For me there has only been one housing that I truly love and it was..... wait for it ... wait for it... here it comes... SWG
No other game I have tried has come close to the housing and all that it entailed in SWG. That is how housing should be done.
Though there were some great aspects about housing in SWG that have yet to be seen in other MMOs, the one thing I didn't like was how free you were to put up a house in just about any location. Yes there were some limitations, but I couldn't stand how the desert of Tatooine turned into one big suburb.
For the that was one of the thing I enjoyed. Driving through the desert on Tatooine and in the middle of nowhere you stumble upon a house or group of houses... Then I would check to see if I could get inside and see the owners decorating prowess or what was available on their vendor if they had one.
I understand it's not for everyone but I loved being able to find what I considered a perfect spot for my house.
Originally posted by Satarious Never got this fascination with player housing. It's like getting excited over a Dollhouse. If anything, ESO should break the mold of your typical MMO and put housing in Cyrodiil. Put them at the risk of being pillaged and burned to the ground.
I would love to see this implemented somehow. I actually miss this aspect of Shadowbane. Maybe they could work some kind of trophy system into guild claimed keeps and resources.
Sooner or later housing will be in ESO.. Its an MMO, and MMOs are ever expanding
i think the developers want to do housing in the right way, make it a star on their own...So far none of those MMOs made housing as what it should be, housing should be the social interaction hub of a game, no mmo ever got any further then adding houses where people could show their stuff ....
Housing needs to be a social thing, that gives people a reason to visit those houses, a world of its own where players can create and have events, with music, dance, shops, arenas, gardens, social emotes,.. Something like the utherverse in a medieval fantasy setting ( maybe withouth the explicit sexual annimation) but with the dancing and all the other emotes, and with bands and theatre.. A place of social interaction... A place that people call home... And what their friends call home..
to build such a housing world, we would first need a construction set.....
so i think they will add a construction set expansion first, a construction set that allows people to create their own towns and dungeons and areas to set their own quests in... Complete with mob scripting tools and voice acting... An advanced version of what neverwinter added.... Something that allows people to be really really creative... And i think the loot system in this game would work very very well with such player created expansions...
the next step would be quiite simple... Add some plots and housing instances/phases out in the world... Different towns and villages... You can totally abuse the mega server for this..
in the end, you would have both an everexpanding world and a very very social housing hub
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
If you think about it, housing should be rather easy to implement with their server structure and phasing.
Make housing phased or set an instance cap for housing. Allow players to place their house in predetermined locations throughout the entire game world. It unless in the same instnace, other players can't see your house. They'll need to join your group and jump to you. Not only does this keep server load down, but it also allows for player vendors in the open world and helps keep world population high in low level areas.
Or, you could just phase the house so that only the owner can see it. But then it would be hard to add a sort of auction house feature in the form of vendors when no one can actually visit your home.
This is why the first choice is better, and it only helps considering it will be post launch. Those lower level area's will start to become less populated with age. Housing done in this way could keep those area's populated for far longer.
With the recent announcement of player housing coming to SWTOR, ESO is starting to look like the "odd one out" when it comes to ingame housing:
Rift has it.
FFXIV has it.
Wildstar has it.
WoW will have it soon (garrisons).
SWTOR will have it soon.
Come on ZOS, throw us a bone !
I'm not expecting it at launch of course, but knowing it is definitely planned for the first 6 months post-launch would be awesome news !
Housing that contains player vendors, naturally...
Considering that you are using WoW (which doesn't have it yet after 10 years) and SWTOR (which doesn't have it yet after 2 years) as examples here, I can say with confidence that ESO will have housing sometime in the next 2 to 11 years. So hopefully that eases your mind a bit
On a side note, I hope ESO gets housing announced soon
Personally don't care either way as I find housing cumbersome and a waste of development. But having it there for people that enjoy it is always a good idea imo, just don't make it required!
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Just playing Devil's Advocate here, but wouldn't housing break the lore of ESO? After all, we're supposed to be dead. All our loved ones, belongings and what-not are all gone. Except our fishing poles. Not even Molag Bal would be mean enough to take away our fishing poles
Originally posted by Gravarg Just playing Devil's Advocate here, but wouldn't housing break the lore of ESO? After all, we're supposed to be dead. All our loved ones, belongings and what-not are all gone. Except our fishing poles. Not even Molag Bal would be mean enough to take away our fishing poles
We are not death... We return to the living ... And even soulless people need a home
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Right now, l'm ready to enjoy the game for what it has. But l'm sure later on they will bring up player housing. l love player housing by the way, is a little place you can call home in the game. Going to miss my house in Vanguard.
Pretty excited about house in SWTOR, I hope they will do it right.
