Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

[Review] Hearthstone: Heroes of Warcraft: Mind If I Roll Need?

BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565

My limited experience with TCGs remained limited until the most unlikely of CCGs grabbed my attention. As someone who generally loathes the Warcraft IP (yeah, yeah), I would have never in a thousand years expected that the one CCG that would hook me would be Hearthstone, the Warcraft themed card game developed by Blizzard.

Read more of Michael Bitton's Hearthstone: Mind If I Roll Need?

image

Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

My Review Manifesto
Follow me on Twitter if you dare.

«1

Comments

  • HorusraHorusra Member EpicPosts: 4,411
    I downloaded with the intent of winning my three games for a mount and ended stuck all day even after I won the three games in the first hour. Very addictive.
  • GravargGravarg Member UncommonPosts: 3,424

    Agree 100% with review.  If there's one thing I don't like about this game, it's how addictive it is.  The first time I played it, I got lost for about 8 hours thinking it was more like 2 hours lol.  If only I didn't have an alarm for work, I would've probably played for like 36 hours and missed work lol.


     

  • mcrippinsmcrippins Member RarePosts: 1,642
    Even though I love this game, I feel it is extremely pay 2 win. I hate to use that term even, but it's just true. Those who buy a ton of packs can get amazing cards. Then again, if you don't know how to play them correctly, it doesn't matter much anyway.
  • TsuruTsuru Member UncommonPosts: 297
    Originally posted by mcrippins
    Even though I love this game, I feel it is extremely pay 2 win. I hate to use that term even, but it's just true. Those who buy a ton of packs can get amazing cards. Then again, if you don't know how to play them correctly, it doesn't matter much anyway.

    Thats cause its a card game. Card games in general are designed this way. Always have been. But Hearthstone is "pay 2 win" like, but not completely. Since people with skills can easily earn cards through the arena, and crafting, and playing games. Also with the matchmaking system, you will always be matched with people of like skills. Except during ranked, in which the overall skill will get better as get better ranks. 

  • NadiaNadia Member UncommonPosts: 11,798

    i dont agree with Longevity 10/10

    i was infatuated with Hearthstone daily for my first 3 weeks then lost interest

     

    related commentary

    Blizzard's Hearthstone is a gateway drug for card games, not a destination

    http://www.polygon.com/2014/1/30/5358096/hearthstone-blizzard-card-games#_=_

     

  • jbombardjbombard Member UncommonPosts: 599
    It was interesting for a couple weeks.  It just seemed like whether I win or lose wasn't dependent at all on how smart my opponent was but more on the order I got my cards.  Seemed far too luck based.  I'm sure some builds can alleviate that too some extent but even a balanced deck is going to get hammered by bad luck when it strikes.  Also i found myself just logging on for dailies which caused me to quickly lose interest.
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713



    Originally posted by jbombard



    It was interesting for a couple weeks.  It just seemed like whether I win or lose wasn't dependent at all on how smart my opponent was but more on the order I got my cards.  Seemed far too luck based.  I'm sure some builds can alleviate that too some extent but even a balanced deck is going to get hammered by bad luck when it strikes.  Also i found myself just logging on for dailies which caused me to quickly lose interest.

    Welcome to TCG! Unfortunately luck is always a huge factor, all the cards you need can be at the bottom of your deck and then you are !@#$ed. Just the way these type of games work.

    I can say there is a degree of skill though. I've seen some incredibly stupid moves people have made which costs them the game when they should have won.


     

    image
  • KostKost Member CommonPosts: 1,975
    Originally posted by mcrippins
    Even though I love this game, I feel it is extremely pay 2 win. I hate to use that term even, but it's just true. Those who buy a ton of packs can get amazing cards. 

    Buying boosters to improve your deck(s) is what collectible card games are all about...

    This P2W misconception is commonplace ever since HearthStone hit the scene. "Pay2Win this, Pay2Win that", an absolutely absurd way of thinking that has been bred by ignorant individuals who never played a tcg/ccg in there life and spend entirely too much time reading what other random individuals on the internet claim.

    These sheeple people then go on to spend just as much time repeating it ad nauseam, perpetuating the whole vicious circle.

