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We all know that MMOs die or thrive from their endgame content. GW2 and SWTOR failed because of their weak endgame. WoW became the giant it is today because of its endgame.
Most players will hit max level within the first month. Then what? What will keep us playing (and paying)? Are there raids? Meaningful PvP progression a la DAoC?
Most importantly, why has Zenimax shown absolutely nothing about the endgame? All the media previews talk about the content from level 1 to 15 which most players will surpass within the first 1-2 days. Doesn't that make anyone else suspicious?
DAoC - Excalibur & Camlann
Comments
- 70% of the solo PvE content is levle 50, level 50+, and level 50++, Where + and ++ are the gearprogression indicators..
- every of the 16 dungeons will have a version for 50+ and for 50++ content
- there are PVE adventure zones which are story based multi group content..
- there is PvP aimed to be endgame content..
gear progression works differently... As there will be 3 llevels of engame gear.... Lvl 50 , lvl 50+ and level 50 ++...
this gear gets random stats.... So it will allways be possible to find slightly better or more fitting gear
and crafters can help you combine your best looking gear with the gear with the best stats
the only thing so far missing is character progression like an AA or realmpoint system to give people another reason to play all the content. But i got that covered in another thread..
i have no clue why they have not shown anything of that..... Both extremes are still possible..... Could be another AOC cover upp, but it could also be that they try the oldfashioned way of protecting their great content and ideas... The company comes from a long range of single player games in which it is normal to keep as much fromyour content hidden as long as possible and be very selective about what content to show...
i guess we will not know untill the NDA drops .... And their hardcore testers can speak freely
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I don't actually know this. EQ had next to no end game at release and it still thrived. The concept of end game didn't get pushed until much later. WoW's end game was mostly non existant at release as well. Re-playability of the base game is 10 times as important as end game for retaining people imo.
GW2 didn't thrive as much as they thought because the group content is boring and the game is just too dumbed down. SWTOR was just a bad game, can't blame end game for that.
In your case that is a religious choice...
but will you be man enough to explore the PvE part of the game to get all those extra shards that give you more skillpoints?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Never heard of this...
If this is true (as i REALLY REALLY HATE PVP) then i will prob buy this (CE) and enjoy as much as i can.
BUT - can anyone support this? i couldn't find anything on end game anywhere (only PVP stuff that don't interest me at all)
Just my 2 cents...
I will have to agree that replayablity is more important than end game.
Of course end game is a must as well
24 man adventure zones, PvP, 4 man dungeons, open world exploration, crafting..
Also level 50 is not the end exactly, it's just the end to your experience gain. You still have a lot of skills to learn.
if GW2 "failed" in your eyes, i hope TESO will "fail" in your eyes too!
God do i wish i had a "failed" product like GW2 wo milk me some millions
End game begins at level 10 for me. I will do enough pve to craft, and give myself an XP boost. The group content looks pretty ok too. Straight AvA I think it might take 4 months to reach cap.
I think they will try and prevent anything from becomming grindy.... Dailies are the ultimate grind... So no, i dont expect there will be dailies...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Here is an article you might want to read. In addition, your skills continue to progress even after you reach level 50.
http://elderscrollsonline.info/end-game-content
There is some good information in this article as well:
http://massively.joystiq.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/
There Is Always Hope!
The top article there from elderscrollsonlin.info is a joke. it talks definitively as though it is the ultimate authority and uses the term "awesome". It dismisses other games end game in favour of ESOs which is unproven and largely undescribed to the customer base.
It also says " Your character can start mastering any crafting profession at low levels and all crafted items are useful at any level." So the thing i crafted as a level 4 is going to be "useful" to me at level 50++ ! Yes right of course it is !
Ryoshi1 as Rikimaru
Though a little blunt, I think you are correct. Much of the PVE crowed will prob find some enjoyment at first, but will run out of content in the short term. If the PVP is really good, that is what will keep this game a float. If the PVP is mediocre at best, then the game will probably settle with a population of 100-200k, which is perfectly fine.
Could it be they leave both options, PVP and PVE, open and make the critical decisions later when they know what kind of population they have in game?
WoW advertised PVP as well, but they invested much more in PVE. Probably because PVE was simply much more popular among their customers.
It's great to hear that they at least have the framework for PVP going, this way PVP gets at least an equal chance.