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TESO: "The skyrim skin cannot make up for MMO mediocrities" (Not my OP)

So read this article bashing TESO:

http://www.vg247.com/2014/02/10/the-elder-scrolls-online-skyrim-skin-cant-make-up-for-mmorpg-mediocrities/

 

Agree, disagree? What are your feelings?

 

 

To be honest. I think the journalist is comparing this game to much to skyrim. I dont even think he/she has even played a mmo (heck they may not even know how mmos work!)

«134

Comments

  • nerovipus32nerovipus32 Member Posts: 2,735
    I never felt that i wanted to be playing a different mmorpg. Maybe it made me want to play skyrim or morrowind but definitely not another mmorpg. he gives out about the story and then makes this statement:

    "In The Elder Scrolls Online, the Daedric Prince Molag Bal is making incursions into Tamriel. The main quest has you escaping one of these events, then following the guidance of a prophet.

    That’s about all you need to know, really, as you’ll be hammering “skip” for the rest of it."

    Maybe if he didn't skip the story he might have enjoyed the experience better.

  • Originally posted by nerovipus32
    I never felt that i wanted to be playing a different mmorpg. Maybe it made me want to play skyrim or morrowind but definitely not another mmorpg. he gives out about the story and then makes this statement:

    "In The Elder Scrolls Online, the Daedric Prince Molag Bal is making incursions into Tamriel. The main quest has you escaping one of these events, then following the guidance of a prophet.

    That’s about all you need to know, really, as you’ll be hammering “skip” for the rest of it."

    Maybe if he didn't skip the story he might have enjoyed the experience better.

    Yeah, why would you want to skip the story anyways? This guy must not be playing right.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Heavy-armor-warrior

    So read this article bashing TESO:

    http://www.vg247.com/2014/02/10/the-elder-scrolls-online-skyrim-skin-cant-make-up-for-mmorpg-mediocrities/

     

    Agree, disagree? What are your feelings?

    Obviously the reviewer does not like social interaction, and is better off playing solo games...

     

    if they forced me to play i sims game, i would probably end up writing a review like that...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • nerovipus32nerovipus32 Member Posts: 2,735
    Originally posted by Heavy-armor-warrior
    Originally posted by nerovipus32
    I never felt that i wanted to be playing a different mmorpg. Maybe it made me want to play skyrim or morrowind but definitely not another mmorpg. he gives out about the story and then makes this statement:

    "In The Elder Scrolls Online, the Daedric Prince Molag Bal is making incursions into Tamriel. The main quest has you escaping one of these events, then following the guidance of a prophet.

    That’s about all you need to know, really, as you’ll be hammering “skip” for the rest of it."

    Maybe if he didn't skip the story he might have enjoyed the experience better.

    Yeah, why would you want to skip the story anyways? This guy must not be playing right.

    Why would you not want to know the story of a game that you are investing time into?

  • JyiigaJyiiga Member UncommonPosts: 1,187
    I skimmed it. I'm not sure any MMO would go over well with that guy.
  • SenanSenan Member UncommonPosts: 788
    Originally posted by Heavy-armor-warrior
    Originally posted by nerovipus32
    I never felt that i wanted to be playing a different mmorpg. Maybe it made me want to play skyrim or morrowind but definitely not another mmorpg. he gives out about the story and then makes this statement:

    "In The Elder Scrolls Online, the Daedric Prince Molag Bal is making incursions into Tamriel. The main quest has you escaping one of these events, then following the guidance of a prophet.

    That’s about all you need to know, really, as you’ll be hammering “skip” for the rest of it."

    Maybe if he didn't skip the story he might have enjoyed the experience better.

    Yeah, why would you want to skip the story anyways? This guy must not be playing right.

    Yep, gotta love this new ADHD generation of online gamers where storyline and having to read (or even listen, in this case) occasionally is too much of a hindrance for them.

    image
  • NotimeforbsNotimeforbs Member CommonPosts: 346
    Originally posted by nerovipus32
    Originally posted by Heavy-armor-warrior
    Originally posted by nerovipus32
    I never felt that i wanted to be playing a different mmorpg. Maybe it made me want to play skyrim or morrowind but definitely not another mmorpg. he gives out about the story and then makes this statement:

    "In The Elder Scrolls Online, the Daedric Prince Molag Bal is making incursions into Tamriel. The main quest has you escaping one of these events, then following the guidance of a prophet.

