makes a big difference, if the combat and other gameplay is right, it can be a fun game even though it follows a classic model.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
I am so happy that you ( you know who ) , will not play WS. I will enjoy every inch of it. I loved the video. The details are so amazing. What did you expected from a early lvl closed beta preview ? Mortal Kombat meets God Of War Vs Bruce Lee and Super Man ?
Anyway , no one didn't notice how kick-ass Dr Victor Lazarin voice is?
"..oh , and do it somewhere I can find your corpse. Tshank you.."
Every fan of every MMO for the past ten years has made a comment such as this. The critics have always turned out to be right and the fans wrong. I hope you do actually enjoy the game but I wouldn't go too overboard defending it right now.
I've enjoyed every game I was looking forward too. Including Aion. So I don't really care what critics have to say about this one. Is a matter of tastes, I reckon that, and that's why I don't care what others have to say about WS. Same goes with movies and IMDB ratings.
Been watching this title when they only had a website and was still yet to announce what game it will be.
This game will be WoW in space with some interesting features which WoW don't have. And I am very OK with it.
I didn't played WoW at the begining due to ... different tastes back then, but it will not happen again with WS.
The game will be big , you will see
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
watching is always boring. i will give it a try. characters look cool and the skills too, on paper. will try out at least a spellslinger, stalker and engineer.
edit: what will me stop playing is when i see its another on rails game like swtor and when all people running around doing their stuff alone than in a group.
I am so happy that you ( you know who ) , will not play WS. I will enjoy every inch of it. I loved the video. The details are so amazing. What did you expected from a early lvl closed beta preview ? Mortal Kombat meets God Of War Vs Bruce Lee and Super Man ?
Anyway , no one didn't notice how kick-ass Dr Victor Lazarin voice is?
"..oh , and do it somewhere I can find your corpse. Tshank you.."
Every fan of every MMO for the past ten years has made a comment such as this. The critics have always turned out to be right and the fans wrong. I hope you do actually enjoy the game but I wouldn't go too overboard defending it right now.
I've enjoyed every game I was looking forward too. Including Aion. So I don't really care what critics have to say about this one. Is a matter of tastes, I reckon that, and that's why I don't care what others have to say about WS. Same goes with movies and IMDB ratings.
Been watching this title when they only had a website and was still yet to announce what game it will be.
This game will be WoW in space with some interesting features which WoW don't have. And I am very OK with it.
I didn't played WoW at the begining due to ... different tastes back then, but it will not happen again with WS.
The game will be big , you will see
The game will be big I agree. We'll hear about how many copies they have sold, how servers are jammed and people cannot log in. There will be fans all over the Wild Star forums denouncing anyone who dares criticize the game. Excuses will be made for every problem the game has. Then a month or two will pass. The shine will fade. People who were once diehard Wild Star fans will start to post complaint threads themselves. Lack of content will become apparent and content updates will seem too far away. The sub cancellations will pick up speed along with the "I'm quitting and this is why threads." At first these threads will get hammered by the fans but eventually they will become common place. A massive thread will be put at the top of the general forum for all those leaving to post their grievances in an effort to conceal the frustration with the game. At some point in that first year a "Hey the game is better now" thread will pop up on this site. Some people will fall for it and resubscribe only to be disappointed. In the end Wild Star will be content with its player base which will be a small fraction of what WoW currently has and the game will fade into the background as one more failed themepark in a long line of them. Do not fret though, the next themepark I am sure is already in the early stages of development! The next one will be THE ONE! I am sure of it!
No, is fine. From my point of view, Aion was big and I played that game for 2 good years. I quit it when F2P started.
If WildStar will keep my attention for 2 years, than I will be very happy ( and I am sure it will ) . Big doesn't mean WoW big. Big means when the servers are pretty healthy and I have people to party with. And...that will not be a problem, since as you said, it will cater to a small portion of WoW player-base, which it will not be that .. small.
