For me there aren't really that many games that i would revisit, but there are some i might not have left if they'd still been around, or not messed with in the case of SWG. So my list is as follows, sorry only 3.
1. Starwars Galaxies, Pre-CU - one of the few games that involved PVP and PVE, where you could play as a crafter without actually having to shoot things... ever.
2. Earth and Beyond, had a great time being a Terran Trader, which sadly did involve shooting lots of things, but crafting was 'huge' even so.
3. COH/COV still don't know why this one isnt around still, it is or was, imo, simply the best implementation of a superhero MMO on the planet.
One thing that really makes me wonder, is why, when there are so many 'duff' games around, were these allowed to 'disappear' do the companies that ran these games ever sit bank and think, 'we really should have persevered with that game'. Because i find it hard to believe that games like Earth and Beyond, and COH/COV were not making money, maybe not huge amounts but, surely they were making a profit?
Middle Earth Online "sounds" intriguing but in all honesty I have yet to see one released mmo that didn't have its detractors.
And that wasn't even released! I'm sure there would be people bitching about one thing or another same as LOTRO.. They would just be bitching about different things. Yeah, I'm sure they would. But at least they would have gotten an interesting game that centers around exploring the most iconic location in the fantasy genre, instead of an instanced dungeon crawler that plays the same as WoW.
I'd rather have them try and fail than not try at all.
While MEO was much more interesting in concept than LotRO turned out to be, LotRO still did a very good job capturing the Middle Earth feeling only in artifice. Most of the NPCs are mute with no story to them. The world is heavily gated, with invisible walls and instances locking you out of areas, and lore breaking bits all around. But the art is fantastic. , and it's a solid, honest themepark. Er, it's a solid dishonest WoW clone. It was advertised as a sandbox for about 4 years before it went in for a cash grab on the WoW casual market. That stinks of sleezey business, not honest "this is what we want to make!" decisions. It has more character than most games do today. Sure, but that's from the art and the setting, and the gameplay goes out of its way to ruin that character. I'd like to see someone do a much better job, but not if it's just going to be another themepark.
Agreed.
I disagree. I still find LotRO, even today, to be more interesting than all the other theme parks currently available except for one, and that is The Secret World. It's aging now, and the F2P is over the top, but it's still a pretty neat game. My biggest complaint about it was the way they handled PvP with Monster Play.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Middle Earth Online "sounds" intriguing but in all honesty I have yet to see one released mmo that didn't have its detractors.
And that wasn't even released! I'm sure there would be people bitching about one thing or another same as LOTRO.. They would just be bitching about different things. Yeah, I'm sure they would. But at least they would have gotten an interesting game that centers around exploring the most iconic location in the fantasy genre, instead of an instanced dungeon crawler that plays the same as WoW.
I'd rather have them try and fail than not try at all.
While MEO was much more interesting in concept than LotRO turned out to be, LotRO still did a very good job capturing the Middle Earth feeling only in artifice. Most of the NPCs are mute with no story to them. The world is heavily gated, with invisible walls and instances locking you out of areas, and lore breaking bits all around. But the art is fantastic. , and it's a solid, honest themepark. Er, it's a solid dishonest WoW clone. It was advertised as a sandbox for about 4 years before it went in for a cash grab on the WoW casual market. That stinks of sleezey business, not honest "this is what we want to make!" decisions. It has more character than most games do today. Sure, but that's from the art and the setting, and the gameplay goes out of its way to ruin that character. I'd like to see someone do a much better job, but not if it's just going to be another themepark.
Agreed.
I disagree. I still find LotRO, even today, to be more interesting than all the other theme parks currently available except for one, and that is The Secret World. It's aging now, and the F2P is over the top, but it's still a pretty neat game.
Oh sure,it's certainly the best of the themeparks, but tha'ts not a very flattering beauty contest. I dislike TSW simply because almost all the gameplay is singleplayer.
