Originally posted by rojo6934 for $60 dollars i expect at least free server transfer for life on that specific character.
And guess what....you'll pay for that transfer too.
I'm not sure when the people who think they won't pay will get it. I posted in another forum that I thought the auto 90 would be at least $50 and I got flamed for it. Blizz will charge market value and what people are willing to pay.
All of you addicts will pay $60+ to skip Catty content, and you'll pay for the server transfer so you can have a functional auction house. Guaranteed.
If you were not willing to pay Blizz, you would be playing countless other better games for close to half the price of wow.
world of warcraft is a game, actually a great game. if you don't like it then play something else.. tired of all the bitching by a bunch of little girls. I have tried them all and WOW remains one of the best MMO's available today.
It's optional and there are people who have been purchasing power leveling services from 3rd parties for years for 3-4x as much in a multitude of games. Anyone who would do so has money, and are somehow desperate for a max level character. Many people WILL pay $60. Otherwise, buy a new account, find a friend to RAF with you and pay about as much for that (or cost + time, whatever).
For those wanting a second or more 90, you can spend time on your main and get heirlooms, and it will take like 25% less time (not sure about that number, can't remember).
If not any of these, it just really doesn't take that long to begin with to get to 90 with mixing up the quick dungeon finder and all quests for each dungeon at the entrance of each dungeon, bonus battlegrounds PvP for decent xp (well, mainly on wins), increased quest xp, etc.
Options are there, none are necessary. Thus, convenience = a higher cost. As IRL.
I'd pay if I played. $600 is only a night out for dinner, I could sacrifice a night to instantly level a few toons. Now if only they sold gold I might decide to head back to the game ....... nah, it was boring then and it is still boring now.
It's optional and there are people who have been purchasing power leveling services from 3rd parties for years for 3-4x as much in a multitude of games. Anyone who would do so has money, and are somehow desperate for a max level character. Many people WILL pay $60. Otherwise, buy a new account, find a friend to RAF with you and pay about as much for that (or cost + time, whatever).
For those wanting a second or more 90, you can spend time on your main and get heirlooms, and it will take like 25% less time (not sure about that number, can't remember).
If not any of these, it just really doesn't take that long to begin with to get to 90 with mixing up the quick dungeon finder and all quests for each dungeon at the entrance of each dungeon, bonus battlegrounds PvP for decent xp (well, mainly on wins), increased quest xp, etc.
Options are there, none are necessary. Thus, convenience = a higher cost. As IRL.
With more than 4hrs a day in full BoAs, questing/dungeon running plus guild XP bonuses, a toon can be leveled from 1-90 in about a week. Some can power level non-stop and can get a 90 in 3 days flat.
For new players, without BoAs or gold (for flight), it will be a lot longer.
The paid for feature is more for getting friends of friends who balk at leveling 90 levels to even play WoD. With 1 pre-leveled 90 toon, that won't be a problem anymore.
For altoholics, the $60 is a bargain, especially with classes they would rather not level up from 1-90.
Bare with me here because I just saw this thread....
Let me know if I got this straight. People pay money for a high level character so they don't have to actually play the game?
Yup. All purchased level 90 characters come with a free "Sucker" title.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
Mistake from Blizzard side or not, I know immediately can not be true. But .... Wow (or Blizzard for that matter) HATERS would use any excuse to bash game they hate so much. I'm not bothered at all.
I played WoW for 6 years and quit during cataclysm.
One thing I appreciated about WoW is that if you payed your fee, no one had any advantage. There was no boosts, cash shop or any such thing. Now they seem to be trying to get some more money before this long outdated game runs it course. Bad move.
People seem to be unable to separate from WoW for fear that their addiction will not be fulfilled by other games, but they are wrong. There are games like Rift that give you all WoW was giving, plus some new things, and are much more recent and better looking. Not to mention that new games are being developed, that are in every way beyond comparition better then WoW. Its hard to make that step and quit WoW, believe me I know it. But once I made it, I never regreted it. Rift is my new happy place
I imagine it's a typo, or the price was a placeholder number in some document the leak source gleaned his "information" from. I seriously doubt Blizzard would charge more than SOE does for a similar Everquest II upgrade ($35).