    That’s about all you need to know, really, as you’ll be hammering “skip” for the rest of it."

    Maybe if he didn't skip the story he might have enjoyed the experience better.

    Yeah, why would you want to skip the story anyways? This guy must not be playing right.

    Why would you not want to know the story of a game that you are investing time into?

    I don't understand that metality either.  The best I can put it is that they don't care about half of the game.  They just want to kill stuff.  And frankly... that's kind of missing the point to the game.  Man... I wish people could learn to stop judging things based on their dysfunctional self-centered expectations.  You have to at least meet things halfway, and these people just won't.

  • Originally posted by Notimeforbs
    Originally posted by nerovipus32
    Originally posted by Heavy-armor-warrior
    Originally posted by nerovipus32
    I never felt that i wanted to be playing a different mmorpg. Maybe it made me want to play skyrim or morrowind but definitely not another mmorpg. he gives out about the story and then makes this statement:

    "In The Elder Scrolls Online, the Daedric Prince Molag Bal is making incursions into Tamriel. The main quest has you escaping one of these events, then following the guidance of a prophet.

    That’s about all you need to know, really, as you’ll be hammering “skip” for the rest of it."

    Maybe if he didn't skip the story he might have enjoyed the experience better.

    Yeah, why would you want to skip the story anyways? This guy must not be playing right.

    Why would you not want to know the story of a game that you are investing time into?

    I don't understand that metality either.  The best I can put it is that they don't care about half of the game.  They just want to kill stuff.  And frankly... that's kind of missing the point to the game.  Man... I wish people could learn to stop judging things based on their dysfunctional self-centered expectations.  You have to at least meet things halfway, and these people just won't.

    Its just weird isnt it?

  • spizzspizz Member UncommonPosts: 1,971

    Already reading the first sentences:

    Whats the point comparing an mmorpg with a single player game ?

    Morrowind, Oblivion and Skyrim are very successfull not only because of the official game content. The modding is what makes the games superb.

    It is absurd to compare one of the best RPG single player series with an mmo which cant deliver the same content and gameplay like a single player does.

     

    The point is that people have probably way too high expectations with TESO.

     

    I agree with the mentioned "Linearity" which you see more or less in every released mmo in the last years and TESO on Rails is my key word which fits partially but I saw only content up to lvl 10-12 around.  EOS offers immersion where other games failed i.e. swtor.  The quest quality in EOS has quiete high standards, I have not seen a single quest where you need to kill "10x rats".

  • TealaTeala Member RarePosts: 7,627

    This game might sell well, say 2 million copies(and that is being generous), is because the IP, but it will not have any staying power.  It really doesn't offer anything to keep people playing.   Don't tell me RvR will keep people playing.  It has never worked in post WoW games, not Aion, not AoC, not SWTOR...no game that counts on RvR to keep people playing has succeeded in retaining players.   Also, anyone that has beta'd the game knows how generic it is, the unleashed number of gaming site video reviews provers that.  It is linear, you have little options of combat and will be cast the same spells over and over again ad nauseam(just upgraded versions of an existing spell), which gets old after awhile, and let's not even go into character clothing and armor.   For instance, sorcerers will look like every other sorcerer through the game.    One of the things that killed it for me in SWTOR was the lack of diverse clothing options(when I beta'd) it was rediculous that they didn't have more clothing options.   This game is no different.

    Since the videos show the game for the first 15 levels or so, you can see for yourself that there is no underwater swimming in this game.  That means no underwater exploration.  I guess the developers thought they'd just stick to above ground adventures.   It is also very linear and what is with the MOB placement?  ::rolls her eyes::

    If you are going into this game thinking it is more than what it is...I think you'll be saddened that it is nothing more than a genric MMO themepark, with Elder Scrolls skins slapped on.    