I like that
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
This looks boring as hell. Same as half the other generic mmos out there. Do game companies ever think maybe they should actually hire some people who have been gaming for years to give honest feedback on the game? It's like all they hire are 'yes men' who blindly tell them whatever generic crap they are producing is 'good'. From my experience I'm going to have to say this is going to flop hardcore... That's too bad, I've been waiting for something cool to come out but this isn't it....
This looks boring as hell. Same as half the other generic mmos out there. Do game companies ever think maybe they should actually hire some people who have been gaming for years to give honest feedback on the game? It's like all they hire are 'yes men' who blindly tell them whatever generic crap they are producing is 'good'. From my experience I'm going to have to say this is going to flop hardcore... That's too bad, I've been waiting for something cool to come out but this isn't it....
You are entitled to your opinion, but this is only the starter/tutorial area. Trust me, the areas afterwards are a lot more open with a lot more choices. Its not linear or as bland. The quest variety is really good and I've enjoyed leveling in the game so far. I guess what i'm trying to say is, unless you are dead set on not giving this game the time of day. Give it a go before you completely dismiss it based off this 15 min video.
This looks boring as hell. Same as half the other generic mmos out there. Do game companies ever think maybe they should actually hire some people who have been gaming for years to give honest feedback on the game? It's like all they hire are 'yes men' who blindly tell them whatever generic crap they are producing is 'good'. From my experience I'm going to have to say this is going to flop hardcore... That's too bad, I've been waiting for something cool to come out but this isn't it....
Funny how you and many others from this thread are saying that the game is same old same old.
Guildwars 2 was released and it's a different game then your "generic mmos" . So why don't you play it? Oh yes .. it's different but not how you like it.
Bullshit. Start playing single player games if you want something .. different.
MMO's will evolve, but slowly. Get used with it ..
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
This looks boring as hell. Same as half the other generic mmos out there. Do game companies ever think maybe they should actually hire some people who have been gaming for years to give honest feedback on the game? It's like all they hire are 'yes men' who blindly tell them whatever generic crap they are producing is 'good'. From my experience I'm going to have to say this is going to flop hardcore... That's too bad, I've been waiting for something cool to come out but this isn't it....
Funny how you and many others from this thread are saying that the game is same old same old.
Guildwars 2 was released and it's a different game then your "generic mmos" . So why don't you play it? Oh yes .. it's different but not how you like it.
Bullshit. Start playing single player games if you want something .. different.
MMO's will evolve, but slowly. Get used with it ..
GW2 is not really different other than they removed the ability to progress your character in a meaningful way. You still do quests, you still run from point to point in a linear fashion, you still have daily quests, there are raids (though generally pointless since you can't get much meaningful gear anyway), and the list could go on. You are the same mouse trapped within a wheel that you are in WoW and every other themepark.
All GW2 did was take the WoW system and try to cover it up. It is still the WoW system though.
I wouldn't say it's the "WoW system", but the themepark system. Wildstar has never stated they were anything but a much improved and polished themepark. If you do not like themepark mmos, so be it. But, this is easily the best themepark mmo that will hit the market (with only WoW as its true competitor). If this game claimed it was revolutionary and re-invented the wheel. I would agree with you.
This looks boring as hell. Same as half the other generic mmos out there. Do game companies ever think maybe they should actually hire some people who have been gaming for years to give honest feedback on the game? It's like all they hire are 'yes men' who blindly tell them whatever generic crap they are producing is 'good'. From my experience I'm going to have to say this is going to flop hardcore... That's too bad, I've been waiting for something cool to come out but this isn't it....
Funny how you and many others from this thread are saying that the game is same old same old.
Guildwars 2 was released and it's a different game then your "generic mmos" . So why don't you play it? Oh yes .. it's different but not how you like it.
Bullshit. Start playing single player games if you want something .. different.
MMO's will evolve, but slowly. Get used with it ..
