I've watched some hidden video about game and there are plenty of good think actually good things are more than bad
Also considering that you have 6/6 skills you will never use all skills from your first profession there are a lot of skill like from guild, world and so on. Yes you are locked in you first profession but there are lot more skill lines in word which a way better and witch give you different possibilities. At the moment no body shared good info about ESO only bashing info.
Bad thing :
Can't s**m u***r w***r , Bad animation , Items look like are st***d to character looks a bit ugly , and a few minor thing most of witch might be fixed by release.
GUYS stop hateing there is very little info and nobody mentions good stuff about the game. Wait until you join beta or until NDA is down and people will post their video streams.
I had none of those issues... my advice, get a better PC/Video card.
What are you saying ? that you don't think the animations looks terrible ?
Originally posted by asmkm22 It will be the type of MMO that I play for a few months out of the year, at most. The problem is that unless you're really interested in PVP, there's only so much for you to do at end-game. It's like GW2 in that way.
But there is a lot of PvE stuff to do in the PvP area I read that somewhere I'm pretty sure.
LOL, We haven't even seen the Adventure Zones yet, so you don't know how long end game will last.
But if Nick the developer said hes been playing in those zoens and they are so huge it'll take insane amounts of hours.... in a voice where he doubts anyone will be able to finish it for a very long time. He also states that during his six years working on the game he hasn't even seen everything there is to see yet because of how huge they are.....
Quick question if i may, since this seems to be an "hot" topic or such.
Is it possible to kill our own faction also ? or are we stuck in not being able to attack everyone that moves ?
No, it's not Darkfall or a FFA game
hmm well thats too bad, but should be allright if the combat is what it seems to be.
I just never understood why would games force people to be allied with people they possibly don't even like or dont even know they exist, would bring alot more to player interaction if you didin't know who to trust.
Quick question if i may, since this seems to be an "hot" topic or such.
Is it possible to kill our own faction also ? or are we stuck in not being able to attack everyone that moves ?
No, it's not Darkfall or a FFA game
hmm well thats too bad, but should be allright if the combat is what it seems to be.
I just never understood why would games force people to be allied with people they possibly don't even like or dont even know they exist, would bring alot more to player interaction if you didin't know who to trust.
Think "countries" or better yet, an alliance of "countries." I neither know nor like all Canadians, but if push comes to shove in a war, I'll be fighting for Canada together with the other countries in our "alliance.".
The alternative would be gang wars... think drug traffickers and gang bangers.
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― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
What are you saying ? that you don't think the animations looks terrible ?
Quick question if i may, since this seems to be an "hot" topic or such.
Is it possible to kill our own faction also ? or are we stuck in not being able to attack everyone that moves ?
No, it's not Darkfall or a FFA game
LOL, We haven't even seen the Adventure Zones yet, so you don't know how long end game will last.
But if Nick the developer said hes been playing in those zoens and they are so huge it'll take insane amounts of hours.... in a voice where he doubts anyone will be able to finish it for a very long time. He also states that during his six years working on the game he hasn't even seen everything there is to see yet because of how huge they are.....
hmm well thats too bad, but should be allright if the combat is what it seems to be.
I just never understood why would games force people to be allied with people they possibly don't even like or dont even know they exist, would bring alot more to player interaction if you didin't know who to trust.
Think "countries" or better yet, an alliance of "countries." I neither know nor like all Canadians, but if push comes to shove in a war, I'll be fighting for Canada together with the other countries in our "alliance.".
The alternative would be gang wars... think drug traffickers and gang bangers.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED