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What's the difference between fighting great AI and fighting a player?

bcbullybcbully Member EpicPosts: 11,843

It's combat right?

 

Why would a person ask for great AI to combat, but refuse to engage in combat with a player? 

 

I'm no psychologist, so could some one please explain this mindset? 

 

 

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Comments

  • DarwaDarwa Member UncommonPosts: 2,181
    Well, I've never had my parentage questioned by an NPC.....
  • dave6660dave6660 Member UncommonPosts: 2,699
    Other players stand a decent chance of winning.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • MadimorgaMadimorga Member UncommonPosts: 1,920
    Originally posted by Darwa
    Well, I've never had my parentage questioned by an NPC.....

     

    image

     

    Although now that you bring it up, it could be hilarious in the right MMO.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • dirtyd77dirtyd77 Member UncommonPosts: 383

    While I like pvp myself... I can see where some people might like that the NPC  does not tea bag/ hump them after a defeat. 

    Oh if only NPC's could pm hate messages after a defeat that would be cool too.

  • Ender4Ender4 Member UncommonPosts: 2,247

    Great AI doesn't exist?

  • MadimorgaMadimorga Member UncommonPosts: 1,920
    I also expect less from NPCs than I do from players.  Yeah, that mob ran up and one hit me while I was finishing off that other mob.  No big deal, it happens.  But when a player runs up and one-hits me while I'm fighting a mob it pisses me off.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • Flyte27Flyte27 Member RarePosts: 4,574
    I believe some players are just better than others to the point it's not enjoyable to PvP against them.  I know this is why I usually don't PvP.  The other factor is people get overly competitive.  It happens in real life in everything.  A good example would be sports where athletes do things that aren't good for their bodies in order to be the best.  If PvP was simply two people jumping in and fighting each other (dueling) it wouldn't be a big deal.  I found in World of Warcraft that people had all kind of tactics like having lots of certain potions or items that had special click effects during combat to win.  I wasn't willing to invest the time to read up and figure out what I need.  I also prefer to work with others or compete with others indirectly than to do it directly.  As much as I would like to see MMOs be more competitive during the leveling process I'm not a huge fan of going to extremes in anything.  I don't think it's healthy past a certain point.
  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by bcbully

    It's combat right?

     

    Why would a person ask for great AI to combat, but refuse to engage in combat with a player? 

     

    I'm no psychologist, so could some one please explain this mindset?

    I don't have to talk to the great AI or hear what it has to say.  

    The AI follows logical in-character reasons for attacking me or not.  

    The AI doesn't hang out at the respawn point killing me over and over until i log out.  

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

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    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • SquishydewSquishydew Member UncommonPosts: 1,107
    Questions kind of moot since I've never seen AI performing as well as a player unless cheats where involved. ( Giving the AI more resources, 100% accuracy, depending on the type of game )
  • dave6660dave6660 Member UncommonPosts: 2,699
    Originally posted by Madimorga
    I also expect less from NPCs than I do from players.  Yeah, that mob ran up and one hit me while I was finishing off that other mob.  No big deal, it happens.  But when a player runs up and one-hits me while I'm fighting a mob it pisses me off.

    Report the mob for griefing.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • Ender4Ender4 Member UncommonPosts: 2,247

    Players are unpredictable and can be better than you. [mod edit]

  • askdabossaskdaboss Member UncommonPosts: 631

    NPC are easier to interact with.

     

    Fundamentally, an interaction with another human being is unpredictable, and thus people are apprehensive to do it at first.

    Humans are complex, think, react differently and thus interacting with humans is simply more complex than with NPC with a predictable range of reactions (and you can apply this to PvP, but also grouping, sellings, conversations, etc.).

    You need to be "there" mentally to interact with a human... If you had a bad day at work, do I want to use too much brainpower to play a game? Might be easier to play PvE in this case and just mash a few stupid mobs.

    Also, the general impression is that PvP players are all experts, waiting blades out to cut every new player into pieces... Which is untrue, since half of PvP players are losers (this is true mathematically, if the other half are winners).

  • MuntzMuntz Member UncommonPosts: 332

    Combat-wise not much both will typically have cookie cutter builds with a predictable strategy that is published on a website along with how to counter it. Even a great AI will be as predictable as the typical PvP player. 