    I could tell you lots more, but the NDA forbids us talking about it past level 15.     Which sadly, this is what Funcom did with AoC and EA did with SWToR.  So, all I have to say is, buyer beware.    Don't expect a whole lot from this game that you haven't all ready seen in countless other MMO's post WoW.

  • alterfenixalterfenix Member UncommonPosts: 370

    Well he made a few valid points however overall I think that the problem between reviewer and the game is not in the game but in reviewer. Based on his review the best game ever would be a korean made brainless grinder with no exploration, no lore (after all he doesn't read books!), nothing but mindlessly killing mobs. She seem to complain about being able to disable thinking by putting brain in neutral but first I wonder if after playing TESO she didnt forget to enabling some brain activity once more. And second thing is that I believe her talk about that brain in neutral is just a smoke screen.

    Seriously I agree that the game has serious flaws which may bring it problems soon but at the same time it still has big potential as it is if devs manage to sort out certain things quickly enough.

  • CrazyhorsekCrazyhorsek Member UncommonPosts: 272
    Originally posted by Teala

     

    Since the videos show the game for the first 15 levels or so, you can see for yourself that there is no underwater swimming in this game.  That means no underwater exploration.  I guess the developers thought they'd just stick to above ground adventures.   It is also very linear and what is with the MOB placement?  ::rolls her eyes::

    If

    Yes... because we all know how people love underwater zones... from DAoC's Atlantis zones to WoW's Vashj'ir, people freaking love them so much that they try their best to avoid them at all costs lol... 

    EDIT: hell... even in TES games, tell me of one thing interesting that you could do underwater? What a quest for a fish and a lost ring in Oblivion and... in Skyrim its basically a chest here and there and a couple of entrances to some places (which have a land entrance also)... come on. Its not even worth the effort to design complete underwater mappings for zones and mechanics for release.

    image
  • spizzspizz Member UncommonPosts: 1,971
    Originally posted by Crazyhorsek
    Originally posted by Teala

     

    Since the videos show the game for the first 15 levels or so, you can see for yourself that there is no underwater swimming in this game.  That means no underwater exploration.  I guess the developers thought they'd just stick to above ground adventures.   It is also very linear and what is with the MOB placement?  ::rolls her eyes::

    If

    Yes... because we all know how people love underwater zones... from DAoC's Atlantis zones to WoW's Vashj'ir, people freaking love them so much that they try their best to avoid them at all costs lol... 

    Being able to dive and explore under water is additional immersion. Thats a plus in any game if it is made well.

  • EzhaeEzhae Member UncommonPosts: 735
    Originally posted by Seilan
    Originally posted by Heavy-armor-warrior
    Originally posted by nerovipus32
    I never felt that i wanted to be playing a different mmorpg. Maybe it made me want to play skyrim or morrowind but definitely not another mmorpg. he gives out about the story and then makes this statement:

    "In The Elder Scrolls Online, the Daedric Prince Molag Bal is making incursions into Tamriel. The main quest has you escaping one of these events, then following the guidance of a prophet.

    That’s about all you need to know, really, as you’ll be hammering “skip” for the rest of it."

    Maybe if he didn't skip the story he might have enjoyed the experience better.

    Yeah, why would you want to skip the story anyways? This guy must not be playing right.

    Yep, gotta love this new ADHD generation of online gamers where storyline and having to read (or even listen, in this case) occasionally is too much of a hindrance for them.

    To be perfeclty honest, it's not a case of ADHD as much as case of stories in great many games being simply bad. Baldy written, with cliche, predictable plots and twists, uninspired characters that feel like cardboard cutouts, cringe worthy dialogue and often also bad presentation. MMOs tend to be even worse at this than singleplayer games because the little story there is gets watered down to accommodate the requirements of masses going through that same story over and over. 

    Sure there are few games that manage to do it slightly better but funnily enough those tend to be games that don't use text to tell their story and just do it through the experience of game itself. 

    In the end, I do not play MMOs fo their story, it's largely irrelevant in the long term, often as soon as you finish levelling up and get to face the "end game" whatever it may be. 

