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Are other players just annoying?

BjelarBjelar Member UncommonPosts: 398

I have not played ESO, and base my expectations on a handfull of youtube videos and some beta weekend live streams.

It seems to me that other players kill your mobbs, leaving the scary dungeon empty so you can just walk in there, get the quest item and walk back out again.

It seems to me that other players aggro mobbs and fight them close to you while you are trying to talk to NPCs, thus forcing you to abort the conversation.

It seems to me that other players intervene and take over your fights.

It seems to me that other players are a nuisance rather than a resource. I heard people say things like "oh, I wish these othere guys would go away".

Is this what you get when you mold the arguably most successful single player game in history in the MMO-format? An MMO where you wish the other guys would go away?

Comments

  • SatariousSatarious Member UncommonPosts: 1,073
    Originally posted by Bjelar

    I have not played ESO, and base my expectations on a handfull of youtube videos and some beta weekend live streams.

    It seems to me that other players kill your mobbs, leaving the scary dungeon empty so you can just walk in there, get the quest item and walk back out again.

    It seems to me that other players aggro mobbs and fight them close to you while you are trying to talk to NPCs, thus forcing you to abort the conversation.

    It seems to me that other players intervene and take over your fights.

    It seems to me that other players are a nuisance rather than a resource. I heard people say things like "oh, I wish these othere guys would go away".

    Is this what you get when you mold the arguably most successful single player game in history in the MMO-format? An MMO where you wish the other guys would go away?

    I think a lot of Elder Scrolls fanatics aren't used to playing with others.  As an MMO player for many years, I'm used to it.

    My experience in beta so far has been about 90% positive and 10% negative with other players.  The 90% positive is those many cases when the mobs are just too hard and there are just too many.  When there are other players milling around fighting mobs, it makes it so much easier to get your quests done.  And there were a few times where another player showed up just in the nick of time and saved my ass when I was within an inch of my life.

    The 10% negative, of course, is when a player jumps on something you were heading to collect because you got stuck fighting this mob.  But I just let it slide since you have to expect these things with an MMO.

  • KexinKexin Member UncommonPosts: 69
    The concept of "I am fighting this mob, it's mine" is completely moot in a game full of level 5-10 characters. More importantly, as I found out, that if it weren't for this giant train of random people running about and wacking every undead that spawns, this tomb that I'm running through will totally kick my ass.
  • askdabossaskdaboss Member UncommonPosts: 631
    Originally posted by Bjelar

    It seems to me that other players kill your mobbs, leaving the scary dungeon empty so you can just walk in there, get the quest item and walk back out again.

    This is so true and so annoying.

     

    It seems to me that other players intervene and take over your fights.

    It seems to me that other players are a nuisance rather than a resource. I heard people say things like "oh, I wish these othere guys would go away".

    That someone "helps" me with a mob, I don't mind. That a group of (random) players tackle a dungeon together because fate decided that, I am OK with this. For example, yesterday, it happened that a group of 8 players including me was doing the same quest/dungeon.

    The problems are:

    - Enemies don't scale: yes, 8 players just roll over content in a way that is ridiculous and boring (yet again something GW2 did right - or rather at least tried to do right - by scaling content). The "no scaling" is a problem because someone ought to run far and fast (finish the dungeon ASAP) and kill all the enemies. So if you are not following this dude, you end up with an empty dungeon. So basically you rush with a bunch of players through a dungeon.

    So much for exploring.

    - The guy who came 1 minute after us will just arrive to an empty dungeon. This is ridiculous. He should be given his own instance/phase if he comes more than 30s after the first dude.

  • askdabossaskdaboss Member UncommonPosts: 631
    Originally posted by Satarious

    The 10% negative, of course, is when a player jumps on something you were heading to collect because you got stuck fighting this mob.  But I just let it slide since you have to expect these things with an MMO.

    No, you only have to expect these things in poorly designed MMOs.

