He is very right about the RvRvR thing. RvR MMOs model have proven to be total fail. At one point in the very near future there will be huge population skew to one of the sides for whatever reason, in which moment game is over and everybody will start to thing of ways to fix the imbalance and there will be none.
Then it will be clear this game is a single-player and you'll have another SWTOR again.
You could bookmark this post and read it again in 12 months. You'll be surprised of my accuracy.
TESO features RvR campaigns with a set duration. Also, you may not switch between campaigns at will. After the campaign is finished you may join a new one. So, while you are right assuming that one faction could dominate, you are wrong when saying that the game was doomed due to possible imbalances when it comes to player numbers of the different alliances.
People are really misinformed about what RvR is or is not. RvR is a sub-set of PvP. WoW is PvP, but is not RvR. Rift is PvP but does have an RvR like mode. GW2 is RvR. ESO will be RvR and to have RvR you need 3 factions so that if one as you said gets overly powerful the other 2 may work together to end that. A sort of truce if you will. Look at the first and most successful RvR game of all time DAoC. That game had it all right and no real balanced issues to speak of. People still happily play the incredibly dated game to this day simply for it's RvR. Side note the original lead of DAoC is making a new RvR only MMO(No PVE!) called Camelot Unchained and should be released in a year or two. So if you want to insult RvR get to know what it is, and what you are insulting which is PvP, not RvR.
Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.
People are really misinformed about what RvR is or is not. RvR is a sub-set of PvP. WoW is PvP, but is not RvR. Rift is PvP but does have an RvR like mode. GW2 is RvR. ESO will be RvR and to have RvR you need 3 factions so that if one as you said gets overly powerful the other 2 may work together to end that. A sort of truce if you will. Look at the first and most successful RvR game of all time DAoC. That game had it all right and no real balanced issues to speak of. People still happily play the incredibly dated game to this day simply for it's RvR. Side note the original lead of DAoC is making a new RvR only MMO(No PVE!) called Camelot Unchained and should be released in a year or two. So if you want to insult RvR get to know what it is, and what you are insulting which is PvP, not RvR.
You barely have any idea what you're talking about. RvR means Realm vs Realm which is artificial separation of the server population. It doesn't matter if it's cluster of servers or not. WoW is a TYPICAL RvR MMO. You can't even read what players from the other Realm are typing.
GW2 is not RvR. You have all players on one server without artificial segregation and you all fight versus players from different servers in the PvP Arena.
RvR is 99% the system used in theme-park games, while most commonly sandbox games don't have any artificial separation and it's all clan based politics for who is your enemy and ally. Sandbox lifespan is a lot longer as a MMO model because human interactions constantly change the world. While in a RvR system you got the choice made for you. Those are your enemies and that's that. It always fails and it always will fail because it's artificial and you can't control it.
Same thing is with the Auction House mechanics and I like ESO not having AH. Without AH you have a world with real time human driven economics. Without AH you can use arbitrage to trade on different places while AH removes this option and narrows your trading to only one price.
And PvP means player versus player - a process of fighting another real human being in a game.
People are really misinformed about what RvR is or is not. RvR is a sub-set of PvP. WoW is PvP, but is not RvR. Rift is PvP but does have an RvR like mode. GW2 is RvR. ESO will be RvR and to have RvR you need 3 factions so that if one as you said gets overly powerful the other 2 may work together to end that. A sort of truce if you will. Look at the first and most successful RvR game of all time DAoC. That game had it all right and no real balanced issues to speak of. People still happily play the incredibly dated game to this day simply for it's RvR. Side note the original lead of DAoC is making a new RvR only MMO(No PVE!) called Camelot Unchained and should be released in a year or two. So if you want to insult RvR get to know what it is, and what you are insulting which is PvP, not RvR.
You barely have any idea what you're talking about. RvR means Realm vs Realm which is artificial separation of the server population. It doesn't matter if it's cluster of servers or not. WoW is a TYPICAL RvR MMO. You can't even read what players from the other Realm are typing.
GW2 is not RvR. You have all players on one server without artificial segregation and you all fight versus players from different servers in the PvP Arena.
RvR is 99% the system used in theme-park games, while most commonly sandbox games don't have any artificial separation and it's all clan based politics for who is your enemy and ally. Sandbox lifespan is a lot longer as a MMO model because human interactions constantly change the world. While in a RvR system you got the choice made for you. Those are your enemies and that's that. It always fails and it always will fail because it's artificial and you can't control it.