GW2 is not really different other than they removed the ability to progress your character in a meaningful way. You still do quests, you still run from point to point in a linear fashion, you still have daily quests, there are raids (though generally pointless since you can't get much meaningful gear anyway), and the list could go on. You are the same mouse trapped within a wheel that you are in WoW and every other themepark.
All GW2 did was take the WoW system and try to cover it up. It is still the WoW system though.
I don't play it much but GW2 is probably father from the "WoW model" than the other big name MMOs out there at the moment. While I will agree that the "quests" are still there, though a lot more fluid, the level scaling system and public nature of content consumption are very different from WoW. At least as you level you aren't closing out the rest of the content. You can go back to any of it. Way off IMO.
Regarding Wildstar it looks well put together but not something I'd play. If I'm going to play something new I'd prefer one that drops me into a world with a few things and without popups or flashes lets me find my way.
This looks boring as hell. Same as half the other generic mmos out there. Do game companies ever think maybe they should actually hire some people who have been gaming for years to give honest feedback on the game? It's like all they hire are 'yes men' who blindly tell them whatever generic crap they are producing is 'good'. From my experience I'm going to have to say this is going to flop hardcore... That's too bad, I've been waiting for something cool to come out but this isn't it....
Funny how you and many others from this thread are saying that the game is same old same old.
Guildwars 2 was released and it's a different game then your "generic mmos" . So why don't you play it? Oh yes .. it's different but not how you like it.
Bullshit. Start playing single player games if you want something .. different.
MMO's will evolve, but slowly. Get used with it ..
GW2 is not really different other than they removed the ability to progress your character in a meaningful way. You still do quests, you still run from point to point in a linear fashion, you still have daily quests, there are raids (though generally pointless since you can't get much meaningful gear anyway), and the list could go on. You are the same mouse trapped within a wheel that you are in WoW and every other themepark.
All GW2 did was take the WoW system and try to cover it up. It is still the WoW system though.
I wouldn't say it's the "WoW system", but the themepark system. Wildstar has never stated they were anything but a much improved and polished themepark. If you do not like themepark mmos, so be it. But, this is easily the best themepark mmo that will hit the market (with only WoW as its true competitor). If this game claimed it was revolutionary and re-invented the wheel. I would agree with you.
It is the WoW system. MMOs before WoW were much more open, EQ1, AC1, Anarchy Online, etc, even though they were not true sandboxes. Ever since WoW, MMORPGs have followed the WoW formula of linear play. One quest hub to the next. Blizzard popularized the themepark that every MMO game since has tried to emulate.
BTW I wonder how you can make a claim that "Wildstar is easily the best themepark MMO." If people cannot criticize the game based on this video or other information released about the game thus far, then the same can be said for making positive claims about the game.
I find it difficult to take anyone's "criticism" about a new mmo they haven't played, but have only seen 15 mins of a starter/tutorial zone. I on the other hand have played the game. [mod edit]
This looks boring as hell. Same as half the other generic mmos out there. Do game companies ever think maybe they should actually hire some people who have been gaming for years to give honest feedback on the game? It's like all they hire are 'yes men' who blindly tell them whatever generic crap they are producing is 'good'. From my experience I'm going to have to say this is going to flop hardcore... That's too bad, I've been waiting for something cool to come out but this isn't it....
Funny how you and many others from this thread are saying that the game is same old same old.
Guildwars 2 was released and it's a different game then your "generic mmos" . So why don't you play it? Oh yes .. it's different but not how you like it.
Bullshit. Start playing single player games if you want something .. different.
MMO's will evolve, but slowly. Get used with it ..
GW2 is not really different other than they removed the ability to progress your character in a meaningful way. You still do quests, you still run from point to point in a linear fashion, you still have daily quests, there are raids (though generally pointless since you can't get much meaningful gear anyway), and the list could go on. You are the same mouse trapped within a wheel that you are in WoW and every other themepark.
All GW2 did was take the WoW system and try to cover it up. It is still the WoW system though.
