First 3 months will be ballancing, improving and some smaller updates.. Adn preparing for console launch... if they dont have anythign laying on the shelves i dont really see and update comming before August, which is fine as there is more then enough content to keep everyone busy till then...
And then pushing a new regular zone every 2 months and a new Adventure zones every month... Including a new skilltree atleast every 2 months..
I think that would keep everyone happy..... a new zone and an adventure zone in the odd months, and a new adventure zone and a new skilltree in the even months..
Do you think they are ready for that much content?
Because seriously, what every developer has been pushing till now is just a joke...Including GW2..
You can't really speak about Gw2 without seeing the feature update. It has been all about the living world so far.
Come on guys, this is a mainstream, by the numbers, tab target, themepark mmorpg, why are you expecting anything more than themepark style content updates?
Oh right, because the people selling you the game said so
We all know how this will pan out, PvE content updates will revolve around small hubs with repeatable dailies, think along the lines of Section X in SWTOR. That will be the type of PvE content update moving forward. Because thats the only type of content any Dev team can muster on a regular 4 - 6 week cycle.
Originally posted by Sephiroso When will you people learn. It's going to be meaningless and fall through just like GW2's living quest bullshit did.
Which is why it should have been a sub if it wanted high quality updates like ESO is going to have.
P2P or not, NO MMO company can put out meaningful ACTUAL content every 4 to 6 weeks. For a prolonged period of time. The BEST they can hope for is have all this content already made and churn it out every 4 to 6 weeks, and continue making more but they will run out very fast. It just is not feasible.
How many times are you gonna let yourself be swayed by fucking marketing one liners that are too good to be true.
See Asherons Call.
14 years of monthly updates. and im not talking just bug fixes, they add quest, story, whole new schools of magic, so on and so on. every single month since 1999.
not saying ESO will do this, infact i would bet the farm that they dont even come close. but just saying, it has been done.
and its the ONLY game where i felt my monthly sub actually went to somthing.
The only update your guaranteed in ESO to get, is the one that makes it free to play.
While I get your point, look at Asheron's Call, and look at any other MMO that's come out in the last decade. The coding for a game like Asheron's Call is probably childs play when compared with WildStar, ESO, and EQN. That aside, i do stand corrected but it must be said that this past March 4th ended those monthly content patches and any future augments will be limited to bug fixes and maintenance.
Originally posted by grndzro Given their last patch notes I am inclined to believe this. The developers seem to be taking player feedback very seriously so I think they are probably going all in with ESO with reguard to making it a serious threat to WoW.
You just lost all credibility for actually thinking rational when you uttered the words "making it a serious threat to WoW"
Get over yourself. Stop trying to transfer your hate over to the developers of a game.
I will believe this when I see it. I seem to recall Final Fantasy XIV: A Realm Reborn making similar content promises. I don't play this game. Has that franchise kept there promises?
Originally posted by grndzro Given their last patch notes I am inclined to believe this. The developers seem to be taking player feedback very seriously so I think they are probably going all in with ESO with reguard to making it a serious threat to WoW.
You just lost all credibility for actually thinking rational when you uttered the words "making it a serious threat to WoW"
Get over yourself. Stop trying to transfer your hate over to the developers of a game.
You have some reading comprehension problems.
I agree 100% with you Gmdzro, most people who don't think this game could be as bigger then WoW are the same people who don't realize that Skyrim alone sold 20 million copies.
To all the doomsayers, they have clearly stated they have been working on these updates for the past year, and that they had almost a dozen of them ready to go. That's 48 weeks on the low side, 72 weeks on the high. If they have a years worth of updates done in a year, it won't be that hard to keep up on. Now back to your "They will fail, this game sucks, the sky is falling" normal posts. I swear, I have never seen a group of fans take so much time out of their lives to bash something they have and most likely never had any intention of playing.
Originally posted by grndzro Given their last patch notes I am inclined to believe this. The developers seem to be taking player feedback very seriously so I think they are probably going all in with ESO with reguard to making it a serious threat to WoW.
