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So are we happy poll...

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Comments

  • EcocesEcoces Member UncommonPosts: 879

    if it was B2P with an optional cash shop I would probably be all over it. but because it has a sub fee attached to it the game needs to be damn near amazing.

     

    the Graphics didn't wow me, nor did the combat animations, the gameplay wasn't great and its the same old boring questing. for me to pay a sub a game needs to be innovative and grab me right from the get go.

  • ThorkuneThorkune Member UncommonPosts: 1,969
    I'll be playing it on console. 
  • NaowutNaowut Member UncommonPosts: 663
    Zerg in a pre defined area.. Tuned out well for Warhammer.. Oh..
  • muthaxmuthax Member UncommonPosts: 703
    Originally posted by trash656

    The only Gamers who are going to really enjoy this One are the young 20 year old kiddy crowd. WoW players, SWTOR players, and the casual themepark Adult Gamers in their 30's and 40's who like to play MMORPG's that all follow the same simplistic formula as the previous themepark games. IMO, From a Fan of the Elderscrolls games. This game shouldnt even be called Elderscrolls because it does not even follow the Gameplay, Game Mechanics, or Theory, of an Elderscrolls game. The set classes and simplistic "Level up as you go skills" and many many many other things are a perfect example of this.

     

    That being said it WILL be successful simply because its Elderscrolls and the kiddys will enjoy it because it has nice graphics and smooth gameplay, plus they don't know any better. Because they never were there when we old farts all played the older MMORPG's that actually had depth, steeper learning curve, learning curve for your class, strategy, more challenge, and took actual work to earn things within those old games. Not their fault, but I hope them all the best with this simplistic generation of MMORPG's that the industry has created for itself. Not that my opinion means anything. Because I'm sure there are 100 people on mmorpg.com who will rebuke my statement claiming ESO to be "The Killer of WoW" or "Completely Revolutionary"

     

    Cheers,

    -Trash

    You either haven't played beta or haven't played a TES game in a long time. TESO feels and plays like a TES game (one with finally a decent combat system and tight 3rd person controls). Neither Oblivion or Skyrim are 'open', you can't go wherever you want, whenever you want. It's not just a question of having a 'tutorial' (the jails in Oblivion and the dragon attack in Skyrim) but there are also areas or skills you not going to have access to if you don't follow the main quest. So stop this "it's not open" trolling: you don't have a clue

    But if insulting people who don't share your opinion makes you feel better...

  • immodiumimmodium Member RarePosts: 2,610
    Originally posted by muthax

    You either haven't played beta or haven't played a TES game in a long time. TESO feels and plays like a TES game (one with finally a decent combat system and tight 3rd person controls). Neither Oblivion or Skyrim are 'open', you can't go wherever you want, whenever you want. It's not just a question of having a 'tutorial' (the jails in Oblivion and the dragon attack in Skyrim) but there are also areas or skills you not going to have access to if you don't follow the main quest. So stop this "it's not open" trolling: you don't have a clue

    But if insulting people who don't share your opinion makes you feel better...

    The irony is the ES franchise has been getting "dumbed" down with every new release. Just take a look at Oblivion and Skyrim, very shallow game mechanics, but very fun.

    Two games aimed and designed for the kiddies.

    image
  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by trash656

    The only Gamers who are going to really enjoy this One are the young 20 year old kiddy crowd. WoW players, SWTOR players, and the casual themepark Adult Gamers in their 30's and 40's who like to play MMORPG's that all follow the same simplistic formula as the previous themepark games. IMO, From a Fan of the Elderscrolls games. This game shouldnt even be called Elderscrolls because it does not even follow the Gameplay, Game Mechanics, or Theory, of an Elderscrolls game. The set classes and simplistic "Level up as you go skills" and many many many other things are a perfect example of this.

     

    That being said it WILL be successful simply because its Elderscrolls and the kiddys will enjoy it because it has nice graphics and smooth gameplay, plus they don't know any better. Because they never were there when we old farts all played the older MMORPG's that actually had depth, steeper learning curve, learning curve for your class, strategy, more challenge, and took actual work to earn things within those old games. Not their fault, but I hope them all the best with this simplistic generation of MMORPG's that the industry has created for itself. Not that my opinion means anything. Because I'm sure there are 100 people on mmorpg.com who will rebuke my statement claiming ESO to be "The Killer of WoW" or "Completely Revolutionary"

     

    Cheers,

    -Trash

    In the highlited sentence you pretty much outlined 95% of the gaming style represented by the mmorpg genre. What is left that is different other than maybe Eve?