  • Originally posted by Ezhae
    Originally posted by Seilan
    Originally posted by Heavy-armor-warrior
    Originally posted by nerovipus32
    I never felt that i wanted to be playing a different mmorpg. Maybe it made me want to play skyrim or morrowind but definitely not another mmorpg. he gives out about the story and then makes this statement:

    "In The Elder Scrolls Online, the Daedric Prince Molag Bal is making incursions into Tamriel. The main quest has you escaping one of these events, then following the guidance of a prophet.

    That’s about all you need to know, really, as you’ll be hammering “skip” for the rest of it."

    Maybe if he didn't skip the story he might have enjoyed the experience better.

    Yeah, why would you want to skip the story anyways? This guy must not be playing right.

    Yep, gotta love this new ADHD generation of online gamers where storyline and having to read (or even listen, in this case) occasionally is too much of a hindrance for them.

    To be perfeclty honest, it's not a case of ADHD as much as case of stories in great many games being simply bad. Baldy written, with cliche, predictable plots and twists, uninspired characters that feel like cardboard cutouts, cringe worthy dialogue and often also bad presentation. MMOs tend to be even worse at this than singleplayer games because the little story there is gets watered down to accommodate the requirements of masses going through that same story over and over. 

    Sure there are few games that manage to do it slightly better but funnily enough those tend to be games that don't use text to tell their story and just do it through the experience of game itself. 

    In the end, I do not play MMOs fo their story, it's largely irrelevant in the long term, often as soon as you finish levelling up and get to face the "end game" whatever it may be. 

    Yes, but if the story is offered in this kind of way. And is one of the main parts of the game you should take your time with it. No point not to unless your rushing.

  • Jimmy562Jimmy562 Member UncommonPosts: 1,158
    Originally posted by Teala

    This game might sell well, say 2 million copies(and that is being generous), is because the IP, but it will not have any staying power.  It really doesn't offer anything to keep people playing.   Don't tell me RvR will keep people playing.  It has never worked in post WoW games, not Aion, not AoC, not SWTOR...no game that counts on RvR to keep people playing has succeeded in retaining players.   Also, anyone that has beta'd the game knows how generic it is, the unleashed number of gaming site video reviews provers that.  It is linear, you have little options of combat and will be cast the same spells over and over again ad nauseam(just upgraded versions of an existing spell), which gets old after awhile, and let's not even go into character clothing and armor.   For instance, sorcerers will look like every other sorcerer through the game.    One of the things that killed it for me in SWTOR was the lack of diverse clothing options(when I beta'd) it was rediculous that they didn't have more clothing options.   This game is no different.

    Since the videos show the game for the first 15 levels or so, you can see for yourself that there is no underwater swimming in this game.  That means no underwater exploration.  I guess the developers thought they'd just stick to above ground adventures.   It is also very linear and what is with the MOB placement?  ::rolls her eyes::

    If you are going into this game thinking it is more than what it is...I think you'll be saddened that it is nothing more than a genric MMO themepark, with Elder Scrolls skins slapped on.    

    I could tell you lots more, but the NDA forbids us talking about it past level 15.     Which sadly, this is what Funcom did with AoC and EA did with SWToR.  So, all I have to say is, buyer beware.    Don't expect a whole lot from this game that you haven't all ready seen in countless other MMO's post WoW.

    Don't be silly. You can wear any type of armor you want coupled with the fact you can make 10 different styles of that armor including Imperial. I could have Breton heavy chest piece, Khajiit style legs, Imperial helmet, Orc shoulders the list goes on. You have a ton of choice how you want to look like.

    I honestly don't see how the NDA is stopping you from saying more since what you are saying is total BS.

  • spizzspizz Member UncommonPosts: 1,971
    Originally posted by Ezhae
    Originally posted by Seilan
    Originally posted by Heavy-armor-warrior
    Originally posted by nerovipus32
    I never felt that i wanted to be playing a different mmorpg. Maybe it made me want to play skyrim or morrowind but definitely not another mmorpg. he gives out about the story and then makes this statement:

    "In The Elder Scrolls Online, the Daedric Prince Molag Bal is making incursions into Tamriel. The main quest has you escaping one of these events, then following the guidance of a prophet.