I wouldn't say it's the "WoW system", but the themepark system. Wildstar has never stated they were anything but a much improved and polished themepark. If you do not like themepark mmos, so be it. But, this is easily the best themepark mmo that will hit the market (with only WoW as its true competitor). If this game claimed it was revolutionary and re-invented the wheel. I would agree with you.
It is the WoW system. MMOs before WoW were much more open, EQ1, AC1, Anarchy Online, etc, even though they were not true sandboxes. Ever since WoW, MMORPGs have followed the WoW formula of linear play. One quest hub to the next. Blizzard popularized the themepark that every MMO game since has tried to emulate.
BTW I wonder how you can make a claim that "Wildstar is easily the best themepark MMO." If people cannot criticize the game based on this video or other information released about the game thus far, then the same can be said for making positive claims about the game.
I find it difficult to take anyone's "criticism" about a new mmo they haven't played, but have only seen 15 mins of a starter/tutorial zone. I on the other hand have played the game. Because of NDA I can't get into specifics. You wouldn't believe how wrong people are about their assumptions about Wildstar (some are assumptions, but most are just typical hipster hate and misinformation). It will be made clearer once the NDA is lifted and/or people actually get their hands on the game. Till then, I suppose let the ignorance flow.
You do realize there are more than this 15 minute video around right?
While i wouldnt base buying the game off of just that one 15 minute video, i certianly wouldn't buy the game on the strength of it either, it looked very 'weak' in terms of gameplay, but its in the tutorial stage, so thats probably to be expected. But having said that, i really didnt like the art style of the game anyway, but that was something i'd pretty much expected from data already released on the game. Whatever demographic this game is aimed at, it isn't one i'm a part of
I have been watching this game develop since its beginning. I can't wait to play this game. Can't believe Carbine hasn't sent me a beta invite, I mean WTH??? Anyway, I there seems to be a lot of haters out there, but to be honest, this game looks new, sounds new and feels new. Can't wait to play it.
This looks boring as hell. Same as half the other generic mmos out there. Do game companies ever think maybe they should actually hire some people who have been gaming for years to give honest feedback on the game? It's like all they hire are 'yes men' who blindly tell them whatever generic crap they are producing is 'good'. From my experience I'm going to have to say this is going to flop hardcore... That's too bad, I've been waiting for something cool to come out but this isn't it....
Funny how you and many others from this thread are saying that the game is same old same old.
Guildwars 2 was released and it's a different game then your "generic mmos" . So why don't you play it? Oh yes .. it's different but not how you like it.
Bullshit. Start playing single player games if you want something .. different.
MMO's will evolve, but slowly. Get used with it ..
GW2 is not really different other than they removed the ability to progress your character in a meaningful way. You still do quests, you still run from point to point in a linear fashion, you still have daily quests, there are raids (though generally pointless since you can't get much meaningful gear anyway), and the list could go on. You are the same mouse trapped within a wheel that you are in WoW and every other themepark.
All GW2 did was take the WoW system and try to cover it up. It is still the WoW system though.
I wouldn't say it's the "WoW system", but the themepark system. Wildstar has never stated they were anything but a much improved and polished themepark. If you do not like themepark mmos, so be it. But, this is easily the best themepark mmo that will hit the market (with only WoW as its true competitor). If this game claimed it was revolutionary and re-invented the wheel. I would agree with you.
It is the WoW system. MMOs before WoW were much more open, EQ1, AC1, Anarchy Online, etc, even though they were not true sandboxes. Ever since WoW, MMORPGs have followed the WoW formula of linear play. One quest hub to the next. Blizzard popularized the themepark that every MMO game since has tried to emulate.
BTW I wonder how you can make a claim that "Wildstar is easily the best themepark MMO." If people cannot criticize the game based on this video or other information released about the game thus far, then the same can be said for making positive claims about the game.