    You must not have played any of the game because it does have very similar game mechanics, races, class progression, crafting, UI, game world, and lore as the other ES games.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • MangaMaidenMangaMaiden Member Posts: 180

    I actually love the red outlines on the enemies, reminds me of Fable 1. No idea if I will stay with this game though, I am a HUGE Elder Scrolls fan but I still need to see more of the game to know if it will live up to the rest of the series.

    Though I was impressed with the tutorial area and character creation that I saw in some videos, had the Elder Scrolls feel.

    But I have to laugh that they are going with the starting as a prisoner route.

    image

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by CyberWiz
    Originally posted by fistorm
    Originally posted by SoulTrapOnSelf
    WoW killer. I said it!

    100% agree!

    WoW is killing itself just fine, doesn't need any help really :p

     

    You, me, and thousnads of others have been saying this since WoTLK! When is it going to happen?  o.O Maybe Pong and Pacman will make a comeback! yay

    edit: Yes I'm that old that I played Pong! 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • karmathkarmath Member UncommonPosts: 904
    Originally posted by Rusque
    Originally posted by CrazKanuk
    Originally posted by Lord.Bachus

    Seems the sandbox people are unhappy

    I don't think that sandbox people are ever happy, are they? They're like the "More Cowbell" guys of the MMO universe. "I've got a fever, and the only cure is MORE SANDBOX!" 

     

    Ain't that the truth. No matter what's presented to them, it's never enough.

     

    Anyway, I'm pretty happy with TESO, but I'm still a bit curious about PvE longevity in terms of end game content. I know the general gist of it, but I'd like Zeni to give a few more details and some ideas of what else we might expect and when we could realistically expect it.

    [mod edit] We have not had a AAA sandbox in 11 [mod edit] years! How is that enough? 

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by asmkm22
    It will be the type of MMO that I play for a few months out of the year, at most.  The problem is that unless you're really interested in PVP, there's only so much for you to do at end-game.  It's like GW2 in that way.

    Ditto here friend. 

     

    I am only interested in PvE and serious progression.  Right now we don't know enough about that aspect IMO.  And until we do I am in serious doubt as the longevity of the game.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • JippiijooJippiijoo Member UncommonPosts: 100

    Yes, very interested in this game but it all depends if it is tab+target or not. Its all about PvP for me and i am wondering that can we out aim our opponents or does everyone have 100% accuracy like in so many other games.

    Hopefully it is not another game where PvP does not require anything except targetting your enemy and then just swinging away, that kind of combat got old back when Runescape just came and now i am just waiting and waiting for someone to make a good MMORPG where accuracy actually matters and is required in PvP, not sure how PvE will be but i am fine with PvE being absolutely horrible aslong as it is not tab+target.

  • muthaxmuthax Member UncommonPosts: 703
    Originally posted by Jippiijoo

    Yes, very interested in this game but it all depends if it is tab+target or not. Its all about PvP for me and i am wondering that can we out aim our opponents or does everyone have 100% accuracy like in so many other games.

    Hopefully it is not another game where PvP does not require anything except targetting your enemy and then just swinging away, that kind of combat got old back when Runescape just came and now i am just waiting and waiting for someone to make a good MMORPG where accuracy actually matters and is required in PvP, not sure how PvE will be but i am fine with PvE being absolutely horrible aslong as it is not tab+target.

    There is no tab targeting, combat works like TES games: it's real time, you have to parry and time your attacks. Archery (from the videos available and what was said by the devs) have a sort of soft lock (unlike in TES) to compensate for lag but you can dodge arrows

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Ecoces

    if it was B2P with an optional cash shop I would probably be all over it. but because it has a sub fee attached to it the game needs to be damn near amazing.

     

    the Graphics didn't wow me, nor did the combat animations, the gameplay wasn't great and its the same old boring questing. for me to pay a sub a game needs to be innovative and grab me right from the get go.

    Its quite simple...

    -Its the same old questing that has been in the RPG genre for like 30 years... if you dont like it dont play RPGs

    -Its the same typical Elder scrolls graphics and annimations we grown used too

    - Its the same combat as we saw in elder scrolls games,  Either you understand it and like it.. or you dont understand it.

     

    Basically this game is not for you, and iuts better to move on...  This is more a crossover between a true RPG and an MMO, then a traditional MMO... and it seems many people like you allready hated the RPG part of the MMO-RPG.. So its not your cup of tea..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Lord.Bachus
    Originally posted by Ecoces

    if it was B2P with an optional cash shop I would probably be all over it. but because it has a sub fee attached to it the game needs to be damn near amazing.