    That’s about all you need to know, really, as you’ll be hammering “skip” for the rest of it."

    Maybe if he didn't skip the story he might have enjoyed the experience better.

    Yeah, why would you want to skip the story anyways? This guy must not be playing right.

    Yep, gotta love this new ADHD generation of online gamers where storyline and having to read (or even listen, in this case) occasionally is too much of a hindrance for them.

    To be perfeclty honest, it's not a case of ADHD as much as case of stories in great many games being simply bad. Baldy written, with cliche, predictable plots and twists, uninspired characters that feel like cardboard cutouts, cringe worthy dialogue and often also bad presentation. MMOs tend to be even worse at this than singleplayer games because the little story there is gets watered down to accommodate the requirements of masses going through that same story over and over. 

    Sure there are few games that manage to do it slightly better but funnily enough those tend to be games that don't use text to tell their story and just do it through the experience of game itself. 

    In the end, I do not play MMOs fo their story, it's largely irrelevant in the long term, often as soon as you finish levelling up and get to face the "end game" whatever it may be. 

     

    The quest stories in EOS are definately one of the big strenghts of this game, if you actually read and listen  to it and dont click it away. This game is definately not a hack n slash with kill this or that quests.

  • Originally posted by Jimmy562
    Originally posted by Teala

    This game might sell well, say 2 million copies(and that is being generous), is because the IP, but it will not have any staying power.  It really doesn't offer anything to keep people playing.   Don't tell me RvR will keep people playing.  It has never worked in post WoW games, not Aion, not AoC, not SWTOR...no game that counts on RvR to keep people playing has succeeded in retaining players.   Also, anyone that has beta'd the game knows how generic it is, the unleashed number of gaming site video reviews provers that.  It is linear, you have little options of combat and will be cast the same spells over and over again ad nauseam(just upgraded versions of an existing spell), which gets old after awhile, and let's not even go into character clothing and armor.   For instance, sorcerers will look like every other sorcerer through the game.    One of the things that killed it for me in SWTOR was the lack of diverse clothing options(when I beta'd) it was rediculous that they didn't have more clothing options.   This game is no different.

    Since the videos show the game for the first 15 levels or so, you can see for yourself that there is no underwater swimming in this game.  That means no underwater exploration.  I guess the developers thought they'd just stick to above ground adventures.   It is also very linear and what is with the MOB placement?  ::rolls her eyes::

    If you are going into this game thinking it is more than what it is...I think you'll be saddened that it is nothing more than a genric MMO themepark, with Elder Scrolls skins slapped on.    

    I could tell you lots more, but the NDA forbids us talking about it past level 15.     Which sadly, this is what Funcom did with AoC and EA did with SWToR.  So, all I have to say is, buyer beware.    Don't expect a whole lot from this game that you haven't all ready seen in countless other MMO's post WoW.

    Don't be silly. You can wear any type of armor you want coupled with the fact you can make 10 different styles of that armor including Imperial. I could have Breton heavy chest piece, Khajiit style legs, Imperial helmet, Orc shoulders the list goes on. You have a ton of choice how you want to look like.

    I honestly don't see how the NDA is stopping you from saying more since what you are saying is total BS.

    Amen. This game offers so much more.  

     

    1st person combat.

    Real time combat.

    Any class can use any armor or weapon.

    Skills and abilities can be gained and leveld by using them.

    Lots and lots of skills and abilities.

    Siege Weapons For PvP

    Immersion.

    Awards for exploration.

    Great crafting.

    Shall i continue...?

  • CazNeergCazNeerg Member Posts: 2,198
    Originally posted by Ezhae

    To be perfeclty honest, it's not a case of ADHD as much as case of stories in great many games being simply bad. Baldy written, with cliche, predictable plots and twists, uninspired characters that feel like cardboard cutouts, cringe worthy dialogue and often also bad presentation. MMOs tend to be even worse at this than singleplayer games because the little story there is gets watered down to accommodate the requirements of masses going through that same story over and over. 