That being said, $60 isn't all that much money to a lot of people - especially the kind that would rather spend money than put forth effort. There are millions of players of WoW that fit that category. And, as dull as it is to level up in WoW these days I wouldn't blame anyone for paying the price, even if you can do it from 1 to cap in less than a week.
Have played: Everquest, Asheron's Call, Horizons, Everquest2, World of Warcraft, Lord of the Rings Online, Warhammer, Age of Conan, Darkfall
I played WoW for 6 years and quit during cataclysm.
One thing I appreciated about WoW is that if you payed your fee, no one had any advantage. There was no boosts, cash shop or any such thing. Now they seem to be trying to get some more money before this long outdated game runs it course. Bad move.
People seem to be unable to separate from WoW for fear that their addiction will not be fulfilled by other games, but they are wrong. There are games like Rift that give you all WoW was giving, plus some new things, and are much more recent and better looking. Not to mention that new games are being developed, that are in every way beyond comparition better then WoW. Its hard to make that step and quit WoW, believe me I know it. But once I made it, I never regreted it. Rift is my new happy place
First off, WoW is not dying anytime soon, and they're not only just now starting to offer convenience for pay, they've been doing it for a LOOOOONG time. Hell, they even first introduced their cash shop back 5-6 years ago, as people were placated with the whole charity side of the item available.
I've quit WoW many, many times, and tried other games, including Rift (which was a poor clone at best, at least at launch). Nothing has compared to the polish and quality of WoW, and that is why people keep coming back.
How is $60 too much -- that seems massively cheap to me. I mean lets say your guild needs a healer... You can have an instant new healer on demand. It certainly takes more than 6 hours to take a character to 90th. If you aren't interested in the process then $60 is cheap cheap. There are probably people out there who will make a 90th rogue just to deal with lockboxes without bothering other people.
Don't forget that this will also allow you to have alt-crafters.
I imagine it's a typo, or the price was a placeholder number in some document the leak source gleaned his "information" from. I seriously doubt Blizzard would charge more than SOE does for a similar Everquest II upgrade ($35).
That being said, $60 isn't all that much money to a lot of people - especially the kind that would rather spend money than put forth effort. There are millions of players of WoW that fit that category. And, as dull as it is to level up in WoW these days I wouldn't blame anyone for paying the price, even if you can do it from 1 to cap in less than a week.
The Glider lawsuit court documents showed that Blizzard expects a $120 for every alt leveled (time in months to gear out a toon). So $60 can be what they expect now with BoAs and guild leveling XP perks.
But the price is too high for the players, when $25 is the price point they're comfortable with. So if Blizzard is offering the feature but don't want players to abuse it, $60 is offered as a 1/2 price "deal".
Either way, new players will get a free level 90 toon to level with friends and family to level 100. That's usually enough for the pewpewpew types. The altoholics wouldn't be bothered by it anyway, since they'll level as always.
People pay for "Leveling Services" in many games because they find it too boring to level toons themselves. Using those services is against TOS, but that doesn't seem to stop all of them.
Accounts have been sold for a lot more than $60 and putting a price on a Level 90 toon is just that. You can level your toons yourself or pay for it without even risking the security of your account. I don't see the big deal, except that it would put, possibly crooked, levelling services out of business. Blizzard wins by getting paid for a close to zero effort change to some bits on their servers, crooks lose.
Now if they make reaching Level 90 tedious and boring as hell, then people will start to think they're being ripped off. Until then, all is fine in MMO-land.
They cannot put the monthly subscription price up. It would 1. Price them out of the competition and 2. drive even more current playerbase away to something else and they have lost just over half of that thusfar.
Buying a character for max level = were the fecking hell is the fun and the gameplay in doing that? Don't go saying its for people who already have a max lvl character, woopty doo daa. Unless END game tactics completely change and become much more relevant (not 100% get into a decent raid to get gear or a very good guild) so you can rely on 9-24 other people as well as luck for the drop and then to win the item as well.
Thx but werm my experience is bitch moan argue followed by more bitch more and plenty of language and rage leave raid by people it somewhat detracts from doing or taking part in any raiding (alias why I have not really bothered for a year) and also alias why I tend to jump round other mmo's thesedays (Rift taking precedence right now, Neverwinter and defiance drop in games, Starwars the old republic just un-installed and just installed age of conan unchained), beta tested Elder Scrolls online, waiting for any other test phase's before making a full decision on whether to or not to buy that and also watching Ultima Shroud of the Avatar.