    When you are in a group with someone (actual "in game group" I mean), you collect the same items and complete the same quests... So why is it that the player next to you (that YOU helped for his quest even though you are not in the same group) and you didn't share the "item collection" for just the next 10-15s?

    Back to the old days of WoW and "competitive PvE" BS ("I will report you!!! Stop stealing my mobs/items/etc.").

  • tom_goretom_gore Member UncommonPosts: 2,001

    They should have taken notes from GW2. That game incorporated cooperative gameplay in a way no MMO has done before. You were never pissed off to see other players, because they could not take your loot, your exp or your harvesting nodes. Playing with other people was always a delight and never a hindrance.

    In ESO, you "fight" with your supposed allies daily for harvesting nodes, quest objectives and mobs.

     

  • Flyte27Flyte27 Member RarePosts: 4,574
    I understand people don't want to deal with other people or having to wait their turn in a persistent world, but I find that most of these people don't understand competition/fun in any way.  I don't believe you can achieve the extreme fun moments without some interaction.  In reality the Elder Scrolls Online doesn't really have a system where you can steal someones loot or kill.  I think the people playing MMOs today are missing something not having to compete for things in the PvE portion of the game.  Then they ask why it's so easy.  I can see how it's annoying to have quests mobs killed, but on the bright side the mob was probably so easy early in the game it would have required a simple go through the motions to win the fight in a matter of seconds anyway.  On a side note this is why quests are bad in MMORPGs.  When a lot of people exist in the same place at the same time it makes the quests feel hallow when you are doing them.  It's why instancing is used (turns games into single player games).  These games would be a lot better (in terms of interacting with others) in there were no quests.
  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by Bjelar

    I have not played ESO, and base my expectations on a handfull of youtube videos and some beta weekend live streams.

    It seems to me that other players kill your mobbs, leaving the scary dungeon empty so you can just walk in there, get the quest item and walk back out again.

    It seems to me that other players aggro mobbs and fight them close to you while you are trying to talk to NPCs, thus forcing you to abort the conversation.

    It seems to me that other players intervene and take over your fights.

    It seems to me that other players are a nuisance rather than a resource. I heard people say things like "oh, I wish these othere guys would go away".

    Is this what you get when you mold the arguably most successful single player game in history in the MMO-format? An MMO where you wish the other guys would go away?

    Yeah we live in a very troll based society, where people just stampede to buy the PS4 with no regard for the lady who has fallen on the floor anymore.   Its, get what you can NOW and leave the rest to die. 

     

    You WILL DEFINATLEY  run into people stampeding out of nowhere to claim the mob you were going to hit,   loot the chest you were going to pick and failed at,   smack that mining node on you, loot every single object your standing by, and yes, even kill your mobs on you.   The only safe place to get your loot is in Dungeons where your loot is yours, and everyone else gets their own loot also.

     

    But isn't this part of why people preorder and love LAUNCHES?   So they can feel the excitement of a million people around them running around in a pure race to get to the egg once again?   Making new friends in the thick of chaos, and joining large guilds or small ones,  to work together to make the BEST GUILD on the server?

     

    Millions of players and they are all going to be stampeding and stomping on you March 30th!!   Be prepared!

  • Flyte27Flyte27 Member RarePosts: 4,574
    Originally posted by Knotwood
    Originally posted by Bjelar

    I have not played ESO, and base my expectations on a handfull of youtube videos and some beta weekend live streams.

    It seems to me that other players kill your mobbs, leaving the scary dungeon empty so you can just walk in there, get the quest item and walk back out again.

    It seems to me that other players aggro mobbs and fight them close to you while you are trying to talk to NPCs, thus forcing you to abort the conversation.

    It seems to me that other players intervene and take over your fights.

    It seems to me that other players are a nuisance rather than a resource. I heard people say things like "oh, I wish these othere guys would go away".