    Ridiculous.

     

  • thinktank001thinktank001 Member UncommonPosts: 2,144

    Originally posted by Kost

    Buying boosters to improve your deck(s) is what collectible card games are all about...

    This P2W misconception is commonplace ever since HearthStone hit the scene. "Pay2Win this, Pay2Win that", an absolutely absurd way of thinking that has been bred by ignorant individuals who never played a tcg/ccg in there life and spend entirely too much time reading what other random individuals on the internet claim.

    These sheeple people then go on to spend just as much time repeating it ad nauseam, perpetuating the whole vicious circle.

    Ridiculous.

     

     

    Card games by design are P2W.

     

    I don't feel the payment model is overly bad for this game, but not allowing players to earn their gold via the AI (practice mode) is a huge mistake.  

  • eddieg50eddieg50 Member UncommonPosts: 1,809
    I love the fact that it is a combo of luck and skill, this way the people with photo memories and such don't win all the time.  P2W? don't know, but I know people who spent $50 and it barely helped them. There is a real sense of progression in this game, when I first started playing I had no idea what I was doing, then after some experience , reading forums, watching video streams I have become a better player and that makes it rewarding
  • rmk70rmk70 Member UncommonPosts: 408
    Can you trade cards?
  • adam_noxadam_nox Member UncommonPosts: 2,148
    Game just isn't complex or nuanced enough.  It's too controlled, too overtuned, and prevents real deck building creativity.  It's fun for a little while though.  But I think it might be a bit much for the farmvillers, maybe I'm wrong.
  • bliss14bliss14 Member UncommonPosts: 595

    Card games of this nature have always been pay to win.  Take it or leave it.  But they have all had their versions that are skill based.  If you've ever played a booster pack draft tournament in magic, you know what I mean.  That is kind of how the arena works, although it's not a multi person draft.  You still have to pick the best card for your developing deck, not necessarily the most powerful card that is showing. 

    As for not complex, that's true right now.  If over time they add enough variety though, it could shine with innovation.   Personally, I don't really like the 30 card limit.  I don't think making it 60 cards would make the games too long either, most games end anywhere from turn 5-15 for me, if not earlier.

  • ninjapyninjapy Member UncommonPosts: 39
    To bad half the people you play against are bots. There is already bots hacks cheats and gold duplicating. Great game ruined by cheating ass-warts. P2W model has made casual play frustrating. Clowns with half there deck Epic or Legendary playing in Casual mode. GTFO of casual and go play Ranked F-Sticks. You know who you are.
  • HorusraHorusra Member EpicPosts: 4,411
    Play ranked it gives you better matches till blizzard works it out.
  • LimitationsLimitations Member UncommonPosts: 85

    Originally posted by ninjapy

    To bad half the people you play against are bots. There is already bots hacks cheats and gold duplicating. Great game ruined by cheating ass-warts. P2W model has made casual play frustrating. Clowns with half there deck Epic or Legendary playing in Casual mode. GTFO of casual and go play Ranked F-Sticks. You know who you are.

    Are you serious?

    Who said this won't be perfect after all we know what is right
    And the sounds of bodies clashing is enough to make them cry.
    You know this cannot be perfect even when it is feeling right.
    And the sound of bodies crashing echo through the night.

  • LahuzerLahuzer Member UncommonPosts: 782
    The only thing I think is lame, is that I can't use my deck from EU on US servers. I would need to start all over. Never gonna happen... And right there I lost momentum to play the game.
  • myxaplixmyxaplix Member UncommonPosts: 41

    Not having an ability to trade cards pretty much killed the game for me. The "disenchanting" aspect of turning copies of cards into dust yielded too little dust from each card to be able to get the rares you need. It means you have to play A LOT of arenas to get your card collection to a point where you can make better decks. No card trading forces you into grinding away to get enough cards to get past the beginning card decks. 

    The amount of grinding needed turned me off to this game.

  • I don't mind too much that it's Pay 2 Win.

    The matchmaking system pits you against opponents with similar performance as you, so if you regularly meet people who have better cards than you it just means they play worse, so you still have a good chance of winning.

