mesmerers can have up to 3 mirror images up at one time (4 including the actual character).
You get 4 or 5 Mesmerers in one spot and you are looking at 16 to 20 "targets" on your screen. Between that and all the AoEs rings and effects I have no clue how anyone is supposed to know what's going on most times.....
....just do what everyone else does: spam more AoEs.
mesmerers can have up to 3 mirror images up at one time (4 including the actual character).
You get 4 or 5 Mesmerers in one spot and you are looking at 16 to 20 "targets" on your screen. Between that and all the AoEs rings and effects I have no clue how anyone is supposed to know what's going on most times.....
....just do what everyone else does: spam more AoEs.
If you have 5 mesmers in one spot then you just run and grab the 2 undefended spots.
I'm just going to throw this out there... but have you physically counted the number of red names on screen which are 14 by my count?
A single Necro, which there are two of them in this picture can have a total of (1 Healing Pet, 4 Utility Pets, 1 Elite Pet)
Therefore, even if there wasn't a Ranger in this picture... which there is, that also has a pet - 2 Necromancers can place a total of 14 Red names on the screen.
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan
Maybe I'm missing the whole problem here. When you play WvWvW there can be 50 or more red names in one area, yet you can still play and battle. What difference does it matter how many pets there are? I'm not trying to be snarky, I'm just curious as to what it matters, and why it would be the end of the game because of it as the OP stated. The battle isn't overbalanced because of the pets.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Originally posted by Amjoco Maybe I'm missing the whole problem here. When you play WvWvW there can be 50 or more red names in one area, yet you can still play and battle. What difference does it matter how many pets there are? I'm not trying to be snarky, I'm just curious as to what it matters, and why it would be the end of the game because of it as the OP stated. The battle isn't overbalanced because of the pets.
to an experienced player it is so, but for a new player it is nothing but complete chaos.
Add all the red names the blue/green rings, the damage numbers, the spell effects, your own skills placement rings, players darting in and out of steath, etc, etc and it's almost impossible to figure out what the hell is going on.
GW2 is one of the most visually confusing games I've ever played, and I've played most main stream mmos of the last 8 years. way to many pets, way too many AoEs, way too many spell effects. People have been complaining about it since launch. Just too many overly elaborate spell effects and way to many AoE spells.
I mean you take Mirror Image for example. in itself is actually a very cool spell. Mesmers can duplicate their exact image which then attacks you, and they can do it up to 3 times. Very cool spell. however, you get multiple mesmeres in the same spot (and make them all the same race) and you've got a complete cluster fu$# of identical looking enemies all moving and all shooting lasers at you.....it's just a bit much.
Originally posted by Amjoco Maybe I'm missing the whole problem here. When you play WvWvW there can be 50 or more red names in one area, yet you can still play and battle. What difference does it matter how many pets there are? I'm not trying to be snarky, I'm just curious as to what it matters, and why it would be the end of the game because of it as the OP stated. The battle isn't overbalanced because of the pets.
to an experienced player it is so, but for a new player it is nothing but complete chaos.
Add all the red names the blue/green rings, the damage numbers, the spell effects, your own skills placement rings, players darting in and out of steath, etc, etc and it's almost impossible to figure out what the hell is going on.
GW2 is one of the most visually confusing games I've ever played, and I've played most main stream mmos of the last 8 years. way to many pets, way too many AoEs, way too many spell effects. People have been complaining about it since launch. Just too many overly elaborate spell effects and way to many AoE spells.
I mean you take Mirror Image for example. in itself is actually a very cool spell. Mesmers can duplicate their exact image which then attacks you, and they can do it up to 3 times. Very cool spell. however, you get multiple mesmeres in the same spot (and make them all the same race) and you've got a complete cluster fu$# of identical looking enemies all moving and all shooting lasers at you.....it's just a bit much.
This is my problem exactly!!!
I am trying to figure out how the hell to play and when ever I get near any enemy player I am downed almost immediately, and adding to that that the screen is full of enemies how the fuck do you do anything but become cannon fodder!
Sure, there are practice dummies, but these do not attack you, so the only practice you get is lots of dieing!