As for ESO, yep, this game begs for housing. I hope it will be added soon. I am not very crazy about housing, I can live without it, but it's a nice addition especially in case when I am addicted to the game LOL.
Lets be realistic though, if all possible additions would be added at launch we would have to wait for game launch much longer. let Devs work on it while we play.
The fact that all those other games launched without player housing is irrelevant.
The relevant fact is that they have player housing now.
Unfortunately for ESO it is not launching in 2003, it is launching in 2014 and therefore, if it wishes to be successful it must compete with it's rival games as they are today or how they will be in the immediate future. You cannot judge the game versus standard of content a decade ago.
Where is the so called innovation in ESO? All I see is content/feature gaps when compared to it's rivals...
SWTOR launched with many features that are now considered standard missing, it paid the price and would not have recovered without the F2P/hybrid model...which is exactly where I see ESO headed.
The fact is, an MMO is not a car. It's not a phone. It's not selling based on a check list of features.
The PS3 had x amount of games, how come the PS4 has such a poor gaming library? It's not competing against the PS3 when it launched, it's competing against it now, come on Sony!
Do you see why this argument kind of falls flat on it's face?
And you'll have to point me to those threads screaming innovation. I've pretty much read every single one of them in this forum and the general consensus seems to be: not doing anything new, because it's purposely trying to be Elder Scrolls and copying DAOC PvP.
Originally posted by Scot As far as I know with the exception of Wildstar all those MMOs added housing after launch. Has TESO launched yet? No.
Meh you know how it is, People MUST complain about a game that is not launched yet. Personally i rather have them work on getting the game to run as smoothly as possible instead of adding houses at launch. They might ad them later who knows, Tera online is another mmo with no houses..they got the NPC for them but no housing because they never added it and most likely never will. I am a RPer so having a house is nice but its not the end of the world.
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With the recent announcement of player housing coming to SWTOR, ESO is starting to look like the "odd one out" when it comes to ingame housing:
Rift has it.
FFXIV has it.
Wildstar has it.
WoW will have it soon (garrisons).
SWTOR will have it soon.
Come on ZOS, throw us a bone !
I'm not expecting it at launch of course, but knowing it is definitely planned for the first 6 months post-launch would be awesome news !
Housing that contains player vendors, naturally...
What's up is they are focusing on making the core gameplay good.
Rift, FFXIV, WoW, and SWTOR have been out for years now. They've had more than enough time to develope their games. Even still, most of those JUST NOW added housing, and out of that whole list (not counting that which isn't released yet), the only one that actually has good housing is Wildstar. FFXIV sounded impressive in the video, then was implemented horribly. The game is still packed w/ empty lots ,because noone's buying houses in that game. You visit those who bought houses, and they literally look like closets or an apt. Super tiny.
WildStar has housing because it's one of the focus peices of the game. Similar to EQN.
There's been a lot of talks about adding housing to ESO, and they very well might do so in the future. However atm, they are focused on the focus of their game. Endgame content, fixing bugs / class & item balancing / guild customization (especially for keeps), on top of working on changes the community has been asking them for (like revamping the tutorial zone).
ESO does feel like the odd one out in this regard, just feels a bit lazy not to include player housing.
People keep saying ESO has innovated the genre but I can't think of one thing that it has innovated, just lots of things it doesn't have....
They have not even included a /duel command ffs....
Must be nice, being able to make up an argument just so you can say it isn't true. I'm sure for folks not paying attention, it might even fool them.
That being said, if they already had to leave out something much more iconic like the Thieves Guild and the Dark Brotherhood, I'm not exactly surprised 'housing' is left on the table until after those get put into the game. How many years has it take SWTOR to get housing? (You can say it, go on.) Or WoW? Or RIFT?
And you're asking for the first six months?
Yeah...no.
If anything it's Wildstar being the odd one out. Kudos to them.
It would be nice, most definitely. I have no doubt it's coming eventually. Just after the game goes through enough updates and content patches to come into its own.
Except ESO is competing against WoW of today. Rift today etc etc today. It is not competing against WoW, Rift, SWTOR of years ago. So his claim is very much valid.
Personally i don't mind that ESO won't have housing (at launch at least) but itd be a nice feature to have nonetheless (even more so for RP players).
Housing is a form of content so you cant expect a brand new game to have the same amount of content as a game 2-10 years old. Its pretty much impossible. If you want the same content then lets postpone launch for 3 more years but guess what, those games will continue to put out new content so the new game will still be behind. So expect new games to always have less content. Now the content they choose to have in launch and the content they choose to not have in launch is a different topic. I prefer them to add an extra dungeon, raid, zone, crafting skill, etc over housing anyday.
