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Reading through some of the blurbs on the preorder page (https://secure.wildstar-online.com/cgi-bin/wsStore.pl) ive noticed it says:
A GALAXY'S WORTH OF ELDER GAME
Level 50 is only the beginning of your cosmic adventure
So it does appear that Carbine is saying what many have assumed all along, that 1-50 is essentially the tutorial, learning to play, and telling of the worlds story etc, but at 50 the actual game begins, since 50-70% of Carbines efforts have been placed there as they previously have said.
As such I think the problem Carbine will have is explaining that (and proving that) to the average player that what you see at the start isnt the meat and bones of the game. Im thinking they will have to advertise their elder game content very heavily to get the point across
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There will be lvl 50 players in less than 48 hours, 1 week for the laziest casuals. 60 bulks for instant 50 is as idiot as instant lvl 90 in WoW due to the same reasons.
Exactly!
"If I offended you, you needed it" -Corey Taylor
Think it's more pointing out 50 isn't the end. While your journey from 1 - 50 ends a new one at 50 begins, kind of thing.
Was wondering that, but came to the conclusion they call it the elder game because of the Elden race.
How about $80 for a level 50 with elder gear? Actually.... $100 for a level 50 with elder gear AND all raid boss kills accomplished. BRILLIANT.
I would bet a lot more so called hardcore players are buying characters in WoW and EQ2 than casuals. If I needed to created a alt for raid purposes and had already done the 1-80 content several times $60 to shortcut it doesn't sound like that bad of a deal. The people who are not obsessed with max level content are the ones that are going to be the least interested in this kind of offering.
Really Wildstar's marketing has always been off from reality so I'm not sure how this is surprising to anyone. This game has been billed as a end game progression system from the start and that means you level solo to cap (because that's the fastest way to do it), group though a couple tiers of group dungeons, join a raid force and work your way though the progression tiers of raiding all the while getting steadily stronger and stronger gear. By the time you are halfway though small group content there won't be a single piece of solo content that will be even remotely challenging for you because your gear will way out power it.
I 2nd this opinion.
If your journey isn't that important (like most themeparks) then monetize the hell out of skipping the bullsh*t. It is why I am fairly certain I am most likely done with this genre for the time being. Hoping EQN delivers a true PvE Sandbox experience where the journey and progression matters. Till then I've began to love ARPG's like Diablo 3 and Path of Exile for what MMO's should of done post WoW. Back when studios and developers didn't care to copy and instead sought to innovate.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
sounds like when WOW released
Blizzard article from Oct 2004
http://web.archive.org/web/20041013053632/http://www.worldofwarcraft.com/pvp/raid-article.shtml
We aren't going to bog people down in the normal leveling process, so we expect that there will be a lot of people at maximum level and they'll be anticipating some truly epic challenges.
EQ2 fan sites
The problem is that I - and many other reasonable individuals - don't want to slug through dozens of hours of boring content to reach the "cosmic adventure". I'm really tired of MMOs assuming my brain doesn't exist. I learned differential equations is a fraction the time your average MMO "tutorial" lasts.
Don't think twisting, more misinterpreting what's being said. And it seems a lot of people are doing the same. To base what's being said off of one line used on the pre order page is a bit much imho.
I think he's defending the game against all of the "the beginning is boring" complaints. I've seen quite a lot of them.
I make spreadsheets at work - I don't want to make them for the games I play.
I don't know. I had a great time leveling to 50 in the beta, but once I hit 50 it all pretty much fizzled out on me. You're basically set doing dailies and dungeons to gain elder points and raids to get gear. Elder points are capped at a certain amount each week, so once you cap out on that you might as well find something else to do. It's pretty much the same situation as Final Fantasy 14.
Not to mention that if you fail to cap out on elder points in a week, you can never catch up to those who have.
I've pre-ordered and am counting the days until it comes out. But I don't think anyone should be go into the game expecting the above statement to be true. At a casual pace there's about a month's worth of content to get to the end game. If you don't like grouping, your end game ends there.
It is definitely the games weakest point, and I agree that MMOs need to move away from excessive hand holding. The genre is old, ramp the difficulty up straight away, everyone already knows how to play... and those that don't can learn through trial by fire, like we used to in EQ and older games.
I'd pay $500 for that !
I'd be charged much much more from a (insert nationality here) slave worker.
"Be water my friend" - Bruce Lee
Probably a markting decision based on feedback from the players as leveling game is indeed awful.