For LotRO though, especially with the idiotic FTP system (where you get less content for more money than back when it was subscription), is endlessly frustrating with its broken up game world, instances, and poorly done questing.
Originally posted by MindTrigger Too many games today try to guide your experience from beginning to end, rather than letting you create your own story.
And THAT is why they fail
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
SWG would never have survived to this day even if SoE never messed with it. Sure we all look back remembering the fun we had in the game but many never realized, the game was sitting on a time bomb and was pretty close to collapse.
The only way to have saved SWG before the CU would have been to remove or severely nerf Jedi.
Far too many players were becomming Jedi. I imagine SoE thought only the most elite hardcore player would ever want to undertake that grind. They would have been wrong. Almost everyone did. Well, as you can imagine, a highly player driven world designed around a balance of profession populations thrown out of balance would have a heavy impact on the world.
The game could not support a heavily out of balance population of mostly Jedi and that's exactly where SWG was heading........All on its own.
People were already leaving the game before CU/NGE. How many would have stuck around for Jedi Galaxies Online?
Middle Earth Online "sounds" intriguing but in all honesty I have yet to see one released mmo that didn't have its detractors.
And that wasn't even released! I'm sure there would be people bitching about one thing or another same as LOTRO.. They would just be bitching about different things. Yeah, I'm sure they would. But at least they would have gotten an interesting game that centers around exploring the most iconic location in the fantasy genre, instead of an instanced dungeon crawler that plays the same as WoW.
I'd rather have them try and fail than not try at all.
My point is that just because a game developer says things that players like, doesn't mean they are going to deliver as players think they will.
They very well could have delivered a buggy mess. I prefer sandbox/open world games but I'm not going to give a company or a game a "pass" just because they listed things I like.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Shattered Galaxy hands down. Granted the game is still "running" if you want to call it that, but some RTS capable dev team needs to grab the license of this game and overhaul the living hell out of it.
SWG would never have survived to this day even if SoE never messed with it. Sure we all look back remembering the fun we had in the game but many never realized, the game was sitting on a time bomb and was pretty close to collapse.
The only way to have saved SWG before the CU would have been to remove or severely nerf Jedi.
Far too many players were becomming Jedi. I imagine SoE thought only the most elite hardcore player would ever want to undertake that grind. They would have been wrong. Almost everyone did. Well, as you can imagine, a highly player driven world designed around a balance of profession populations thrown out of balance would have a heavy impact on the world.
The game could not support a heavily out of balance population of mostly Jedi and that's exactly where SWG was heading........All on its own.
People were already leaving the game before CU/NGE. How many would have stuck around for Jedi Galaxies Online?
If they had concentrated on refining the game itself rather than implementing Jedi and causing the whole hologrind thing, then it would have been a far better game, the game did not need an alpha class, and Jedi should have never been a playable class in the game anyway, it was a stupid decision, which they compounded with even more stupid decisions later on.. so yes.. i do agree with you
Middle Earth Online "sounds" intriguing but in all honesty I have yet to see one released mmo that didn't have its detractors.
And that wasn't even released! I'm sure there would be people bitching about one thing or another same as LOTRO.. They would just be bitching about different things. Yeah, I'm sure they would. But at least they would have gotten an interesting game that centers around exploring the most iconic location in the fantasy genre, instead of an instanced dungeon crawler that plays the same as WoW.
I'd rather have them try and fail than not try at all.
My point is that just because a game developer says things that players like, doesn't mean they are going to deliver as players think they will.
They very well could have delivered a buggy mess. I prefer sandbox/open world games but I'm not going to give a company or a game a "pass" just because they listed things I like.
There's a big difference between a list, and design documents, trailers, gameplay videos, and playable alphas.
SWG would never have survived to this day even if SoE never messed with it. Sure we all look back remembering the fun we had in the game but many never realized, the game was sitting on a time bomb and was pretty close to collapse.
The only way to have saved SWG before the CU would have been to remove or severely nerf Jedi.