Jeez people, relax a bit. Read the WHOLE post, don't just knee-jerk.
Which part of "I'm not expecting it at launch of course" did you all not understand ?
All I was asking for was clarification of their plans in the light of this new trend. Afaik they are not currently planning on having player housing. Ever.
I was simply suggesting that player housing was "coming back in fashion" in MMO-land after many years of almost complete absence.
I'd love to see it added sometime in the future, but if it is or isn't won't change the fact that I'm playing ESO. And buying a 12 month sub the moment they will take my money.
You make me almost laugh it have TAKE blizzard almost 10 years make a player house so why should Zenimax and Bethesda be pressed to add player house at start of ESO serious i have never see point of player house other then it is way for people to brag about thing that have been sure it would maybe nice to have player house but honest true mmorpg player is not play a game for player house the play game for storyline is good and for char progress and not sit around in house in game if i want to do that is do in my real house i dont need avirtual house for that.
ESO does feel like the odd one out in this regard, just feels a bit lazy not to include player housing.
People keep saying ESO has innovated the genre but I can't think of one thing that it has innovated, just lots of things it doesn't have....
They have not even included a /duel command ffs....
Out of the OPs list, I believe none of those shipped with housing. Wildstar being the exception (dunno, not really following Wildstar) of having it at launch? It's pretty commonly a feature added post launch anymore.
Player housing is just as important to me as another cute hat or different looking mount that goes the same speed as everything else. Unless your game is a 'real' sandbox game which allows you to design your own house and put it in the real world its a gimmick nothing more. If someone has very little function or practical use i don't care about it
So because all other mmorpgs have it, ESO must have it? Maybe its worth being the odd one out. Maybe they'll put the effort into something much better then housing, well i hope so anyway.
Originally posted by Tuchaka Player housing is just as important to me as another cute hat or different looking mount that goes the same speed as everything else. Unless your game is a 'real' sandbox game which allows you to design your own house and put it in the real world its a gimmick nothing more. If someone has very little function or practical use i don't care about it
I agree with you.Housing in a theme park game has never been a selling point for me our a deal breaker.But obviously other people do like that sort of thing and are allowed to ask for it.
I just don't think that using the argument that "game x,y and z has it so why can't this game?" Is a good one as this type of thinking less to the genetic designing of games that people always rail against here.
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For the that was one of the thing I enjoyed. Driving through the desert on Tatooine and in the middle of nowhere you stumble upon a house or group of houses... Then I would check to see if I could get inside and see the owners decorating prowess or what was available on their vendor if they had one.
I understand it's not for everyone but I loved being able to find what I considered a perfect spot for my house.
I would love to see this implemented somehow. I actually miss this aspect of Shadowbane. Maybe they could work some kind of trophy system into guild claimed keeps and resources.
Sooner or later housing will be in ESO.. Its an MMO, and MMOs are ever expanding
i think the developers want to do housing in the right way, make it a star on their own...So far none of those MMOs made housing as what it should be, housing should be the social interaction hub of a game, no mmo ever got any further then adding houses where people could show their stuff ....
Housing needs to be a social thing, that gives people a reason to visit those houses, a world of its own where players can create and have events, with music, dance, shops, arenas, gardens, social emotes,.. Something like the utherverse in a medieval fantasy setting ( maybe withouth the explicit sexual annimation) but with the dancing and all the other emotes, and with bands and theatre.. A place of social interaction... A place that people call home... And what their friends call home..
to build such a housing world, we would first need a construction set.....
so i think they will add a construction set expansion first, a construction set that allows people to create their own towns and dungeons and areas to set their own quests in... Complete with mob scripting tools and voice acting... An advanced version of what neverwinter added.... Something that allows people to be really really creative... And i think the loot system in this game would work very very well with such player created expansions...
the next step would be quiite simple... Add some plots and housing instances/phases out in the world... Different towns and villages... You can totally abuse the mega server for this..
in the end, you would have both an everexpanding world and a very very social housing hub
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
If you think about it, housing should be rather easy to implement with their server structure and phasing.
Make housing phased or set an instance cap for housing. Allow players to place their house in predetermined locations throughout the entire game world. It unless in the same instnace, other players can't see your house. They'll need to join your group and jump to you. Not only does this keep server load down, but it also allows for player vendors in the open world and helps keep world population high in low level areas.
Or, you could just phase the house so that only the owner can see it. But then it would be hard to add a sort of auction house feature in the form of vendors when no one can actually visit your home.
This is why the first choice is better, and it only helps considering it will be post launch. Those lower level area's will start to become less populated with age. Housing done in this way could keep those area's populated for far longer.
