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Idea for AH System in ESO

AzzrasAzzras Member UncommonPosts: 407

We've all heard that in ESO there is no global AH. This seems to be a hot topic for some, and there are very valid concerns with how we players understand the way the system will work.

For the auction house. I've read that when a guild claims a keep they can sell their wares from that keep to other players, but if a player is not in a guild that doesn't control a keep they cannot sell there goods. I'm not certain this is the best approach as it would leave a lot of people without a way to sell items and could lead to massive inflation for pricing.

My idea is when a guild takes a keep, anyone in that faction can sell items there, but the guild gets a cut of the transaction. Maybe add some other perks like the people in the guild owning the keep that are selling items always have their goods listed first when items are searched for. This would still give guilds incentives to take keeps while allowing players that will never be in a guild that will take the keeps to still be able to sell their wares. win win for everyone. ESO has gotten a lot of bad press for how everyone thinks the AH system will work. Maybe someone will read this and take the advice. Maybe you all have something better?

I'm interested to read your views.

 

Edit:

There seems to be a bit of confusion, so to clarify:  The tweaks I suggested would NOT mean there is a global AH.  Each AH would still be keep specific and independent of one another.  Go to one keep and you can't seem to find that sword you were looking for.  You travel to 2 more keeps captured by your alliance and, BAM, you find the sword of your dreams...but way over priced.  You think, nah...I can't afford it.  You travel to yet another keep and there it is, priced right, edge is sharp, and the polish shines. 

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Comments

  • MagikarpsGhostMagikarpsGhost Member RarePosts: 689
    I could see this working, though i am fond of the no AH bit. I kind of miss the days where you could barter for items and not have to pay a "set price" because 300 other people are selling it at that price. Good example is SWTOR before it went F2P most people would barter when it went F2P the GTN went set priced. most items being OVERLY expensive and not worth it but sadly one person sets the price and everyone else follows

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  • AzzrasAzzras Member UncommonPosts: 407
    Originally posted by jircris
    I could see this working, though i am fond of the no AH bit. I kind of miss the days where you could barter for items and not have to pay a "set price" because 300 other people are selling it at that price. Good example is SWTOR before it went F2P most people would barter when it went F2P the GTN went set priced. most items being OVERLY expensive and not worth it but sadly one person sets the price and everyone else follows

    Keep in mind that this wouldn't be global.  Each keep would be a separate AH still, which would make pricing vary wildly form keep to keep.

    image
  • IvidnaelaxIvidnaelax Member UncommonPosts: 67
    No Auction house worked well in Everquest when it first game out. People are just used to having one in game. I think, in my opinion that this leads to a more centralized, local/regional player run economy. This can lead  to someone developing a website to list the items people are selling, how much they are selling for, and what server they play. This happened in the early days of Everquest with eqprices.com - 
  • AzzrasAzzras Member UncommonPosts: 407
    Originally posted by Gorgothax
    No Auction house worked well in Everquest when it first game out. People are just used to having one in game. I think, in my opinion that this leads to a more centralized, local/regional player run economy. This can lead  to someone developing a website to list the items people are selling, how much they are selling for, and what server they play. This happened in the early days of Everquest with eqprices.com - 

    Well there will be auction houses in game.  That's what everyone seems to agree on.  The info as I understand it is that they are guild ran.  Only guild members can sell from them.  The only way to do this is be a member of a guild that has taken a keep in PvP.

    I'm not against the system as we still don't know exactly how it works, but based off of the info I'm aware of I thought I'd share ideas in the OP and see what people thought.

    I really like the idea of no global AH as that ends up trivializing the AH and anything sold, however; I would like an option to sell my goods without spamming chat or taking a risk on a third party site.

    Maybe ZOS has something in mind that they haven't shared with us, but until then all we can do is speculate and give suggestions based on what we think we know.

    To reiterate, I am against having to go to a third party site as the only viable option to sell goods to other players.  It would fragment the player base and it's inevitable that there would be sites in this day and age that would not be safe.