Far too many players were becomming Jedi. I imagine SoE thought only the most elite hardcore player would ever want to undertake that grind. They would have been wrong. Almost everyone did. Well, as you can imagine, a highly player driven world designed around a balance of profession populations thrown out of balance would have a heavy impact on the world.
The game could not support a heavily out of balance population of mostly Jedi and that's exactly where SWG was heading........All on its own.
People were already leaving the game before CU/NGE. How many would have stuck around for Jedi Galaxies Online?
If they had concentrated on refining the game itself rather than implementing Jedi and causing the whole hologrind thing, then it would have been a far better game, the game did not need an alpha class, and Jedi should have never been a playable class in the game anyway, it was a stupid decision, which they compounded with even more stupid decisions later on.. so yes.. i do agree with you
Totally agree. The Jedi system is exactly why I stopped playing the game. Logged in one day and everyone was either a Bounty Hunter or a Jedi.
If they could have somehow found a magical way to make being a Jedi super rare, hard, AND fair, without being grindy. Well then you've got a stew going.
Even if they made it totally unfair random chance lottery, and the only way more Jedi could exist is if the existing ones die... which would keep population down, I would have preferred that.
SWG would never have survived to this day even if SoE never messed with it. Sure we all look back remembering the fun we had in the game but many never realized, the game was sitting on a time bomb and was pretty close to collapse.
The only way to have saved SWG before the CU would have been to remove or severely nerf Jedi.
Far too many players were becomming Jedi. I imagine SoE thought only the most elite hardcore player would ever want to undertake that grind. They would have been wrong. Almost everyone did. Well, as you can imagine, a highly player driven world designed around a balance of profession populations thrown out of balance would have a heavy impact on the world.
The game could not support a heavily out of balance population of mostly Jedi and that's exactly where SWG was heading........All on its own.
People were already leaving the game before CU/NGE. How many would have stuck around for Jedi Galaxies Online?
Not so sure about this. I get what you are saying. I think people were curious about Jedi, so a lot went for it early on, but I was there long enough to see a lot of people just didn't enjoy it. I myself had much more fun as both a Master Ranger and a crafter than I did playing a Jedi class. I did the holo grind and started to level up my Jedi, and got bored with it. Wasn't just the hard grind either. I liked adventuring and being a Ranger with hunting groups much, much more. In fact, several of the other profession were more fun to me. The NGE made Jedi easy, and there were tons of people who didn't even want to play it, though obviously the Jedi population was way bigger than it should have been.
Holo grind for me was brutal... I got Master Weaponsmith, Master Armorsmith, and the last was Master Entertainer.. lol. It was fun at the time though, because it was part of the culture of the game. I think they could have made the Jedi grind take a year, and a lot of people wouldn't have bothered. Add to that perma-death and having to start from scratch if you get killed, and it could have been ok.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
The funny thing about topics like this is the games that did launch and shut down did so because not enough people were playing/paying them. So from that alone you know most people still wouldn't play them.
I always love to see the posts when a game announces a shut down. So many people say things like "I can't believe that it is shutting down! I enjoyed playing that game years ago." People are always shocked that a game would shut down while simultaneously not playing the game.
With how cutthroat the competition is in the MMO world these days I think more people should support the games where they like the concepts but they may not be perfect yet. So many times I see people saying "I'm unsubbing (or now a days just not playing) until X is implemented or changed". You know what surprisingly won't help that get done? Them not making any money to put into the continued development.
AC2 opened back up and
1) Way less people showed up then always said they would play again if it ever opened
2) People wrongly expected the company would drop 50 million into rebuilding the entire thing (even though they made it clear they were reopening it as is) and
3) You'd see people post "I'm unsubbing until you open a DT server for AC2" to which they said "There aren't enough AC2 players for us to open another server." So by doing the "unsub until" game, the PvPers pretty much guaranteed they'd never see an AC2 Darktide server.