Right now seems to me blizzard are taking the route of grabbing what they can get out of the current playerbase as they can see that their game is dying, they could save money if they merged and closed some servers (and give players their own choice where to move to) instead of charging £15 per character move, either £15 to move 1 or all from 1 server to another or give a free move on a 3 or 4 or 6 or even 12 month option.
Are video games that much of an inconvenience to people that they need to pay someone to play the game for them? If you think so, you should probably reevaluate your life or just leave video games forever.
$60 to boost a character to 90 seems like a cheap deal to me.
Why are people complaining and moaning about the price? Why do people want these services at prices so cheap? Offering products like this at prices too cheap will only under value the game in the long run.
Ask yourself this - How many hours does it take you to level from 1 to 90 at present? Now divide $60 by that number. For the majority of us were looking at anywhere from 50 -80 hours play time. Lets say 60 hours, that's $1 you're paying to save you an hour of your time levelling. Do you earn over $1 per hour IRL? if so you've just saved yourself time/money.
If you're not a fan of the $60 boost then don't use it, but if you want to save yourself alot of time and put that time into other areas of your life then it makes a hell of a lot of sense to use it.
Comments
cool, I like it
If it means skipping Panda Land; hell yes.
But that's assuming WoD is even worth going back :P
Our greatest glory is not in never falling but in rising everytime we fall.
And guess what....you'll pay for that transfer too.
I'm not sure when the people who think they won't pay will get it. I posted in another forum that I thought the auto 90 would be at least $50 and I got flamed for it. Blizz will charge market value and what people are willing to pay.
All of you addicts will pay $60+ to skip Catty content, and you'll pay for the server transfer so you can have a functional auction house. Guaranteed.
If you were not willing to pay Blizz, you would be playing countless other better games for close to half the price of wow.
It's optional and there are people who have been purchasing power leveling services from 3rd parties for years for 3-4x as much in a multitude of games. Anyone who would do so has money, and are somehow desperate for a max level character. Many people WILL pay $60. Otherwise, buy a new account, find a friend to RAF with you and pay about as much for that (or cost + time, whatever).
For those wanting a second or more 90, you can spend time on your main and get heirlooms, and it will take like 25% less time (not sure about that number, can't remember).
If not any of these, it just really doesn't take that long to begin with to get to 90 with mixing up the quick dungeon finder and all quests for each dungeon at the entrance of each dungeon, bonus battlegrounds PvP for decent xp (well, mainly on wins), increased quest xp, etc.
Options are there, none are necessary. Thus, convenience = a higher cost. As IRL.
With more than 4hrs a day in full BoAs, questing/dungeon running plus guild XP bonuses, a toon can be leveled from 1-90 in about a week. Some can power level non-stop and can get a 90 in 3 days flat.
For new players, without BoAs or gold (for flight), it will be a lot longer.
The paid for feature is more for getting friends of friends who balk at leveling 90 levels to even play WoD. With 1 pre-leveled 90 toon, that won't be a problem anymore.
For altoholics, the $60 is a bargain, especially with classes they would rather not level up from 1-90.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
Yup. All purchased level 90 characters come with a free "Sucker" title.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
I played WoW for 6 years and quit during cataclysm.
One thing I appreciated about WoW is that if you payed your fee, no one had any advantage. There was no boosts, cash shop or any such thing. Now they seem to be trying to get some more money before this long outdated game runs it course. Bad move.
People seem to be unable to separate from WoW for fear that their addiction will not be fulfilled by other games, but they are wrong. There are games like Rift that give you all WoW was giving, plus some new things, and are much more recent and better looking. Not to mention that new games are being developed, that are in every way beyond comparition better then WoW. Its hard to make that step and quit WoW, believe me I know it. But once I made it, I never regreted it. Rift is my new happy place
I imagine it's a typo, or the price was a placeholder number in some document the leak source gleaned his "information" from. I seriously doubt Blizzard would charge more than SOE does for a similar Everquest II upgrade ($35).
That being said, $60 isn't all that much money to a lot of people - especially the kind that would rather spend money than put forth effort. There are millions of players of WoW that fit that category. And, as dull as it is to level up in WoW these days I wouldn't blame anyone for paying the price, even if you can do it from 1 to cap in less than a week.