I find it difficult to take anyone's "criticism" about a new mmo they haven't played, but have only seen 15 mins of a starter/tutorial zone. I on the other hand have played the game. Because of NDA I can't get into specifics. You wouldn't believe how wrong people are about their assumptions about Wildstar (some are assumptions, but most are just typical hipster hate and misinformation). It will be made clearer once the NDA is lifted and/or people actually get their hands on the game. Till then, I suppose let the ignorance flow.
You do realize there are more than this 15 minute video around right?
While i wouldnt base buying the game off of just that one 15 minute video, i certianly wouldn't buy the game on the strength of it either, it looked very 'weak' in terms of gameplay, but its in the tutorial stage, so thats probably to be expected. But having said that, i really didnt like the art style of the game anyway, but that was something i'd pretty much expected from data already released on the game. Whatever demographic this game is aimed at, it isn't one i'm a part of
Well, this is a fair opinion. I can understand that completely. Different strokes for different folks.
Comments
The later game play, when you get to the planet and it finally opens up may well be very good, but I don't see why Carbine decided to make the first 15 mins so dull. I can't take hand-holding and generic questing anymore, I need freedom to make decisions or I can't focus, (it's an ADHD thing I guess) and though there is a lot about W* I really like, from the design to the music and lore, if ANY part of the game on Nexus is as dull as this, I will find myself logging off, as I did with so many other themeparks.
The last few years I have been in the odd position of loving many things about certain mmos, (GW2) but not being able to get into them anymore, compared to strategy games, or certain single player rpgs that grant you freedom and stimulating gameplay from the start. Is it unfare to judge an mmo for it's first 15mins? maybe. But why do devs assume we won't do so?
You have to take in consideration not everyone is an mmo vet like you or myself. They are not only trying to entice us to the game, but also new players to the mmo genre as well. If you don't have a hand holding starter/tutorial area, new mmo gamers will be lost.
Pretty much.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
I don't disagree with you, but let's be real for a second. The mmo genre of 10 years ago is gone. Nothing is bringing it back. The playing field has changed (for better or for worse is subjective). A brand new mmo coming out in 2014 not having tutorials would lead to a lot of frustrated gamers who expect these type of hand holding. MMOs have to cater to the casual crowd as well as the hardcore crowd to be relevant.
WildStar one-ups the gold spammers by selling the gold themselves, or facilitating it via CREDD, which is actually worse, IMO.
The game looks pretty good to me but the whole CREDD thing and facilitating gold buying losers doesn't work for me.
MMORPGs are MMORPGs. No clue why people complain about them and expect them to become something different. Outside of the stupid CREDD lameness, WildStar looks like it'll be a good example of a solid MMORPG - but ruined by having facilitated cheating (extra mind boggling to have that kind of worst of F2P lameness in a premium priced sub-based game).
If it weren't for CREDD, WildStar would easily be the best game on the MMORPG horizon, since ESO is an abomination and EQN is a (crack) pipe dream (and looking less like an MMORPG than something else while also not really resemeling anything "EverQuest" - hey, maybe you people who don't really want MMORPGs should check out nonMMORPGs like GW2 and EQN!).
As it is, with WildStar being a no purchase (for me at least since I won't play a game that features built-in cheating) there is nothing worth considering in upcoming MMORPGs. It's not all bad, a break is ok, some co-op gaming, catch up on all the games I buy and never play when in the throes of MMORPG addiction, can avoid forums, stupid threads and posts, and bans for a while - all around win.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
I have to disagree. In Tera (prior to being F2P) they sold chronoscrolls (30 day sub) that people could sell on the auction house. The price for these was nothing off setting. The average price was about 2k-3k gold in game. Which took about 2-3 hours of farming. I never paid once for my sub because of chronoscrolls. And people who bought them who might of not had the time to farm was fine by me. You are entitled to your opinion though. I'm not trying to degrade that at all. Just saying, you might be looking into it a bit too much.
Can't say that the first fifteen minutes were that impressive.
However, fifteen minutes is also pretty short, it's the total picture that counts. Playing it yourself also makes a big difference, if the combat and other gameplay is right, it can be a fun game even though it follows a classic model.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
This isn't a signature, you just think it is.