So you devalue leveling game and sing praises to endgame.
problem is that most MMOers know that endgame since WoW vanilla (and every other themepark MMO afterwards), its not like its something brand new, never seen before ;P
Theres also 2nd problem as most people have tried leveling game, and how many have tried 50+ game (endgame)
So they can still BS how "awesome" it is ;P (considering their every "never seen before" idea turned out to be quite badly implemented, why would anyone believe endgame is any different)
Well why do they don't sell character boost to level 50 and save us all the work they put in this game?(wow style as everything else in this game)
This is the reason i wont play this game. The game must begin at level 1, but hey, those game dont exist anymore.
What type of player will be LvL 50 in less then 48 hours? Can not imagine it would be gamers who explores everything ingame, have done most/all crafting, had fun with housing and everything else Wildstar provides besides questing. Sort of thinking about those people who just ignore most of the game just so they can say they capped level with X amount of hours/day's. Might be fun to them, for me I see no reason why I ever would want to play a MMORPG in such a limited way.
So if a person takes more then a week, maybe a month, perhaps even 6 months you would consider such a gamer lazy? You never considered it might be a person that does more things a MMO has to offer then you do?
I fully understand it if people don't care for crafting, don't care for housing, what I can not understand that those people would be seen as lazy among some people on these forums.
Deniter: You seem to only think of the newb who buy's his cap lvl character wihout the experiance of WoW. I see it as a oppertunity for those who play'd WOW for years and don't feel to start all over with character number 14 (just a number unaware at the moment how many char. you can have in WoW) Would it have been me to make the dessision about the level 60 buy I would have made it a feature to buy once you had unlocked 2 cap lvl characters. WoW current system as far I can tell can indeed be "abused" by the newb who just finds it cool to have his level 60 character yet without knownledge of it's skills/ability's o general experiance.
Regardless of that for WoW it does make sense for such a "old" game. Not so much for a new MMORPG to be released.
As for the topic: I read that level 50 is only the beginning. Now since most of it's (Wildstars) marketing has been about what the game is like with most content before cap level I can only thing of that the game will have lost more even after reaching cap level.
I'm not sure how people have gotten this off of 10 words lol, while yes, the first maybe 4 level are a bit dull, i'm not sure how these few words a disregarding the entire leveling exp. Like i said it seems many people are misinterpreting a few marketing hype words to get people excited about endgame as them devaluing the leveling content.
*sigh* I don't know lol
The thing is people are always trying to find way's to level up faster and faster. so new mmorpg comes out and you see the players coming into it and they stay in groups to knock out content all the time instead of playing a bit solo from time to time.
There is even guild that have proven ways of getting to max for any mmorpg that comes out.
Here is 1 way : you have 10 people getting into a mmorpg and playing together.
1 or 2 will be the crafters, the rest of the peeps that level fast and provide the mats to the crafters.
They are always in group so nothing takes time at anytimes, quest , dungeons, etc. everything is a walk in the park.
They are on vent so they don't speak a lot in chat, they always get the best gear because to have instant access to dungeon's, pvp etc. Of course inside 48 hrs they are max or inside a week. ( trust me they will get bored fast ) give them a few months or even less. ( They don't play as they should and no dev of mmorpg won't change it for them. that's why there is multiplayer or singleplayer games out there ).
Now take the hardcore or cusual that go in groups but do lots of content also solo. It will take them way more time to level up.
If hardcore 1 to 2 even 3 weeks to level up , if casual could be 3 to 4 weeks to level up because he also speak in chat needs to find groups to do dungeons or adventures etc. + he needs to level up some professions. If you look at ashral on twitch you can see he spend lots of time in housing, interacting witth his friends, helping out people in his guild doing dungeons etc. He had his medic level 25 after 2 weeks ( yep only level 25 ) because he enjoy the game. He also level up 2 other toons from time to time jsut to try out but mostly he his on his medic.
It really depends if the players will shoot himself in the foot by trying to play the game as a single rpg or multiplayer game or if he will play it as a mmorpg. The one's that max there toon too fast well sorry for them they should have realize that all mmorpg can be maxed inside the same amount of time with the same strategies no suprise there and no there will never be a mmorpg that will cater for them.
They are not playing a mmorpg as they should. It is a pitty because it is because of them that all new mmorpg are crap these day's. They don't want grinding like the overseas mmorpg but then they ask to be baby feeded everything and still complain at the end of the day. They are playing the wrong type of game
Well, Ranked arena's, Warplots and Raiding definitely start at level 50, so there's some truth to OP's statement.
Personally, these 3 features are the only thing I'm interested in. And this is coming from someone who read all the quest texts in vanilla WoW and leveled gazillion of alts to max level.
It's time for some end-game action.
It shows in leveling game that they themselves disregarded that as most of it seems to be stuck at their basic draft.
What would you do if you got feedback that your leveling game sucks? (And pretty much noone saw your endgame, and will not see it since weekend betas are capped at lvl 17 for now and most probably wont be uncapped to level 50+ content)