I'll admit I've always hated mesmers myself. Even if you know what to look for like title, long list of buffs vs just a few, imperfect tracking of your character - it doesn't matter much in the situation that there are 2+ opposing mesmers fighting you. That's a lot of clones to tab through (honestly who clicks on people in PvP? Keyboard turners?) and that's a lot of zapping coming at you.
I'll admit I've always hated mesmers myself. Even if you know what to look for like title, long list of buffs vs just a few, imperfect tracking of your character - it doesn't matter much in the situation that there are 2+ opposing mesmers fighting you. That's a lot of clones to tab through (honestly who clicks on people in PvP? Keyboard turners?) and that's a lot of zapping coming at you.
*raises hand*
Trust me, I know it can be confusing to go against minion necros and mesmers, but I've learned a few things about dealing with them, especially since I have one of each.
For a Mesmer, one easy way to tell which one is the real one is to find the one that moves the most (mainly if it's a ranged Mesmer; if I recall, sword Mesmer clones can move). Another would be to find out which one has a chaos armor or any other type of special shield on it, from where they may have thrown down a chaos field and used their #2 staff skill or any other leap ability. Once u find them, use ctrl+t to keep them targeted so that unless they go invisible, u can easily get them.
Necros are easier to tell which one is the real thing, and should be easier to target unless they're asura. Just click the non-patchwork-undead looking thing lol.
Try to get used to clicking your target, it should help in pvp.
Originally posted by Amjoco Maybe I'm missing the whole problem here. When you play WvWvW there can be 50 or more red names in one area, yet you can still play and battle. What difference does it matter how many pets there are? I'm not trying to be snarky, I'm just curious as to what it matters, and why it would be the end of the game because of it as the OP stated. The battle isn't overbalanced because of the pets.
to an experienced player it is so, but for a new player it is nothing but complete chaos.
Add all the red names the blue/green rings, the damage numbers, the spell effects, your own skills placement rings, players darting in and out of steath, etc, etc and it's almost impossible to figure out what the hell is going on.
GW2 is one of the most visually confusing games I've ever played, and I've played most main stream mmos of the last 8 years. way to many pets, way too many AoEs, way too many spell effects. People have been complaining about it since launch. Just too many overly elaborate spell effects and way to many AoE spells.
I mean you take Mirror Image for example. in itself is actually a very cool spell. Mesmers can duplicate their exact image which then attacks you, and they can do it up to 3 times. Very cool spell. however, you get multiple mesmeres in the same spot (and make them all the same race) and you've got a complete cluster fu$# of identical looking enemies all moving and all shooting lasers at you.....it's just a bit much.
Well, not much I can say to you guys that are having problems.
Basically you guys want it easier and then when that happens you have the same thing that happened with World of Warcraft and how they kept making it easier and easier.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Well, not much I can say to you guys that are having problems.
Basically you guys want it easier and then when that happens you have the same thing that happened with World of Warcraft and how they kept making it easier and easier.
I don't actually want it easier just to last longer to have a fairer chance of learning to technique. When we are downed and dead in around 5 seconds there is very little chance of learning anything other than to stay out of combat with other players.
EDIT: Or maybe make the training dummies do some random attacks so we can learn by fighting them before going in to a full pvp match and leaving halfway through because of the frustration of not knowing what to do.
Originally posted by Amjoco Maybe I'm missing the whole problem here. When you play WvWvW there can be 50 or more red names in one area, yet you can still play and battle. What difference does it matter how many pets there are? I'm not trying to be snarky, I'm just curious as to what it matters, and why it would be the end of the game because of it as the OP stated. The battle isn't overbalanced because of the pets.
to an experienced player it is so, but for a new player it is nothing but complete chaos.
Add all the red names the blue/green rings, the damage numbers, the spell effects, your own skills placement rings, players darting in and out of steath, etc, etc and it's almost impossible to figure out what the hell is going on.
GW2 is one of the most visually confusing games I've ever played, and I've played most main stream mmos of the last 8 years. way to many pets, way too many AoEs, way too many spell effects. People have been complaining about it since launch. Just too many overly elaborate spell effects and way to many AoE spells.