Same thing is with the Auction House mechanics and I like ESO not having AH. Without AH you have a world with real time human driven economics. Without AH you can use arbitrage to trade on different places while AH removes this option and narrows your trading to only one price.
And PvP means player versus player - a process of fighting another real human being in a game.
You type a lot of nonsense.
Besides, DAoC was not the most successful RvR game anyway, it didnt have that many players nor did it survive all that long - the current version is far from popular. It exemplifies a particular 'niche' of PvP, but the most popular/successful RvR game is actually Planetside 1&2. 3 factions, same playing field, no instancing, no 'balancing' just PvP for territory control.
if for some reason a game gives you the creeps just move along to the next game.
Secondly dont read reviews and other people opinions about a game.Learn to judge games by yourself because in the end it's only you that matters in the gaming world.
See, I'm the opposite of what you describe. There is one game that I tried briefly and will never go back or support in any way shape or form. (W)e all kn(ow) it is. Pretty much any other game I'll play or give a shot.
Doesn't sound like anyone I know. That said not sure what the purpose of the post was.
You play, he doesn't.
Or you don't, he (or she) is happy.
If you enjoy the game, is the happiness gained by you playing worth his..what? Unhappiness that you are? Sounds like the beginning of a toxic relationship
I remember when I worked security and I had to stand post with a partner....they would always say...."So I have this friend..." oh really your friend has all these problems? lol never fails
- He refused to roll a Character on Aldmeri Dominion or Daggerfall Covenant.
When he started saying how repetitive the game had become I asked him "Dude why dont you just roll an alt on a different faction". To which he then claimed their wasnt a point because he wouldnt be playing either faction at launch and that their shouldnt be factions anyways. What?? How does this even remotely add up, but I just tried to ignore it.
He's got a point, what's the point in everyone only rolling a certain faction because it's the only interesting one to take? What he gave was fair criticism as a lot of people thought the starter areas for say the ebonheart weren't as engaging and were more theme park than the dominion starter areas. It's the reason for the PTS beta they made starter areas optional but this is only equivalent to putting a plaster on a gaping wound.
- He began spouting forum posts like gospel.
So we both frequent alot of the same forums and as crazy as it might sound to you guys, he began saying quotes that sounded very familiar to me, like things that didnt sound like his opinion but rather something he gathered from an outside source and was reciting rather than stating. I quickly found the post he was directly quoting but didnt confront him, it was pointless because you know what post it was? One of the biggest troll posts on the forum. Hundreds of comments with heated opinions on both sides. This was it for me, I wasnt going to be a dick and call him out but I had enough.
No matter where he got the opinion from it's an opinion which if you were any decent friend to this guy then you'd respectfully disagree rather than label him as spouting troll nonsense or lacking his own opinion. You can't be much of a friend to this guy if you believe he's been somehow brainwashed if his opinion differs from your own, to me that's just you being selfish and narrow minded in your beliefs.
- He still wants it to be 1999
At the end of the conversation when I had just lost all effort he said one thing I still remember clear as day,
"Why cant they just make a "GOOD REAL MMO" like EQ again?"
He wants a real good MMO... and elder scrolls wasn't what he was looking for.
They micro analyze everything to the smallest detail to figure out what is wrong with the game rather then themsleves.
What so everyone who doesn't share your exact fanboy opinion or gives the game any criticism has got issues? How on earth did you work that one out?
People are really misinformed about what RvR is or is not. RvR is a sub-set of PvP. WoW is PvP, but is not RvR. Rift is PvP but does have an RvR like mode. GW2 is RvR. ESO will be RvR and to have RvR you need 3 factions so that if one as you said gets overly powerful the other 2 may work together to end that. A sort of truce if you will. Look at the first and most successful RvR game of all time DAoC. That game had it all right and no real balanced issues to speak of. People still happily play the incredibly dated game to this day simply for it's RvR. Side note the original lead of DAoC is making a new RvR only MMO(No PVE!) called Camelot Unchained and should be released in a year or two. So if you want to insult RvR get to know what it is, and what you are insulting which is PvP, not RvR.
You barely have any idea what you're talking about. RvR means Realm vs Realm which is artificial separation of the server population. It doesn't matter if it's cluster of servers or not. WoW is a TYPICAL RvR MMO. You can't even read what players from the other Realm are typing.