    Aside from verbal the interaction difference others have pointed out there is another difference. The NPC isn't so driven that it will exploit every possible game weakness to gain an advantage. Nor will it buy third party utility programs. 

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by bcbully

    It's combat right?

    Why would a person ask for great AI to combat, but refuse to engage in combat with a player? 

    I'm no psychologist, so could some one please explain this mindset? 

    It really depends on the game being played, and what a person is considering to be 'good' AI.

    The shortest answer possible would be 'a challenge'. Though sometimes the opposite is what a player actually wants.

    Typically, you want to have robust (good) AI in games that revolve heavily around strategy. RTS games for example: Starcraft, Civilization, etc. Or games like Chess. The reason being is that it can be difficult to find players of a similar skill lvl for certain games. At which point you run into the problem of, do you expect players to wait around for 30minutes, hoping to get a decent matchup? Or do you give them the ability to simulate a decent matchup using AI, so they don't have to wait?

    Another example would be w/ games like MOBAs. The AI in these games tends to be much more lackluster, though it's not 100% why. It does seem like for these types of games the AI is primarily used as a teaching tool. Players want to play vs. the AI to learn the game better, and to 'ease' into the more competitive play against other players. This tends to get reinforced by player attitudes, and people raging at teammates if they make mistakes / don't know how to play perfectly.

    For other games like RPGs, WoW or Diablo for example; it becomes more of a euphoric sensation. Fighting against AI is generally easy to understand, more simplistic, and therefor more accessible. These games also give the player a feeling of 'hey, you're a total badass!', which gets reinforced constantly throughout the game, usually as reward for doing little else than playing the game. This has to do w/ Skinner-Box design, and how it places people in a self-perpetuating loot of feeling good for chasing gear, to chase more gear, to feel better. Playing against other players (and not AI), runs counter to this. As it rewards skill / intelligence, over playtime & commitment. As such, most players do not want to PvP for their loot, but instead would rather quest / raid for it.

    There are other examples, but those 3 are the major / most common ones.

  • dave6660dave6660 Member UncommonPosts: 2,699
    Originally posted by Graylen
    Questions kind of moot since I've never seen AI performing as well as a player unless cheats where involved. ( Giving the AI more resources, 100% accuracy, depending on the type of game )

    IBM's Deep Blue beat Garry Kasparov at chess.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • Ender4Ender4 Member UncommonPosts: 2,247


    Originally posted by Muntz
    Combat-wise not much but will both will typically have cookie cutter builds with a predictable strategy that is published on a website along with how to counter it. Even a great AI will be as predictable as the typical PvP player. 

    I hope you are trolling because your opinion is completely absurd.

  • MuntzMuntz Member UncommonPosts: 332
    Originally posted by Ender4

     


    Originally posted by Muntz
    Combat-wise not much but will both will typically have cookie cutter builds with a predictable strategy that is published on a website along with how to counter it. Even a great AI will be as predictable as the typical PvP player. 


     

    I hope you are trolling because your opinion is completely absurd.

    Not really. Go to any game forum with a PvP section. There will be build discussion and how to play that build. There will be questions on how to defeat a certain type of build. There are some players that can think and work outside the box but really not that many. The question was "fighting a player" I took that to mean the typical PvP player. 

  • MadimorgaMadimorga Member UncommonPosts: 1,920
    Originally posted by dave6660
    Originally posted by Madimorga
    I also expect less from NPCs than I do from players.  Yeah, that mob ran up and one hit me while I was finishing off that other mob.  No big deal, it happens.  But when a player runs up and one-hits me while I'm fighting a mob it pisses me off.

    Report the mob for griefing.

     

    Only if one teabags my corpse.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • McJer84McJer84 Member UncommonPosts: 15
    The correct answer to your questions is predictable actions. NPCs will react in a fixed way to any given thing as where a player will adapt and innovate.
  • MadimorgaMadimorga Member UncommonPosts: 1,920
    Originally posted by McJer84
    The correct answer to your questions is predictable actions. NPCs will react in a fixed way to any given thing as where a player will adapt and innovate.

     

    Too bad 'innovate' often means 'loses fair fight, brings high level friends to help win next fight'.  

