Not sure if this cow has been beaten to death or not, but just wanted to bring it up since it has been a major point in discussion in the past. Has there been any change in stance on this matter? I've not followed the game too closely because I simply don't want to get my hopes up, but will one faction be able to enter into another faction's territory and be able engage in PvP? Is this still in discussion or is it set in stone? Thanks in advance!
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Or he can enter Cyrodiil and die by me ...
No changes in stance on this, the developers have stated that they must make it this way so players don't get confused as to who the enemy is and so that a player will have pride. The derp is built into the heart of the game.
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There is not going to be PvP servers as far as I am aware. PvP is only going to be in Cyrodil.
Don't get "faction locked territories" confused with PvP though. You can go to the other faction's territories. (I actually wish you couldn't at all, like DAOC)
You wont be in the other factions territories with that factions players though. It will be an instance of it for end game quests.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
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This is the saddest part of ESO to me I like the combat, like the skill system (so far), I like the look and feel. I HATE pvp only in Cryodill, becaue of this Cryodill has to be AMAZING if they want to keep the PvPr and 50/50 pve/pvpr around. The 50/50 guy wont stay if the pvp i bad.
DAoC was my 1st MMORPG, and after doing, seeing, and achieving it all, this is what I complained about the most. As a Hibernian I spent so much time at the gates of Albion and Midguard just killing people off, wishing I could just go in and go "survival mode."
Yeah I really wish they would just scrap that and make it levelling content with Cyrodill as endgame for everyone. Promoting making alts if you want to see the other areas. I guess it helps them make more content for everyone, but still it seems a bit dumb given the context of the game (war between the three factions).
I could agree to this with one suggestion,
you only encounter lvl 50 players in the other faction that are also in that zone.
I cannot stand having a starting area camped by endgame players. Been there, done that. It is not fun to me.
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You could very easily solve that problem by not making it FFA (so no newb greifing) and not allowing the NPCs to be attacked. Then there would no longer be a point to them being there unless the area had keeps and other PvP points to take.
A game focused on PvP should be focused, on PvP, making it in the center behind invisible walls is so damn limiting and makes the rest of the world neglected.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
I couldn't agree more. There are always players who think hitting max level and then camping the newbie zones is the most fun thing ever, so I really like the idea of the PVE and PVP zones being separated. DAoC had this right, along with so many other things. The only thing that I would change from the DAoC formula is that it would be amazing if there were situations, such as having control of a certain number of keeps, that would allow enemy players to invade for a short period of time. That would make it an event and not just max level characters griefing lowbies all day. There would need to be something that removes enemy players after the event though, so players don't just use the event to get in and then stay.
Can you imagine how fun it would be to see zone-wide warnings going out that the enemy was invading, though? Then everyone would have to either drop what they were doing and defend or just keep a very close eye on the horizon for a few hours.
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In theory many ideas sound good. What would happen in a case with all territories open would be people picking the strongest side and leaving a weak faction. It happened in WoW especially after faction switching was allowed and WoW wasn't open world pvp.
Its a design choice made long time ago... not really anything to discuss right there, as all is set in stone..
One quarter of the map is PvP..
and each faction gets their own version of the 3 other areas...
Its a choice, its been made, and it will not change..
Having PvE only areas is a great thing for 90% of the players, as they just hate the ganking.. Having fixed PvP factions is not that great a choice, its acceptable for most, but a free to join PvP faction system where players decision in game alter their PvP faction would have been a much much better choice..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I love the way it is now. If I want to PVP, I go to Cyrodiil. If I don't I go elsewhere.
I still get to see all three faction areas on one Character. I am not blocked out of any content. I experience what I want to experience. Not much better than that.
For those of you that do not understand, one character does get to go through all the faction zones. When you complete your faction areas, you go do another faction's area at 50+. Then when you complete that, you can do the third faction's area at 50++. So, no, you are not locked out of the other factions. However, when visiting the other factions PVE areas, you will only see your faction. You will not interact with players of the other factions.
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Maybe because they don't want to dedicate the resources to an entire new mega-server cluster just to support those few that can only gank newbies and bother people that are trying to enjoy their PVE content.
Why must some PVPers always insist on being able to attack people that do not wish to be attacked? Can they not find enough games to grief people on?
You have 1/3 of the game and potentially a lot of the end game content dedicated to PVP. Why are you so special that you need an entire server cluster?
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They claim 1/3 with respect to land mass, meaning Cryodill will be largest portion of the game by a good bit.
That statistic is fair, balanced, honest, and given w/o bias
Because you can pretty much break down player type into two major categories - Normal rule set gamers and/or those who don't care too much, and those who want more PvP on their plate. It's not me that's special, it's whatever chunk of percentage that is much more PvP-driven, and there's nothing wrong with that. It's not niche at all to want a more PvP-oriented rule set. Now what is niche is stuff like FFA, full loot, and permadeath, which I'm not alluding to.
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Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Also, whenever there is a ruielset different, usually they do not allow transfer to and from those servers, because the difficulty in progression and attaining gear is different.
So, by having a PVP only server, if I do not decide the I like PVP until higher levels, I am stuck on the regular server unless I want to start completely over again. If I think I will like PVP and then realize I suck at it, I cannot transfer to the PVE server without having to start over.
As a former altaholic, let me tell you that starting over is boring. One of the draws of this game for me is that I can do everything on the one character. Hopefully, no more altaholics for ESO. Of course, unless you like that sorta thing.
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True, while there would be a couple kinks to work out of it, in the grand scheme of things it would be great. I do agree that MMORPGs are moving more towards the "mega server" model, where less choices is better, but there's a point to where that does start to hurt the genre. I mean look at some of the older games that many still play, there are RP servers, not much RP goes on, lol, but they're there. Also, if you look at server populations, where are you going to see the population spikes? Usually one huge spike on a PvE server and one huge spike on a PvP server. There's no doubt that there's great potential to be had if the option was given.
To address the character transfer issue, I've seen models where if a player on a PvP server got sick of it and wanted to move to a PvE server, it was completely possible, but not vice versa, from PvE to PvP.
I've been around MMOs long enough to know that in a game that is already designed around a particular type of PvP, as DAoC was and ESO is, further PvP everywhere is very definitely niche. There is no more PvP orientation in that ruleset - just a different type that the game is not designed to support. Some people liked Mordred in DAoC but it was a mess. It felt like an inner city gang wars simulation, not a strategic battle and conquest game like all the other servers were (iniitially there were only 3 choices regular, RP, or PVP... co-op came much later.)
The only time that full PvP servers become more mainstream is when a game is designed around PvE and you need PvP servers to have any chance of PvPing in something that isn't a small scale time-limited instance. Full PvP servers were niche in DAoC and they were more mainstream in WOW.
To me this is just another "they should have made the game differently" wish, similar to those from people who wanted co-op Skyrim.
I don't like everything about this game either: I think the visit the other zones after 50 in your own alliance instance is a badly thought-out kludge and I'm very skeptical about the multiple-guild membership model... but it is what it is. You got to take the good with the bad and decide if it's worth it. I think it is, but ymmv.
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IMO, it is this way so the ES fan that just wants to PvE solo or in groups has options at end game. They can earn the same Veteran rewards for end game gear and skill points for building and working on new skills. No need to PvP and still progress your character. While seeing all the PvE content on one character.
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