GW2 is not RvR. You have all players on one server without artificial segregation and you all fight versus players from different servers in the PvP Arena.
RvR is 99% the system used in theme-park games, while most commonly sandbox games don't have any artificial separation and it's all clan based politics for who is your enemy and ally. Sandbox lifespan is a lot longer as a MMO model because human interactions constantly change the world. While in a RvR system you got the choice made for you. Those are your enemies and that's that. It always fails and it always will fail because it's artificial and you can't control it.
Same thing is with the Auction House mechanics and I like ESO not having AH. Without AH you have a world with real time human driven economics. Without AH you can use arbitrage to trade on different places while AH removes this option and narrows your trading to only one price.
And PvP means player versus player - a process of fighting another real human being in a game.
You type a lot of nonsense.
On the flipside you have no idea what you are talking about. There are only a handful of RvR games, and no WoW is not one of them. GW2 is however. RvR is distinct because of 3 factions and a PvP focus. Not PvE with PvP tacked on without care. You obviously need to do some playtesting and real research. Also to who said Planetside was RvR, you're wrong that is an MMOFPS not an MMORPG and only in MMORPGs does the term RvR ever apply. So before you continue to bash RvR learn which games are, and which are not, also do some playing on a few RvR games and you will immediately know the difference from those, and just your standard trash PvP games. You think I type nonsense, I know you have no clue and type with your buttcheeks.
Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.
He's got a point, what's the point in everyone only rolling a certain faction because it's the only interesting one to take? What he gave was fair criticism as a lot of people thought the starter areas for say the ebonheart weren't as engaging and were more theme park than the dominion starter areas. It's the reason for the PTS beta they made starter areas optional but this is only equivalent to putting a plaster on a gaping wound.
What? Every area is equally themepark; they all focus exclusively on static content created by the developers, that is what themepark means. No zone features player creation of content, there is no sandbox in ESO.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
He's got a point, what's the point in everyone only rolling a certain faction because it's the only interesting one to take? What he gave was fair criticism as a lot of people thought the starter areas for say the ebonheart weren't as engaging and were more theme park than the dominion starter areas. It's the reason for the PTS beta they made starter areas optional but this is only equivalent to putting a plaster on a gaping wound.
What? Every area is equally themepark; they all focus exclusively on static content created by the developers, that is what themepark means. No zone features player creation of content, there is no sandbox in ESO.
there is more to sandbox then just world creation...
The class system is quite sandboxy
The PvP area which makes up for 1/4th of the total gamespace feels like a sandbox world on itselves.
The crafting system gives players freedom
The fact that there is no auction hall forcing people to negotiate over prices is sandboxy
In the end there is no such thing as a full sandbox or full themepark game, thee are only sandbox feautures and Themepark features...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Oh wow, the crazy "friend" routine... /applaude , Bravo my good man! You have left all other shills in the dust!
Here I'll help: My crazy stupid friend is crazy AND stupid, and doesn't like ESO! We all know anyone who doesn't swoon when ESO is mentioned is obviously Crazy AND/or Stupid! He reads negative posts and sometimes believes them, can you believe it?! The heresy , the lunacy, such things should be WARCRIMES!!!! Everyone knows those who spread misinformation about ESO are doomed to the fires of HELL!!! Any one who says it is going to be WAR part deux is obviously in league with Putin!!!!
In other words don't shill so hard, it makes the marks suspicious.
Sounds like your friend read to many hate threads after the first beta weekend and noticed all those flaws when he played the second time and that consumed him to a degree that he turned 180 and started hating it.
Does this sound like anyone you know or in your community?
Nope, sounds like an ass though. I stopped playing with my RL friend in WOW because he had an attitude that was conflicting with my gameplay. We are good friends in RL....I hate his fucking guts in game.
I think this is something you should discuss with your friend and not with a group of strangers. I do hope the two of you find a game you both can enjoy together.
To me the game was just boring. Plain and simple. As a MMO it doesn't do anything different or worth our time to invest into and as a TES game it feels dull and distance from a true TES game.
It is going to have trouble keeping subscribers and I stand by that.
/played-mmorpgs
Total time played:9125 Days, 21 Hours, 29 Minutes, 27 Seconds Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
Ill let you form your own opinions from there but to me this just speaks to the overall MMO community.