    Sure there are few games that manage to do it slightly better but funnily enough those tend to be games that don't use text to tell their story and just do it through the experience of game itself. 

    In the end, I do not play MMOs fo their story, it's largely irrelevant in the long term, often as soon as you finish levelling up and get to face the "end game" whatever it may be. 

    It arguably is a case of ADHD if you are so reflexive about skipping narrative content that you don't even have the chance to notice whether or not the story is good.  As for the rest, you are making lots of assumptions.  Some MMOs don't water down the story to accommodate the masses going through the story, they just treat the game's narrative exactly the same as a single player game would, as if your player character were the only player character.

    And ESO has full voice for NPCs, so it isn't using "text" to tell the story either.  Also, part of the endgame in ESO is taking your character to experience the narrative of the other two factions.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by CazNeerg
    Originally posted by Ezhae

    To be perfeclty honest, it's not a case of ADHD as much as case of stories in great many games being simply bad. Baldy written, with cliche, predictable plots and twists, uninspired characters that feel like cardboard cutouts, cringe worthy dialogue and often also bad presentation. MMOs tend to be even worse at this than singleplayer games because the little story there is gets watered down to accommodate the requirements of masses going through that same story over and over. 

    Sure there are few games that manage to do it slightly better but funnily enough those tend to be games that don't use text to tell their story and just do it through the experience of game itself. 

    In the end, I do not play MMOs fo their story, it's largely irrelevant in the long term, often as soon as you finish levelling up and get to face the "end game" whatever it may be. 

    It arguably is a case of ADHD if you are so reflexive about skipping narrative content that you don't even have the chance to notice whether or not the story is good.  As for the rest, you are making lots of assumptions.  Some MMOs don't water down the story to accommodate the masses going through the story, they just treat the game's narrative exactly the same as a single player game would, as if your player character were the only player character.

    And ESO has full voice for NPCs, so it isn't using "text" to tell the story either.  Also, part of the endgame in ESO is taking your character to experience the narrative of the other two factions.

    I skip tv commercials using my DVR. Does that mean I have ADD? Perhaps they just find the content lackluster.

  • Originally posted by BeansnBread
    Originally posted by CazNeerg
    Originally posted by Ezhae

    To be perfeclty honest, it's not a case of ADHD as much as case of stories in great many games being simply bad. Baldy written, with cliche, predictable plots and twists, uninspired characters that feel like cardboard cutouts, cringe worthy dialogue and often also bad presentation. MMOs tend to be even worse at this than singleplayer games because the little story there is gets watered down to accommodate the requirements of masses going through that same story over and over. 

    Sure there are few games that manage to do it slightly better but funnily enough those tend to be games that don't use text to tell their story and just do it through the experience of game itself. 

    In the end, I do not play MMOs fo their story, it's largely irrelevant in the long term, often as soon as you finish levelling up and get to face the "end game" whatever it may be. 

    It arguably is a case of ADHD if you are so reflexive about skipping narrative content that you don't even have the chance to notice whether or not the story is good.  As for the rest, you are making lots of assumptions.  Some MMOs don't water down the story to accommodate the masses going through the story, they just treat the game's narrative exactly the same as a single player game would, as if your player character were the only player character.

    And ESO has full voice for NPCs, so it isn't using "text" to tell the story either.  Also, part of the endgame in ESO is taking your character to experience the narrative of the other two factions.

    I skip tv commercials using my DVR. Does that mean I have ADD? Perhaps they just find the content lackluster.

    No not for boring commercials. But for a game...

  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by nerovipus32

    Maybe if he didn't skip the story he might have enjoyed the experience better.

    Maybe if the story was better, he woudln't  have skipped it.

     

    Look at this reviewer's background.  The only MMO they admit to liking is TSW, which is a game that is like 99% story.  (Mindya, TSW is probably the best written, best-voiced and "best quests in general" game out there, so it's hard to live up to that).