You just lost all credibility for actually thinking rational when you uttered the words "making it a serious threat to WoW"
Get over yourself. Stop trying to transfer your hate over to the developers of a game.
You have some reading comprehension problems.
I agree 100% with you Gmdzro, most people who don't think this game could be as bigger then WoW are the same people who don't realize that Skyrim alone sold 20 million copies.
What you don't seem to realise, or choose to ignore is that Skyrim sold less than half of that number at full price. The rest of the sales came once it had been reduced down in price and/or was available as a bundled deal.
Difference being this game is full price with a sub...that will naturally limit the console sales by a large degree this time around because in my experience console gamers do not like paying sub fees. All of my rl friends that are console gamers have already said that will not buy the game due to the high price plus sub fee.
Most people can recognise that WoW as a PC based mmorpg was a freak occurence, it's success will not be repeated. Ever.
I can't really speculate on consoles too much as I am a purely PC based gamer, all I can do is go on the feedback of my rl friends and colleagues who do game on consoles.
As far as PC release goes, yeah it will sell around 1.75 - 2 million boxes imo and I would envisage a sub base of maybe 300 - 500k, decreasing year 2 onwards as new shiny stuff gets released...
Actually I think it will pretty much track the success of SWTOR in terms of numbers....which will never be "bad" but will also never be recognised as living up to its true potential.
First 3 months will be ballancing, improving and some smaller updates.. Adn preparing for console launch... if they dont have anythign laying on the shelves i dont really see and update comming before August, which is fine as there is more then enough content to keep everyone busy till then...
And then pushing a new regular zone every 2 months and a new Adventure zones every month... Including a new skilltree atleast every 2 months..
I think that would keep everyone happy..... a new zone and an adventure zone in the odd months, and a new adventure zone and a new skilltree in the even months..
Do you think they are ready for that much content?
Because seriously, what every developer has been pushing till now is just a joke...Including GW2..
Tad bit ambitious if you ask me Bachus.
I'd expect something every 3-4 months, wouldn't get your hopes up for anything more.
Originally posted by Sephiroso When will you people learn. It's going to be meaningless and fall through just like GW2's living quest bullshit did.
Which is why it should have been a sub if it wanted high quality updates like ESO is going to have.
P2P or not, NO MMO company can put out meaningful ACTUAL content every 4 to 6 weeks. For a prolonged period of time. The BEST they can hope for is have all this content already made and churn it out every 4 to 6 weeks, and continue making more but they will run out very fast. It just is not feasible.
How many times are you gonna let yourself be swayed by fucking marketing one liners that are too good to be true.
See Asherons Call.
14 years of monthly updates. and im not talking just bug fixes, they add quest, story, whole new schools of magic, so on and so on. every single month since 1999.
not saying ESO will do this, infact i would bet the farm that they dont even come close. but just saying, it has been done.
and its the ONLY game where i felt my monthly sub actually went to somthing.
The only update your guaranteed in ESO to get, is the one that makes it free to play.
While I get your point, look at Asheron's Call, and look at any other MMO that's come out in the last decade. The coding for a game like Asheron's Call is probably childs play when compared with WildStar, ESO, and EQN. That aside, i do stand corrected but it must be said that this past March 4th ended those monthly content patches and any future augments will be limited to bug fixes and maintenance.
time is important in this conversation.
honestly I truly believe that with the technology available in 1999 it was far more impressive for a company to put in so much content on a monthly basis, than it is today.
at best its parallel, of course its easy to say making content NOW for Asheron's Call is easy, but in 1999 it was cutting edge technology and I guarantee it was just as complex at the time as EQN, WILDSTAR, ESO are today
Originally posted by Ganksinatra To all the doomsayers, they have clearly stated they have been working on these updates for the past year, and that they had almost a dozen of them ready to go. That's 48 weeks on the low side, 72 weeks on the high. If they have a years worth of updates done in a year, it won't be that hard to keep up on. Now back to your "They will fail, this game sucks, the sky is falling" normal posts. I swear, I have never seen a group of fans take so much time out of their lives to bash something they have and most likely never had any intention of playing.