    Is this what you get when you mold the arguably most successful single player game in history in the MMO-format? An MMO where you wish the other guys would go away?

    Yeah we live in a very troll based society, where people just stampede to buy the PS4 with no regard for the lady who has fallen on the floor anymore.   Its, get what you can NOW and leave the rest to die. 

     

    You WILL DEFINATLEY  run into people stampeding out of nowhere to claim the mob you were going to hit,   loot the chest you were going to pick and failed at,   smack that mining node on you, loot every single object your standing by, and yes, even kill your mobs on you.   The only safe place to get your loot is in Dungeons where your loot is yours, and everyone else gets their own loot also.

     

    Millions of players and they are all going to be stampeding and stomping on you March 30th!!   Be prepared!

    There is no doubt people can be a pain.  I think everyone is to an extent.  This is not real life though.  Killing some mobs in a persistent world with other fake people shouldn't be a big deal.  Nor should losing them or some fake items that the mob contained.  I'm not sure how people can enjoy just running through a game that has absolutely no challenge/resistance in any way.  PvE quests may have decent story, but their challenge level is generally on the joke level short of endgame.  I used to enjoy the competition of having loot up for grab in games like Everquest and Diablo.  I used to compete with my friends all the time for loot in even simple co op dungeon crawlers.  It made the experience more exciting, fun, and memorable.  Those are the moments I remember most when playing with friends or even strangers.

  • IrkenEliteIrkenElite Member UncommonPosts: 17

    Patience, man... too many people lack it these days. Look, it's an MMORPG. And all we can play is the way early level stuff. They're not stealing your mobs. They're not yours. They're not stealing your nodes. Also, not yours. That dungeon? Still not yours. Instances might help this problem, but at the same time, killing that mob doesn't really do jack for you in terms of experience or loot. Sure, you get to smack something more often, but instead of doing that all day and getting effectively nowhere, speedrun through that dungeon, and get the quest experience and loot, cause that's where the goldmine really is. Sure, if you're waiting for a boss to spawn, all ya gotta do is land a hit. or a support skill on someone who did.

      It's really that simple. Like... that's it. A little patience, a little understanding of what MM in MMO implies, and a realization that you don't own jack n the world until it's in your inventory. It's like being on the road, you don't own it. That dude isn't in your lane. You failed to get into the lane before he did. Not his fault. You shoulda got there faster.

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Just to note also, what you seen as empty dungeons, is the few PUBLIC dungeons in game.    The instanced dungeons in game give you your own loot, and every other party members get their own loot also, so no need to fight over loot in private Dungeons.
  • bobfishbobfish Member UncommonPosts: 1,679
    Originally posted by tom_gore

    They should have taken notes from GW2. That game incorporated cooperative gameplay in a way no MMO has done before. You were never pissed off to see other players, because they could not take your loot, your exp or your harvesting nodes. Playing with other people was always a delight and never a hindrance.

    In ESO, you "fight" with your supposed allies daily for harvesting nodes, quest objectives and mobs.

     

    Woah there.. lets stick to the facts shall we, cause what you've said is just bullshit.

     

    Harvesting nodes are phased, lootable chests/objects are phased and quest objectives are phased.

    Mobs, are on hit and get credit, you don't need to kill it or hit it first, you just need to contribute.

     

    ESO may not have gone as far as GW2, but it has done much more than every other MMO out there.

  • ChieftanChieftan Member UncommonPosts: 1,188

    It's annoying at this phase of the game because you're learning the combat and you want to get out there and see how your abilities work.  Not just your abilities but monster attacks as well.  There's also overpopulation at the lower levels that always goes away once a MMO matures.

     

    The truth of it is that even back in the early days of Everquest, players wanted to solo as much as possible.  People threw down tons of cash to twink melees JUST so they could solo for a few levels.  Solo-capable classes were a dime a dozen.  No matter how much people try to pull some revisionist history with MMOs, in reality most people spent as much time as they could soloing in a game that was heavily balanced toward grouping.