Considering that you are using WoW (which doesn't have it yet after 10 years) and SWTOR (which doesn't have it yet after 2 years) as examples here, I can say with confidence that ESO will have housing sometime in the next 2 to 11 years. So hopefully that eases your mind a bit
On a side note, I hope ESO gets housing announced soon
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Currently Playing: ESO and FFXIV
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If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
We are not death... We return to the living ... And even soulless people need a home
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
you can buy 3 house and build 3 mansion in skyrim.
i believe ESO will soon have housing
Right now, l'm ready to enjoy the game for what it has. But l'm sure later on they will bring up player housing. l love player housing by the way, is a little place you can call home in the game. Going to miss my house in Vanguard.
EQ2 had housing from the launch as well.
Pretty excited about house in SWTOR, I hope they will do it right.
As for ESO, yep, this game begs for housing. I hope it will be added soon. I am not very crazy about housing, I can live without it, but it's a nice addition especially in case when I am addicted to the game LOL.
Lets be realistic though, if all possible additions would be added at launch we would have to wait for game launch much longer. let Devs work on it while we play.
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The fact is, an MMO is not a car. It's not a phone. It's not selling based on a check list of features.
The PS3 had x amount of games, how come the PS4 has such a poor gaming library? It's not competing against the PS3 when it launched, it's competing against it now, come on Sony!
Do you see why this argument kind of falls flat on it's face?
And you'll have to point me to those threads screaming innovation. I've pretty much read every single one of them in this forum and the general consensus seems to be: not doing anything new, because it's purposely trying to be Elder Scrolls and copying DAOC PvP.
Meh you know how it is, People MUST complain about a game that is not launched yet. Personally i rather have them work on getting the game to run as smoothly as possible instead of adding houses at launch. They might ad them later who knows, Tera online is another mmo with no houses..they got the NPC for them but no housing because they never added it and most likely never will. I am a RPer so having a house is nice but its not the end of the world.
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What's up is they are focusing on making the core gameplay good.
Rift, FFXIV, WoW, and SWTOR have been out for years now. They've had more than enough time to develope their games. Even still, most of those JUST NOW added housing, and out of that whole list (not counting that which isn't released yet), the only one that actually has good housing is Wildstar. FFXIV sounded impressive in the video, then was implemented horribly. The game is still packed w/ empty lots ,because noone's buying houses in that game. You visit those who bought houses, and they literally look like closets or an apt. Super tiny.
WildStar has housing because it's one of the focus peices of the game. Similar to EQN.
There's been a lot of talks about adding housing to ESO, and they very well might do so in the future. However atm, they are focused on the focus of their game. Endgame content, fixing bugs / class & item balancing / guild customization (especially for keeps), on top of working on changes the community has been asking them for (like revamping the tutorial zone).
Housing is a form of content so you cant expect a brand new game to have the same amount of content as a game 2-10 years old. Its pretty much impossible. If you want the same content then lets postpone launch for 3 more years but guess what, those games will continue to put out new content so the new game will still be behind. So expect new games to always have less content. Now the content they choose to have in launch and the content they choose to not have in launch is a different topic. I prefer them to add an extra dungeon, raid, zone, crafting skill, etc over housing anyday.
Jeez people, relax a bit. Read the WHOLE post, don't just knee-jerk.
Which part of "I'm not expecting it at launch of course" did you all not understand ?
All I was asking for was clarification of their plans in the light of this new trend. Afaik they are not currently planning on having player housing. Ever.
I was simply suggesting that player housing was "coming back in fashion" in MMO-land after many years of almost complete absence.
I'd love to see it added sometime in the future, but if it is or isn't won't change the fact that I'm playing ESO. And buying a 12 month sub the moment they will take my money.
You make me almost laugh it have TAKE blizzard almost 10 years make a player house so why should Zenimax and Bethesda be pressed to add player house at start of ESO serious i have never see point of player house other then it is way for people to brag about thing that have been sure it would maybe nice to have player house but honest true mmorpg player is not play a game for player house the play game for storyline is good and for char progress and not sit around in house in game if i want to do that is do in my real house i dont need a virtual house for that.
Would be really sad if quality of game and gameplay would depend on something like housing.
Or chararcers or their houses,f them.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Out of the OPs list, I believe none of those shipped with housing. Wildstar being the exception (dunno, not really following Wildstar) of having it at launch? It's pretty commonly a feature added post launch anymore.
I agree with you.Housing in a theme park game has never been a selling point for me our a deal breaker.But obviously other people do like that sort of thing and are allowed to ask for it.
I just don't think that using the argument that "game x,y and z has it so why can't this game?" Is a good one as this type of thinking less to the genetic designing of games that people always rail against here.