    That's just my opinion out of many.

    image
  • AzzrasAzzras Member UncommonPosts: 407

    Heh, well this used to be a hotly debated topic.  I guess either my ideas are not what other people had in mind or everyone has accepted what is to come.

    Thanks to those that gave their thoughts!

     

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  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    AH in any form will ruin the economy of the game....  because 

    Its mostly player trading...which adds a lot of social interaction to the game 

    On top of that, you dont want to sell your found stuff, you want to deconstruct it for the parts

    In this econnomy they buyer will dictate what the crafter creates, cant be done with an AH..

     

    However in the future there might be a housing expansion with player owned merchants...

     

     

    My personal favourite is a message board where  potential buyers can set crafting orders... or orders for other stuff...  like a reverse AH....  which will keep the economy alive...  because with this system people start overbidding others instead of underbidding...

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  • AzzrasAzzras Member UncommonPosts: 407
    Originally posted by Lord.Bachus

    AH in any form will ruin the economy of the game....  because 

    Its mostly player trading...which adds a lot of social interaction to the game 

    On top of that, you dont want to sell your found stuff, you want to deconstruct it for the parts

    In this econnomy they buyer will dictate what the crafter creates, cant be done with an AH..

     

    However in the future there might be a housing expansion with player owned merchants...

     

     

    My personal favourite is a message board where  potential buyers can set crafting orders... or orders for other stuff...  like a reverse AH....  which will keep the economy alive...  because with this system people start overbidding others instead of underbidding...

    There's already an AH from what I've gathered.  Any guild that captures a keep can set up a shop and all guild members can sell their goods to players.

    That said, I do like the message board idea.  A player places an order and other players try to fill that order.  Kind of like trying to win a contract in the real world.  nice!

    image
  • udonudon Member UncommonPosts: 1,803

    Unless Zenimax screws up and doesn't deliver very large guild sizes it won't be guilds that end up owning the most popular stores it will be mega guild alliances made up of a number of smaller guilds that work together to own it.  You can still be a member of your smaller guild, be in one of these larger alliance guilds and have room for 3 more guilds if you want.

    High to unlimited membership caps, being able to be in 5 guilds at once and crafting items that PvP players actually need/want will ensure a healthy trading system.  if Zenimax can't make all three of those things happen no AH will likely be more of a burden than a benefit.

  • KanethKaneth Member RarePosts: 2,286

    I actually think that the system Asheron's Call had worked well. Each town had various NPC merchants who would buy your stuff from you, blacksmith types would buy weapons and armor, jewelers would buy jewelry, etc. Well, when you sold an item to the NPC, that NPC would then resell the item at a higher rate. The more populated an area was, the more likely you were to find some nicer stuff. Additionally, each NPC had various buy/sell rates, so if you knew the rates you could effectively buy player sold items from one npc and sell it to another and make some profit (like having your own trade route almost). Players would also trade nicer items directly, but the NPC system worked pretty well.

    ESO could implement a system sort of like AC, but have traveling merchants (like the Khajit traders in Skyrim). Sell your unwanted items to them, and others could buy it from them. However, have the merchants actually travel, so if you ran into them in the world you could trade in the middle of nowhere. Hell, even have them offer discounts to buy stuff if you help escort them from one stop to the next.

  • AparitionAparition Member UncommonPosts: 91
    introduce housing and let people have their own vendors, you get to see how people decorate their houses and maybe buy some cool stuff,

  • IvidnaelaxIvidnaelax Member UncommonPosts: 67
    There isn't an auction house system per se. If your guild captures a keep in RvR then they can set-up a guild store to sell their items and wares to other guild members.
  • AsariashaAsariasha Member UncommonPosts: 252
    Maybe the first expansion will be a housing system including vendors just like it was for DAoC. Personally I loved setting up my house and travelling through the housing zone just to check out what players had listed in their vendors. Hopefully they will not make the mistake again to introduce market searchers. 
  • Slyther_ZeroSlyther_Zero Member Posts: 127


    Originally posted by Aparition
    introduce housing and let people have their own vendors, you get to see how people decorate their houses and maybe buy some cool stuff,

    That would be incredible!

    image

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    I will be actively looking for "trading guilds" to join, and I fully expect that everyone will be doing the same once they realise the benefits. Having access to the internal guild shops of 4 large "trade-focused" guilds (+ your "main" guild) should provide the opportunity for extensive trading, with a market of at least 2500 players.

    All those guild shops are accessible from any banker NPC anywhere in Tamriel. The fact that all 3 factions can belong to a single guild will also mean that cross-faction trading will be both possible and easy.

     

    I expect that players will form organized systems to optimize these trading opportunities very soon after launch (if not even before).

     

    There are huge opportunities for meta-gaming in this system. A specialist trader with a good set of trade guild memberships could probably RP a "trade merchant" very effectively.

     

  • gonewildgonewild Member UncommonPosts: 136
    Originally posted by Azzras

    We've all heard that in ESO there is no global AH. This seems to be a hot topic for some, and there are very valid concerns with how we players understand the way the system will work.

    For the auction house. I've read that when a guild claims a keep they can sell their wares from that keep to other players, but if a player is not in a guild that doesn't control a keep they cannot sell there goods. I'm not certain this is the best approach as it would leave a lot of people without a way to sell items and could lead to massive inflation for pricing.

    My idea is when a guild takes a keep, anyone in that faction can sell items there, but the guild gets a cut of the transaction. Maybe add some other perks like the people in the guild owning the keep that are selling items always have their goods listed first when items are searched for. This would still give guilds incentives to take keeps while allowing players that will never be in a guild that will take the keeps to still be able to sell their wares. win win for everyone. ESO has gotten a lot of bad press for how everyone thinks the AH system will work. Maybe someone will read this and take the advice. Maybe you all have something better?

    I'm interested to read your views.

    nice idea.

    guild gets a cut

  • DignaDigna Member UncommonPosts: 1,994
    I hope they add a trade channel (preferably enforced) for those not inclined or still searching for the right guild.
  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by SpottyGekko

    I will be actively looking for "trading guilds" to join, and I fully expect that everyone will be doing the same once they realise the benefits. Having access to the internal guild shops of 4 large "trade-focused" guilds (+ your "main" guild) should provide the opportunity for extensive trading, with a market of at least 2500 players.

    All those guild shops are accessible from any banker NPC anywhere in Tamriel. The fact that all 3 factions can belong to a single guild will also mean that cross-faction trading will be both possible and easy.

     

    I expect that players will form organized systems to optimize these trading opportunities very soon after launch (if not even before).

     

    There are huge opportunities for meta-gaming in this system. A specialist trader with a good set of trade guild memberships could probably RP a "trade merchant" very effectively.

     

    Someone else already highlighted how a trading 'guild' could operate, it would not however be productive to keep buyers in guild for any length of time, having members of the trading guild in all the factions with temporary 'buyer members' could work, but it would not be conducive to RP, for that they would have to allow player housing/trading npc's etc traders for instance would not be particularly interested in operating in cyrodiil, which would curtail their operations fairly severely due to the increased 'risk' but its possible that ZOS could create numerous 'phasing instances' as a player trading district for housing outside of cyrodiil.image

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Azzras

    We've all heard that in ESO there is no global AH. This seems to be a hot topic for some, and there are very valid concerns with how we players understand the way the system will work.

    For the auction house. I've read that when a guild claims a keep they can sell their wares from that keep to other players, but if a player is not in a guild that doesn't control a keep they cannot sell there goods. I'm not certain this is the best approach as it would leave a lot of people without a way to sell items and could lead to massive inflation for pricing.

    My idea is when a guild takes a keep, anyone in that faction can sell items there, but the guild gets a cut of the transaction. Maybe add some other perks like the people in the guild owning the keep that are selling items always have their goods listed first when items are searched for. This would still give guilds incentives to take keeps while allowing players that will never be in a guild that will take the keeps to still be able to sell their wares. win win for everyone. ESO has gotten a lot of bad press for how everyone thinks the AH system will work. Maybe someone will read this and take the advice. Maybe you all have something better?

    I'm interested to read your views.

    Trade forums and trade chat. 

    The game features a fairly robust mail delivery system for CoD sales.

  • VelocinoxVelocinox Member UncommonPosts: 1,010
    Originally posted by Gorgothax
    No Auction house worked well in Everquest when it first game out. People are just used to having one in game. I think, in my opinion that this leads to a more centralized, local/regional player run economy. This can lead  to someone developing a website to list the items people are selling, how much they are selling for, and what server they play. This happened in the early days of Everquest with eqprices.com - 

    Which leads to price manipulation, fake bids and other unethical practices.

     

    This is why I think ESO needs an AH. I'm not worried about nostalgia or some other esoteric reasoning. It's just this simple; If they don't provide one, then the players will make their own and then the policing of that system is up to the players running it who can't be held responsible for their actions.

     

    Please don't get me involved in the old school vs lazy player argument. I don't care about any of that. I only care about that if there is a problem, there is someone to answer for it. Also, the suggestion of 'don't use it' is short-sighted. Just because I refuse to use it doesn't mean everyone will. And we're back to a shady underground third party system similar to gold buying.

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  • IselinIselin Member LegendaryPosts: 18,719
    I'm willing to wait and see how their way works for the first month. We'll see after that.
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  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by Phry
    Originally posted by SpottyGekko

    I will be actively looking for "trading guilds" to join, and I fully expect that everyone will be doing the same once they realise the benefits. Having access to the internal guild shops of 4 large "trade-focused" guilds (+ your "main" guild) should provide the opportunity for extensive trading, with a market of at least 2500 players.

    All those guild shops are accessible from any banker NPC anywhere in Tamriel. The fact that all 3 factions can belong to a single guild will also mean that cross-faction trading will be both possible and easy.

     

    I expect that players will form organized systems to optimize these trading opportunities very soon after launch (if not even before).

     

    There are huge opportunities for meta-gaming in this system. A specialist trader with a good set of trade guild memberships could probably RP a "trade merchant" very effectively.

     

    Someone else already highlighted how a trading 'guild' could operate, it would not however be productive to keep buyers in guild for any length of time, having members of the trading guild in all the factions with temporary 'buyer members' could work, but it would not be conducive to RP, for that they would have to allow player housing/trading npc's etc traders for instance would not be particularly interested in operating in cyrodiil, which would curtail their operations fairly severely due to the increased 'risk' but its possible that ZOS could create numerous 'phasing instances' as a player trading district for housing outside of cyrodiil.image

    Why do you think "it would not however be productive to keep buyers in guild for any length of time" ?

    Players are typically both buyers and sellers. Even if they don't craft, they sell loot items and possibly crafting resources (e.g. leather scraps). It's a hassle finding and joining a new guild every time you want to sell something. Much simpler to just find a trade guild where the level of activity is acceptable to you.

    I actually expect the "trade guilds" to be very large and have fairly stable member lists.

     

    People who agonize about "possible missed opportunities" will probably go insane with this system, but the more well-adjusted ones will soon find that the hassle of chasing imagined "bargains" by guild-hopping will soon become tedious.

  • ArielyAriely Member Posts: 68

    people who say "no" to the idea are ....

    there is a guild ah so saying no too an AH that would benefit solo players is just being a straight up ahole.

  • time007time007 Member UncommonPosts: 1,062
    please no global AH.  this is another "make everything at my finger tips type lameness" that I don't like in games today.  I'd rather just find a crafter through guildies and friends.  it really feels immersive to me that way. 

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  • redbugredbug Member UncommonPosts: 175
    I liked the bazaar in everquest and  the auction house system works just fine. To limit the ability to sell items to just the members of Hi-Powered guilds is retarded. Nothing wrong with a faction based auction house, dunno why a new idea is needed.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by Ariely

    people who say "no" to the idea are ....

    there is a guild ah so saying no too an AH that would benefit solo players is just being a straight up ahole.

    I don't understand the hostility ?

     

    A "trade guild" is not a group you join which will demand that you do guild activities, attend meetings, use TeamSpeak, donate materials or help to "build the guild rep" or whatever.

     

    A "trade guild" is a guild you join so that you can access the guild shop. That's all. It has no other purpose or requirement.

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