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Development Update January 2014!

HCS-RadnetoHCS-Radneto Member Posts: 64

Hey Eldevians! (yes I just made that up!)

So here we are in an exciting new year for Eldevin. We've a lot planned for 2014 so I thought you'd like to know what we are all working on here and whats coming in the near future. Within the Eldevin Development Team we have a few groups of people working together. 

Programmers

The coders are working hard to bring you WASD movement, which we have working (alpha) on an internal build on the game. They are also working on a downloadable client for people with browser issues, which is progressing well. Finally, they are focused on creating a hardware renderer for better graphical and gameplay performance.

Artists

We've got some the artist finalizing quest items, rewards and item sets for the level 41-45 update as well as a few outstanding bits and pieces. We are also creating a new large leveling zones for level 49 (Realm of Chaos) and work is continuing on the end game level 50 (Dragon Isle) zone.

Realm of Chaos (work in progress)

Content

We're implementing some of the last story quest books for levels 41-45 and writing of all content to 50 has just recently finished. Then we'll be putting the the level 45 arena and the two level 45 dungeons through final balance testing. Once we're happy with these we'll be launching them to the live server in the first content update. This will increase level cap of 45 for both player and skill level, as well as including 2 new dungeons, 5 new large leveling areas.

2 New Sets in 1 new zone:

2 New Zones images: 

The Heavy Skeleton Guard in the Bochdaen Tombs

 

Beyond that we're going to start work on more end-game dailies, more dungeon quests and next month we're planning to start work on our "Fabled Weapons" these are the tier above 'Heroic' and will be the most powerful weapons in the game. They will require you to complete a long epic story quest to obtain.

PvE Balance

We're working towards a big game balance patch. This will be aimed at leveling the playing field between a number of classes. We're also looking to seriously reduce the amount of haste and dodge you gain from your primary attribute (melee / ranged / sorcery). We're also looking at mana costs and cooldowns for all high level abilities (15+) with a view to improving balance of these before we release the new content. We are currently looking at ways of making energy and vitality more valuable. We will be aiming to do this patch sometime next week and everyone's respec cooldown will be reset. 

PvP Balance

Although not exclusive for PvP we are adding a silence immunity to counter the chaining of silences as we do not feel this is a 'fun' mechanic. We're also once again improving the 'reinforcement buff' granted to lower level players in PvP and we're adding a global reduction to damage and healing in PvP realms.

Fun!

One thing we've been looking at is fun! We want the game to be fun, we want combat to be more fun, with that in mind we're planning on adding new random stats and gems that can create cool / interesting effects when you attack or take damage. These would be gemmable (rare drops from World Bosses) or on random items gained throughout the world.

An example of this would be :

  • 5% chance to strike your target with a lightning bolt when attacking for 25% dps.

Experience

We're also slightly increasing crafting and quest experience at the lowest levels but you might see some minor increases at higher levels too.

Leaderboards / High scores

This is something we're very keen to have on the website in the near future. We'll be looking at this in the coming weeks.

Feedback

So feel free to give your feedback, we're always listening on the forums and we appreciate your support as Eldevin continues on its journey!

~The Eldevin Team

Currently working around the clock on Eldevin

Comments

  • ShortyBibleShortyBible Member UncommonPosts: 409

    Keep up the good work.

    This is a fun game :")

  • TalemireTalemire Member UncommonPosts: 842

    Been an MMORPG gamer since the EQ/DAoC days, and have tried over 90% of the ones that have released since. Troll me if you must, but this is up there with one of the best for me. I always get a sense that HCS works some serious OT in order to get these updates and improvements cranked out. They listen to their players and are passionate about this masterpiece they've created. Most fun I've had playing an MMORPG since vanilla DAoC. Thanks and keep it up, HCS.

    If you haven't yet tried this game, try it. There's definitely way more depth and immersion than meets the eye.

    Love the sinner, hate the sin.
  • zastenzasten Member Posts: 283

    Sorry, I lost interest in this game when I went in to a mine and found that instead of mats stacking they simply filled my backpack!

    I hate game that do not give enough space to store things and filling your backpack with multiple items of the same thing does not help change my mind!

     

    Other than that I enjoyed most of the game except group dungeons where you get kicked out if the other party member leave the dungeon, regardless of if your able to solo it or not!

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