The funny thing about topics like this is the games that did launch and shut down did so because not enough people were playing/paying them. So from that alone you know most people still wouldn't play them.
I always love to see the posts when a game announces a shut down. So many people say things like "I can't believe that it is shutting down! I enjoyed playing that game years ago." People are always shocked that a game would shut down while simultaneously not playing the game.
With how cutthroat the competition is in the MMO world these days I think more people should support the games where they like the concepts but they may not be perfect yet. So many times I see people saying "I'm unsubbing (or now a days just not playing) until X is implemented or changed". You know what surprisingly won't help that get done? Them not making any money to put into the continued development.
AC2 opened back up and
1) Way less people showed up then always said they would play again if it ever opened
2) People wrongly expected the company would drop 50 million into rebuilding the entire thing (even though they made it clear they were reopening it as is) and
3) You'd see people post "I'm unsubbing until you open a DT server for AC2" to which they said "There aren't enough AC2 players for us to open another server." So by doing the "unsub until" game, the PvPers pretty much guaranteed they'd never see an AC2 Darktide server.
Gamers have a funny view of the world.
The point of the thread was that the games we are posting had promise, but many of them had flawed execution. SWG was around for 8 years or so, granted with a low population, but still outlasted most games. The problem it had from the beginning was that the design was a bit too ambitious (which also made it awesome), and it was hard for them to keep up with all the things they need to debug and balance.
Many games these days suffer from developers who don't seem to play their own game, or understand their audience. A good example of that is The Secret World. It should have been an RPer's dream game with a much more open world, including PvP if the devs were paying attention to their own forums for *years* before the game came out. Instead, it's a theme park dungeon gear grinder. A fairly cool game, but only because the setting is so interesting, really.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Never tried Tabula Rasa, which I'd have really liked to.
Then there's Rubies of Eventide, a small old MMO that's cancelled by now, would play that even if only for nostalgia's sake.
Not really sure about any of the others.
You know, you are one of the very few people I've ever run across that remembers Rubies. ^^ Entertaining game for its time, but even back then the graphics left much to be desired. But it was the many players I interacted with that made it fun.
SWG would never have survived to this day even if SoE never messed with it. Sure we all look back remembering the fun we had in the game but many never realized, the game was sitting on a time bomb and was pretty close to collapse.
The only way to have saved SWG before the CU would have been to remove or severely nerf Jedi.
Far too many players were becomming Jedi. I imagine SoE thought only the most elite hardcore player would ever want to undertake that grind. They would have been wrong. Almost everyone did. Well, as you can imagine, a highly player driven world designed around a balance of profession populations thrown out of balance would have a heavy impact on the world.
The game could not support a heavily out of balance population of mostly Jedi and that's exactly where SWG was heading........All on its own.
People were already leaving the game before CU/NGE. How many would have stuck around for Jedi Galaxies Online?
If they had concentrated on refining the game itself rather than implementing Jedi and causing the whole hologrind thing, then it would have been a far better game, the game did not need an alpha class, and Jedi should have never been a playable class in the game anyway, it was a stupid decision, which they compounded with even more stupid decisions later on.. so yes.. i do agree with you
Totally agree. The Jedi system is exactly why I stopped playing the game. Logged in one day and everyone was either a Bounty Hunter or a Jedi.
If they could have somehow found a magical way to make being a Jedi super rare, hard, AND fair, without being grindy. Well then you've got a stew going.
Even if they made it totally unfair random chance lottery, and the only way more Jedi could exist is if the existing ones die... which would keep population down, I would have preferred that.
Thats how I wish they had done it. Random roll on CC. Only 1 in 100 chance. No clues on if you are Force Sensitive or not. No "must Master ? Professions to unlock"
Just play the game and if by chance you get a visit from a Blue Glowie Obi-Wan, then you are one of the lucky Chosen.
HAHA! Which reminds me. One of the funnest and funniest things in that game was when noObs would ask "How do I become a Jedi"
My answer "Just type /Qui Gon Jinn"
Because any variation of /qu would make the game quit to desktop
It was great to stand there and watch as the (LD) appeared next to their name.
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
Tabula Rasa and original SWG I'd play in a heartbeat. None of the others though, they just weren't my kind of games. Most games die for a reason but, at least in the case of pre-CU SWG, it was outright murdered. Honestly, I think those are the only two dead MMOs I'd ever like to see brought back.
Comments
For me there aren't really that many games that i would revisit, but there are some i might not have left if they'd still been around, or not messed with in the case of SWG. So my list is as follows, sorry only 3.
1. Starwars Galaxies, Pre-CU - one of the few games that involved PVP and PVE, where you could play as a crafter without actually having to shoot things... ever.
2. Earth and Beyond, had a great time being a Terran Trader, which sadly did involve shooting lots of things, but crafting was 'huge' even so.
3. COH/COV still don't know why this one isnt around still, it is or was, imo, simply the best implementation of a superhero MMO on the planet.
One thing that really makes me wonder, is why, when there are so many 'duff' games around, were these allowed to 'disappear' do the companies that ran these games ever sit bank and think, 'we really should have persevered with that game'. Because i find it hard to believe that games like Earth and Beyond, and COH/COV were not making money, maybe not huge amounts but, surely they were making a profit?
I disagree. I still find LotRO, even today, to be more interesting than all the other theme parks currently available except for one, and that is The Secret World. It's aging now, and the F2P is over the top, but it's still a pretty neat game. My biggest complaint about it was the way they handled PvP with Monster Play.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Oh sure,it's certainly the best of the themeparks, but tha'ts not a very flattering beauty contest. I dislike TSW simply because almost all the gameplay is singleplayer.
For LotRO though, especially with the idiotic FTP system (where you get less content for more money than back when it was subscription), is endlessly frustrating with its broken up game world, instances, and poorly done questing.
And THAT is why they fail
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
Games Played: Too Many
Earth and Beyond
Dungeon Runners
Celetania
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
SWG would never have survived to this day even if SoE never messed with it. Sure we all look back remembering the fun we had in the game but many never realized, the game was sitting on a time bomb and was pretty close to collapse.
The only way to have saved SWG before the CU would have been to remove or severely nerf Jedi.
Far too many players were becomming Jedi. I imagine SoE thought only the most elite hardcore player would ever want to undertake that grind. They would have been wrong. Almost everyone did. Well, as you can imagine, a highly player driven world designed around a balance of profession populations thrown out of balance would have a heavy impact on the world.
The game could not support a heavily out of balance population of mostly Jedi and that's exactly where SWG was heading........All on its own.
People were already leaving the game before CU/NGE. How many would have stuck around for Jedi Galaxies Online?
My point is that just because a game developer says things that players like, doesn't mean they are going to deliver as players think they will.
They very well could have delivered a buggy mess. I prefer sandbox/open world games but I'm not going to give a company or a game a "pass" just because they listed things I like.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Never tried Tabula Rasa, which I'd have really liked to.
Then there's Rubies of Eventide, a small old MMO that's cancelled by now, would play that even if only for nostalgia's sake.
Not really sure about any of the others.
We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")
If they had concentrated on refining the game itself rather than implementing Jedi and causing the whole hologrind thing, then it would have been a far better game, the game did not need an alpha class, and Jedi should have never been a playable class in the game anyway, it was a stupid decision, which they compounded with even more stupid decisions later on.. so yes.. i do agree with you
SWG
SB (shadowbane)
Edit*
COH
There's a big difference between a list, and design documents, trailers, gameplay videos, and playable alphas.
Totally agree. The Jedi system is exactly why I stopped playing the game. Logged in one day and everyone was either a Bounty Hunter or a Jedi.
If they could have somehow found a magical way to make being a Jedi super rare, hard, AND fair, without being grindy. Well then you've got a stew going.