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • DrakynnDrakynn Member Posts: 2,030
    Originally posted by Muntz
    Originally posted by Ender4

     


    Originally posted by Muntz
    Combat-wise not much but will both will typically have cookie cutter builds with a predictable strategy that is published on a website along with how to counter it. Even a great AI will be as predictable as the typical PvP player. 


     

    I hope you are trolling because your opinion is completely absurd.

    Not really. Go to any game forum with a PvP section. There will be build discussion and how to play that build. There will be questions on how to defeat a certain type of build. There are some players that can think and work outside the box but really not that many. The question was "fighting a player" I took that to mean the typical PvP player. 

    He's right.for every great PvP player who is creative and does smart,unpredictable things thee 1 million people who pvp predictably as any AI based on build and situation.Then there's  2 million more that play like complete morons.These figures are scientifically proven accurate in my imagination!

    I enjoy both PvE and PvP but don't particularly think one is better game design or more fun than the other.By the OP and others opinions there would never be any single player or PvE games ever made and all we'd have is open world full loot PvP games and that would be boring as hell after awhile.I prefer variety.

  • Flyte27Flyte27 Member RarePosts: 4,574
    Originally posted by McJer84
    The correct answer to your questions is predictable actions. NPCs will react in a fixed way to any given thing as where a player will adapt and innovate.

    To me if all it were was adapting and reacting it wouldn't be so bad.  The problem is people will go to the extreme to gain whatever advantage they can in PvP.  They will get the best equipment or get all these little clickies to gain an edge.  If it were just equal players going up against one another (like chess) I don't think people would mind so much.  The other part is the group PvP which can chaotic.  I was never a big fan of following a leader around.  I was less of a fan of using chat programs (which are usually required) to listen to orders during group PvP.  I don't mind dueling once in a while.  Another thing is that I didn't enjoy PvPing for very long in WoW.  It was fun to do battleground or open world PvP at first, but once you die (and you will die) the 1000th time it's not exactly a fun time anymore.  It becomes tedious like anything else you repeat, but there is little reward.

  • YukmarcYukmarc Member UncommonPosts: 165
    If it's PVP / RVR like DAOC, then that's fine, if it's one where another player is bunny hopping all around me and I can't keep up due to my old age, arthritis and over all crusticity, then I'll take a PVE mob.
  • QuirhidQuirhid Member UncommonPosts: 6,230
    I can't help but feel this thread is a preamble of something else.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by aesperus
    Originally posted by bcbully

    It's combat right?

    Why would a person ask for great AI to combat, but refuse to engage in combat with a player? 

    I'm no psychologist, so could some one please explain this mindset? 

    It really depends on the game being played, and what a person is considering to be 'good' AI.

    The shortest answer possible would be 'a challenge'. Though sometimes the opposite is what a player actually wants.

    Typically, you want to have robust (good) AI in games that revolve heavily around strategy. RTS games for example: Starcraft, Civilization, etc. Or games like Chess. The reason being is that it can be difficult to find players of a similar skill lvl for certain games. At which point you run into the problem of, do you expect players to wait around for 30minutes, hoping to get a decent matchup? Or do you give them the ability to simulate a decent matchup using AI, so they don't have to wait?

    Another example would be w/ games like MOBAs. The AI in these games tends to be much more lackluster, though it's not 100% why. It does seem like for these types of games the AI is primarily used as a teaching tool. Players want to play vs. the AI to learn the game better, and to 'ease' into the more competitive play against other players. This tends to get reinforced by player attitudes, and people raging at teammates if they make mistakes / don't know how to play perfectly.

    For other games like RPGs, WoW or Diablo for example; it becomes more of a euphoric sensation. Fighting against AI is generally easy to understand, more simplistic, and therefor more accessible. These games also give the player a feeling of 'hey, you're a total badass!', which gets reinforced constantly throughout the game, usually as reward for doing little else than playing the game. This has to do w/ Skinner-Box design, and how it places people in a self-perpetuating loot of feeling good for chasing gear, to chase more gear, to feel better. Playing against other players (and not AI), runs counter to this. As it rewards skill / intelligence, over playtime & commitment. As such, most players do not want to PvP for their loot, but instead would rather quest / raid for it.

    There are other examples, but those 3 are the major / most common ones.

    Smart post.

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