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Seriously people crack me the hell up with all the it's a "Wow clone" or a "D3 clone" or whatever other clone bs they want to say. Honestly it's so old, crusty, stale and whatever other label you want to throw on it. One of the biggest reasons the term "WOW Clone" is a huge joke is cause there's a game out there called Everquest that's been there 2 years before WOW was announced and while WOW may not be an copy Blizzard did rip some things from it. I don't hate Blizzard for the record, I think they do a great job with their titles and I enjoy playing their titles myself. The "WOW clone" clone term is ridiculous though.
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Umm sorry but WOW is nothing like EQ.
EQ1 requires a lot more effort from the player than most modern MMOs (EQ2 included):
All questing is scripted via /say in the command line. There are no quills to look for, or books to inform you who to see when you are done. You must do a lot of research as a new player just to know which NPCs give out what quests and which mobs drop the items for them (they do not show up with a flag on their tag letting you know they are for a quest).
The way things are worded in quest dialogs can be very particular - there used to be a joke circulating around the interwebs about what it would be like if SoE made a zone based on a Denny's, the parsing really was that weak in the beginning but it's not that bad now, most of the [keywords] are [bracketed] like [this] to avoid [player frustration]. >What about player frustration?
Another thing to note about questing is that, except for the more recent expansions and their additions, most quests in EQ1 yield little to no XP at all, so starting out most of your XP will be had from grinding mobs. This changes as you approach the end game where doing quests becomes much more preferable to camping, but until you get there you'll find yourself grinding a lot, especially for AAs.
Factioning is different, such that there is no master window letting you know where you stand with whom. If you want to know how well you are doing with the sarnaks lately, you need to find one and /con it. Although it operates on a points system, you will never know the exact number, all you will know is what rank you are currently at.
The AA system in EQ1 is incredibly large. The first few thousand (yes, thousand) you will earn at a greatly accelerated rate but after that it reverts to normal and this XP "crash" has created entire generations of potion junkies who have refined getting every last drop's worth into an art form.
Combat game play is also entirely different. Your character will never automatically face and track the mob you are attacking. They will "push" your characters around (this is something highly undesirable) constantly and it is something you will need to master controlling. So positioning and such you will have to micromanage. Otherwise, the combat is pretty boring. Every so often you'll need to do an interrupt to prevent a mob from gating or healing itself, but for the most part killing is just another flavor of ability rotation. As with both games, when you are doing special encounters, instances, or raids there may be other mechanics scripted in to mix things up a bit.
Tradeskilling. The two could not be more different if they tried. EQ1 is highly (almost exclusively) based on farming mobs to get mats. EQ2 is centered around gathering from nodes. There are no arts or abilities to apply while crafting things in EQ1, and you will not accumulate XP. You are a mere slave to the RNG, and while there are many things that you can do to help increase your chance for a skillup, make a successful combine, or recover precious materials in the event of a failed combine, I did mention being a slave to the RNG, right? In EQ1 you can work on and max out ALL of the professions you want, provided you spend the appropriate AAs (New Tanaan Crafting Mastery) and the professions are not locked behind class or race. (e.g. Tinkering is GNM only, Alchemy is SHM only, Poison Making is ROG only).
If you are into PvP, you will find that the system used in EQ1 is embarrassingly imba. Unlike *ahem* other titles that pour immense amounts of resources into balancing class vs. class and PvP vs. PvE, for the most part EQ1 is firmly centered around the PvE experience, with class balance hinging on PvE performance. Thus, there is little worry that your favorite/staple ability while doing PvE content will get nerfed re-tuned based on some wisenheimer using it exploitatively cleverly in a PvP setting. If people are using it in PvE, and are dumb concerned enough to post a video of it (thus breaking the first 2 rules of Fight Club) then beware.
So what did WOW rip off from EQ exactly? the hotbar?
Sorry really didn't read much of your post.. the first line kind made me laugh and I stopped.
Nice rebuttal there OP..... such an amazing counter argument.But thanks for proving that you never even played EQ.
And i think you should have read what i wrote..it might have opened your eyes.
It's ok, I made a statement. Wasn't really looking to reply or discussion.
My thread was more or less a rant because I kept seeing "clone" this and "clone" that, everywhere on the net. So while I did start this thread I probably shouldn't of.
Um... well yes what you are saying is practically the same as what is being said agaisnt games being 'wow clones'. You could call WoW and EQ 'clone' according to their logic since the quests and all, sure were in a different format but they were THERE, and many of the mechanics that make up MMOs originated from Everquest. Each game adapted it in their own way, WoW doing just that.
People link WoW to EQ1 since if going by that "Wow clone' arguement, then you would have to call wow out as being a clone of Everquest 1, and as such games would be everquest clones, not wow clones. I rather people call games EQ clones and give 'credit' to the game that spawned the stuff we come use to associating MMOs with (which btw originated from many other games in other shapes which all derived from DnD which derived from fantasy books, and so on and so forth).
IN SHORT: Wow (and games called a clone off WoW with the bare components that it holds in common) are all Everquest 1 clones if your one of those silly "clone" people, otherwise your one of the types to realize that games take after one another and the clone claim is just a stupid immature way of bashing a game with absolutely 0 valuable input given, aka worthless.
What's funny are the people that don't understand what a clone is and just spout it out.
Apparently there are tons of games out there with cartoony graphics, a city named Stormwind, that have druids, pallys, priests, warriors, etc.... I've never seen any of those games personally, but they must be out there or it wouldn't be called a clone.
But how else can you get more troops for your Khornate warband?