Even if they made it totally unfair random chance lottery, and the only way more Jedi could exist is if the existing ones die... which would keep population down, I would have preferred that.
My first would have been Tabula Rosa as well. I loved aspects of that game. I played from launch, until the day it closed down.
Second would be Earth and Beyond
http://en.wikipedia.org/wiki/Earth_&_Beyond
Third would be Ultima X: Odyssey:
http://en.wikipedia.org/wiki/Ultima_X:_Odyssey
Not so sure about this. I get what you are saying. I think people were curious about Jedi, so a lot went for it early on, but I was there long enough to see a lot of people just didn't enjoy it. I myself had much more fun as both a Master Ranger and a crafter than I did playing a Jedi class. I did the holo grind and started to level up my Jedi, and got bored with it. Wasn't just the hard grind either. I liked adventuring and being a Ranger with hunting groups much, much more. In fact, several of the other profession were more fun to me. The NGE made Jedi easy, and there were tons of people who didn't even want to play it, though obviously the Jedi population was way bigger than it should have been.
Holo grind for me was brutal... I got Master Weaponsmith, Master Armorsmith, and the last was Master Entertainer.. lol. It was fun at the time though, because it was part of the culture of the game. I think they could have made the Jedi grind take a year, and a lot of people wouldn't have bothered. Add to that perma-death and having to start from scratch if you get killed, and it could have been ok.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
1 through 5 - SWG PRE NGE.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
The funny thing about topics like this is the games that did launch and shut down did so because not enough people were playing/paying them. So from that alone you know most people still wouldn't play them.
I always love to see the posts when a game announces a shut down. So many people say things like "I can't believe that it is shutting down! I enjoyed playing that game years ago." People are always shocked that a game would shut down while simultaneously not playing the game.
With how cutthroat the competition is in the MMO world these days I think more people should support the games where they like the concepts but they may not be perfect yet. So many times I see people saying "I'm unsubbing (or now a days just not playing) until X is implemented or changed". You know what surprisingly won't help that get done? Them not making any money to put into the continued development.
AC2 opened back up and
1) Way less people showed up then always said they would play again if it ever opened
2) People wrongly expected the company would drop 50 million into rebuilding the entire thing (even though they made it clear they were reopening it as is) and
3) You'd see people post "I'm unsubbing until you open a DT server for AC2" to which they said "There aren't enough AC2 players for us to open another server." So by doing the "unsub until" game, the PvPers pretty much guaranteed they'd never see an AC2 Darktide server.
Gamers have a funny view of the world.
The point of the thread was that the games we are posting had promise, but many of them had flawed execution. SWG was around for 8 years or so, granted with a low population, but still outlasted most games. The problem it had from the beginning was that the design was a bit too ambitious (which also made it awesome), and it was hard for them to keep up with all the things they need to debug and balance.
Many games these days suffer from developers who don't seem to play their own game, or understand their audience. A good example of that is The Secret World. It should have been an RPer's dream game with a much more open world, including PvP if the devs were paying attention to their own forums for *years* before the game came out. Instead, it's a theme park dungeon gear grinder. A fairly cool game, but only because the setting is so interesting, really.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
You know, you are one of the very few people I've ever run across that remembers Rubies. ^^ Entertaining game for its time, but even back then the graphics left much to be desired. But it was the many players I interacted with that made it fun.
Thats how I wish they had done it. Random roll on CC. Only 1 in 100 chance. No clues on if you are Force Sensitive or not. No "must Master ? Professions to unlock"
Just play the game and if by chance you get a visit from a Blue Glowie Obi-Wan, then you are one of the lucky Chosen.
HAHA! Which reminds me. One of the funnest and funniest things in that game was when noObs would ask "How do I become a Jedi"
My answer "Just type /Qui Gon Jinn"
Because any variation of /qu would make the game quit to desktop
It was great to stand there and watch as the (LD) appeared next to their name.
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
Games Played: Too Many
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
Step in the arena and break the wall down