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • SenanSenan Member UncommonPosts: 788
    Originally posted by Ezhae
    Originally posted by Seilan
    Originally posted by Heavy-armor-warrior
    Originally posted by nerovipus32
    I never felt that i wanted to be playing a different mmorpg. Maybe it made me want to play skyrim or morrowind but definitely not another mmorpg. he gives out about the story and then makes this statement:

    "In The Elder Scrolls Online, the Daedric Prince Molag Bal is making incursions into Tamriel. The main quest has you escaping one of these events, then following the guidance of a prophet.

    That’s about all you need to know, really, as you’ll be hammering “skip” for the rest of it."

    Maybe if he didn't skip the story he might have enjoyed the experience better.

    Yeah, why would you want to skip the story anyways? This guy must not be playing right.

    Yep, gotta love this new ADHD generation of online gamers where storyline and having to read (or even listen, in this case) occasionally is too much of a hindrance for them.

    To be perfeclty honest, it's not a case of ADHD as much as case of stories in great many games being simply bad. Baldy written, with cliche, predictable plots and twists, uninspired characters that feel like cardboard cutouts, cringe worthy dialogue and often also bad presentation. MMOs tend to be even worse at this than singleplayer games because the little story there is gets watered down to accommodate the requirements of masses going through that same story over and over. 

    Sure there are few games that manage to do it slightly better but funnily enough those tend to be games that don't use text to tell their story and just do it through the experience of game itself. 

    In the end, I do not play MMOs fo their story, it's largely irrelevant in the long term, often as soon as you finish levelling up and get to face the "end game" whatever it may be. 

    I can agree with that, but I'm not sensing the typical trend in ESO. The story and dialogue is some of the best I've seen (or heard) in the genre, and I'm by no means a fanboy of this game.

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  • Originally posted by arieste
    Originally posted by nerovipus32

    Maybe if he didn't skip the story he might have enjoyed the experience better.

    Maybe if the story was better, he woudln't  have skipped it.

     

    Look at this reviewer's background.  The only MMO they admit to liking is TSW, which is a game that is like 99% story.  (Mindya, TSW is probably the best written, best-voiced and "best quests in general" game out there, so it's hard to live up to that).

    Have you been in beta? Have you played out the story?

     

    Its just as well crafted as skyrims honestly.

  • HeretiqueHeretique Member RarePosts: 1,536
    Originally posted by Teala

    This game might sell well, say 2 million copies(and that is being generous), is because the IP, but it will not have any staying power.  It really doesn't offer anything to keep people playing.   Don't tell me RvR will keep people playing.  It has never worked in post WoW games, not Aion, not AoC, not SWTOR...no game that counts on RvR to keep people playing has succeeded in retaining players.   Also, anyone that has beta'd the game knows how generic it is, the unleashed number of gaming site video reviews provers that.  It is linear, you have little options of combat and will be cast the same spells over and over again ad nauseam(just upgraded versions of an existing spell), which gets old after awhile, and let's not even go into character clothing and armor.   For instance, sorcerers will look like every other sorcerer through the game.    One of the things that killed it for me in SWTOR was the lack of diverse clothing options(when I beta'd) it was rediculous that they didn't have more clothing options.   This game is no different.

    Since the videos show the game for the first 15 levels or so, you can see for yourself that there is no underwater swimming in this game.  That means no underwater exploration.  I guess the developers thought they'd just stick to above ground adventures.   It is also very linear and what is with the MOB placement?  ::rolls her eyes::

    If you are going into this game thinking it is more than what it is...I think you'll be saddened that it is nothing more than a genric MMO themepark, with Elder Scrolls skins slapped on.    

    I could tell you lots more, but the NDA forbids us talking about it past level 15.     Which sadly, this is what Funcom did with AoC and EA did with SWToR.  So, all I have to say is, buyer beware.    Don't expect a whole lot from this game that you haven't all ready seen in countless other MMO's post WoW.

    Pretty much this. I think it will take more time for some others to realize this after they get over the infatuation of the voice overs and a skewed pattern on how some quests work. But you said something that will always ring true, "Buyer Beware". Unfortunately the same rehashed concepts keep getting bought causing it to keep churning on and on :).

     

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