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Every fucking quest is "run to this and press E" rinse and repeat. All the time you'll speak to an NPC and they tell you to click on a shrine... how many shrines are there? Then you'll be magically loaded into a new phase by the NPC who does some blinding effect on you, only it is ruined by a loading screen. Why couldn't they at least make it feel seamless? WoW did it years ago and yet for some reason this game wants to throw loading screens at you. Just ruins the immersion for me...
All I've had so far is pressing E on various object quests, nothing has any animation either, it just has these weird transitions to a new state, it is like what MMOs have always done and not gotten away from. I don't understand why we cannot have one to one interaction with the world? Like there are no physics and everything is static and so you have to press E on everything and all you get is text saying something happened..
All you do is run through a linear path in this world doing quests are carious hubs like WoW. In previous Elder Scrolls games I played I just ran anywhere I wanted and I found content, what I loved about the latest games is everything levels up with you, this has just made the world into do anything at any time. I just loved exploring the world and doing what I wanted. In The Elder Scrolls Online I just feel like I'm in Ikea following the arrows...
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as opposed to double clicking on every quest giver or item that you have to interact with?
Also you will noticed that it's like skyrim where you use E to open doors, chests, interact with npc's.
As far as being able to run everywhere. you can. That's how I've found most of my quests and is the way the game is designed. However, and unfortunately to my mind, the game is a thempark mmo and therefore it has level designed areas. this is like lotro, like wow, like Aion, like Lineage 2, like Secret World, etc.
Heck, there is another thread going on about the same exact topic.
and don't follow the arrows if you dont' want. Those are for your active quests. You can just head in a direction and see what you find. I promise you will find something.
Also you can turn off those arrows and also turn off the glow on enemy npc's.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Context sensitive actions and buttons have been the path gaming has been headed for for a long time. It's easier for people who are not good at games.
You need to remember there are millions of people who can't do WASD while looking around with a mouse. Game developers want to tap into new markets. Having less buttons helps people learn the controls.
thanks for the lol
I wish games made you have randomly hit a key on the keyboard every time you do something. That will be fun.
"You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach
... which is the equivalent of saying lower standards makes for higher education marks. Yes scores are higher, but only because the exams were nerfed. For what you are saying, I think tutorials help people learn the controls .. not less buttons, lol.
In any event, context sensitive actions and hand holding might be where developers are heading to continually tap into new markets .. but it leaves the folks currently in the market already feeling bored quicker and quicker with each new game. Probably why so many people whip through content and then complain theres nothing left to do, and so on.
Not good for longevity.
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
It would be nice if there were animations and stuff. It also wouldn't hurt if the interaction was a little bit deeper. In Alan Wake, when you have to start a generator for light, you hit a button that swings the starter around in a circle. Then you have to hit the same button again, but at the right time. After a couple of times the engine starts and you get light. It's a very simple mechanic (hit the button), but it's somewhat interactive (hit the button at the right time, in a manner consistent with a cyclical starter). You use the same button in other things, but you have to use the button differently, effectively turning one button into two or three. It helps if the way the button is used works with what's happening in the world too. Tapping the button quickly several times to simulate pushing against a door, holding the button down to simulate holding something still, etc.
I get the impression that ESO doesn't do this. I don't think the poor design is in the single button though. If all you're really doing is picking stuff up, putting stuff down or flipping switches, it doesn't seem like multiple buttons or even context sensitive button usage is really necessary. The problem is the lack of animations, and activities that lend themselves to context sensitive button use.
Then again, the design could be taking into consideration the number of people who will only Right Click with a mouse rather than use a keyboard button or a button on a game pad. The activities and the way the user interacts with them has to take into consideration all the types of users that are going to show up. It's a potentially limiting factor. Do they control how the interaction occurs, or do they allow for a variety of interactions, possibly limiting the range of the interactions in the process?
I can not remember winning or losing a single debate on the internet.
LOL
If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan
you said it!!
I think a lot of people's attitude around questing in ESO would be different if it wasn't 100% mandatory...
A quest should be something special... In ESO, your quest journal is constantly overflowing.. not that having a lot of quests to choose from is terrible just that having no viable options outside of questing is. You're constantly on an epic quest therefore epic quests are mundane and nothing is epic.
BA-ZINGA!
Personally, I like the fact that the open door, open chest, use item, gather plants, mine, etc are all one Action key. It's simple and intuitive
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Dont forget to reassign block though ... youll need it. (o_O)
Random thing to complain about #12654...done.
Next #12655: Why do I have to hit "Enter" to chat?
I take it that nearly every other mmo using mouse clicks to interact with things is ok then? There will always be a key.
You stay sassy!
Hahahahaha
KO
Because it's a WOW clone!
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.
at least these games are changing it up. Star wars wore out space bars, teso has E and wildstar is working on F.
OP you are clearly trolling.
1) The story like any story in any game is linear and the zones are leveled, but the world is not at all a WOW quest hub game. If you think that you aren't playing it correctly or not playing it at all. There is a TON of stuff to find that is not quest related and in each of the huge zones you can run just about everywhere. The story phases certain area but you can still run there...you may just see something a little different from somebody else depending where you are in a quest chain. Educate yourself, explore, and learn what the game is really about.
2) If you dont like E rekey it to another letter or your mouse...does that feel better? lol
3) This isn't a single player game, so being able to do anything you want everywhere like in Skyrim is unrealistic and you probably already know this unless this is your first MMO.
4) In Oblivion, everything would level up with you. God knows how many people hated that...a mudcrab that is level 50.....which breaks immersion. Then mods were created to stop that by creating leveled areas. Guess what, this game already has that. Though I loved Skyrim, I was an overpowered God by level 25 and I never needed much anything new past that. We dont want that in an MMO. We want a feeling of progression.
This game is clearly not for you. Now back to the fun. I'm having the best time in an MMO in a decade. Most playing are too.
There Is Always Hope!
I'm confused. What actually is your problem? Hitting E or the game feels linear? Hitting E, or the alternative in other games (right-clicking) is the same thing. If it's your doing constantly I'm glad. There's a lot of MMOs on the market where you can not interact with anything other than NPCs.
Also, how do you interact in a game without using a peripheral? Your gonna be hitting something.
The linear part I'm not that bothered about as I prefer PvP. If there is no story in PvE ,whether it be linear or not, the PvE is worthless.
Funny how the space bar is the skip content button in SWTOR and got worn out.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.