People are so ready to throw their lives away on a single game, one MMO to rule them all, that they lose out on playing a fun game and just enjoying it with their friends.
They micro analyze everything to the smallest detail to figure out what is wrong with the game rather then themsleves.
They dont want to change their ways or try something else in the game to make it better.
They quickly go to forums and to other opinions that are the same as theirs to validate why their opinion is right.
And if you think this criticism is bad, just go visit the FPS side of gaming. At least there folks try to make checklists and all, not try to be the next troll drama queen who'll even throw their friend under the bus.
Secondly, if you played a game long enough, another publisher has to prove they're better at not only fixing and improving their game -- they're innovative enough -- to put $$$$ and priceless time in mothballs to play it. Not their personal skill level of banning criticism (I see those type of reindeer games, it's also an instant write off. If a publisher can't defend their work on merit and needs to ban folks instead, it's a crappy game). Publishers worry about losing profit in their games, gamers worry about losing years of their life to a franchise that may last but 2 years. It got old 4 years ago, it's dead and buried today. So a gamer finds a stable game with enough people to even play it, and the game is as polished as can be...WHY WOULD THEY LEAVE IT?
I don't even particularly like WoW in it's design, but these other publishers aren't offering a better alternative. ESO died to me because it's yet another PvP MMO. It died before the ink on it's name dried due to it. I'm not investing my money and life on a title that's a mirror of 101 other MMOs out there with cheap PvP thrown in, it's not worth it. A PvE EvE, yeah, I'll invest in that game as it's totally different than the latest copy-cat game. Not something I enjoy better playing offline that I can customize out the Kazoo for pretty pictures...and 100% PvP free.
Comments
People are really misinformed about what RvR is or is not. RvR is a sub-set of PvP. WoW is PvP, but is not RvR. Rift is PvP but does have an RvR like mode. GW2 is RvR. ESO will be RvR and to have RvR you need 3 factions so that if one as you said gets overly powerful the other 2 may work together to end that. A sort of truce if you will. Look at the first and most successful RvR game of all time DAoC. That game had it all right and no real balanced issues to speak of. People still happily play the incredibly dated game to this day simply for it's RvR. Side note the original lead of DAoC is making a new RvR only MMO(No PVE!) called Camelot Unchained and should be released in a year or two. So if you want to insult RvR get to know what it is, and what you are insulting which is PvP, not RvR.
Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.
You barely have any idea what you're talking about. RvR means Realm vs Realm which is artificial separation of the server population. It doesn't matter if it's cluster of servers or not. WoW is a TYPICAL RvR MMO. You can't even read what players from the other Realm are typing.
GW2 is not RvR. You have all players on one server without artificial segregation and you all fight versus players from different servers in the PvP Arena.
RvR is 99% the system used in theme-park games, while most commonly sandbox games don't have any artificial separation and it's all clan based politics for who is your enemy and ally. Sandbox lifespan is a lot longer as a MMO model because human interactions constantly change the world. While in a RvR system you got the choice made for you. Those are your enemies and that's that. It always fails and it always will fail because it's artificial and you can't control it.
Same thing is with the Auction House mechanics and I like ESO not having AH. Without AH you have a world with real time human driven economics. Without AH you can use arbitrage to trade on different places while AH removes this option and narrows your trading to only one price.
And PvP means player versus player - a process of fighting another real human being in a game.
You type a lot of nonsense.
Besides, DAoC was not the most successful RvR game anyway, it didnt have that many players nor did it survive all that long - the current version is far from popular. It exemplifies a particular 'niche' of PvP, but the most popular/successful RvR game is actually Planetside 1&2. 3 factions, same playing field, no instancing, no 'balancing' just PvP for territory control.
Dude play what ever makes you feel great.
if for some reason a game gives you the creeps just move along to the next game.
Secondly dont read reviews and other people opinions about a game.Learn to judge games by yourself because in the end it's only you that matters in the gaming world.
Doesn't sound like anyone I know. That said not sure what the purpose of the post was.
You play, he doesn't.
Or you don't, he (or she) is happy.
If you enjoy the game, is the happiness gained by you playing worth his..what? Unhappiness that you are? Sounds like the beginning of a toxic relationship
so don't play with your fn friend or don't buy the fn game.
get better friends.