Most of the "doomsayers" as you call them have also referenced the point that ZOS will have a huge stack of content that has been cut from launch, specifically so they can roll it out as "additional" content moving forward.
You may be happy at having so much content removed from launch so it can be spoon fed to you a little bit at a time but most players can see straight through this trick and do not see it as a positive.
We have seen this shady practise time and time again with recent mmorpg releases. Therefore drawing on recent experience and comparing to how every other modern themepark drip feeds pre-fab content does not make one a "doomsayer" it simply makes one a realist.
There is no way they can roll out regular "fresh", not "removed from launch" content updates every 2 months, especially having in mind that the game is fully voice acted.
I wish them good luck though, since they are going to need it.
There is no way they can roll out regular "fresh", not "removed from launch" content updates every 2 months, especially having in mind that the game is fully voice acted.
I wish them good luck though, since they are going to need it.
You call them removed from launch..
i would prefer to call them pre prepared for post launch.
as there is more then enough content in the 15 huge zones and the 16 dungeons and the single adventure zone and alll the PvP geatness, to call it a complete game.
if they dont have anything prepared yet, and dont have an update plan for the comming three years, they are amateurs.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Originally posted by Ganksinatra To all the doomsayers, they have clearly stated they have been working on these updates for the past year, and that they had almost a dozen of them ready to go. That's 48 weeks on the low side, 72 weeks on the high. If they have a years worth of updates done in a year, it won't be that hard to keep up on. Now back to your "They will fail, this game sucks, the sky is falling" normal posts. I swear, I have never seen a group of fans take so much time out of their lives to bash something they have and most likely never had any intention of playing.
Most of the "doomsayers" as you call them have also referenced the point that ZOS will have a huge stack of content that has been cut from launch, specifically so they can roll it out as "additional" content moving forward.
You may be happy at having so much content removed from launch so it can be spoon fed to you a little bit at a time but most players can see straight through this trick and do not see it as a positive.
We have seen this shady practise time and time again with recent mmorpg releases. Therefore drawing on recent experience and comparing to how every other modern themepark drip feeds pre-fab content does not make one a "doomsayer" it simply makes one a realist.
Realists would also take into consideration other possibilities because that is reality at this point, it hasn't happened yet. It also depends on what they mean by this statement. If you read the finer details, they do not specify what this content is, only that it's not small one off additions like "funny hats".
You're essentially the textbook example of a doomsayer actually, reread your post. In your scenario the devs are damned if they do and damned if they don't. Example being..."holding back content" convenient argument if I ever saw one, no matter what they do they're in the wrong. This whole post is ironic, so much so I have to assume it's intentional.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by Sephiroso When will you people learn. It's going to be meaningless and fall through just like GW2's living quest bullshit did.
I found GW2 had great content updates, if not the best. Many people still play it, I however prefer some kind of vertical progression instead of pure horizontal progression. But you can't deny no other games rolled out content like GW2 does.
Totally agreed@kayze
Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.
The only company that kept the promise was Anet with Guild Wars 2 and the content wasn't what the people wanted, leading Anet to end the 2-weeks updates as a season one, starting a season 2 of updates with a different model to fit what the players want.
I apologize if Guild Wars 2 haters will call me an idiot for playing the game but it is the best option in the market atm and even if it got alot of flaws the fact that ArenaNet dares to experiement with different methods daring to stop some, starting others is something to be impressed by.
ESO impressed me alot less via release than Guild Wars 2 however if they are to go by high standards and release frequesnt updates keeping up the promise, it is totally a game to go for.
There is no way they can roll out regular "fresh", not "removed from launch" content updates every 2 months, especially having in mind that the game is fully voice acted.
I wish them good luck though, since they are going to need it.