     

    You can't lay this issue at the feet of ESO or any other current MMO.  If you don't enjoy having other players around and that sense of a larger community of real people around you, they yeah you should definitely be playing Skyrim instead.

     

    https://www.youtube.com/watch?v=JAQXTy8rxHo&list=UUvUq-5TjdRWmzzXta6f01vQ&feature=c4-overview

    My youtube MMO gaming channel



  • SgtPepperUKSgtPepperUK Member UncommonPosts: 30

    There are some quests which are a pain to do if other players are around. Silsailen Rescue springs to mind as I've just been attempting to do it. Quest objectives are free for all for anyone there doing the quest which makes completing it very difficult.

     

    What I would suggest is people give feedback in those cases, I have already done so in this case and a couple of others where I've encountered similar issues.

    Think about it, nobody wants to die, there's rules to this game son, I'm justified.

  • HabitualFrogStompHabitualFrogStomp Member UncommonPosts: 370

    Yes I sometimes find players annoying. It doesnt really matter that much in ESO, but some just by their presence can be annoying.

    I just came over from Dayz. For those who may never have heard of the game or played. its a zombie apocalypse survival game, persistent online world, with full PVP, full loot, and perma death. Basically you spend the majority of game time hoarding materials, food and weapons which will benefit you, all while being paranoid that another player will kill you and take it from you. Its a massive map though, so unless you're in a "hot spot" where a lot of weapons spawn or something, you can go for days without seeing another player. Anyways, this type of game has made me a bit cautious in games by nature, obviously. Because if you behaved like any player does in an MMO on that game, you're gonna have a bad time.

    Regardless, while I was trying out a new build with a new character, I thought why not try to incorporate my playstyle from that game into this one. I did so for about a 2 hours, and I had a lot of fun. Sure I saw tons of players, but you can still avoid them if you try even if they are around. People find other players annoying because they're all in a rush to do the same crap, if you're off doing your own thing, it doesnt really matter. 

  • askdabossaskdaboss Member UncommonPosts: 631
    Originally posted by IrkenElite

    Patience, man... too many people lack it these days. Look, it's an MMORPG. And all we can play is the way early level stuff. They're not stealing your mobs. They're not yours. They're not stealing your nodes. Also, not yours. That dungeon? Still not yours. Instances might help this problem, but at the same time, killing that mob doesn't really do jack for you in terms of experience or loot. Sure, you get to smack something more often, but instead of doing that all day and getting effectively nowhere, speedrun through that dungeon, and get the quest experience and loot, cause that's where the goldmine really is. Sure, if you're waiting for a boss to spawn, all ya gotta do is land a hit. or a support skill on someone who did.

    It's really that simple. Like... that's it. A little patience, a little understanding of what MM in MMO implies, and a realization that you don't own jack n the world until it's in your inventory. It's like being on the road, you don't own it. That dude isn't in your lane. You failed to get into the lane before he did. Not his fault. You shoulda got there faster.

    This post is so ridiculous, I can't even believe what I just read.

    Does the difference between the "real world" and a "virtual world" really need explaining? Do you actually realise that in a virtual world, you can get rid of "physical/real world" constraints?

    For example, everyone can own the same treasure chest in a "game", even though there is just one, if the game designers decide it is the case. Never thought about this groundbreaking idea really? Well some other people have, and even went as far as implementing this in their game.

     

    I don't think *you* understand what MMOs are... or at least what they could be with a little more imagination, instead of bringing the same old game mechanics from the previous millennium that - yes - actually make people compete with each other in PvE OR waste time in PvE for no "good reason".

     

    PS: On a side note, it's not even a "player's issue", as most players I've met are actually decent and will "respect" these implicit rules (no KS, no stealing loot, etc.) but it's more of a "game designer issue" where the game actually get in the way of the players for no good reason apart from the fact that it is lazy design.

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