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My limited experience with TCGs remained limited until the most unlikely of CCGs grabbed my attention. As someone who generally loathes the Warcraft IP (yeah, yeah), I would have never in a thousand years expected that the one CCG that would hook me would be Hearthstone, the Warcraft themed card game developed by Blizzard.
Read more of Michael Bitton's Hearthstone: Mind If I Roll Need?
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Comments
Agree 100% with review. If there's one thing I don't like about this game, it's how addictive it is. The first time I played it, I got lost for about 8 hours thinking it was more like 2 hours lol. If only I didn't have an alarm for work, I would've probably played for like 36 hours and missed work lol.
Thats cause its a card game. Card games in general are designed this way. Always have been. But Hearthstone is "pay 2 win" like, but not completely. Since people with skills can easily earn cards through the arena, and crafting, and playing games. Also with the matchmaking system, you will always be matched with people of like skills. Except during ranked, in which the overall skill will get better as get better ranks.
i dont agree with Longevity 10/10
i was infatuated with Hearthstone daily for my first 3 weeks then lost interest
related commentary
Blizzard's Hearthstone is a gateway drug for card games, not a destination
http://www.polygon.com/2014/1/30/5358096/hearthstone-blizzard-card-games#_=_
EQ2 fan sites
Welcome to TCG! Unfortunately luck is always a huge factor, all the cards you need can be at the bottom of your deck and then you are !@#$ed. Just the way these type of games work.
I can say there is a degree of skill though. I've seen some incredibly stupid moves people have made which costs them the game when they should have won.Buying boosters to improve your deck(s) is what collectible card games are all about...
This P2W misconception is commonplace ever since HearthStone hit the scene. "Pay2Win this, Pay2Win that", an absolutely absurd way of thinking that has been bred by ignorant individuals who never played a tcg/ccg in there life and spend entirely too much time reading what other random individuals on the internet claim.
These sheeple people then go on to spend just as much time repeating it ad nauseam, perpetuating the whole vicious circle.
Ridiculous.
Card games by design are P2W.
I don't feel the payment model is overly bad for this game, but not allowing players to earn their gold via the AI (practice mode) is a huge mistake.
Card games of this nature have always been pay to win. Take it or leave it. But they have all had their versions that are skill based. If you've ever played a booster pack draft tournament in magic, you know what I mean. That is kind of how the arena works, although it's not a multi person draft. You still have to pick the best card for your developing deck, not necessarily the most powerful card that is showing.
As for not complex, that's true right now. If over time they add enough variety though, it could shine with innovation. Personally, I don't really like the 30 card limit. I don't think making it 60 cards would make the games too long either, most games end anywhere from turn 5-15 for me, if not earlier.
Are you serious?
Who said this won't be perfect after all we know what is right
And the sounds of bodies clashing is enough to make them cry.
You know this cannot be perfect even when it is feeling right.
And the sound of bodies crashing echo through the night.
Not having an ability to trade cards pretty much killed the game for me. The "disenchanting" aspect of turning copies of cards into dust yielded too little dust from each card to be able to get the rares you need. It means you have to play A LOT of arenas to get your card collection to a point where you can make better decks. No card trading forces you into grinding away to get enough cards to get past the beginning card decks.
The amount of grinding needed turned me off to this game.
I don't mind too much that it's Pay 2 Win.
The matchmaking system pits you against opponents with similar performance as you, so if you regularly meet people who have better cards than you it just means they play worse, so you still have a good chance of winning.
But I'm mainly playing Arena mode, which I've gotten reasonably good at so by doing that mode as well as my daily quests I can keep playing Arena over and over since I earn more gold than I lose, and since I don't sit all day playing the game I get a reasonable amount of quest to arena run ratio. Arena mode isn't Pay 2 Win, but it costs gold or money to access, so your play time there is restricted unless you are really skilled.
I'm also a bit of a "collector" type so I actually prefer "earning" my cards through play rather than buying them for real money. I know I'll never get all cards in the game this way, but there's plenty of other games I'm looking forward to so it's no big deal.
The game is easy to get into, has depth and simply is a lot of fun.
Personally I haven't paid Blizzard a cent, but some of my friends have already bought packs worth way more than the price of your typical AAA title, so it seems obvious to me why they chose this business model.
Since buying packs gives you random cards and is done with delicious sparkly sounds and effects, I'm sure the slot machine simulator is very effective on a lot of people. Especially those with gambling tendencies.
Still way cheaper than Magic: The Gathering though.
You get at least one free pack of cards each 3 days you play from questing. If you enter the arena and do well you can get even more free packs per few days.
I play free and have tons of cards for nice decks. Also, the arena mode uses random decks so even if a person had every card in the game he is on even ground with you in that mode.
GAME TIL YOU DIE!!!!
Only problem with this game, is that it is to GOOD, and with time with new features, will get even better.
Where there is Blizzard touch, there is Gold.
This is the perfect salve for when you want a break from your brainless questing or you've run out of steam for running and gunning or creating. It isn't terribly taxing on the brain, but it provides enough options for strategery to keep you occupied for hours.
I would agree with longevity because I think it will be a game I'll cycle through in order to itch that scratch, when the time for strategy comes. I also played incessantly for the beta (most of my evenings (dinner at the computer screen(staying up way too late))) and I loved it. It is Pay-2-Win, but the ranked matches keep you playing against opponents with similar level decks, so who cares. Also, slowly buying the 100 coin pack with coin earned in-game and crafting cards keeps it interesting.
I've been on hiatus since it launched, but I'll surely be back when it's turn in the rotation of game styles comes up. A great game. It is fun to play.
Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA
Longevity,not sure how anyone can even make an assumption that is positive because anyone that knows this type of game,it will kill it self very soon.
I would like to know what the future plans are for this game to make an assumption of longevity?
First of all it is FUN yes and/or addictive.
Ok now what i see is adding more O/P cards to entice spending then players will slowly but surely keep whittling out all the normal cards until everyone has 30 orange cards in their deck or 20+ anyhow.
That is the exact same mistake MTG made,eventually all the older cards become obsolete and that turns people off because they spent money on them.
It also takes a massive amount of card data base to make a game with a lot of variety.As of right now most classes are 1-2 decks that everyone is playing.Some form of SPEED is the current meta game with the other choice being control.What the game needs is more coherent choices,as of right now the BEAST and Murloc races are the ONLY ones that operate fluently.Other choices like Pirates are lol and Demons well they really don't work together but more like under one concept as in self damage or the other concept of random card tossing.
The FUN for me was the old days of Angel decks and Goblin decks and Tog decks,we need LOTS of racial decks to make it fun and ALL need to be viable.
Never forget 3 mile Island and never trust a government official or company spokesman.
Never forget 3 mile Island and never trust a government official or company spokesman.