He's got a point, what's the point in everyone only rolling a certain faction because it's the only interesting one to take? What he gave was fair criticism as a lot of people thought the starter areas for say the ebonheart weren't as engaging and were more theme park than the dominion starter areas. It's the reason for the PTS beta they made starter areas optional but this is only equivalent to putting a plaster on a gaping wound.
No matter where he got the opinion from it's an opinion which if you were any decent friend to this guy then you'd respectfully disagree rather than label him as spouting troll nonsense or lacking his own opinion. You can't be much of a friend to this guy if you believe he's been somehow brainwashed if his opinion differs from your own, to me that's just you being selfish and narrow minded in your beliefs.
He wants a real good MMO... and elder scrolls wasn't what he was looking for.
What so everyone who doesn't share your exact fanboy opinion or gives the game any criticism has got issues? How on earth did you work that one out?
On the flipside you have no idea what you are talking about. There are only a handful of RvR games, and no WoW is not one of them. GW2 is however. RvR is distinct because of 3 factions and a PvP focus. Not PvE with PvP tacked on without care. You obviously need to do some playtesting and real research. Also to who said Planetside was RvR, you're wrong that is an MMOFPS not an MMORPG and only in MMORPGs does the term RvR ever apply. So before you continue to bash RvR learn which games are, and which are not, also do some playing on a few RvR games and you will immediately know the difference from those, and just your standard trash PvP games. You think I type nonsense, I know you have no clue and type with your buttcheeks.
Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.
What? Every area is equally themepark; they all focus exclusively on static content created by the developers, that is what themepark means. No zone features player creation of content, there is no sandbox in ESO.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
there is more to sandbox then just world creation...
The class system is quite sandboxy
The PvP area which makes up for 1/4th of the total gamespace feels like a sandbox world on itselves.
The crafting system gives players freedom
The fact that there is no auction hall forcing people to negotiate over prices is sandboxy
In the end there is no such thing as a full sandbox or full themepark game, thee are only sandbox feautures and Themepark features...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Oh wow, the crazy "friend" routine... /applaude , Bravo my good man! You have left all other shills in the dust!
Here I'll help: My crazy stupid friend is crazy AND stupid, and doesn't like ESO! We all know anyone who doesn't swoon when ESO is mentioned is obviously Crazy AND/or Stupid! He reads negative posts and sometimes believes them, can you believe it?! The heresy , the lunacy, such things should be WARCRIMES!!!! Everyone knows those who spread misinformation about ESO are doomed to the fires of HELL!!! Any one who says it is going to be WAR part deux is obviously in league with Putin!!!!
In other words don't shill so hard, it makes the marks suspicious.
If it's not broken, you are not innovating.
That's what pvp is for
Seriously OP.... Sounds like your friends a bitch
"Be water my friend" - Bruce Lee
The more crap i hear about ESO the more I want to play it.
Sinister Savant MMORPG Community
That could be said for game developers as well though
Making jokes about mental health?
Classy.
To me the game was just boring. Plain and simple. As a MMO it doesn't do anything different or worth our time to invest into and as a TES game it feels dull and distance from a true TES game.
It is going to have trouble keeping subscribers and I stand by that.
Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
And if you think this criticism is bad, just go visit the FPS side of gaming. At least there folks try to make checklists and all, not try to be the next troll drama queen who'll even throw their friend under the bus.
Secondly, if you played a game long enough, another publisher has to prove they're better at not only fixing and improving their game -- they're innovative enough -- to put $$$$ and priceless time in mothballs to play it. Not their personal skill level of banning criticism (I see those type of reindeer games, it's also an instant write off. If a publisher can't defend their work on merit and needs to ban folks instead, it's a crappy game). Publishers worry about losing profit in their games, gamers worry about losing years of their life to a franchise that may last but 2 years. It got old 4 years ago, it's dead and buried today. So a gamer finds a stable game with enough people to even play it, and the game is as polished as can be...WHY WOULD THEY LEAVE IT?
I don't even particularly like WoW in it's design, but these other publishers aren't offering a better alternative. ESO died to me because it's yet another PvP MMO. It died before the ink on it's name dried due to it. I'm not investing my money and life on a title that's a mirror of 101 other MMOs out there with cheap PvP thrown in, it's not worth it. A PvE EvE, yeah, I'll invest in that game as it's totally different than the latest copy-cat game. Not something I enjoy better playing offline that I can customize out the Kazoo for pretty pictures...and 100% PvP free.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.