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I carried this post over from the official site because it is awesome.
Life is Feudal has already been greenlit on Steam.
Closed alpha has started with a goal in mind to hit beta in Steam early access in the summer.
Video from October of last year.
http://www.youtube.com/watch?v=JxHOjZLRxAghttp://www.youtube.com/watch?v=JxHOjZLRxAg
LIFE IS FEUDAL LIKE...
LIFE IS FEUDAL’S NEWBIE ISLAND: THE ADVENTURE BEGINS...
OPEN, PERSISTENT VIRTUAL 3D WORLDS AND WHAT THEY ENTAIL
BEST SANDBOX GAMES: TERRAFORMING AND FREE BUILDING
UPCOMING MEDIEVAL, SANDBOX MMO AND WHY TO GET EXCITED
REALISTIC GAMEPLAY: MOST REALISTIC MMORPG LIFE IS FEUDAL
ADVENTURE, WANDERLUST AND EXPLORATION IN SANDBOX MMO GAMES
ECONOMIC STRUCTURE OF FUN MMO: LIFE IS FEUDAL
CHOOSING PLAYSTYLE IN NEW MMO LIFE IS FEUDAL: NO SET CLASSES
SKILL AND STAT CAP IN THE MMORPG LIKE ULTIMA: LIFE IS FEUDAL
EFFICIENT SKILL PROGRESSION: WHAT TO KNOW FOR LIFE IS FEUDAL
SECONDARY SKILLS IN OTHER ONLINE WORLDS NOT SO SECONDARY IN LIF
CRAFTING SYSTEM OF NEW MEDIEVAL SANDBOX MMORPG: LIFE IS FEUDAL
CRAFTING SKILLS IN NEW MMO: LIFE IS FEUDAL
DEATH AND ALIGNMENT IN SANDBOX MMO GAME: LIFE IS FEUDAL
SURVIVAL MECHANICS OF REALISTIC MMORPG: LIFE IS FEUDAL
MEDIEVAL MMORPG LIFE IS FEUDAL: NO ORCS,NO ELVES AND PIETY
PVP ONLINE: OPEN PVP, FLAGGED PVP, RVR PVP AND LIFE IS FEUDAL
ORDERS AND REALMS IN ONLINE VIRTUAL WORLDS
COMBAT SKILLS IN MEDIEVAL ACTION MMO: LIFE IS FEUDAL
LIFE IS FEUDAL THE ACTION MMO RPG NO TARGET COMBAT AND DOUBLE BARS
THE IMPORTANCE OF INFORMATION WARFARE IN A FULL LOOT MMORPG
TOOLS OF COMMUNICATION: LIFE IS FEUDAL’S COMMUNICATION SYSTEM
MASSIVE PVP BATTLES AND SIEGES IN LIFE IS FEUDAL
STRATEGIES AND UNITS IN SANDBOX MMORPG: LIFE IS FEUDAL
LIFE IS FEUDAL THE PVP ONLINE MMO: PVP OVER PVE
TERRAIN: ITS IMPORTANCE IN SANDBOX MMORPG LIFE IS FEUDAL
ROLE PLAYING GAMES (RPG) AND THEIR EVOLUTION INTO MMO RPG
WHAT IS "ROLE PLAYING" AND ROLE PLAYING GAMES ONLINE: MMORPGS
MAKE OWN FUN IN SANDBOX MMO GAMES ONLINE: LIFE IS FEUDAL
LORE IN A MEDIEVAL REALISTIC AND FANTASY MMORPG
DEFINING A HARDCORE MMORPG AND CASUAL MMORPG
LiF Wiki
Comments
Yes, yes, LiF will be an absolutely awesome game when it launches !
During the design and early development phases, we heard the same words from:
To name but a few...
However, as time went by, hard reality had a nasty habit of derailing all those Golden Visions...
I'll drink the Kool-Aid when I'm playing the open beta for LiF. Before that, I'm remaining highly sceptical.
Hey you can live you're life always looking at things negatively or you can hope. I choose to hope. GO LIFE IS FEUDAL!
The developers were avid players of all of those games not to mention almost all open world pvp games you didn't list and one of the primary reasons the team started this project.