     

    the Graphics didn't wow me, nor did the combat animations, the gameplay wasn't great and its the same old boring questing. for me to pay a sub a game needs to be innovative and grab me right from the get go.

    Its quite simple...

    -Its the same old questing that has been in the RPG genre for like 30 years... if you dont like it dont play RPGs

    -Its the same typical Elder scrolls graphics and annimations we grown used too

    - Its the same combat as we saw in elder scrolls games,  Either you understand it and like it.. or you dont understand it.

     

    Basically this game is not for you, and iuts better to move on...  This is more a crossover between a true RPG and an MMO, then a traditional MMO... and it seems many people like you allready hated the RPG part of the MMO-RPG.. So its not your cup of tea..

    I couldn't agree more with your description. People are going to have to accept this isn't a typical mmorpg with the default mechanics gameplay style. In my opinion it is more rpg than mmorpg which to me is awesome. I consider games like Rift (notice I didn't say WoW) more mmo than rpg. 

    I love the default themepark games, but in this case I hope the combat system filters out the typical mmorpg gamer, and a niche of Elder Scrolls fans is left. I'm not going to say that folks who played Oblivion are an older or more mature group, but I will say they are probably the ones I want playing the game with me.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • JippiijooJippiijoo Member UncommonPosts: 100
    Well god damnit, guess i play this game if its not tab+target, this is great news, thanks man.
  • muthaxmuthax Member UncommonPosts: 703
    Originally posted by Jippiijoo
    Well god damnit, guess i play this game if its not tab+target, this is great news, thanks man.

    Check this:

    It's 6 months old so don't worry too much about animations, but it explains EVERYTHING you need to know ;)

  • karmathkarmath Member UncommonPosts: 904
    Originally posted by oubers
    Originally posted by JJ82
    Originally posted by DocBrody
    Originally posted by CrazKanuk
    Originally posted by Lord.Bachus

    Seems the sandbox people are unhappy

    I don't think that sandbox people are ever happy, are they? They're like the "More Cowbell" guys of the MMO universe. "I've got a fever, and the only cure is MORE SANDBOX!" 

    right, strange isn't it? With the dozens of awesome triple A player driven sandbox MMOs currently on the market!

    oh wait

     lol

    Actually SWG players were very happy before the CU and I don't hear EvE players bitching.......

    Yeah,

    SWG is no more and EVE is (sorry eve players) imho more played in office excell then in the GUI of the game.

    So what are the other 10 triple AA sandbox titles that came out in the last 5 years huh???

     

    Thats 11 years man. Last was SWG in 2003.

  • BetaguyBetaguy Member UncommonPosts: 2,629
    Originally posted by MikePaladin

    animation in last beta wasn't fixed.

     

    I would like to change poll answer.

    I've watched some hidden video about game and there are plenty of good think actually good things are more than bad

    Also considering that you have 6/6 skills you will never use all skills from your first profession there are a lot of skill like from guild, world and so on. Yes you are locked in you first profession but there are lot more skill lines in word which a way better and witch give you different possibilities. At the moment no body shared good info about ESO only bashing info.

    Bad thing :

    Can't s**m u***r w***r   , Bad animation , Items look like are st***d to character looks  a bit ugly , and a few minor thing most of witch might be fixed by release.

     

    GUYS stop hateing there is very little info and  nobody mentions good stuff about the game. Wait until you join beta or until NDA is down and people will post their video streams.

     

     I had none of those issues... my advice, get a better PC/Video card.

    "The King and the Pawn return to the same box at the end of the game"

  • CyberWizCyberWiz Member UncommonPosts: 914
    Originally posted by JJ82
    Originally posted by Betaguy

    Also you guys, it is Realm vs. Realm, not World vs World or Alliance vs Alliance.... /sigh nooblets.

     No, DaoC was Realm vs Realm because you were from a realm. in TESO you are a member of an alliance and thus its AvAvA.

    The only reason why people called it Alliance vs Alliance was due to them being called Alliances in those games. Techically GW2 isn't WvWvW, its SvSvS as in Server vs Server vs Server.

    Realms and Alliances (in TESOs case) could as easily be called World vs World or Server vs Server since you don't actually play together until PvP....your "realm" could even be hosted on an entirely different server as the other "realms" and you wouldn't even know it.

    Its just a label.

    We don't have all the details, but from what we have learned so far, ESO will be a lot more RvR than SvS.

    [mod edit]

    So far the setup looks promising,  as good as it possibly can be, considering you have to compromise to make the mega server.

     

    However, there are still 2 very important questions to be answered to know if some of the RvR and realm pride magic can be recaptured in ESO :

     

    First question : How will switching between Alliances be handled?