You call them removed from launch..
i would prefer to call them pre prepared for post launch.
as there is more then enough content in the 15 huge zones and the 16 dungeons and the single adventure zone and alll the PvP geatness, to call it a complete game.
if they dont have anything prepared yet, and dont have an update plan for the comming three years, they are amateurs.
I can't seem to get a handle on zone size having not played the beta. Bachus refers to them as huge whilst some posters yesterday claimes they are actually quite small and restricted, just having short draw distance and other trick to give the illusion of being huge.
Can anyone throw out any comparisons to zone size as compared to other mmorpgs?
Originally posted by Ganksinatra To all the doomsayers, they have clearly stated they have been working on these updates for the past year, and that they had almost a dozen of them ready to go. That's 48 weeks on the low side, 72 weeks on the high. If they have a years worth of updates done in a year, it won't be that hard to keep up on. Now back to your "They will fail, this game sucks, the sky is falling" normal posts. I swear, I have never seen a group of fans take so much time out of their lives to bash something they have and most likely never had any intention of playing.
Most of the "doomsayers" as you call them have also referenced the point that ZOS will have a huge stack of content that has been cut from launch, specifically so they can roll it out as "additional" content moving forward.
You may be happy at having so much content removed from launch so it can be spoon fed to you a little bit at a time but most players can see straight through this trick and do not see it as a positive.
We have seen this shady practise time and time again with recent mmorpg releases. Therefore drawing on recent experience and comparing to how every other modern themepark drip feeds pre-fab content does not make one a "doomsayer" it simply makes one a realist.
Realists would also take into consideration other possibilities because that is reality at this point, it hasn't happened yet. It also depends on what they mean by this statement. If you read the finer details, they do not specify what this content is, only that it's not small one off additions like "funny hats".
You're essentially the textbook example of a doomsayer actually, reread your post. In your scenario the devs are damned if they do and damned if they don't. Example being..."holding back content" convenient argument if I ever saw one, no matter what they do they're in the wrong. This whole post is ironic, so much so I have to assume it's intentional.
You call me a doomsayer....
I base my outlook on what I see going on around me. And I see ZOS doing a 180 on just about every promise they have made so far...
They are not damned if they do, damned if they dont at all.....for example they could choose to honour all of the promises made to date and give us a game that lives up to the true potential of the IP. They would mosr certainly not be damned if they did that
What they appear to be doing is spending years telling us what we want to hear then doing a 180 on almost all of it whilst reverting to a by the numbers themepark with obvious cash shop potential at the 11th hour.
According to closed beta testers ZOS have even stated that they are no longer making the game for ES fans or mmorpg players but going their own way....combined with all the other 180s and nerfs to accessibility, making a spoon fed story based PvE levelling experience the only viable way to level etc etc
Fantastic. That is NOT the game they have been selling us for the last few years.
How else can they justify their monthly fee besides promising new content every month or 2 months? That's just marketing, believe it when you see it. All MMO's throw huge promises in the beginning, that's just the way it is.
What truly happens though, is that when a MMO is released, their next focus will be to ensure players a smooth experience by squashing remaining bugs and fix server and latency problems. That takes time. Not to mention problems that they aren't even aware of yet that will arise with the launch.
If you are buying the game with the hopes it will some day have the features you want you're making a mistake. Buy it for what it delivers first hand and hope those features will last you long enough to be surprised in a good way when new content launches.
Sadly TESO only has the AvA as endgame content with a mysterious "adventure zones" for PVE players which we know very little of.
There's absolutely no point to speculate about the future of the game, that's on the hands of Zenimax and in the hands of the players that buy their game so it is a success and promotes future content releases. In the case of SWTOR, EA admited that the game was a failure financially at the launch which made a lot of people in the lead of the game resign and future content releases were compromised. We all know where that lead the game to.
Right now what you see is what you ll be getting for the next few months.
As noted - if they have been working on the contenr pre-launch and/or have pulled content from what they may have planned for the core game then they will be able to sustain a drumbeat. And they certainly will up to the console launch - to much negative publicity otherwise.