Have played: Everquest, Asheron's Call, Horizons, Everquest2, World of Warcraft, Lord of the Rings Online, Warhammer, Age of Conan, Darkfall
First off, WoW is not dying anytime soon, and they're not only just now starting to offer convenience for pay, they've been doing it for a LOOOOONG time. Hell, they even first introduced their cash shop back 5-6 years ago, as people were placated with the whole charity side of the item available.
I've quit WoW many, many times, and tried other games, including Rift (which was a poor clone at best, at least at launch). Nothing has compared to the polish and quality of WoW, and that is why people keep coming back.
I am playing again now, in fact.
How is $60 too much -- that seems massively cheap to me. I mean lets say your guild needs a healer... You can have an instant new healer on demand. It certainly takes more than 6 hours to take a character to 90th. If you aren't interested in the process then $60 is cheap cheap. There are probably people out there who will make a 90th rogue just to deal with lockboxes without bothering other people.
Don't forget that this will also allow you to have alt-crafters.
The Glider lawsuit court documents showed that Blizzard expects a $120 for every alt leveled (time in months to gear out a toon). So $60 can be what they expect now with BoAs and guild leveling XP perks.
But the price is too high for the players, when $25 is the price point they're comfortable with. So if Blizzard is offering the feature but don't want players to abuse it, $60 is offered as a 1/2 price "deal".
Either way, new players will get a free level 90 toon to level with friends and family to level 100. That's usually enough for the pewpewpew types. The altoholics wouldn't be bothered by it anyway, since they'll level as always.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
Don't think it's up to the devs when the pricing is involved
People pay for "Leveling Services" in many games because they find it too boring to level toons themselves. Using those services is against TOS, but that doesn't seem to stop all of them.
Accounts have been sold for a lot more than $60 and putting a price on a Level 90 toon is just that. You can level your toons yourself or pay for it without even risking the security of your account. I don't see the big deal, except that it would put, possibly crooked, levelling services out of business. Blizzard wins by getting paid for a close to zero effort change to some bits on their servers, crooks lose.
Now if they make reaching Level 90 tedious and boring as hell, then people will start to think they're being ripped off. Until then, all is fine in MMO-land.
They cannot put the monthly subscription price up. It would 1. Price them out of the competition and 2. drive even more current playerbase away to something else and they have lost just over half of that thusfar.
Buying a character for max level = were the fecking hell is the fun and the gameplay in doing that? Don't go saying its for people who already have a max lvl character, woopty doo daa. Unless END game tactics completely change and become much more relevant (not 100% get into a decent raid to get gear or a very good guild) so you can rely on 9-24 other people as well as luck for the drop and then to win the item as well.
Thx but werm my experience is bitch moan argue followed by more bitch more and plenty of language and rage leave raid by people it somewhat detracts from doing or taking part in any raiding (alias why I have not really bothered for a year) and also alias why I tend to jump round other mmo's thesedays (Rift taking precedence right now, Neverwinter and defiance drop in games, Starwars the old republic just un-installed and just installed age of conan unchained), beta tested Elder Scrolls online, waiting for any other test phase's before making a full decision on whether to or not to buy that and also watching Ultima Shroud of the Avatar.
Right now seems to me blizzard are taking the route of grabbing what they can get out of the current playerbase as they can see that their game is dying, they could save money if they merged and closed some servers (and give players their own choice where to move to) instead of charging £15 per character move, either £15 to move 1 or all from 1 server to another or give a free move on a 3 or 4 or 6 or even 12 month option.
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"
$60 to boost a character to 90 seems like a cheap deal to me.
Why are people complaining and moaning about the price? Why do people want these services at prices so cheap? Offering products like this at prices too cheap will only under value the game in the long run.
Ask yourself this - How many hours does it take you to level from 1 to 90 at present? Now divide $60 by that number. For the majority of us were looking at anywhere from 50 -80 hours play time. Lets say 60 hours, that's $1 you're paying to save you an hour of your time levelling. Do you earn over $1 per hour IRL? if so you've just saved yourself time/money.
If you're not a fan of the $60 boost then don't use it, but if you want to save yourself alot of time and put that time into other areas of your life then it makes a hell of a lot of sense to use it.