    My personal view : there should be 2 types of timers when switching between Alliances.
    Timer 1, downtime of 10 minutes : You have to wait 10 minutes after you log off from Alliance 1, to be able to log back on as a different Alliance.
    Timer 2 cool down timer of 30 days : After you effectively log on to Alliance 2, the cooldown timer starts running for 30 days, as long as this timer has not run out, you can not log back in to Alliance 1 or 3.
    The first time you switch between alliances you only need to wait 10 minutes.

    So basically, if you at some point in your ESO career decide switch between alliances, you have to waith 10 minutes, but you should think about this carefully, because you will have to play this new alliance for 30 days.

    Second question : will the composition of the people playing in the campaign be based on your friendslist, guildmembers and people you have played with during your PvE career? And if you first go for PvP and later on you decide to go for PvE, will you encounter the same players in PvE? Basically will the Campaign simulate realms ( servers ) as they used to be in DAoC, with the compromise that they can change due to population issues, but still taking into account the friends and partners made in previous campaigns?

    If the campaigns aim to simulate realms from DAoC as much as possible, and serious alliance switch timers are set, then we have a chance to recapture the RvR feeling of DAoC.

     

    If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
    http://mmodata.blogspot.be/
    Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online

  • BetaguyBetaguy Member UncommonPosts: 2,629
    Originally posted by CyberWiz
    Originally posted by JJ82
    Originally posted by Betaguy

    Also you guys, it is Realm vs. Realm, not World vs World or Alliance vs Alliance.... /sigh nooblets.

     No, DaoC was Realm vs Realm because you were from a realm. in TESO you are a member of an alliance and thus its AvAvA.

    The only reason why people called it Alliance vs Alliance was due to them being called Alliances in those games. Techically GW2 isn't WvWvW, its SvSvS as in Server vs Server vs Server.

    Realms and Alliances (in TESOs case) could as easily be called World vs World or Server vs Server since you don't actually play together until PvP....your "realm" could even be hosted on an entirely different server as the other "realms" and you wouldn't even know it.

    Its just a label.

    We don't have all the details, but from what we have learned so far, ESO will be a lot more RvR than SvS.

    You get dropped in a fixed campaign that never ends, this is in principle, unless of course the population of your campaign gets too small or your alliance is overpopulated and your campaign gets merged, so you can call this your realm.

    You can change between realms ( campaigns ), as long as you are in the same Alliance ( Alliance meaning realm or faction, not a group of guilds :p ), but this is limited, you can change your campaign 1 time for free, next time you will need to spend AP's ( RP's ) , now that is definitely a deterrent for not switching between campaigns on the fly. In DAoC RP"s  were very valuable I can imagine that in ESO they will be as well.

    So far the setup looks promising,  as good as it possibly can be, considering you have to compromise to make the mega server.

     

    However, there are still 2 very important questions to be answered to know if some of the RvR and realm pride magic can be recaptured in ESO :

     

    First question : How will switching between Alliances be handled?

    My personal view : there should be 2 types of timers when switching between Alliances.
    Timer 1, downtime of 10 minutes : You have to wait 10 minutes after you log off from Alliance 1, to be able to log back on as a different Alliance.
    Timer 2 cool down timer of 30 days : After you effectively log on to Alliance 2, the cooldown timer starts running for 30 days, as long as this timer has not run out, you can not log back in to Alliance 1 or 3.
    The first time you switch between alliances you only need to wait 10 minutes.

    So basically, if you at some point in your ESO career decide switch between alliances, you have to waith 10 minutes, but you should think about this carefully, because you will have to play this new alliance for 30 days.

    Second question : will the composition of the people playing in the campaign be based on your friendslist, guildmembers and people you have played with during your PvE career? And if you first go for PvP and later on you decide to go for PvE, will you encounter the same players in PvE? Basically will the Campaign simulate realms ( servers ) as they used to be in DAoC, with the compromise that they can change due to population issues, but still taking into account the friends and partners made in previous campaigns?

    If the campaigns aim to simulate realms from DAoC as much as possible, and serious alliance switch timers are set, then we have a chance to recapture the RvR feeling of DAoC.

     

     There is no switching alliances, can you post proof of them officially stating that?

    "The King and the Pawn return to the same box at the end of the game"

  • ReaperJodaReaperJoda Member UncommonPosts: 76
    You cannot and will not ever appease everyone. But I fear this will be another swtor in a year.