    But I'm mainly playing Arena mode, which I've gotten reasonably good at so by doing that mode as well as my daily quests I can keep playing Arena over and over since I earn more gold than I lose, and since I don't sit all day playing the game I get a reasonable amount of quest to arena run ratio. Arena mode isn't Pay 2 Win, but it costs gold or money to access, so your play time there is restricted unless you are really skilled.

    I'm also a bit of a "collector" type so I actually prefer "earning" my cards through play rather than buying them for real money. I know I'll never get all cards in the game this way, but there's plenty of other games I'm looking forward to so it's no big deal.

    The game is easy to get into, has depth and simply is a lot of fun.


  • Originally posted by rmk70
    Can you trade cards?
    Nope, you have to pay Blizzard to get cards or craft them yourself. Crafting is done by destroying a card, which gives you arcane dust. Every card in the game can be constructed from this dust, with a cost based on rarity. Dust gains are quite small compared to the construction costs, though.

    Personally I haven't paid Blizzard a cent, but some of my friends have already bought packs worth way more than the price of your typical AAA title, so it seems obvious to me why they chose this business model.

    Since buying packs gives you random cards and is done with delicious sparkly sounds and effects, I'm sure the slot machine simulator is very effective on a lot of people. Especially those with gambling tendencies.

    Still way cheaper than Magic: The Gathering though.

  • khameleonkhameleon Member UncommonPosts: 486

    You get at least one free pack of cards each 3 days you play from questing. If you enter the arena and do well you can get even more free packs per few days.

    I play free and have tons of cards for nice decks. Also, the arena mode uses random decks so even if a person had every card in the game he is on even ground with you in that mode.

    GAME TIL YOU DIE!!!!

  • KidonKidon Member UncommonPosts: 399

    Only problem with this game, is that it is to GOOD, and with time with new features, will get even better.

    Where there is Blizzard touch, there is Gold.

  • SomeHumanSomeHuman Member UncommonPosts: 560

    This is the perfect salve for when you want a break from your brainless questing or you've run out of steam for running and gunning or creating.  It isn't terribly taxing on the brain, but it provides enough options for strategery  :) to keep you occupied for hours.

    I would agree with longevity because I think it will be a game I'll cycle through in order to itch that scratch, when the time for strategy comes.  I also played incessantly for the beta (most of my evenings (dinner at the computer screen(staying up way too late))) and I loved it.  It is Pay-2-Win, but the ranked matches keep you playing against opponents with similar level decks, so who cares.  Also, slowly buying the 100 coin pack with coin earned in-game and crafting cards keeps it interesting.

    I've been on hiatus since it launched, but I'll surely be back when it's turn in the rotation of game styles comes up.  A great game.  It is fun to play.



     

    Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA

  • WizardryWizardry Member LegendaryPosts: 19,332

    Longevity,not sure how anyone can even make an assumption that is positive because anyone that knows this type of game,it will kill it self very soon.

    I would like to know  what the future plans are for this game to make an assumption of longevity?

    First of all it is FUN yes  and/or addictive.

    Ok now what  i see is adding more O/P cards to entice spending then players will slowly but surely keep whittling out all the normal cards until everyone has 30 orange cards in their deck or 20+ anyhow.

    That is the exact same mistake MTG made,eventually all the older cards become obsolete and that turns people off because they spent money on them.

    It also takes a massive amount of card data base to make a game with a lot of variety.As of right now most classes are 1-2 decks that everyone is playing.Some form of SPEED is the current meta game with the other choice being control.What the game needs is more coherent choices,as of right now the BEAST and Murloc races are the ONLY ones that operate fluently.Other choices like Pirates are lol and Demons well they really don't work together but  more like under one concept as in self damage or the other concept of random card tossing.

    The FUN for me was the old days of Angel decks and Goblin decks and Tog decks,we need LOTS of racial decks to make it fun and ALL need to be viable.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    I might also add that the game could use some TEAM play,like 2 vs 2 or 3 vs 3.

    Never forget 3 mile Island and never trust a government official or company spokesman.

Sign In or Register to comment.