I mean you take Mirror Image for example. in itself is actually a very cool spell. Mesmers can duplicate their exact image which then attacks you, and they can do it up to 3 times. Very cool spell. however, you get multiple mesmeres in the same spot (and make them all the same race) and you've got a complete cluster fu$# of identical looking enemies all moving and all shooting lasers at you.....it's just a bit much.
In Guild Wars 2 , skill matters in PVP. You should be easily seeing who the main char is and which ones are the clones.
If the devs make it any easier like putting a 500ft golden arrow on top of the real player and posting text onscreen "THIS IS THE ONE YOU SHOULD KILL!!!" it would turn the game into just another WoW.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Originally posted by Amjoco Maybe I'm missing the whole problem here. When you play WvWvW there can be 50 or more red names in one area, yet you can still play and battle. What difference does it matter how many pets there are? I'm not trying to be snarky, I'm just curious as to what it matters, and why it would be the end of the game because of it as the OP stated. The battle isn't overbalanced because of the pets.
to an experienced player it is so, but for a new player it is nothing but complete chaos.
Add all the red names the blue/green rings, the damage numbers, the spell effects, your own skills placement rings, players darting in and out of steath, etc, etc and it's almost impossible to figure out what the hell is going on.
GW2 is one of the most visually confusing games I've ever played, and I've played most main stream mmos of the last 8 years. way to many pets, way too many AoEs, way too many spell effects. People have been complaining about it since launch. Just too many overly elaborate spell effects and way to many AoE spells.
I mean you take Mirror Image for example. in itself is actually a very cool spell. Mesmers can duplicate their exact image which then attacks you, and they can do it up to 3 times. Very cool spell. however, you get multiple mesmeres in the same spot (and make them all the same race) and you've got a complete cluster fu$# of identical looking enemies all moving and all shooting lasers at you.....it's just a bit much.
In Guild Wars 2 , skill matters in PVP. You should be easily seeing who the main char is and which ones are the clones.
If the devs make it any easier like putting a 500ft golden arrow on top of the real player and posting text onscreen "THIS IS THE ONE YOU SHOULD KILL!!!" it would turn the game into just another WoW.
Exactly!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Well, not much I can say to you guys that are having problems.
Basically you guys want it easier and then when that happens you have the same thing that happened with World of Warcraft and how they kept making it easier and easier.
I don't actually want it easier just to last longer to have a fairer chance of learning to technique. When we are downed and dead in around 5 seconds there is very little chance of learning anything other than to stay out of combat with other players.
EDIT: Or maybe make the training dummies do some random attacks so we can learn by fighting them before going in to a full pvp match and leaving halfway through because of the frustration of not knowing what to do.
There are some enemy NPC's in the heart of the mists that you can fight which can be useful to help learn how to play your character, who use player skills and dodge attacks. They're located in the area to the right of the training dummies, sort of behind the giant portal to Lions Arch.
Play a mesmer in PvP and play a pet necro for a while in PvP. Learn the classes and you'll learn quickly how you can distunguish a mesmer from his clones and a Necro from his pets. Decoy can be tricky, but dodging, healing or using skills the clones can't have are dead giveaways. Mind you, they can dish out a lot of damage. Just standing there wondering which one to attack will get you killed fast.
I still see people attacking a ranger pet with the actual ranger just standing there shooting at them, can't tell if they're really confused or just not paying attention or just really new to the game.
Comments
Imo a player who can't differ minions from other players will have a 90% chance to be the reason for the loss of his team.
A minion master uses 6 minions.
You easily disable a minion master with various elite skills.
mesmerers can have up to 3 mirror images up at one time (4 including the actual character).
You get 4 or 5 Mesmerers in one spot and you are looking at 16 to 20 "targets" on your screen. Between that and all the AoEs rings and effects I have no clue how anyone is supposed to know what's going on most times.....
....just do what everyone else does: spam more AoEs.
If you have 5 mesmers in one spot then you just run and grab the 2 undefended spots.
I'm just going to throw this out there... but have you physically counted the number of red names on screen which are 14 by my count?