4-6 weeks as well - isn't that shorter than 6-8 weeks?
The problem, however, is that people at some point get bored and move on. So there may indeed be another dungeon or whatever but ..... a new <<insert game that really interests you>> title launches and you decide that after "however long" you want a change. After that new content becomes a tool to entice people back in a ...year or three or eight ..
Quick note: based on above comments some haven't heard that Asheron's Call's last update was its last. Game is going free-to-all-to-play. Pretty sure that is more Shadowbane and not f2p (which would involve time and effort to convert) especially as client and server software is being released to allow private servers. Maintenance is still planned.
Originally posted by Ganksinatra To all the doomsayers, they have clearly stated they have been working on these updates for the past year, and that they had almost a dozen of them ready to go. That's 48 weeks on the low side, 72 weeks on the high. If they have a years worth of updates done in a year, it won't be that hard to keep up on. Now back to your "They will fail, this game sucks, the sky is falling" normal posts. I swear, I have never seen a group of fans take so much time out of their lives to bash something they have and most likely never had any intention of playing.
Most of the "doomsayers" as you call them have also referenced the point that ZOS will have a huge stack of content that has been cut from launch, specifically so they can roll it out as "additional" content moving forward.
You may be happy at having so much content removed from launch so it can be spoon fed to you a little bit at a time but most players can see straight through this trick and do not see it as a positive.
We have seen this shady practise time and time again with recent mmorpg releases. Therefore drawing on recent experience and comparing to how every other modern themepark drip feeds pre-fab content does not make one a "doomsayer" it simply makes one a realist.
Realists would also take into consideration other possibilities because that is reality at this point, it hasn't happened yet. It also depends on what they mean by this statement, if you read the finer details; they do not specify what this content is, only that it's not small one off additions like "funny hats".
You're essentially the textbook example of a doomsayer actually, reread your post. In your scenario the devs are damned if they do and damned if they don't. Example being..."holding back content" convenient argument if I ever saw one, no matter what they do they're in the wrong. This whole post is ironic, so much so I have to assume it's intentional.
Nothing will make these doomsayers happy. They will spends the next few years wasting their time complaining, crying about a VIDEO GAME they don't play. Just like other games they have these things called roadmap. These people think content takes a min to make they have no knowledge of process to create a video game .
They didn't say we have all this content sitting on the shelf collecting dust. They said we are working on content for future updates. Yeah keep posting your doom and gloom sounds like a very productive way to live. While the rest spend their time on something they enjoy.
Maybe you should cool your fanboy jets and at least get your storie's straight...some of your co-fans in this very thread claim they have indeed been working on this content for the last 12 months?
So either they have this content ready to roll and it has been that way for some time (therefore cut from launch) which will allow them to hit the content cycle they have committed to.
OR the content has not been worked on for the last 12 months in which case there is no way they will hit the content cycle they have committed to. So which is it?
Originally posted by Sephiroso When will you people learn. It's going to be meaningless and fall through just like GW2's living quest bullshit did.
Which is why it should have been a sub if it wanted high quality updates like ESO is going to have.
P2P or not, NO MMO company can put out meaningful ACTUAL content every 4 to 6 weeks. For a prolonged period of time. The BEST they can hope for is have all this content already made and churn it out every 4 to 6 weeks, and continue making more but they will run out very fast. It just is not feasible.
How many times are you gonna let yourself be swayed by fucking marketing one liners that are too good to be true.
See Asherons Call.
14 years of monthly updates. and im not talking just bug fixes, they add quest, story, whole new schools of magic, so on and so on. every single month since 1999.
not saying ESO will do this, infact i would bet the farm that they dont even come close. but just saying, it has been done.
and its the ONLY game where i felt my monthly sub actually went to somthing.
The only update your guaranteed in ESO to get, is the one that makes it free to play.
While I get your point, look at Asheron's Call, and look at any other MMO that's come out in the last decade. The coding for a game like Asheron's Call is probably childs play when compared with WildStar, ESO, and EQN. That aside, i do stand corrected but it must be said that this past March 4th ended those monthly content patches and any future augments will be limited to bug fixes and maintenance.
time is important in this conversation.
honestly I truly believe that with the technology available in 1999 it was far more impressive for a company to put in so much content on a monthly basis, than it is today.
at best its parallel, of course its easy to say making content NOW for Asheron's Call is easy, but in 1999 it was cutting edge technology and I guarantee it was just as complex at the time as EQN, WILDSTAR, ESO are today
If anything its easier than ever to build games now. Why? Because you have tons of game engines to learn from, tons of open source code. DirectX/OpenGL books to learn from can be found everywhere and anywhere, just as there are C/C++ courses by every major corporation.
Back in '99 the C language didn't have the boolean variable type, that is why to this day some errors are represented by integers. C++ was here yep, but wasn't nearly as powerful as it is now. There weren't as many libraries to work with and all this cross-platform stuff was all but a fairy tale.
So yeah, nowdays there are more programmers, more "How-to" guides and more "Best Techniques" to do stuff. I think its apparent in the late engines.
P.S: And why limit yourself to C/C++ nowadays? You can perfectly code a game in C# or flash and convert those to desktop application based on environment. Why not even Java or Python? Even big names in the industry are picking up Unity3D game engine.
Not to mention the hardware challenges. Now almost no dev gives a shit about memory usage. (Its a bit of overstatement but somewhat true), but back in the day you had less RAM to deal with than your average smartphone today. GPUs weren't anywhere near what they are today. Pixel shaders, tesselation integrated compute APIs? Nope... Same can be said for the CPUs as well. Multi-core systems were limited to a few people making dual CPU builds. Even today there aren't many people with dual CPUs. Don't let me start on multi threading optimizations back in '99
Please do tell me how hard it is to make a game nowadays compared to '99
Comments
You can't really speak about Gw2 without seeing the feature update. It has been all about the living world so far.
For reference: https://forum-en.guildwars2.com/forum/game/gw2/Expansion-sized-patch/first#post3748098
Also I'm yet to see a MMO which destroys the major player's hub completely and turning it into a war zone and ties it into the story of the game
Come on guys, this is a mainstream, by the numbers, tab target, themepark mmorpg, why are you expecting anything more than themepark style content updates?
Oh right, because the people selling you the game said so
We all know how this will pan out, PvE content updates will revolve around small hubs with repeatable dailies, think along the lines of Section X in SWTOR. That will be the type of PvE content update moving forward. Because thats the only type of content any Dev team can muster on a regular 4 - 6 week cycle.
Daily. Repeatable. Grindy. Probably already built.
While I get your point, look at Asheron's Call, and look at any other MMO that's come out in the last decade. The coding for a game like Asheron's Call is probably childs play when compared with WildStar, ESO, and EQN. That aside, i do stand corrected but it must be said that this past March 4th ended those monthly content patches and any future augments will be limited to bug fixes and maintenance.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Agree
You have some reading comprehension problems.
I agree 100% with you Gmdzro, most people who don't think this game could be as bigger then WoW are the same people who don't realize that Skyrim alone sold 20 million copies.
What you don't seem to realise, or choose to ignore is that Skyrim sold less than half of that number at full price. The rest of the sales came once it had been reduced down in price and/or was available as a bundled deal.
Difference being this game is full price with a sub...that will naturally limit the console sales by a large degree this time around because in my experience console gamers do not like paying sub fees. All of my rl friends that are console gamers have already said that will not buy the game due to the high price plus sub fee.
Most people can recognise that WoW as a PC based mmorpg was a freak occurence, it's success will not be repeated. Ever.
I can't really speculate on consoles too much as I am a purely PC based gamer, all I can do is go on the feedback of my rl friends and colleagues who do game on consoles.
As far as PC release goes, yeah it will sell around 1.75 - 2 million boxes imo and I would envisage a sub base of maybe 300 - 500k, decreasing year 2 onwards as new shiny stuff gets released...
Actually I think it will pretty much track the success of SWTOR in terms of numbers....which will never be "bad" but will also never be recognised as living up to its true potential.
Tad bit ambitious if you ask me Bachus.
I'd expect something every 3-4 months, wouldn't get your hopes up for anything more.
Playing: Nothing
Played: EQ1, EQ2, VG:SoH, WoW, AoC, LoTRO, Aion, L2, DF, WAR.
Favourites: EQ1, VG:SoH, Original WoW.
Waiting: Pantheon: ROTF
time is important in this conversation.
honestly I truly believe that with the technology available in 1999 it was far more impressive for a company to put in so much content on a monthly basis, than it is today.
at best its parallel, of course its easy to say making content NOW for Asheron's Call is easy, but in 1999 it was cutting edge technology and I guarantee it was just as complex at the time as EQN, WILDSTAR, ESO are today
Most of the "doomsayers" as you call them have also referenced the point that ZOS will have a huge stack of content that has been cut from launch, specifically so they can roll it out as "additional" content moving forward.
You may be happy at having so much content removed from launch so it can be spoon fed to you a little bit at a time but most players can see straight through this trick and do not see it as a positive.
We have seen this shady practise time and time again with recent mmorpg releases. Therefore drawing on recent experience and comparing to how every other modern themepark drip feeds pre-fab content does not make one a "doomsayer" it simply makes one a realist.
There is no way they can roll out regular "fresh", not "removed from launch" content updates every 2 months, especially having in mind that the game is fully voice acted.
I wish them good luck though, since they are going to need it.
You call them removed from launch..
i would prefer to call them pre prepared for post launch.
as there is more then enough content in the 15 huge zones and the 16 dungeons and the single adventure zone and alll the PvP geatness, to call it a complete game.
if they dont have anything prepared yet, and dont have an update plan for the comming three years, they are amateurs.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Realists would also take into consideration other possibilities because that is reality at this point, it hasn't happened yet. It also depends on what they mean by this statement. If you read the finer details, they do not specify what this content is, only that it's not small one off additions like "funny hats".
You're essentially the textbook example of a doomsayer actually, reread your post. In your scenario the devs are damned if they do and damned if they don't. Example being..."holding back content" convenient argument if I ever saw one, no matter what they do they're in the wrong. This whole post is ironic, so much so I have to assume it's intentional.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Totally agreed@kayze
BOYCOTTING EA / ORIGIN going forward.
TSW world promised the same.
The only company that kept the promise was Anet with Guild Wars 2 and the content wasn't what the people wanted, leading Anet to end the 2-weeks updates as a season one, starting a season 2 of updates with a different model to fit what the players want.
I apologize if Guild Wars 2 haters will call me an idiot for playing the game but it is the best option in the market atm and even if it got alot of flaws the fact that ArenaNet dares to experiement with different methods daring to stop some, starting others is something to be impressed by.
ESO impressed me alot less via release than Guild Wars 2 however if they are to go by high standards and release frequesnt updates keeping up the promise, it is totally a game to go for.
I can't seem to get a handle on zone size having not played the beta. Bachus refers to them as huge whilst some posters yesterday claimes they are actually quite small and restricted, just having short draw distance and other trick to give the illusion of being huge.
Can anyone throw out any comparisons to zone size as compared to other mmorpgs?
You call me a doomsayer....
I base my outlook on what I see going on around me. And I see ZOS doing a 180 on just about every promise they have made so far...
They are not damned if they do, damned if they dont at all.....for example they could choose to honour all of the promises made to date and give us a game that lives up to the true potential of the IP. They would mosr certainly not be damned if they did that
What they appear to be doing is spending years telling us what we want to hear then doing a 180 on almost all of it whilst reverting to a by the numbers themepark with obvious cash shop potential at the 11th hour.
According to closed beta testers ZOS have even stated that they are no longer making the game for ES fans or mmorpg players but going their own way....combined with all the other 180s and nerfs to accessibility, making a spoon fed story based PvE levelling experience the only viable way to level etc etc
Fantastic. That is NOT the game they have been selling us for the last few years.
How else can they justify their monthly fee besides promising new content every month or 2 months? That's just marketing, believe it when you see it. All MMO's throw huge promises in the beginning, that's just the way it is.
What truly happens though, is that when a MMO is released, their next focus will be to ensure players a smooth experience by squashing remaining bugs and fix server and latency problems. That takes time. Not to mention problems that they aren't even aware of yet that will arise with the launch.
If you are buying the game with the hopes it will some day have the features you want you're making a mistake. Buy it for what it delivers first hand and hope those features will last you long enough to be surprised in a good way when new content launches.
Sadly TESO only has the AvA as endgame content with a mysterious "adventure zones" for PVE players which we know very little of.
There's absolutely no point to speculate about the future of the game, that's on the hands of Zenimax and in the hands of the players that buy their game so it is a success and promotes future content releases. In the case of SWTOR, EA admited that the game was a failure financially at the launch which made a lot of people in the lead of the game resign and future content releases were compromised. We all know where that lead the game to.
Right now what you see is what you ll be getting for the next few months.
No way man. They'll update the cash shop at least a few times a month.
^^^^^
As noted - if they have been working on the contenr pre-launch and/or have pulled content from what they may have planned for the core game then they will be able to sustain a drumbeat. And they certainly will up to the console launch - to much negative publicity otherwise.
4-6 weeks as well - isn't that shorter than 6-8 weeks?
The problem, however, is that people at some point get bored and move on. So there may indeed be another dungeon or whatever but ..... a new <<insert game that really interests you>> title launches and you decide that after "however long" you want a change. After that new content becomes a tool to entice people back in a ...year or three or eight ..
Quick note: based on above comments some haven't heard that Asheron's Call's last update was its last. Game is going free-to-all-to-play. Pretty sure that is more Shadowbane and not f2p (which would involve time and effort to convert) especially as client and server software is being released to allow private servers. Maintenance is still planned.
I really hope they make good on this!
Maybe you should cool your fanboy jets and at least get your storie's straight...some of your co-fans in this very thread claim they have indeed been working on this content for the last 12 months?
So either they have this content ready to roll and it has been that way for some time (therefore cut from launch) which will allow them to hit the content cycle they have committed to.
OR the content has not been worked on for the last 12 months in which case there is no way they will hit the content cycle they have committed to. So which is it?
You can't have it both ways.
If anything its easier than ever to build games now. Why? Because you have tons of game engines to learn from, tons of open source code. DirectX/OpenGL books to learn from can be found everywhere and anywhere, just as there are C/C++ courses by every major corporation.
Back in '99 the C language didn't have the boolean variable type, that is why to this day some errors are represented by integers. C++ was here yep, but wasn't nearly as powerful as it is now. There weren't as many libraries to work with and all this cross-platform stuff was all but a fairy tale.
So yeah, nowdays there are more programmers, more "How-to" guides and more "Best Techniques" to do stuff. I think its apparent in the late engines.
P.S: And why limit yourself to C/C++ nowadays? You can perfectly code a game in C# or flash and convert those to desktop application based on environment. Why not even Java or Python? Even big names in the industry are picking up Unity3D game engine.
Not to mention the hardware challenges. Now almost no dev gives a shit about memory usage. (Its a bit of overstatement but somewhat true), but back in the day you had less RAM to deal with than your average smartphone today. GPUs weren't anywhere near what they are today. Pixel shaders, tesselation integrated compute APIs? Nope... Same can be said for the CPUs as well. Multi-core systems were limited to a few people making dual CPU builds. Even today there aren't many people with dual CPUs. Don't let me start on multi threading optimizations back in '99
Please do tell me how hard it is to make a game nowadays compared to '99