One of the biggest difference I see is how open world pvp is handled http://lifeisfeudal.com/mmorpgsandLiF/Death-and-Alignment-in-sandbox-MMO-game-Life-is-Feudal
http://lifeisfeudal.com/mmorpgsandLiF/PvP-online-open-PvP-flagged-PvP-RvR-PvP-and-Life-is-Feudal
Life IS Feudal
Yup, that's pretty much what all the dev crews on those other games said too: "We've played the other games, and ours will be much better !". The road to Hell is paved with good intentions.
Technology has improved a lot since the days of "Dark and Light", and the average home computer is capable of a great deal these days. Maybe this crew can really deliver ?
I'm watching and hoping, but still a long way from reaching for my wallet, lol
fixt
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Your position is completely understandable.
There is no NDA and closed alpha testers have an actual forum section for alpha leaks with videos and screenshots.
When it releases on Steam early access this summer the price point will be in line with most of the titles over there that are in testing.
Life IS Feudal
I'm still keeping a close eye on this one. They seems to be much further along than a lot of the alphas floating around.
Question, is this stuff http://lifeisfeudal.com/mmorpgsandLiF/PvP-online-open-PvP-flagged-PvP-RvR-PvP-and-Life-is-Feudal in place yet?
Looks good, looks alot like Wurm Online mixed with combat more like Mortal Online which overall is a good thing and the direction I want to see the genre going in however they lost me at "full loot".
Don't get me wrong I like PK'ing and I like player looting but full loot is just too harsh and kind of an easy way out. It's like oh we are full loot so that means we are hardcore....no.
This is going to detour alot of potential players and it should be more refined to say a certain amount being able to be looted like 1-3 random bag/inventory items mixed with dropping a certain amount of belt or equipped items like 1-3 also with roughly a max item drop potential of 2-6 items across the board, 2 being the minimum chance and 6 the max, adds an air of excitement also as pkers will hope for 6 while people getting pked will hope for 2. Full player looting is just too much imho and imo is the same thing that has held Darkfall and Mortal Online back, pretty good games hampered by a half assed player looting system.
Losing "everything" is never fun. The player needs to have the ability to feel like they can get revenge and the pk'er needs the feeling that they better run and leave the area.
Look at the population of Darkfall and Mortal Online, they prove that full loot doesn't work, but there should be danger and player looting don't get me wrong, just done differently than full loot which just seems like a lazy easy way and I don't want that term hurting the sandbox genre as there are plenty of sandbox games out there that manage player looting better.
I don't want to see sandbox or player looting to get a bad name, but using full loot is a quick way to give them a bad name. Some thought needs to go into these systems to make them balanced and somewhat manageable, not where people rage and quit.
This looks like a fantastic sandbox MMO, definitely will check it out when it arrives.
Keeping an eye on this for quite some time now...
Stop talking about things you know nothing. Both games, MO and DF, have plethora of reasons for why they failed. Full loot is not one of them.
Looting/item degradation is a vital part of any MMO that hopes to have a functioning economy.
"gankfest"? so what? Even if there is ganking, there are plenty of people who like the thrill of not being "safe" all the time.
The ones who don´t have plenty of "carebearfest" themeparks to choose from. ;-)
The difference here is this quote from the website pulled from here http://lifeisfeudal.com/mmorpgsandLiF/Death-and-Alignment-in-sandbox-MMO-game-Life-is-Feudal:
In the sandbox MMORPG Life is Feudal players will dread death, PKrs (player killers) especially due to skills loss, death penalties and the full loot system. The amount of skill loss is random but is heavily influenced by a players alignment. For example; positive alignment will reduce penalties to almost negligible amounts while negative alignment will increase the penalties.
There will be a Newbie starter island the people will be able to try before entering the "real" gameworld. They will be able to understand and become comfortable with all of the systems in Life is Feudal. This area is a safezone. When players feel ready to move on they will pay a fee to move that character into the gameworld.
I referenced above the alignment system. You can only gain 1 point of positive alignment per day by praying. Murdering or killing players outside of declared wars will incur a negative alignment hit. Once a player character goes below -50 alignment they are permanently "stuck" with this alignment and cannot rise above -50.
Well I'm sure you will say they just delete the character and reroll. Well yes this can be done but they will have to pay the same for each character just as someone new entering the game.
So you can gank for the lulz for about a day then with -50 alignment or lower every time you are killed you will lose a signifigant amount of skill points that will take a week or more to build back up. Once a gank for the lulz player realizes this they will probably go away or purchase a new character and play in a true sandbox fashion.