A single Necro, which there are two of them in this picture can have a total of (1 Healing Pet, 4 Utility Pets, 1 Elite Pet)
Therefore, even if there wasn't a Ranger in this picture... which there is, that also has a pet - 2 Necromancers can place a total of 14 Red names on the screen.
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan
...which brings anyone half sane to ask the question "why isn't there an option to turn off pet names?"
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
to an experienced player it is so, but for a new player it is nothing but complete chaos.
Add all the red names the blue/green rings, the damage numbers, the spell effects, your own skills placement rings, players darting in and out of steath, etc, etc and it's almost impossible to figure out what the hell is going on.
GW2 is one of the most visually confusing games I've ever played, and I've played most main stream mmos of the last 8 years. way to many pets, way too many AoEs, way too many spell effects. People have been complaining about it since launch. Just too many overly elaborate spell effects and way to many AoE spells.
I mean you take Mirror Image for example. in itself is actually a very cool spell. Mesmers can duplicate their exact image which then attacks you, and they can do it up to 3 times. Very cool spell. however, you get multiple mesmeres in the same spot (and make them all the same race) and you've got a complete cluster fu$# of identical looking enemies all moving and all shooting lasers at you.....it's just a bit much.
This is my problem exactly!!!
I am trying to figure out how the hell to play and when ever I get near any enemy player I am downed almost immediately, and adding to that that the screen is full of enemies how the fuck do you do anything but become cannon fodder!
Sure, there are practice dummies, but these do not attack you, so the only practice you get is lots of dieing!
I'll admit I've always hated mesmers myself. Even if you know what to look for like title, long list of buffs vs just a few, imperfect tracking of your character - it doesn't matter much in the situation that there are 2+ opposing mesmers fighting you. That's a lot of clones to tab through (honestly who clicks on people in PvP? Keyboard turners?) and that's a lot of zapping coming at you.
Which class you're playing?
As a Warrior I usually Earthshake those clusterfks to oblivion. It got nerfed, but it's still good for busting pet classes.
*raises hand*
Trust me, I know it can be confusing to go against minion necros and mesmers, but I've learned a few things about dealing with them, especially since I have one of each.
For a Mesmer, one easy way to tell which one is the real one is to find the one that moves the most (mainly if it's a ranged Mesmer; if I recall, sword Mesmer clones can move). Another would be to find out which one has a chaos armor or any other type of special shield on it, from where they may have thrown down a chaos field and used their #2 staff skill or any other leap ability. Once u find them, use ctrl+t to keep them targeted so that unless they go invisible, u can easily get them.
Necros are easier to tell which one is the real thing, and should be easier to target unless they're asura. Just click the non-patchwork-undead looking thing lol.
Try to get used to clicking your target, it should help in pvp.
Well, not much I can say to you guys that are having problems.
Basically you guys want it easier and then when that happens you have the same thing that happened with World of Warcraft and how they kept making it easier and easier.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I don't actually want it easier just to last longer to have a fairer chance of learning to technique. When we are downed and dead in around 5 seconds there is very little chance of learning anything other than to stay out of combat with other players.
EDIT: Or maybe make the training dummies do some random attacks so we can learn by fighting them before going in to a full pvp match and leaving halfway through because of the frustration of not knowing what to do.
In Guild Wars 2 , skill matters in PVP. You should be easily seeing who the main char is and which ones are the clones.
If the devs make it any easier like putting a 500ft golden arrow on top of the real player and posting text onscreen "THIS IS THE ONE YOU SHOULD KILL!!!" it would turn the game into just another WoW.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Exactly!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
There are some enemy NPC's in the heart of the mists that you can fight which can be useful to help learn how to play your character, who use player skills and dodge attacks. They're located in the area to the right of the training dummies, sort of behind the giant portal to Lions Arch.
Play a mesmer in PvP and play a pet necro for a while in PvP. Learn the classes and you'll learn quickly how you can distunguish a mesmer from his clones and a Necro from his pets. Decoy can be tricky, but dodging, healing or using skills the clones can't have are dead giveaways. Mind you, they can dish out a lot of damage. Just standing there wondering which one to attack will get you killed fast.
I still see people attacking a ranger pet with the actual ranger just standing there shooting at them, can't tell if they're really confused or just not paying attention or just really new to the game.