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Illutia detailed review

DaemoonDaemoon Member Posts: 2

Hello to whoever that might read this. Based on years of experience playing this game from time to time, I have decided to share everything that I know about this game with you.

INTRODUCTION

In a general sense, Illutia is a very poor game in terms of graphics and gameplay. The game looks severely outdated compared to most games available today, and the gameplay hasnt changed at all since 2005, when the game was first launched.

The game is run by an indie company called crazed monekys, however, a new indie company formed by the same animator, Jennifer Dawe, called UFO games is now taking control as well. In the past, there were two games made by the same developers of Illutia that were nearly the same as Illutia is today. They are Aspereta and Wish Realm. Aspereta was first released in 2003 and was the original game that Illutia is based on today. It had a much larger community at the time, with up to 200 online players at most times. It was a time when there was no trade system for example, meaning people had to trade on the ground and risk their items of being stolen by another player.

Wish realm was a newer version of Illutia that was originally intended to be a pay to play version of the game. It was first released sometime in 2006, and was available for a certain period of time until it was finally shut down sometime in 2012 or 2013. It was basically like Illutia, the only differences was the more brightly looking items, which had different colors equivalent to a custom items. The game had a much lower amount of online players compared to illutia at the time, often peaking at 15-20 players, compared to 50-100 players online at the time compared to illutia. It was never updated much and it was eventually shut down like I mentioned.

Personally Aspereta was everything that was the most beautiful out of all the versions this game has had in the past. Although it was poorly made, the animations were extremely original and everything was hand-drawn in pixel format, which unleashed Jennifer and her team of animator's pixel skills.

Another version of Aspereta, which was probably released in either 2003 or 2004, was called Spriggan Hart(I believe thats what it was called at the time). I have never got to play it back then, and it was probably never released. I only know that it was supposed to be a different version of ASpereta, similar to how Wish Realm is a different version of Illutia with altered graphics and gameplay.

I think thats enough information for the introduction of Illutia and all of the versions it had in the past. Now moving forward to the current game's features.

 

GAMEPLAY AND CLASSES

When you first begin Illutia, you are placed in the tuttorial maps of the game, which teaches you basic movement and attack controls. It also gives some information about the game and other various things, none of which are necessary for a new player to be aware of anymore. There are 6 different classes in the game, Knave, Priest, Swordman, mystic, bard and fist. Fist seems to be unavailable by now, it was originally a warrior-like class which used to attack enemies at close range with weaker damages on each hit. Swordman is the basic warrior class of the game, which uses close range to fight monsters. Priest is the healer and buffer of the game and cannot be effective by itself. mystic is the magician of the game, using  long ranged spells to attack enemies. Bard is a kind of a supportive class in the game, like a priest but without a healing capability. Knave is the rogue or thief of the game, similar to a warrior but with lower defense capabilities and lower HP, but higher damage.

What most new players wouldnt know about the classes in Illutia is that most of them require a party to play efficiently. There doesnt seem to be a proper potion using functionality in th game, meaning you need to wait for your hp and mp to "regen" until it is full, instead of using a potion to heal yourself. Lower level potions are available, but they become useless at the higher levels. The game's max level is 50 and once you reach that level, you can sell experience for extra hp and mp. Higher sold experience also gives you access to higher sold maps, with more powerful monsters.

The game's gameplay seems to be changing very little over the years, and updates to the game are rare and ineffective. Most of the few updates that the game gets are about new maps or new donation items, none of which improve the gameplay of Illutia at all. It seems like there is very little to update in illutia either, since it is a poorly made game by an indie company, so dont expect to be having alot of fun if you prefer more advanced, games with 3d graphics. This is a small 2D game, which is rarely updated and has a poor gameplay and graphics overall. This doesnt necessarily make it bad, but it deters many people from playing, which explains the low amount of players online at all times in Illutia.

One of the biggest problems Illutia has is how you are pretty much forced to find someone to train with you or otherwise you'd be stuck at the lower exp sold and wont get to access the higher sold maps. Priest for example cannot train by themselves past level 50; they must find a knave or mystic to train with. Same goes for bards and swordsman. Mystic is the only class that can train by itself, albeit in a much less efficient way than partying with others. Knave could as well, but their low defense makes them too vulnerable without a priest or bard.

There are many useless things that remained in illutia that most new players wont even get to discover. These include professions, all of which are useless except alchemy's 2 potions, and various useless areas of the game. Many of the beginner maps also tend to be extremely big and since theres no map in the game, you can get lost very easily. There is very little amount of features in this game that are actually worth trying as a new player, and there is nothing and no one to help you understand where to train next, what to do next, where to buy new equipment and so on.

CONCLUSION

Illutia can be a fun game for a while, but without any help from players to show you the way it can get very difficult to play the game in an efficient manner. Even if you'd get help from someone, you might get easily bored of the poor graphics and gameplay of Illutia. There is very, very little variety in the game, if at all. You are mostly just killing monsters, ovr and over, in a repetitive and mostly boring manner, which very few people actually enjoy these days. Illutia is very unlikely to attract new people to play it, due to a lack of updates, poor graphics and gameplay, and an extremely small community, which can prevent doing even the most basic part of any online game - training.

Comments

  • AkulasAkulas Member RarePosts: 3,028
    The chick which made this posted another game she was working on here and the post mysteriously vanished. Lovely lady. Think her name was Jenny something. Could be wrong I don't know my mind is blank now. If I saw the character name I'd instantly remember. 2005 seems a bit later than it was made but maybe there was an earlier release. I remember trading xp for maps on my Swordman. No offence or anything but even back then it was pretty chunky and outdated looking and you just literally stood in the one spot attacking and the monster would spawn and you kept doing that to get leveled up. Who'd even play it these days. It's really badly made.

    This isn't a signature, you just think it is.

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