I've enjoyed every game I was looking forward too. Including Aion. So I don't really care what critics have to say about this one. Is a matter of tastes, I reckon that, and that's why I don't care what others have to say about WS. Same goes with movies and IMDB ratings.
Been watching this title when they only had a website and was still yet to announce what game it will be.
This game will be WoW in space with some interesting features which WoW don't have. And I am very OK with it.
I didn't played WoW at the begining due to ... different tastes back then, but it will not happen again with WS.
The game will be big , you will see
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
watching is always boring. i will give it a try. characters look cool and the skills too, on paper. will try out at least a spellslinger, stalker and engineer.
edit: what will me stop playing is when i see its another on rails game like swtor and when all people running around doing their stuff alone than in a group.
No, is fine. From my point of view, Aion was big and I played that game for 2 good years. I quit it when F2P started.
If WildStar will keep my attention for 2 years, than I will be very happy ( and I am sure it will ) . Big doesn't mean WoW big. Big means when the servers are pretty healthy and I have people to party with. And...that will not be a problem, since as you said, it will cater to a small portion of WoW player-base, which it will not be that .. small.
I like that
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
This looks boring as hell. Same as half the other generic mmos out there. Do game companies ever think maybe they should actually hire some people who have been gaming for years to give honest feedback on the game? It's like all they hire are 'yes men' who blindly tell them whatever generic crap they are producing is 'good'. From my experience I'm going to have to say this is going to flop hardcore... That's too bad, I've been waiting for something cool to come out but this isn't it....
You are entitled to your opinion, but this is only the starter/tutorial area. Trust me, the areas afterwards are a lot more open with a lot more choices. Its not linear or as bland. The quest variety is really good and I've enjoyed leveling in the game so far. I guess what i'm trying to say is, unless you are dead set on not giving this game the time of day. Give it a go before you completely dismiss it based off this 15 min video.
Funny how you and many others from this thread are saying that the game is same old same old.
Guildwars 2 was released and it's a different game then your "generic mmos" . So why don't you play it? Oh yes .. it's different but not how you like it.
Bullshit. Start playing single player games if you want something .. different.
MMO's will evolve, but slowly. Get used with it ..
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
I wouldn't say it's the "WoW system", but the themepark system. Wildstar has never stated they were anything but a much improved and polished themepark. If you do not like themepark mmos, so be it. But, this is easily the best themepark mmo that will hit the market (with only WoW as its true competitor). If this game claimed it was revolutionary and re-invented the wheel. I would agree with you.
I don't play it much but GW2 is probably father from the "WoW model" than the other big name MMOs out there at the moment. While I will agree that the "quests" are still there, though a lot more fluid, the level scaling system and public nature of content consumption are very different from WoW. At least as you level you aren't closing out the rest of the content. You can go back to any of it. Way off IMO.
Regarding Wildstar it looks well put together but not something I'd play. If I'm going to play something new I'd prefer one that drops me into a world with a few things and without popups or flashes lets me find my way.
I find it difficult to take anyone's "criticism" about a new mmo they haven't played, but have only seen 15 mins of a starter/tutorial zone. I on the other hand have played the game. [mod edit]
While i wouldnt base buying the game off of just that one 15 minute video, i certianly wouldn't buy the game on the strength of it either, it looked very 'weak' in terms of gameplay, but its in the tutorial stage, so thats probably to be expected. But having said that, i really didnt like the art style of the game anyway, but that was something i'd pretty much expected from data already released on the game. Whatever demographic this game is aimed at, it isn't one i'm a part of
I have been watching this game develop since its beginning. I can't wait to play this game. Can't believe Carbine hasn't sent me a beta invite, I mean WTH??? Anyway, I there seems to be a lot of haters out there, but to be honest, this game looks new, sounds new and feels new. Can't wait to play it.
Well, this is a fair opinion. I can understand that completely. Different strokes for different folks.