    At least from the experience I have had with it.
  • muthaxmuthax Member UncommonPosts: 703
    Originally posted by Betaguy
    Originally posted by CyberWiz
    Originally posted by JJ82
    Originally posted by Betaguy

    Also you guys, it is Realm vs. Realm, not World vs World or Alliance vs Alliance.... /sigh nooblets.

     No, DaoC was Realm vs Realm because you were from a realm. in TESO you are a member of an alliance and thus its AvAvA.

    The only reason why people called it Alliance vs Alliance was due to them being called Alliances in those games. Techically GW2 isn't WvWvW, its SvSvS as in Server vs Server vs Server.

    Realms and Alliances (in TESOs case) could as easily be called World vs World or Server vs Server since you don't actually play together until PvP....your "realm" could even be hosted on an entirely different server as the other "realms" and you wouldn't even know it.

    Its just a label.

    We don't have all the details, but from what we have learned so far, ESO will be a lot more RvR than SvS.

    You get dropped in a fixed campaign that never ends, this is in principle, unless of course the population of your campaign gets too small or your alliance is overpopulated and your campaign gets merged, so you can call this your realm.

    You can change between realms ( campaigns ), as long as you are in the same Alliance ( Alliance meaning realm or faction, not a group of guilds :p ), but this is limited, you can change your campaign 1 time for free, next time you will need to spend AP's ( RP's ) , now that is definitely a deterrent for not switching between campaigns on the fly. In DAoC RP"s  were very valuable I can imagine that in ESO they will be as well.

    So far the setup looks promising,  as good as it possibly can be, considering you have to compromise to make the mega server.

     

    However, there are still 2 very important questions to be answered to know if some of the RvR and realm pride magic can be recaptured in ESO :

     

    First question : How will switching between Alliances be handled?

    My personal view : there should be 2 types of timers when switching between Alliances.
    Timer 1, downtime of 10 minutes : You have to wait 10 minutes after you log off from Alliance 1, to be able to log back on as a different Alliance.
    Timer 2 cool down timer of 30 days : After you effectively log on to Alliance 2, the cooldown timer starts running for 30 days, as long as this timer has not run out, you can not log back in to Alliance 1 or 3.
    The first time you switch between alliances you only need to wait 10 minutes.

    So basically, if you at some point in your ESO career decide switch between alliances, you have to waith 10 minutes, but you should think about this carefully, because you will have to play this new alliance for 30 days.

    Second question : will the composition of the people playing in the campaign be based on your friendslist, guildmembers and people you have played with during your PvE career? And if you first go for PvP and later on you decide to go for PvE, will you encounter the same players in PvE? Basically will the Campaign simulate realms ( servers ) as they used to be in DAoC, with the compromise that they can change due to population issues, but still taking into account the friends and partners made in previous campaigns?

    If the campaigns aim to simulate realms from DAoC as much as possible, and serious alliance switch timers are set, then we have a chance to recapture the RvR feeling of DAoC.

     

     There is no switching alliances, can you post proof of them officially stating that?

    No switching alliances and even if you switch 'instance' to go play on another Cyrodiil, you don't get points in the new one but only for the old one (your 'home' instance)

  • Pratt2112Pratt2112 Member UncommonPosts: 1,636
    Originally posted by Lord.Bachus
    Originally posted by Skeeter50
    Originally posted by asmkm22
    It will be the type of MMO that I play for a few months out of the year, at most.  The problem is that unless you're really interested in PVP, there's only so much for you to do at end-game.  It's like GW2 in that way.

    Are you sure?

    There will be adventure zones, story progression, hard dungeons, gear progression, skill progression...  Ad a continuous flow of new heroic content...  

     

    Seems they fixed the mistakes Gw2 made...  

    Or at least that's their intent. If I'm being cynical, it's at least what they say they intend to do... Intending to do something, and actually doing it are two different things. 

    I'll withhold any opinion 'til I see for myself how they proceed.

    A lot can change between now and launch, and then further beyond launch as they see what people's reaction is to the game, what's working, what isn't, etc.

    On that note, I chose "not enough information". 

  • deveilbladdeveilblad Member UncommonPosts: 193
    Originally posted by asmkm22

    It will be the type of MMO that I play for a few months out of the year, at most.  The problem is that unless you're really interested in PVP, there's only so much for you to do at end-game.  It's like GW2 in that way.

     

    But there is a lot of PvE stuff to do in the PvP area I read that somewhere I'm pretty sure.
  • dinamsdinams Member Posts: 1,362

    I am happy

    Thanks for asking!

     

    ESO is more like the necessary distraction of time that I need to have in between those juicy good single player releases that are going to be this year

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

This discussion has been closed.