Sure you can kill people that need killing when appropriate, the prayer +1 faction should be sufficient to allow you to kill a thief or a loud mouth that needs to be put in his place but as far as ganking for the lulz I strongly doubt it.
Life IS Feudal
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
dude just don´t play sandbox MMOs if you don´t like sandbox MMO mechanics
seriously... not every MMO needs to become a themepark adventure, just don´t play sandbox MMOs if you don´t like ´em
The points he made are common knowledge about those titles which ties in directly with the statement he made about the economy.
go troll another thread
Life IS Feudal
Those systems are going to be enabled soon and testing will begin in earnest as soon as some nasty server bugs are worked out.
Life IS Feudal
Sorry but I don't and will never equate full loot to sandbox, I do however equate the ability to build stuff like you can for example in real "sandboxes" as sandbox. Good thing that there is EverquestNext coming then we can see what "real" sandbox is.
Also looking forward to LIF as well but for the sandbox part not the full loot part.
One difference I see between the two titles is the fact that you will be able to get a claim of land in EQN and be able to make changes in sandbox fashion within that claim but you will really not be able to change the gameworld outside of your claim. If you do make changes to the world it will heal itself within hours so basically a static gameworld other than your claim. Remember this is information that is available at this time.
Life is Feudal will allow permanent changes to the world regardless if you have claim to the land or not. Decay will occur faster to constructions and objects outside of claims but using the repair skill and upkeep you can change the world anywhere except for the starter city. This is more in line with a "real" sandbox.
Also a quote from himods makes a valid point why full loot is very healthy for economies in mmos. I think people get hung up on the idea that this will be epic purple gear that you have to grind hours to aquire that you are dropping. It is rather simple to aquire new gear if you do happen to die.
Originally posted by himods
Looting/item degradation is a vital part of any MMO that hopes to have a functioning economy.
Life IS Feudal
if they nail the key elements of the pvp sandbox online world then man will they have a hit. people, me included, play a lot of "B+" sandbox games because they're the closest thing to "getting it right" that we have.
if the life is feudal folks nail the alignment system right in the sweet spot, then everyoner will have to be on their toes for PKers, but the game wont devolve into gankfest because people who only exist to gank will lose far too many skills. (L2 actually had such an arrangement for a long time and it worked great. apart from eve L2 in its glory days is still my favourite pvp game ever)
also, if they nail the economy, that is a gigantic plus. skill caps mean that dedicated crafters will not be able to craft EVERYTHING (the way they can in say, darkfall) so those specialized crafters will be valued by the community. which is a great draw for folks who dont live for pvp. it's folks like this who make eve a 400,000 subscriber game as opposed to 100,000 so they're very important for a game's life.
terraforming and world changing have 2 big examples to live up to, IMHO. as both wurm and EQNL do it quite well. but it's fun and engrossing especially if it serves a purpose.
if *and only if!!* this game delivers on its promises they might be able to draw in not only pvpers, but also traders crafters and builders. that would REALLY be something. Good luck to them. I dont want to sound like mr. negative skull, but it seems like a lot to promise.
is there a crowdfunding thing going on? it might be worth like 30-40 bucks to have my stake in the game. after all I have already kickstarted........ far too many of these games....
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
LOL, yes, it why we can't have nice things, because the behavior of some sort of ruins the experience for many, and these titles whither and die on the vine.
Without a strong rules system in place such as EVE or Lineage 2 have, sandboxes have little chance of reasonable commercial success.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I strongly believe the responsibility of quality owpvp in these games rest solely on the developers. I look at it like the "Trainman" from the Matrix movies. Neo tries to escape the subway station and the Trainman reminds him that he created it and he was God there.
The alignment system that is in place with Life is Feudal is really simple and effective. Why no developers to this point have used a simple system like this is beyond explanation. I explain in detail in a previous post in this thread.
The pvp alignment system in Life is Feudal will be tested and adjusted to the point that the "ganker argument" simply will not be able to used anymore.
Life IS Feudal
I'll have to go read up on that in your other post, and I hope you're right. But I've heard this said before, and it hasn't worked out well for most titles.
I'll consider FFA PVP titles with full loot if and only if I am well able to control my level of risk vs reward. If not, I'll be passing.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon